NAME
Games::Sudoku::Component::Controller::Status
SYNOPSIS
use Games::Sudoku::Component::Controller;
my $c = Games::Sudoku::Component::Controller->new;
until($c->status->is_finished) {
$c->next;
}
DESCRIPTION
This module is to hold a status of Games::Sudoku::Component::Controller.
METHODS
new
Creates an object. Options are:
- rewind_max (integer)
- retry_max (integer)
-
Specifies how many times the controller can rewind/retry. See Games::Sudoku::Component::Controller.
is_null
Returns true if the controller has no special status.
is_ok
Returns true if the controller has some cells to do with next.
is_rewind
Returns true if the controller has failed to solve a puzzle and is rewinding.
is_solved
Returns true if the controller has solved a puzzle.
is_giveup
Returns true if the controller has finally given up to solve a puzzle.
is_finished
Returns true if the controller has solved a puzzle or given up to solve.
is_changed
Returns true if the status has just changed. Once checked, this flag will be turn off.
turn_to_ok
turn_to_rewind
turn_to_solved
turn_to_giveup
Changes the status to something, respectively.
can_rewind
Returns true if the controller is still able to rewind. If the internal counter grows larger than rewind_max
, this returns false.
can_retry
Returns true if the controller is still able to retry. If the internal counter grows larger than retry_max
, this returns false.
clear
Clears the status.
SEE ALSO
AUTHOR
Kenichi Ishigaki, <ishigaki@cpan.org>
COPYRIGHT AND LICENSE
Copyright (C) 2006 by Kenichi Ishigaki
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.