NAME
SDL2::ControllerDeviceEvent - Game controller button event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERDEVICEADDED,SDL_CONTROLLERDEVICEREMOVED, orSDL_CONTROLLERDEVICEREMAPPEDtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick device index for theADDEDevent, instance id for theREMOVEDorREMAPPEDevent
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>