Name

SPVM::Document::LanguageSpecification - SPVM Language Specification

Description

SPVM::Document::LanguageSpecification defines SPVM language specification.

Tokenization

The tokenizing the source codes of SPVM language is explained.

Character Set

The source codes of SPVM language are expected to be written by the UTF-8 charcter set.

Line Terminators

The line terminators are LF, CR, and CRLF of ASCII.

When a line terminator appears, the current line number is incremented by 1. The line terminator is converted to LF of ASCII.

Space Character

Space characters are SP, HT, FF of ASCII and the line terminators.

Word Character

The word characters are alphabet(a-zA-Z), number(0-9), and underscore(_) of ASCII.

Symbol Name

A symbol name is the characters that are composed of word characters and ::.

A symbol name can't contains __, and can't begin with a number 0-9.

A symbol name can't begin with ::, and can't end with ::.

A symbol name can't contains ::::, and can't begin with a number 0-9.

# Symbol names
foo
foo_bar2
Foo::Bar

# Invalid symbol names
2foo
foo__bar
::Foo
Foo::
Foo::::Bar

Class Name

A class name is a symbol name.

The part names of a class name must begin uppercase letter. If the class name is Foo:Bar::Baz, part names are Foo, Bar, and Baz.

A class name must be the name that the relative module file path's all / are replaced with :: and the trailing .spvm is removed. For example, If the relative module file path is Foo/Bar/Baz.spvm, the class name must be Foo::Bar::Baz.

# Valid class name in the module file "Foo/Bar/Baz.spvm"
class Foo::Bar::Baz {
  
}

# Invalid class name in the module file "Foo/Bar/Baz.spvm"
class Foo::Bar::Hello {
  
}

If class names are invalid, a compilation error will occur.

Examples:

# Class names
Foo
Foo::Bar
Foo::Bar::Baz3
Foo::bar
Foo_Bar::Baz_Baz

# Invalid class names
Foo
Foo::::Bar
Foo::Bar::
Foo__Bar
Foo::bar

Method Name

A method name is a symbol name that doesn't contains ::.

0-length method name is valid. This is used in the anon method.

If method names are invalid, a compilation error will occur.

Examples:

# Valid method names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_

# Invalid method names
foo__bar
3foo

A method name that is the same as a "Keyword" in keyword is allowed.

# "if" is a valid method name
static method if : void () {
  
}

Field Name

A field name is a symbol name that doesn't contains ::.

If field names are invalid, a compilation error will occur.

Examples:

# Field names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_

# Invalid field names
foo__bar
3foo
Foo::Bar

The field name that is the same as a "Keyword" in keyword is allowed.

# "if" is a valid field name
has if : int;

Variable Name

A variable name begins with $ and is followed by a symbol name.

The symbol name can be wrapped by { and }. If a opening { exists and the closing } doesn't exists, a compilation error will occur.

Examples:

# Variable names
$name
$my_name
${name}
$Foo::name
$Foo::Bar::name
${Foo::name}

# Invalid variable names
$::name
$name::
$Foo::::name
$my__name
${name

Class Variable Name

A class variable name is a variable name.

If class variable names are invalid, a compilation error will occur.

Examples:

# Class variable names
$NAME
$MY_NAME
${NAME}
$FOO::NAME
$FOO::BAR::NAME
${FOO::NAME_BRACE}
$FOO::name

# Invalid class variable names
$::NAME
$NAME::
$FOO::::NAME
$MY__NAME
$3FOO
${NAME

Local Variable Name

A local variable name is a variable name that doesn't contain ::.

Examples:

# Local variable names
$name
$my_name
${name_brace}
$_name
$NAME

# Invalid local variable names
$::name
$name::
$Foo::name
$Foo::::name
$my__name
${name
$3foo

Keyword

The list of keywords:

alias
allow
as
break
byte
case
cmp
class
class_id
copy
default
die
divui
divul
double
dump
elsif
else
enum
eq
error
error_code
eval
extends
for
float
false
gt
ge
has
has_impl
if
isa
isweak
is_read_only
interface
int
interface_t
last
length
lt
le
long
make_read_only
my
mulnum_t
method
mutable
native
ne
next
new
new_string_len
of
our
object
print
private
public
precompile
pointer_t
ref
refcnt
remui
remul
return
require
required
rw
ro
set_error_code
static
switch
string
short
scalar
true
undef
unless
unweaken
use
void
warn
while
weaken
wo
INIT
__END__
__CLASS__
__FILE__
__LINE__

Operator for Tokenization

The list of the operators for tokenization:

!
!=
$
%
&
&&
&=
=
==
^
^=
|
||
|=
-
--
-=
~
@
+
++
+=
*
*=
<
<=
>
>=
<=>
%
%=
<<
<<=
>>=
>>
>>>
>>>=
.
.=
/
/=
\
(
)
{
}
[
]
;
:
,
->
=>

Note that the operators for tokenization are different from the operators that are explained in operators. The operators for tokenization are only for tokenization.

Comment

A comment begins with # and ends with a line terminator.

# Comment

Comments have no meaning in source codes.

