NAME
Graphics::Raylib - Perlish wrapper for Raylib videogame library
VERSION
version 0.007
SYNOPSIS
use Graphics::Raylib;
use Graphics::Raylib::Text;
use Graphics::Raylib::Color ':all';
my $g = Graphics::Raylib->window(120,20);
$g->fps(5);
my $text = Graphics::Raylib::Text->new(
text => 'Hello World!',
color => DARKGRAY,
size => 20,
);
while (!$g->exiting) {
Graphics::Raylib::draw {
$g->clear;
$text->draw;
};
}
raylib
raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!.
IMPLEMENTATION
This is a Perlish wrapper around Graphics::Raylib::XS, but not yet feature complete.
You can import Graphics::Raylib::XS for any functions not yet exposed perlishly. Scroll down for an example.
METHODS/SUBS AND ARGUMENTS
- window($width, $height, $title)
-
Constructs the Graphics::Raylib window.
$title
is optional and defaults to$0
. Resources allocated for the window are freed when the handle returned bywindow
goes out of scope. - fps($fps)
-
If
$fps
is supplied, sets the frame rate to that value. Returns the frame rate in both cases. - clear($color)
-
Clears the background to
$color
.$color
defaults toGraphics::Raylib::Color::RAYWHITE
. - exiting()
-
Returns true if user attempted exit.
- draw($coderef)
-
Begins drawing, calls
$coderef-
()> and ends drawing. See examples.
EXAMPLES
- Conway's Game of Life
-
my $HZ = 120; my $SIZE = 160; my $MUTATION_CHANCE = 0.000; ########### my $CELL_SIZE = 3; use Graphics::Raylib '+family'; # one use to rule them all use PDL; use PDL::Matrix; sub rotations { ($_->rotate(-1), $_, $_->rotate(1)) } my @data; foreach (0..$SIZE) { my @row; push @row, !!int(rand(2)) foreach 0..$SIZE; push @data, \@row; } my $gen = mpdl \@data; my $g = Graphics::Raylib->window($CELL_SIZE*$SIZE, $CELL_SIZE*$SIZE); $g->fps($HZ); my $text = Graphics::Raylib::Text->new(color => RED, size => 20); my $bitmap = Graphics::Raylib::Shape->bitmap( matrix => unpdl($gen), # color => GOLD; # commented-out, we are doing it fancy ); my $rainbow = Graphics::Raylib::Color::rainbow(colors => 240); $g->clear(BLACK); while (!$g->exiting) { $bitmap->matrix = unpdl($gen); $bitmap->color = $rainbow->(); $text->text = "Generation " . ($i++); Graphics::Raylib::draw { $bitmap->draw; $text->draw; }; # replace every cell with a count of neighbours my $neighbourhood = zeroes $gen->dims; $neighbourhood += $_ for map { rotations } map {$_->transpose} map { rotations } $gen->transpose; # next gen are live cells with three neighbours or any with two my $next = $gen & ($neighbourhood == 4) | ($neighbourhood == 3); # mutation $next |= $neighbourhood == 2 if rand(1) < $MUTATION_CHANCE; # procreate $gen = $next; }
Result
GIT REPOSITORY
http://github.com/athreef/Graphics-Raylib
SEE ALSO
Graphics::Raylib::XS Alien::raylib
AUTHOR
Ahmad Fatoum <athreef@cpan.org>
, http://a3f.at
COPYRIGHT AND LICENSE
Copyright (C) 2017 Ahmad Fatoum
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.