NAME
POE::Component::Server::Stomp - A generic Stomp server for POE
SYNOPSIS
use POE qw(Component::Server::Stomp);
use Net::Stomp::Frame;
use strict;
POE::Component::Server::Stomp->new(
HandleFrame => \&handle_frame,
ClientDisconnected => \&client_disconnected,
ClientErrorr => \&client_error
);
POE::Kernel->run();
exit;
sub handle_frame
{
my ($kernel, $heap, $frame) = @_[ KERNEL, HEAP, ARG0 ];
print "Recieved frame:\n";
print $frame->as_string() . "\n";
# allow Stomp clients to connect by playing along.
if ( $frame->command eq 'CONNECT' )
{
my $response = Net::Stomp::Frame->new({
command => 'CONNECTED'
});
$heap->{client}->put( $response->as_string . "\n" );
}
}
sub client_disconnected
{
my ($kernel, $heap) = @_[ KERNEL, HEAP ];
print "Client disconnected\n";
}
sub client_error
{
my ($kernel, $name, $number, $message) = @_[ KERNEL, ARG0, ARG1, ARG2 ];
print "ERROR: $name $number $message\n";
}
DESCRIPTION
A thin layer over POE::Component::Server::TCP that parses out Net::Stomp::Frames. The synopsis basically covers everything you are capable to do.
For information on the STOMP protocol:
http://stomp.codehaus.org/Protocol
For a full-fledged message queue that uses this module:
SEE ALSO
POE::Component::Server::TCP, POE::Filter::Stomp, Net::Stomp
BUGS
Probably.
AUTHORS
Copyright 2007-2010 David Snopek.