#include "Idle.h"
using namespace panda::unievent;
const HandleType Idle::TYPE("idle");
IdleSP Idle::create (const idle_fn& cb, const LoopSP& loop) {
IdleSP h = new Idle(loop);
h->start(cb);
return h;
}
const HandleType& Idle::type () const {
return TYPE;
}
void Idle::start (const idle_fn& callback) {
if (callback) event.add(callback);
impl()->start();
}
void Idle::stop () {
impl()->stop();
}
void Idle::reset () {
impl()->stop();
}
void Idle::clear () {
impl()->stop();
weak(false);
_listener = nullptr;
event.remove_all();
}
void Idle::handle_idle () {
IdleSP self = this;
event(self);
if (_listener) _listener->on_idle(self);
}