NAME
Class::Storage - pack objects by removing blessing so they can be unpacked back into objects again later.
Handles blessed HASHes and ARRAYs
VERSION
Version 0.03
SYNOPSIS
This module came into existence out of the need to be able to send objects over JSON. JSON does not allow any blessed references to be sent by default and if sent, provides no generic way to resurrect these objects again after decoding. This can now all be done like this:
use JSON;
use Class::Storage qw(packObjects unpackObjects);
my $object = bless { a => 1 }, 'MyModule';
my $packed = packObjects( $object );
# $packed is now { __class__ => 'MyModule', a => 1 }
print $writeHandle encode_json($packed), "\n";
# And on the other "side":
my $jsonString = <$readHandle>;
my $packed = decode_json($jsonString);
my $unpackedObject = unpackObjects($packed);
# $unpacked is now bless { a => 1 }, 'MyModule'
# Which is_deeply the same as $object that we started with
However, there is no JSON-specific functionality in this module whatsoever, only a way to cleanly remove the bless-ing in a way that reliably can be re-introduced later.
DESCRIPTION
Using a magic string
As you can see from the "SYNOPSIS", we use a magic string (__class__
by default) to store the class information for HASHes and ARRAYs.
So packObjects
turns:
bless { key => "value" }, "ModuleA";
bless [ "val1", "val2" ], "ModuleB";
into:
{ __class__ => 'ModuleA', key => "value" }
[ "__class__", 'ModuleB', "val1", "val2" ]
unpackObjects
converts any hashes with the magic string as a key and any arrays with the magic string as the first element back to blessed references
This "magic string" can be given as an option (see "OPTIONS"), but if you cannot live with a magic string, you can also provide magicString => undef
. But then you won't be able to unpack that data and turn it back into objects. If this is your itch, you may actually want Data::Structure::Util instead.
Returns packed/unpacked data + modifies input argument
The valid data is returned. However, for speed, we also modify and re-use data from the input value. So don't rely on being able to reuse the $data
input for packObjects
and unpackObjects
after they've been called and don't modify them either.
If you don't want your input modified:
use Storable qw(dclone);
my $pristineData = somesub();
my $packed = packObjects(dclone($pristineData));
Inspiration
Class::Storage is inspired by MooseX::Storage but this is a generic implementation that works on all plain perl classes that are implemented as blessed references to HASHes and ARRAYs (only hashes and arrays).
NOTE: MooseX::Storage uses __CLASS__
as its magic string and we use __class__
to make sure they're not the same.
TO_PACKED
and FROM_PACKED
If you want to control how internal state gets represeted when packed, then provide a TO_PACKED
instance method. It will be called like:
my $packed = $object->TO_PACKED();
This $packed
data will be used by packObjects
instead of the guts of $object
.
Similarly, during unpackObjects
, if a module has a FROM_PACKED
static method it will be called like this:
my $object = $module->FROM_PACKED($packed);
As you can see, TO_PACKED
and FROM_PACKED
go together as pairs.
You can also modify the names of these methods with the toPackedMethodName
and fromPackedMethodName
options. See ""OPTIONS".
NOTE ABOUT KINDS OF BLESSED OBJECTS
perlobj says:
"... it's possible to bless any type of data structure or referent, including scalars, globs, and subroutines. You may see this sort of thing when looking at code in the wild."
In particular I've seen several XS modules create instances where the internal state is not visible to Perl, and hence cannot be handled properly by this module. Here is an example with JSON:
use Data::Dumper;
use JSON;
print Dumper(JSON->new()->pretty(1));
# prints
# $VAR1 = bless( do{\(my $o = '')}, 'JSON' );
Clearly a JSON object has internal state and other data. This is an example of a blessed reference, but not a blessed HASH or ARRAY that Class::Storage can handle. If you try packObjects
-ing such a JSON instance, Class::Storage will just leave the JSON object altogether untouched.
EXPORT
our @EXPORT_OK = qw(packObjects unpackObjects);
SUBROUTINES/METHODS
Both packObjects
and unpackObjects
share the same %options
. See "OPTIONS" below.
packObjects
my $packed = packObjects($blessed, %options);
unpackObjects
my $unpacked = unpackObjects($unbessed, %options);
OPTIONS
These options are common to packObjects
and unpackObjects
:
toPackedMethodName
This option lets you change the name of the
TO_UNBLESSED
method to something else. Hint:TO_JSON
could be a good idea here!fromPackedMethodName
This option lets you change the name of the
TO_BLESSED
method to something else. Hint:FROM_JSON
could be a good idea here, even though JSON doesn't have such a method. Which is actually the entire Raison d'Etre of this module!magicString
Change the magic string used to store the class name to something else than
__class__
.If this is false, don't store class information at all, in which case
packObjects
becomes analogous to Data::Structure::Util::packObjects.
AUTHOR
Peter Valdemar Mørch, <peter@morch.com>
BUGS
Please report any bugs or feature requests to https://github.com/pmorch/perl-Class-Storage/issues. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Class::Storage
You can also look for information at:
Repository and Bug Tracker on Github
AnnoCPAN: Annotated CPAN documentation
CPAN Ratings
Search CPAN
ACKNOWLEDGEMENTS
This has been inspired by many sources, but checkout:
How to convert Perl objects into JSON and vice versa - Stack Overflow
How do I turn Moose objects into JSON for use in Catalyst?
http://stackoverflow.com/questions/3391967/how-do-i-turn-moose-objects-into-json-for-use-in-catalyst
MooseX-Storage
Brian D Foy's quick hack
Where he defines a TO_JSON in UNIVERSAL so it applies to all objects. It makes a deep copy, unblesses it, and returns the data structure.
LICENSE AND COPYRIGHT
Copyright 2015 Peter Valdemar Mørch.
This program is free software; you can redistribute it and/or modify it under the terms of the the Artistic License (2.0). You may obtain a copy of the full license at:
http://www.perlfoundation.org/artistic_license_2_0
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