NAME
Math::VectorXYZ - Basic 3d vector operations
SYNOPSIS
The following vector operations are provided:
Create a vector
use Math::VectorXYZ;
my $v1 = Vec(1,2,3);
my $v2 = Math::VectorXYZ->new(4,5,6);
Add, subtract, multiply, and divide
my $v_add = $v1 + $v2;
my $v_sub = $v1 - $v2;
my $v_mul = 7 * $v1 or $v1 * 7;
my $v_div = $v1 / 7;
Dot product, cross product, printing, etc
my $v_dot = $v1.$v2;
my $v_cross = $v1 x $v2;
my $unit_vec = $v1->uvec;
my $magnitude = $v1->mag;
my $projection = $v1->proj( $v2 );
my $angle = $v1->angle( $v2 );
print $v1;
EXPORT
The Vec()
function is exported by default for easy vector creation.
DESCRIPTION
This module is designed for 3d vector math common to engineering problems such as manipulating finite element data (forces and geometry), calculating moments or perpendicular vectors using cross products, etc.
The API is intended to be minimal and intuitive using common perl operators where possible.
Note: See Math::VectorXYZ::2D if working with 2D vectors
Vector Creation
New vectors are created using either the Vec()
function or the object oriented interface as:
my $v1 = Vec(1,2,3);
my $v2 = Math::VectorXYZ->new(4,5,6);
Vector Internals
The resulting vector object is an array reference $v1 = [x,y,z]
blessed into the VectorXYZ class. Individual components of the vector object may be accessed or changed directly as:
$x = $v1->[0];
$y = $v1->[1];
$z = $v1->[2];
Vector Operations
Overload methods
Most of the vector math functionality is available via common perl (overloaded) operators:
'+' => 'vec_add',
'-' => 'vec_subtract',
'*' => 'vec_scalar_mult',
'/' => 'vec_scalar_div',
'x' => 'vec_cross',
'.' => 'vec_dot',
Note: The perl overloading logic also provides related operators +=, -=, *=, /=
from these.
Object methods
Additional methods available to be called on the object are:
Vector result
$v1->uvec Returns a new unit vector from $v1
Scalar result
$v1->mag Returns vector magnitude
$v1->proj( $v2 ) Returns the projection of $v1 onto $v2
$v1->angle( $v2 ) Returns the angle (deg) between vectors
print $v1 Returns string output of vector as "<x,y,z>"
CAVEATS
The code provides minimal input validation:
Number of arguments == 3 for vector constructors
Arguments to 'proj' and 'angle' methods are vector objects
Note: Invalid inputs will cause the program to either die, or throw errors or warnings according to default perl behavior for division by zero, non-numeric data types, etc.
AUTHOR
Ryan Matthew, <rmatthew at cpan.org>
BUGS
Please report any bugs or feature requests to bug-math-vectorxyz at rt.cpan.org
, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Math-VectorXYZ. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Math::VectorXYZ
You can also look for information at:
RT: CPAN's request tracker (report bugs here)
AnnoCPAN: Annotated CPAN documentation
CPAN Ratings
Search CPAN
LICENSE AND COPYRIGHT
Copyright 2017 Ryan Matthew.
This program is free software; you can redistribute it and/or modify it under the terms of the the Artistic License (2.0). You may obtain a copy of the full license at:
http://www.perlfoundation.org/artistic_license_2_0
Any use, modification, and distribution of the Standard or Modified Versions is governed by this Artistic License. By using, modifying or distributing the Package, you accept this license. Do not use, modify, or distribute the Package, if you do not accept this license.
If your Modified Version has been derived from a Modified Version made by someone other than you, you are nevertheless required to ensure that your Modified Version complies with the requirements of this license.
This license does not grant you the right to use any trademark, service mark, tradename, or logo of the Copyright Holder.
This license includes the non-exclusive, worldwide, free-of-charge patent license to make, have made, use, offer to sell, sell, import and otherwise transfer the Package with respect to any patent claims licensable by the Copyright Holder that are necessarily infringed by the Package. If you institute patent litigation (including a cross-claim or counterclaim) against any party alleging that the Package constitutes direct or contributory patent infringement, then this Artistic License to you shall terminate on the date that such litigation is filed.
Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL LAW. UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE OF THE PACKAGE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.