POD

POD(Plain Old Document) is a syntax to write documents in source codes.

The biginning of POD begins with =, and is followed by any string that is composed of ASCII printable characters, and end with a line terminator.

The previous line of the biginning of POD must need a line terminator

The lator line of the biginning of POD must need a line terminator

=pod

=head1

=item * foo

The end of POD begins with =, and is followed by cut, and ends with a line terminator.

The previous line of the end of POD must need a line terminator

The lator line of the end of POD must need a line terminator

=cut

Examples:

=pod

Multi-Line
Comment

=cut

=head1

Multi-Line
Comment

=cut

POD has no meaning in source codes.

Literal

A literal is the way to write a constant value in source codes.

Literals are numeric literals, the floating point literal, the character literal, the string literal and the bool literal.

Numeric Literal

A numeric literal is the way to write a constant value that type is a numeric type in source codes.

Numeric literals are the integer literal and the floating point literal.

Integer Literal

A interger literal is a "Numeric Literal" in numeric literal to write a constant value that type is an integral type in source codes.

Integer Literal Decimal Notation

The interger literal decimal notation is the way to write an integer literal using decimal numbers 0-9.

A minus - can be at the beginning, and is followed by one or more of 0-9.

_ can be used as a separator at the any positions after the first 0-9. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value is greater than the max value of int type or less than the minimal value of int type, a compilation error will occur.

If the return type is the long type and the value is greater than the max value of long type or less than the minimal value of long type, a compilation error will occur.

Examples:

123
-123
123L
123l
123_456_789
-123_456_789L

Integer Literal Hexadecimal Notation

The interger literal hexadecimal notation is the way to write an integer literal using hexadecimal numbers 0-9a-zA-Z.

A minus - can be at the beginning, and is followed by 0x or 0X, and is followed by one or more 0-9a-zA-Z.

_ can be used as a separator at the any positions after 0x or 0X. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than hexadecimal FFFFFFFF, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than hexadecimal FFFFFFFFFFFFFFFF, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 0xFFFFFFFF is the same as -1, -0xFFFFFFFF is the same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 0xFFFFFFFFFFFFFFFFL is the same as -1L, -0xFFFFFFFFFFFFFFFFL is the same as 1L.

Examples:

0x3b4f
0X3b4f
-0x3F1A
0xDeL
0xFFFFFFFF
0xFF_FF_FF_FF
0xFFFFFFFFFFFFFFFFL

Integer Literal Octal Notation

The interger literal octal notation is the way to write an integer literal using octal numbers 0-7.

A minus - can be at the beginning, and is followed by 0, and is followed by one or more 0-7.

_ can be used as a separator at the any positions after 0. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than octal 37777777777, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than octal 1777777777777777777777, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 037777777777 is the same as -1, -037777777777 is the same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 01777777777777777777777L is the same as -1L, -01777777777777777777777L is the same as 1L.

Examples:

0755
-0644
0666L
0655_755

Integer Literal Binary Notation

The interger literal binary notation is the way to write an integer literal using binary numbers 0 and 1.

A minus - can be at the beginning, and is followed by 0b or 0B, and is followed by one or more 0 and 1.

_ can be used as a separator at the any positions after 0b or 0B. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than binary 11111111111111111111111111111111, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than binary 1111111111111111111111111111111111111111111111111111111111111111, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 0b11111111111111111111111111111111 is the same as -1, -0b11111111111111111111111111111111 is the same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 0b1111111111111111111111111111111111111111111111111111111111111111L is the same as -1L, -0b1111111111111111111111111111111111111111111111111111111111111111L is the same as 1L.

Examples:

0b0101
-0b1010
0b110000L
0b10101010_10101010

Floating Point Literal

The floating point litral is a "Numeric Literal" in numeric literal to write a constant value that type is a floating point type in source codes.

Floating Point Literal Decimal Notation

The floating point litral decimal notation is the way to write a floating point literal using decimal numbers 0-9 in source codes.

A minus - can be at the beginning, and is followed by one or more 0-9

_ can be used as a separator at the any positions after the first 0-9.

And can be followed by a floating point part.

A floating point part is . and is followed by one or more 0-9.

And can be followed by an exponent part.

An exponent part is e or E and is followed by +, -, or "", and followed by one or more 0-9.

And can be followed by a suffix is f, F, d, or D.

one of a floating point part, an exponent part, or a suffix must exist.

If the suffix f or F exists, the return type is the float type. Otherwise the return type is the double type.

If the return type is the float type, the floating point literal is parsed by the strtof function of C language. If the parsing fails, a compilation error will occur.

If the return type is the double type, the floating point literal is parsed by the strtod function of C language. If the parsing fails, a compilation error will occur.

Examples:

1.32
-1.32
1.32f
1.32F
1.32d
1.32D
1.32e3
1.32e-3
1.32E+3
1.32E-3
12e7

Floating Point Literal Hexadecimal Notation

The floating point litral hexadecimal notation is the way to write a floating point literal using hexadecimal numbers 0-9a-zA-Z in source codes.

