NAME
SDL2::ControllerAxisEvent - Game controller axis motion event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERAXISMOTIONtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idaxis- The controller axispadding1padding2padding3value- The axis value (range:-32768to32767)padding4
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>