Deprecated.
NAME
ZMQx::Class::Socket - DEPRECATED: A ZMQ Socket
VERSION
version 0.008
METHODS
socket
$socket->socket;
Returns the underlying ZMQ::FFI::SocketBase
socket. You probably won't need to call this method yourself.
When a process containg a socket is forked, a new instance of the socket will be set up for the child process.
$socket->bind( $address );
Bind a socket to an address. Use this for the "server" side, which usually is the more stable part of your infrastructure.
bind
will die
if it cannot bind.
connect
$socket->connect( $address );
Connect the socket to an address. Use this for the "client" side.
connect
will die
if it cannot connect.
setsockopt
use ZMQ::Constants qw( ZMQ_LINGER );
$socket->setsockopt( ZMQ_LINGER, 100 );
Set a socket options using a constant. You will need to load the constant from ZMQ::Constants
.
getsockopt
use ZMQ::Constants qw( ZMQ_LINGER );
$socket->getsockopt( ZMQ_LINGER );
Get a socket option value using a constant. You will need to load the constant from ZMQ::Constants
.
send
my $rv = $socket->send( \@message );
my $rv = $socket->send( \@message, ZMQ_DONTWAIT );
my $rv = $socket->send( $message );
Send a message over the socket.
The message can either be a plain string or an ARRAYREF which will be send as a multipart message (with one message per array element). send
will automatically set ZMQ_SENDMORE
for multipart messages.
You can pass flags to send
. Currently the only flag is ZMQ_DONTWAIT
.
send
returns the number of bytes sent in the message, and throws an exception on error.
send_bytes
$socket->send_bytes( \@message );
$socket->send_bytes( \@message, ZMQ_DONTWAIT );
$socket->send_bytes( $message );
send_bytes
sends raw bytes over the socket. The message can be a plain scalar or an array of scalars. All must hold bytes - ie code points between 0 and 255. If you want strings you should either encode from Unicode yourself first, or use send() instead. You probably need to use send_bytes
if you are sending multi-part messages with ZMQ routing information.
receive
my $msg = $socket->receive;
my $msg = $socket->receive('blocking;);
receive
will get the next message from the socket, if there is one.
You can use the blocking mode (by passing a true value to receive
) to block the process until a message has been received (NOT a wise move if you are connected to a lot of clients! Use AnyEvent in this case)
The message will always be a ARRAYREF containing one element per message part.
Returns undef
if no message can be received.
See t/30_anyevent.t for some examples
NOTE: If more than one message is waiting to be received you still only get one AnyEvent notification, using receive in a while loop will get you all messages.
receive_bytes
my $msg = $socket->receive_bytes;
my $msg = $socket->receive_bytes('blocking;);
receive_bytes
will get the next message from the socket as bytes. If you want to receive a String (unicode), then you want to use receive_string
.
receive_string
my $msg = $socket->receive_string
my $msg = $socket->receive_string('blocking');
my $msg = $socket->receive_string($blocking, [ $encoding ]);
Receive a String message and decode it via "Encode::decode('utf8', XX)" or an optional encoding. Sending data over a wire means sending bytes. Bytes do not know anything about encoding. If you want to send encoded strings, use this receive_string method to receive them correctly.
If you want to use an explicit encoding you need to set the $blocking
variable to true or false.
anyevent_watcher
my $watcher = $socket->anyevent_watcher( sub {
while (my $msg = $socket->receive) {
# do something with msg
}
} );
Set up an AnyEvent watcher that will call the passed sub when a new incoming message is received on the socket.
Note that the $socket
object isn't passed to the callback. You can only access the $socket
thanks to closures.
Please note that you will have to load AnyEvent
in your code!
AUTHOR
Thomas Klausner <domm@plix.at>
COPYRIGHT AND LICENSE
This software is copyright (c) 2013 - 2015 by Validad AG.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.