A minus - can be at the beginning, and is followed by 0x or 0X, and is followed by one or more 0-9a-zA-Z.

_ can be used as a separator at the any positions after 0x or 0X.

And can be followed by a floating point part.

A floating point part is . and is followed by one or more 0-9a-zA-Z.

And can be followed by an exponent part.

An exponent part is p or P and is followed by +, -, or "", and followed by one or more decimal numbers 0-9.

And can be followed by a suffix f, F, d, or D if an exponent part exist.

one of a floating point part or an exponent part must exist.

If the suffix f or F exists, the return type is the float type. Otherwise the return type is the double type.

If the return type is the float type, the floating point literal is parsed by the strtof function of C language. If the parsing fails, a compilation error will occur.

If the return type is the double type, the floating point literal is parsed by the strtod function of C language. If the parsing fails, a compilation error will occur.

Examples:

0x3d3d.edp0
0x3d3d.edp3
0x3d3d.edP3
0x3d3d.edP+3
0x3d3d.edP-3f
0x3d3d.edP-3F
0x3d3d.edP-3d
0x3d3d.edP-3D
0x3d3dP+3

Charater Literal

A character literal is a literal to write a constant value that type is the byte type in source codes.

A character literal represents an ASCII character.

A character literal begins with '.

And is followed by a printable ASCII character 0x20-0x7e or an character literal escape character.

And ends with '.

The return type is the byte type.

If the format of the character literal is invalid, a compilation error will occur.

Charater Literal Escape Characters

The list of character literal escape characters.

Character literal escape characters ASCII characters
\0 0x00 NUL
\a 0x07 BEL
\t 0x09 HT
\n 0x0a LF
\f 0x0c FF
\r 0x0d CR
\" 0x22 "
\' 0x27 '
\\ 0x5c \
Hexadecimal escape character An ASCII character

Examples:

# Charater literals
'a'
'x'
'\a'
'\t'
'\n'
'\f'
'\r'
'\"'
'\''
'\\'
'\0'
' '
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'

String Literal

A string literal is a literal to write a constant value that type is the string type in source codes.

The return type is a string type.

A character literal begins with ".

And is followed by zero or more than zero UTF-8 character, or string literal escape characters, or variable expansions.

And ends with ".

If the format of the string literal is invalid, a compilation error will occur.

Examples:

# String literals
"abc";
"あいう"
"hello\tworld\n"
"hello\x0D\x0A"
"hello\xA"
"hello\x{0A}"
"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $@ BBB"
"\N{U+3042}\N{U+3044}\N{U+3046}"

String Literal Escape Characters

String literal escape characters Descriptions
\0 ASCII 0x00 NUL
\a ASCII 0x07 BEL
\t ASCII 0x09 HT
\n ASCII 0x0a LF
\f ASCII 0x0c FF
\r ASCII 0x0d CR
\" ASCII 0x22 "
\' ASCII 0x27 '
\\ ASCII 0x5c \
\$ ASCII 0x44 $
Hexadecimal escape character An ASCII character
Unicode escape character An UTF-8 character
Raw escape character The value of raw escape character

Unicode Escape Character

The Unicode escape character is the way to write an UTF-8 character using an Unicode code point that is written by hexadecimal numbers 0-9a-fA-F.

The Unicode escape character can be used as an escape character of the string literal.

The Unicode escape character begins with N{U+.

And is followed by one or more 0-9a-fA-F.

And ends with }.

If the Unicode code point is not a Unicode scalar value, a compilation error will occur.

Examples:

# あいう
"\N{U+3042}\N{U+3044}\N{U+3046}"

# くぎが
"\N{U+304F}\N{U+304E}\N{U+304c}"

Raw Escape Character

The raw escape character is the escapa character that <\> has no effect and \ is interpreted as ASCII \.

For example, \s is ASCII chracters \s, \d is ASCII chracters <\d>.

The raw escape character can be used as an escape character of the string literal.

The raw escape character is designed to be used by regular expression modules such as Regex.

The list of raw escape characters.

# Raw excape literals
\! \# \% \& \( \) \* \+ \, \- \. \/
\1 \2 \3 \4 \5 \6 \7 \8 \9
\: \; \< \= \> \? \@
\A \B \D \G \H \K \N \P \R \S \V \W \X \Z
\[ \] \^ \_ \`
\b \d \g \h \k \p \s \v \w \z
\{ \| \} \~

Hexadecimal Escape Character

The hexadecimal escape character is the way to write an ASCII code using hexadecimal numbers 0-9a-fA-F.

The hexadecimal escape character can be used as an escape character of the string literal and the character literal.

The hexadecimal escape character begins with \x.

And is followed by one or two 0-9a-fA-F.

The hexadecimal numbers can be sorrounded by { and }.

