NAME
SDL2::ControllerTouchpadEvent - Game controller touchpad event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERTOUCHPADDOWNorSDL_CONTROLLERTOUCHPADMOTIONorSDL_CONTROLLERTOUCHPADUPtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idtouchpad- The index of the touchpadfinger- The index of the finger on the touchpadx- Normalized in the range0...1with0being on the lefty- Normalized in the range0...1with0being at the toppressure- Normalized in the range0...1
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>