NAME
SDL2::ControllerSensorEvent - Game controller touchpad event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERSENSORUPDATEtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idsensor- The type of the sensor, one of the values ofSDL_SensorTypedata- Up to 2 values from the sensor, as defined inSDL_sensor.h
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>