# Hexadecimal escape characters in character literals
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'

# Hexadecimal escape characters in string literals
"Foo \xab  Bar"
"Foo \xAB  Bar"
"Foo \x0D  Bar"
"Foo \x0A  Bar"
"Foo \xD   Bar"
"Foo \xA   Bar"
"Foo \xFF  Bar"
"Foo \x{A} Bar"

Bool Literal

The bool literal is a literal to represent a bool value in source codes.

true

true is the alias for the TRUE method of Bool.

true

Examples:

# true
my $is_valid = true;

false

false is the alias for FALSE method of Bool.

false

Examples:

# false
my $is_valid = false;

Variable Expansion

The variable expasion is the feature to embed getting local variable, getting class variables, dereference, "Getting Field" in getting field, getting array element, "Getting Exception Variable" in getting exception variable into the string literal.

"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $foo->{x}->[3] BBB"
"AAA $@ BBB"
"AAA ${foo}BBB"

The above codes are convarted to the following codes.

"AAA " . $foo . " BBB"
"AAA " . $FOO . " BBB"
"AAA " . $$foo . " BBB"
"AAA " . $foo->{x} . " BBB"
"AAA " . $foo->[3] . " BBB"
"AAA " . $foo->{x}[3] . " BBB"
"AAA " . $foo->{x}->[3] . " BBB"
"AAA " . $@ . "BBB"
"AAA " . ${foo} . "BBB"

The getting field doesn't contain space characters between { and }.

The index of getting array element must be a constant value. The getting array doesn't contain space characters between [ and ].

The end $ is not interpreted as a variable expansion.

"AAA$"

Fat Comma

The fat comma => is a separator.

=>

The fat comma is an alias for Comma ,.

# Comma
["a", "b", "c", "d"]

# Fat Comma
["a" => "b", "c" => "d"]

If the characters of the left operand of the fat camma is not wrapped by " and the characters are a symbol name that does'nt contain ::, the characters are treated as a string literal.

# foo_bar2 is treated as "foo_bar2"
[foo_bar2 => "Mark"]

["foo_bar2" => "Mark"]

Syntax Parsing

The SPVM language is assumed to be parsed by yacc/bison.

Syntax Parsing Definition

The definition of syntax parsing of SPVM language. This is written by yacc/bison syntax.

%token <opval> CLASS HAS METHOD OUR ENUM MY USE AS REQUIRE ALIAS ALLOW CURRENT_CLASS MUTABLE
%token <opval> DESCRIPTOR MAKE_READ_ONLY INTERFACE ERROR_CODE ERROR
%token <opval> IF UNLESS ELSIF ELSE FOR WHILE LAST NEXT SWITCH CASE DEFAULT BREAK EVAL
%token <opval> SYMBOL_NAME VAR_NAME CONSTANT EXCEPTION_VAR
%token <opval> UNDEF VOID BYTE SHORT INT LONG FLOAT DOUBLE STRING OBJECT TRUE FALSE END_OF_FILE
%token <opval> DOT3 FATCAMMA RW RO WO INIT NEW OF CLASS_ID EXTENDS SUPER
%token <opval> RETURN WEAKEN DIE WARN PRINT CURRENT_CLASS_NAME UNWEAKEN '[' '{' '('
%type <opval> grammar
%type <opval> opt_classes classes class class_block
%type <opval> opt_declarations declarations declaration
%type <opval> enumeration enumeration_block opt_enumeration_values enumeration_values enumeration_value
%type <opval> method anon_method opt_args args arg has use require alias our
%type <opval> opt_descriptors descriptors
%type <opval> opt_statements statements statement if_statement else_statement
%type <opval> for_statement while_statement
%type <opval> switch_statement case_statement case_statements opt_case_statements default_statement
%type <opval> block eval_block init_block switch_block if_require_statement
%type <opval> unary_operator binary_operator comparison_operator isa
%type <opval> call_spvm_method opt_vaarg
%type <opval> array_access field_access weaken_field unweaken_field isweak_field convert array_length
%type <opval> assign inc dec allow has_impl
%type <opval> new array_init die opt_extends
%type <opval> var_decl var interface
%type <opval> operator opt_operators operators opt_operator logical_operator
%type <opval> field_name method_name class_name class_alias_name is_read_only
%type <opval> type qualified_type basic_type array_type
%type <opval> array_type_with_length ref_type  return_type type_comment opt_type_comment
%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER  REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL SET_ERROR_CODE
%nonassoc <opval> INC DEC
%left <opval> ARROW

grammar
  : opt_classes

opt_classes
  : /* Empty */
  | classes

classes
  : classes class
  | class

class
  : CLASS basic_type opt_extends class_block END_OF_FILE
  | CLASS basic_type opt_extends ':' opt_descriptors class_block END_OF_FILE
  | CLASS basic_type opt_extends ';' END_OF_FILE
  | CLASS basic_type opt_extends ':' opt_descriptors ';' END_OF_FILE

opt_extends
  : /* Empty */
  | EXTENDS class_name

class_block
  : '{' opt_declarations '}'

opt_declarations
  : /* Empty */
  | declarations

declarations
  : declarations declaration
  | declaration

declaration
  : has
  | method
  | enumeration
  | our
  | use
  | allow
  | interface
  | init_block
  | alias

init_block
  : INIT block

use
  : USE class_name ';'
  | USE class_name AS class_alias_name ';'

require
  : REQUIRE class_name

alias
  : ALIAS class_name AS class_alias_name ';'

