glyph_to_type str[, str] -> str
This will look up the given glyph (and if given color) and return a tile type for it. Note that monsters and items (and any other miss) will return "obscured".
glyph_is_monster str -> bool
Returns whether the given glyph is that of a monster.
glyph_is_item str -> bool
Returns whether the given glyph is that of an item.