NAME

SDL::Pango - Text rendering engine

CATEGORY

Pango

SYNOPSIS

use SDL;
use SDL::Color;
use SDL::Surface;
use SDL::Overlay;
use SDL::Rect;
use SDL::Video;
use SDL::PixelFormat;
use SDL::Pango;
use SDL::Pango::Context;

SDL::Pango::init();

my $context = new SDL::Pango::Context;
SDL::Pango::set_default_color($context, 0xA7C344FF, 0);
SDL::Pango::set_markup($context, 'Hallo <b>W<span foreground="red">o</span><i>r</i><u>l</u>d</b>!', -1);

SDL::init(SDL_INIT_VIDEO);

my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
my $bg      = SDL::Video::map_RGB($display->format, 0x12, 0x22, 0x45);
SDL::Video::fill_rect($display, SDL::Rect->new(0, 0, 640, 480), $bg);

my $surface = SDL::Pango::create_surface_draw($context);
SDL::Video::blit_surface($surface, SDL::Rect->new(0, 0, 640, 480), $display, SDL::Rect->new(0, 0, 640, 480));

SDL::Video::update_rect($display, 0, 0, 0, 0);
SDL::delay(2000);

CONSTANTS

The constants are exported by default. You can avoid this by doing:

use SDL::Pango ();

and access them directly:

SDL::Pango::SDLPANGO_DIRECTION_NEUTRAL;

Available constants:

SDLPANGO_DIRECTION_LTR

Left to right

SDLPANGO_DIRECTION_RTL

Right to left

SDLPANGO_DIRECTION_WEAK_LTR

Left to right (weak)

SDLPANGO_DIRECTION_WEAK_RTL

Right to left (weak)

SDLPANGO_DIRECTION_NEUTRAL

Neutral

METHODS

init

SDL::Pango::init();

Initialize the Glib and Pango API. This must be called before using other functions in this library, excepting SDL::Pango::was_init. SDL does not have to be initialized before this call.

Returns: always 0.

was_init

my $was_init = SDL::Pango::was_init();

Query the initilization status of the Glib and Pango API. You may, of course, use this before SDL::Pango::init to avoid initilizing twice in a row.

Returns: Non-zero when already initialized. Zero when not initialized.

set_default_color

SDL::Pango::set_default_color($context, $foreground, $background);
SDL::Pango::set_default_color($context, $r1, $g1, $b1, $a1, $r2, $g2, $b2, $a2);

Sets default foreground and background color when rendering text and markup.

You can call it with either 2 color-parameters (32-bit RRGGBBAA values), or with 4 separate values for foreground and 4 separate values for background.

set_minimum_size

SDL::Pango::set_minimum_size($context, $width, $height);

Sets the minimum size of the drawing rectangle.

set_text

SDL::Pango::set_text($context, $text, $length);

Set plain text to context. Text must be utf-8. $length chars will be rendered, pass -1 to render the whole text.

set_markup

SDL::Pango::set_markup($context, $text, $length);

Set markup text to context. Text must be utf-8. $length chars will be rendered, pass -1 to render the whole text.

See PangoMarkupFormat for a description about the markup format.

get_layout_width

my $w = SDL::Pango::get_layout_width($context);

Returns the width of the resulting surface of the given text/markup for this context.

get_layout_height

my $h = SDL::Pango::get_layout_height($context);

Returns the height of the resulting surface of the given text/markup for this context.

set_base_direction

SDL::Pango::set_base_direction($context, $direction);

Sets the direction of the text to either left-to-right or right-to-left.

See "CONSTANTS".

set_dpi

SDL::Pango::set_dpi($context, $dpi_x, $dpi_y);

Sets the DPI (dots per inch) for this context. Default is 96.

set_language

SDL::Pango::set_language($context, $language);

Sets the language name for this context.

See ISO639-2.

Example:

SDL::Pango::set_language($context, "en");

draw

SDL::Pango::draw($context, $display, $x, $y);

Draws the text or markup to an existing surface at position $x/$y.

set_surface_create_args

SDL::Pango::set_surface_create_args($context, $flags, $bits, $r_mask, $g_mask, $b_mask, $a_mask);

Sets the argumet that are used when creating a surface via SDL::Pango::create_surface_draw.

Example:

SDL::Pango::set_surface_create_args(
    $context, 
    SDL_SWSURFACE, 
    32, 
    0xFF000000, 
    0x00FF0000, 
    0x0000FF00, 
    0x000000FF
);

create_surface_draw

my $surface = SDL::Pango::create_surface_draw($context);

Creates a new surface and draws the text/markup. You can specify the attributes of the surfaces using SDL::Pango::set_surface_create_args.

AUTHOR

Tobias Leich [FROGGS]

SEE ALSO

SDL::Pango::Context, SDL::Video, SDL::Surface, SDL::TTF