allow
  : ALLOW class_name ';'

interface
  : INTERFACE class_name ';'

enumeration
  : opt_descriptors ENUM enumeration_block

enumeration_block
  : '{' opt_enumeration_values '}'

opt_enumeration_values
  : /* Empty */
  | enumeration_values

enumeration_values
  : enumeration_values ',' enumeration_value
  | enumeration_values ','
  | enumeration_value

enumeration_value
  : method_name
  | method_name ASSIGN CONSTANT

our
  : OUR VAR_NAME ':' opt_descriptors qualified_type opt_type_comment ';'

has
  : HAS field_name ':' opt_descriptors qualified_type opt_type_comment ';'

method
  : opt_descriptors METHOD method_name ':' return_type '(' opt_args opt_vaarg')' block
  | opt_descriptors METHOD method_name ':' return_type '(' opt_args opt_vaarg')' ';'
  | opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block
  | opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg ')' ';'

anon_method
  : opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block
  | '[' args ']' opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block

opt_args
  : /* Empty */
  | args

args
  : args ',' arg
  | args ','
  | arg

arg
  : var ':' qualified_type opt_type_comment

opt_vaarg
  : /* Empty */
  | DOT3

opt_descriptors
  : /* Empty */
  | descriptors

descriptors
  : descriptors DESCRIPTOR
  | DESCRIPTOR

opt_statements
  : /* Empty */
  | statements

statements
  : statements statement
  | statement

statement
  : if_statement
  | for_statement
  | while_statement
  | block
  | switch_statement
  | case_statement
  | default_statement
  | eval_block
  | if_require_statement
  | operator ';'
  | LAST ';'
  | NEXT ';'
  | BREAK ';'
  | RETURN ';'
  | RETURN operator ';'
  | die
  | WARN operator ';'
  | PRINT operator ';'
  | weaken_field ';'
  | unweaken_field ';'
  | ';'
  | MAKE_READ_ONLY operator ';'

die
  : DIE operator ';'
  | DIE ';'

for_statement
  : FOR '(' opt_operator ';' operator ';' opt_operator ')' block

while_statement
  : WHILE '(' operator ')' block

switch_statement
  : SWITCH '(' operator ')' switch_block

switch_block
  : '{' opt_case_statements '}'
  | '{' opt_case_statements default_statement '}'

opt_case_statements
  : /* Empty */
  | case_statements

case_statements
  : case_statements case_statement
  | case_statement

case_statement
  : CASE operator ':' block
  | CASE operator ':'

default_statement
  : DEFAULT ':' block
  | DEFAULT ':'

if_require_statement
  : IF '(' require ')' block
  | IF '(' require ')' block ELSE block

if_statement
  : IF '(' operator ')' block else_statement
  | UNLESS '(' operator ')' block else_statement

else_statement
  : /* NULL */
  | ELSE block
  | ELSIF '(' operator ')' block else_statement

block
  : '{' opt_statements '}'

eval_block
  : EVAL block ';'

opt_operators
  : /* Empty */
  | operators

opt_operator
  : /* Empty */
  | operator

operator
  : var
  | EXCEPTION_VAR
  | CONSTANT
  | UNDEF
  | call_spvm_method
  | field_access
  | array_access
  | convert
  | new
  | array_init
  | array_length
  | var_decl
  | unary_operator
  | binary_operator
  | assign
  | inc
  | dec
  | '(' operators ')'
  | CURRENT_CLASS_NAME
  | isweak_field
  | comparison_operator
  | isa
  | TRUE
  | FALSE
  | is_read_only
  | has_impl
  | logical_operator
  | CLASS_ID class_name
  | ERROR_CODE
  | SET_ERROR_CODE operator
  | ERROR

operators
  : operators ',' operator
  | operators ','
  | operator

unary_operator
  : '+' operator %prec PLUS
  | '-' operator %prec MINUS
  | BIT_NOT operator
  | REFCNT var
  | REFOP operator
  | STRING_LENGTH operator
  | DUMP operator
  | DEREF var
  | CREATE_REF var
  | NEW_STRING_LEN operator
  | COPY operator

is_read_only
  : IS_READ_ONLY operator

inc
  : INC operator
  | operator INC

dec
  : DEC operator
  | operator DEC

binary_operator
  : operator '+' operator
  | operator '-' operator
  | operator '*' operator
  | operator DIVIDE operator
  | operator DIVIDE_UNSIGNED_INT operator
  | operator DIVIDE_UNSIGNED_LONG operator
  | operator REMAINDER operator
  | operator REMAINDER_UNSIGNED_INT operator
  | operator REMAINDER_UNSIGNED_LONG operator
  | operator BIT_XOR operator
  | operator BIT_AND operator
  | operator BIT_OR operator
  | operator SHIFT operator
  | operator '.' operator

comparison_operator
  : operator NUMEQ operator
  | operator NUMNE operator
  | operator NUMGT operator
  | operator NUMGE operator
  | operator NUMLT operator
  | operator NUMLE operator
  | operator NUMERIC_CMP operator
  | operator STREQ operator
  | operator STRNE operator
  | operator STRGT operator
  | operator STRGE operator
  | operator STRLT operator
  | operator STRLE operator
  | operator STRING_CMP operator

