NAME
Paws::GameLift::UpdateMatchmakingConfiguration - Arguments for method UpdateMatchmakingConfiguration on Paws::GameLift
DESCRIPTION
This class represents the parameters used for calling the method UpdateMatchmakingConfiguration on the Amazon GameLift service. Use the attributes of this class as arguments to method UpdateMatchmakingConfiguration.
You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateMatchmakingConfiguration.
SYNOPSIS
my $gamelift = Paws->service('GameLift');
my $UpdateMatchmakingConfigurationOutput =
$gamelift->UpdateMatchmakingConfiguration(
Name => 'MyMatchmakingConfigurationName',
AcceptanceRequired => 1, # OPTIONAL
AcceptanceTimeoutSeconds => 1, # OPTIONAL
AdditionalPlayerCount => 1, # OPTIONAL
BackfillMode => 'AUTOMATIC', # OPTIONAL
CustomEventData => 'MyCustomEventData', # OPTIONAL
Description => 'MyNonZeroAndMaxString', # OPTIONAL
FlexMatchMode => 'STANDALONE', # OPTIONAL
GameProperties => [
{
Key => 'MyGamePropertyKey', # max: 32
Value => 'MyGamePropertyValue', # max: 96
},
...
], # OPTIONAL
GameSessionData => 'MyGameSessionData', # OPTIONAL
GameSessionQueueArns => [
'MyArnStringModel', ... # min: 1, max: 256
], # OPTIONAL
NotificationTarget => 'MySnsArnStringModel', # OPTIONAL
RequestTimeoutSeconds => 1, # OPTIONAL
RuleSetName => 'MyMatchmakingRuleSetName', # OPTIONAL
);
# Results:
my $Configuration = $UpdateMatchmakingConfigurationOutput->Configuration;
# Returns a L<Paws::GameLift::UpdateMatchmakingConfigurationOutput> object.
Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see https://docs.aws.amazon.com/goto/WebAPI/gamelift/UpdateMatchmakingConfiguration
ATTRIBUTES
AcceptanceRequired => Bool
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.
AcceptanceTimeoutSeconds => Int
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount => Int
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode
is set to STANDALONE
.
BackfillMode => Str
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html). Automatic backfill is not available when FlexMatchMode
is set to STANDALONE
.
Valid values are: "AUTOMATIC"
, "MANUAL"
CustomEventData => Str
Information to add to all events related to the matchmaking configuration.
Description => Str
A descriptive label that is associated with matchmaking configuration.
FlexMatchMode => Str
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded) event.
WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.
Valid values are: "STANDALONE"
, "WITH_QUEUE"
GameProperties => ArrayRef[Paws::GameLift::GameProperty]
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode
is set to STANDALONE
.
GameSessionData => Str
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode
is set to STANDALONE
.
GameSessionQueueArns => ArrayRef[Str|Undef]
The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode
is set to STANDALONE
, do not set this parameter.
REQUIRED Name => Str
A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
NotificationTarget => Str
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html) for more information.
RequestTimeoutSeconds => Int
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
RuleSetName => Str
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
SEE ALSO
This class forms part of Paws, documenting arguments for method UpdateMatchmakingConfiguration in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues