<?xml version="1.0" standalone="yes" ?>
<!--
#################################################################
# This file contains the typenumbers with their associated #
# names, from the file "define.h" in the crossfire package. #
# This file should be updated when new types have been defined. #
#################################################################
-->
<!DOCTYPE typenumbers [
<!ELEMENT typenumbers (type*)>
<!ELEMENT type EMPTY>
<!ATTLIST type number CDATA #REQUIRED
name CDATA #REQUIRED>
]>
<typenumbers>
<type number="0" name="*NONE*" />
<type number="1" name="PLAYER" />
<type number="2" name="TRANSPORT" />
<type number="3" name="ROD" />
<type number="4" name="TREASURE" />
<type number="5" name="POTION" />
<type number="6" name="FOOD" />
<type number="7" name="POISON" />
<type number="8" name="BOOK" />
<type number="9" name="CLOCK" />
<!--<type number="10" name="FBULLET" />-->
<!--<type number="11" name="FBALL" />-->
<type number="12" name="LIGHTNING" />
<type number="13" name="ARROW" />
<type number="14" name="BOW" />
<type number="15" name="WEAPON" />
<type number="16" name="ARMOUR" />
<type number="17" name="PEDESTAL" />
<type number="18" name="ALTAR" />
<!--<type number="19" name="CONFUSION" />-->
<type number="20" name="LOCKED_DOOR" />
<type number="21" name="SPECIAL_KEY" />
<type number="22" name="MAP" />
<type number="23" name="DOOR" />
<type number="24" name="KEY" />
<!--<type number="25" name="MMISSILE" />-->
<type number="26" name="TIMED_GATE" />
<type number="27" name="TRIGGER" />
<type number="28" name="GRIMREAPER" />
<type number="29" name="MAGIC_EAR" />
<type number="30" name="TRIGGER_BUTTON" />
<type number="31" name="TRIGGER_ALTAR" />
<type number="32" name="TRIGGER_PEDESTAL" />
<type number="33" name="SHIELD" />
<type number="34" name="HELMET" />
<type number="35" name="HORN" />
<type number="36" name="MONEY" />
<type number="37" name="CLASS" />
<type number="38" name="GRAVESTONE" />
<type number="39" name="AMULET" />
<type number="40" name="PLAYERMOVER" />
<type number="41" name="TELEPORTER" />
<type number="42" name="CREATOR" />
<type number="43" name="SKILL" />
<type number="44" name="EXPERIENCE" />
<type number="45" name="EARTHWALL" />
<type number="46" name="GOLEM" />
<!--<type number="47" name="BOMB" />-->
<type number="48" name="THROWN_OBJ" />
<type number="49" name="BLINDNESS" />
<type number="50" name="GOD" />
<type number="51" name="DETECTOR" />
<type number="52" name="TRIGGER_MARKER" />
<type number="53" name="DEAD_OBJECT" />
<type number="54" name="DRINK" />
<type number="55" name="MARKER" />
<type number="56" name="HOLY_ALTAR" />
<type number="57" name="PLAYER_CHANGER" />
<type number="58" name="BATTLEGROUND" />
<type number="59" name="PEACEMAKER" />
<type number="60" name="GEM" />
<!--<type number="61" name="FIRECHEST" />-->
<type number="62" name="FIREWALL" />
<type number="63" name="ANVIL" />
<type number="64" name="CHECK_INV" />
<type number="65" name="MOOD_FLOOR" />
<type number="66" name="EXIT" />
<type number="67" name="ENCOUNTER" />
<type number="68" name="SHOP_FLOOR" />
<type number="69" name="SHOP_MAT" />
<type number="70" name="RING" />
<type number="71" name="FLOOR" />
<type number="72" name="FLESH" />
<type number="73" name="INORGANIC" />
<type number="74" name="SKILL_TOOL" />
<type number="75" name="LIGHTER" />
<type number="76" name="TRAP_PART" />
<type number="77" name="WALL" />
<type number="78" name="LIGHT_SOURCE" />
<type number="79" name="MISC_OBJECT" />
<type number="80" name="MONSTER" />
<type number="81" name="SPAWN_GENERATOR" />
<type number="82" name="LAMP" />
<type number="83" name="DUPLICATOR" />
<type number="84" name="TOOL" />
<type number="85" name="SPELLBOOK" />
<type number="86" name="BUILDFAC" />
<type number="87" name="CLOAK" />
<!--<type number="88" name="CONE" />-->
<!--<type number="89" name="AURA" />-->
<type number="90" name="SPINNER" />
<type number="91" name="GATE" />
<type number="92" name="BUTTON" />
<type number="93" name="CF_HANDLE" />
<type number="94" name="HOLE" />
<type number="95" name="TRAPDOOR" />
<!--<type number="96" name="WORD_OF_RECALL" />-->
<!--<type number="97" name="PARAIMAGE" />-->
<type number="98" name="SIGN" />
<type number="99" name="BOOTS" />
<type number="100" name="GLOVES" />
<type number="101" name="SPELL" />
<type number="102" name="SPELL_EFFECT" />
<type number="103" name="CONVERTER" />
<type number="104" name="BRACERS" />
<type number="105" name="POISONING" />
<type number="106" name="SAVEBED" />
<type number="107" name="POISONCLOUD" />
<type number="108" name="FIREHOLES" />
<type number="109" name="WAND" />
<type number="110" name="INSCRIBABLE" />
<type number="111" name="SCROLL" />
<type number="112" name="DIRECTOR" />
<type number="113" name="GIRDLE" />
<type number="114" name="FORCE" />
<type number="115" name="POTION_EFFECT" />
<type number="116" name="EVENT_CONNECTOR" />
<type number="121" name="CLOSE_CON" />
<type number="122" name="CONTAINER" />
<type number="123" name="ARMOUR_IMPROVER" />
<type number="124" name="WEAPON_IMPROVER" />
<type number="130" name="SKILLSCROLL" />
<type number="138" name="DEEP_SWAMP" />
<type number="139" name="IDENTIFY_ALTAR" />
<!--<type number="141" name="CANCELLATION" />-->
<type number="150" name="MENU" />
<!--<type number="151" name="BALL_LIGHTNING" />-->
<!--<type number="153" name="SWARM_SPELL" />-->
<type number="154" name="RUNE" />
<type number="155" name="TRAP" />
<type number="156" name="POWER_CRYSTAL" />
<type number="157" name="CORPSE" />
<type number="158" name="DISEASE" />
<type number="159" name="SYMPTOM" />
<type number="160" name="BUILDER" />
<type number="161" name="MATERIAL" />
<type number="162" name="GPS" />
<type number="163" name="ITEM_TRANSFORMER" />
<type number="164" name="QUEST" />
</typenumbers>