isa
  : operator ISA type

logical_operator
  : operator LOGICAL_OR operator
  | operator LOGICAL_AND operator
  | LOGICAL_NOT operator

assign
  : operator ASSIGN operator
  | operator SPECIAL_ASSIGN operator

new
  : NEW basic_type
  | NEW array_type_with_length
  | anon_method

array_init
  : '[' opt_operators ']'
  | '{' operators '}'
  | '{' '}'

convert
  : '(' qualified_type ')' operator %prec CONVERT
  | operator ARROW '(' qualified_type ')' %prec CONVERT

array_access
  : operator ARROW '[' operator ']'
  | array_access '[' operator ']'
  | field_access '[' operator ']'

call_spvm_method
  : CURRENT_CLASS SYMBOL_NAME '(' opt_operators  ')'
  | CURRENT_CLASS SYMBOL_NAME
  | class_name ARROW method_name '(' opt_operators  ')'
  | class_name ARROW method_name
  | operator ARROW method_name '(' opt_operators ')'
  | operator ARROW method_name
  | operator ARROW '(' opt_operators ')'

field_access
  : operator ARROW '{' field_name '}'
  | field_access '{' field_name '}'
  | array_access '{' field_name '}'

weaken_field
  : WEAKEN var ARROW '{' field_name '}'

unweaken_field
  : UNWEAKEN var ARROW '{' field_name '}'

isweak_field
  : ISWEAK var ARROW '{' field_name '}'

has_impl
  : HAS_IMPL var ARROW method_name
  | HAS_IMPL var

array_length
  : '@' operator
  | '@' '{' operator '}'
  | SCALAR '@' operator
  | SCALAR '@' '{' operator '}'

var_decl
  : MY var ':' qualified_type opt_type_comment
  | MY var

var
  : VAR_NAME

qualified_type
  : type
  | MUTABLE type {

type
  : basic_type
  | array_type
  | ref_type

basic_type
  : SYMBOL_NAME
  | BYTE
  | SHORT
  | INT
  | LONG
  | FLOAT
  | DOUBLE
  | OBJECT
  | STRING

ref_type
  : basic_type '*'

array_type
  : basic_type '[' ']'
  | array_type '[' ']'

array_type_with_length
  : basic_type '[' operator ']'
  | array_type '[' operator ']'

return_type
  : qualified_type opt_type_comment
  | VOID

opt_type_comment
  : /* Empty */
  | type_comment

type_comment
  : OF type

field_name
  : SYMBOL_NAME

method_name
  : SYMBOL_NAME

class_name
  : SYMBOL_NAME

class_alias_name
  : SYMBOL_NAME

Syntax Parsing Token

The list of syntax parsing tokens:

TokensKeywords or operators
ALIASalias
ALLOWallow
ARROW->
ASas
ASSIGN=
BIT_AND&
BIT_NOT~
BIT_OR|
BIT_XOR^
BREAKbreak
BYTEbyte
CASEcase
CLASSclass
CLASS_IDclass_id
VAR_NAMEA variable name
CONSTANTLiteral
CONVERT(TypeName)
COPYcopy
CURRENT_CLASS&
CURRENT_CLASS_NAME__CLASS__
DEC--
DEFAULTdefault
DEREF$
DESCRIPTORThe name of a descriptor
DIEdie
DIVIDE/
DIVIDE_UNSIGNED_INTdivui
DIVIDE_UNSIGNED_LONGdivul
DOT3...
DOUBLEdouble
DUMPdump
ELSEelse
ELSIFelsif
END_OF_FILEThe end of the file
ENUMenum
ERRORerror
ERROR_CODEerror_code
EXTENDSextends
SET_ERROR_CODEset_error_code
EVALeval
EXCEPTION_VAR$@
FATCAMMA=>
FLOATfloat
FORfor
HAShas
HAS_IMPLhas_impl
IFif
INTERFACEinterface
INC++
INITINIT
INTint
ISAisa
ISWEAKisweak
IS_READ_ONLYis_read_only
LASTlast
LENGTHlength
LOGICAL_AND&&
LOGICAL_NOT!
LOGICAL_OR||
LONGlong
MAKE_READ_ONLYmake_read_only
METHODmethod
MINUS-
MUTABLEmutable
MYmy
SYMBOL_NAMEA symbol name
NEWnew
NEW_STRING_LENnew_string_len
OFof
NEXTnext
NUMEQ==
NUMERIC_CMP<=>
NUMGE>=
NUMGT>
NUMLE<=
NUMLT<
NUMNE!=
OBJECTobject
OURour
PLUS+
PRINTprint
REF\
REFCNTrefcnt
REFOPref
REMAINDER%
REMAINDER_UNSIGNED_INTremui
REMAINDER_UNSIGNED_LONGremul
REQUIRErequire
RETURNreturn
ROro
RWrw
SCALARscalar
SELFself
SHIFT<< >> >>>
SHORTshort
SPECIAL_ASSIGN+= -= *= /= &= |= ^= %= <<= >>= >>>= .=
SRING_CMPcmp
STREQeq
STRGEge
STRGTgt
STRINGstring
STRLEle
STRLTlt
STRNEne
SWITCHswitch
UNDEFundef
UNLESSunless
UNWEAKENunweaken
USEuse
VARvar
VOIDvoid
WARNwarn
WEAKENweaken
WHILEwhile
WOwo

Operator Precidence

The definition of the precidence of operators. This is written by yacc/bison syntax.

The bottom is the highest precidence and the top is the lowest precidence.

%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER  REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL SET_ERROR_CODE
%nonassoc <opval> INC DEC
%left <opval> ARROW

See also syntax parsing token to know real operators.

The operator precidence can be increased using ().

#  a * b is calculated at first
a * b + c

# b + c is calculated at first
a * (b + c)

Class

A class defines its class type, its class variables, its fields and its methods.

The object can be created from a class using new operator.

Class Definition

The class keyword defines a class. A class has a class block.

# Class definition
class CLASS_NAME {

}

The class name must follow the naming rule of the class name.

Examples:

# Class definition
class Point {

}

Class descriptors can be written after :.

class CLASS_NAME : CLASS_DESCRIPTOR {

}

class CLASS_NAME : CLASS_DESCRIPTOR1 CLASS_DESCRIPTOR2 CLASS_DESCRIPTOR3 {

}

Examples:

# Class descriptors
class Point : public {

}

class Point : public pointer_t {

}

In a class block, loading modules, class variables, fields, enumerations, methods, allow statements, interface guarantees and a INIT block can be defined.

class Foo {
  
  # allow statements
  allow Bar;
  
  # INIT block
  INIT {
    # ...
  }
  
  # Loading modules
  use Point;
  
  # Interface guarantees
  interface Stringable;
  
  # Class variables
  our $VAR : int;
  
  # Fields
  has var : int;
  
  # Enumerations
  enum {
    CONST_VAL1,
    CONST_VAL2,
  }
  
  # Methods
  method foo : int ($num : int) {
    # ...
  }
}

If more than one class is defined in a module file, a compilation error will occur.

Class Descriptor

The list of class descriptors.

Class descriptors Descriptions
public This class is public. In other classes, this class can be used as the operand of new operator.
private This class is private. In other classes, this class cannot be used as the operand of new operator. This is default.
interface_t This class is an interface type. The class definition is interpreted as an interface definiton.
mulnum_t This class is a multi-numeric type. The class definition is interpreted as an multi-numeric type definiton.
pointer_t This class is a pointer type.
precompile Perform precompile to all methods in this class, except for getting methods, setting methods, and enumurations.

If both public and private are specifed, a compilation error will occur.

If more than one of interface_t, mulnum_t, and pointer_t are specified, a compilation error will occur.

Destructor

A class can have a destructor.

method DESTROY : void () {

}

The destructor is the method that is called when the object is destroyed by the garbage collection.

The name of the destructor must be DESTROY.

A destructor can't have its arguments.

The retrun type must be void type.

A destructor must be an instance method.

If the definition of the destructor is invalid, a compilation error will occur.

If an exception occurs in the destructor, the exception is not thrown. Instead, a warnings message is printed to STDERR.

Examples:

# Destructor
class Foo {
  method DESTROY : void () {
    print "DESTROY";
  }
}

Allowing Private Access

Private methods, private fields, and private class variables cannot be accessed except from the current class.

A private class cannot be the operand of the new operator except from the current class.

The allow syntax allows the private access from the other classes.

allow CLASS_NAME;

The allow syntax must be defined directory under the class definition.

The module that is the operand of the allow syntax is loaded by the same way as the use syntax.

Examples:

# Allowing private access
class Foo {
  allow Bar;
}

Interface Guarantee

The interface syntax guarantees that the class has the required method defined in the interface.

interface INTERFACE_NAME;

The interface syntax must be defined directory under the class definition.

If the required method of the interface is not defined in the current class, a compilation error will occur.

The current class is expected to have all methods defined in the interface.

Examples:

# Interface guarantee
class Foo {
  interface Stringable;
  interface Cloneable;
}

Anon Class

The anon class is the class that is defined by the anon method syntax.

A anon class has its unique class name corresponding to the class name, the line number and the position of columns the anon class is defined.

Examples:

  123456789...
1:class Foo::Bar {
2:  method sum : void () {
3:    my $anon_method = method : string () {
4:      
5:    }
6:: }
7:}

# The name of the anon class
Foo::Bar::anon::3::23;

Inheritance

A class inherits a class using the extends keyword.

class CLASS_NAME extends PARENT_CLASS_NAME {
  
}

The parant class must be a class type. Otherwise a compilation error will occur.

The parant class must be a non-pointer type. Otherwise a compilation error will occur.

The name of the parant class must be different from the name of the class. Otherwise a compilation error will occur.

The all super classes must be different from its own class. Otherwise a compilation error will occur.

The field that name is the same as the field of the super class can't be defined. Otherwise a compilation error will occur.

The parts of the definitions of the fields of the all super classes are copied to the class.

The copied parts of the definitions are the field name, the type, the access controll.

The the definitions of the interfaces of the all super classes are copied to the class.

The copied order is from the beginning of the super class at the top level to the current class.

The class can call instance methods of the super classes. The searching order is from the current class to the super class at the top level.

Examples:

class Point3D extends Point {
  
  has z : rw int;

  static method new : Point3D () {
    return new Point3D;
  }
  
  static method new_xyz : Point3D ($x : int, $y : int, $z : int) {
    my $self = Point3D->new;
    
    $self->set_x($x);
    $self->set_y($y);
    $self->set_z($z);
    
    return $self;
  }

  method clear : void () {
    $self->SUPER::clear;
    $self->{z} = 0;
  }
  
  method to_string : string () {
    my $x = $self->x;
    my $y = $self->y;
    my $z = $self->z;
    
    my $string = "($x,$y,$z)";
    
    return $string;
  }
  
  method cloneable_clone : object () {
    my $self_clone = Point3D->new_xyz($self->x, $self->y, $self->z);
    
    return $self_clone;
  }
}

Interface

Explains interfaces.

Interface Definition

A interface is defined using a class definition with a "Class Descriptor" in class descriptor interface_t.

class Stringable: interface_t {
  required method to_string : string ();
  method foo : int ($num : long);
}

A interface can have multiple method declarations. The methods can't have the method blocks.

A interface must have only one required method. The required method is the method that has the method descriptor required.

The type of the interface is the "Interface Type".

The class that has interface Guarantees must have the required method that is declared in the interface. Otherwise a compilation error will occur.

class Point {
  interface Stringable;
  
  method to_string : string () {
    my $x = $self->x;
    my $y = $self->y;
    
    my $string = "($x,$y)";
    
    return $string;
  }
}

my $stringable = (Stringable)Point->new_xy(1, 2);
my $string = $stringable->to_string;

A interface can't have filed definitions.

A interface can't have class variable definitions.

A interface can have interface Guarantees.

class TestCase::Pointable : interface_t {
  interface Stringable;
  
  required method x : int ();
  method y : int();
  method to_string : string ();
}

If the interface definition is invalid, a compilation error will occur.

new operator can't create the objects from interfaces.

Module

A module means a user defined "Type" in type in a module file. A module is one of a class, an interface or, a multi-numeric type.

# lib/path/SPVM/Foo/Bar.spvm
class Foo::Bar {

}

Module File Name

Modules must be placed in the class loading path with the following file name.

Change :: to /. Add ".spvm" at the end.

SPVM/Foo.spvm
SPVM/Foo/Bar.spvm
SPVM/Foo/Bar/Baz.spvm

Loading Module

The use syntax loads a module.

# Load a class
use Foo;

If the class does not exist, a compilation error will occur.

Modules are loaded at compile-time.

use syntax must be defined directly under the class definition.

class Foo {
  use Foo;
}

Module Alias

alias syntax create an alias name for a module name.

# Create alias
alias Foo::Bar as FB;

FB is used as Foo::Bar alias in class method calls.

# This means Foo::Bar->sum(1, 2);
FB->sum(1, 2);

alias syntax must be defined directly under the class definition.

class Foo {
  alias Foo::Bar as FB;
}

You can create an alias at the same time as loading a class by use.

use Foo::Bar as FB;

Load Module Selective

In SPVM, there is an if require Statement that loads a module only if it exists in the module path, and if it does not exist, the block does not exist.

It was designed to implement a part of features of "#ifdef" in C language.

if (require Foo) {

}

if require Statement can be followed by else Statement.

if (require Foo) {

}
else {

}

Note that elsif Statement cannot be followed.

Let's look at an example. if Foo does not exist, no a compilation error will occur and it is assumed that there is no if block

Therefore, "$foo = new Foo;" does not result in a compilation error because it is assumed that there is no if block.

In the other hand, the else block exists, so a warning is issued.

my $foo : object;
if (require Foo) {
  $foo = new Foo;
}
else {
  warn "Warning: Can't load Foo";
}

Default Loaded Modules

The following modules are loaded by default. These modules are deeply related to the features of SPVM language itself, such as type conversion.

Class Variable

A class variable is a global variable that has the name space.

Class Variable Definition

our keyword defines a class variable.

our CLASS_VARIABLE_NAME : TYPE;

A Class variable must be defined directly under the class definition.

The type must be a numeric type or an object type.

The class variable mame must follow the rule defined in the class variable name, and must not contain ::. Otherwise a compilation error will occur.

If a class name with the same name is defined, a compilation error will occur.

Class variable descriptors can be specified.

our CLASS_VARIABLE_NAME : DESCRIPTOR TYPE;
our CLASS_VARIABLE_NAME : DESCRIPTOR1 DESCRIPTOR2 DESCRIPTOR3 TYPE;

Examples:

class Foo {
  our $NUM1 : byte;
  our $NUM2 : short;
  our $NUM3 : int;
  our $NUM4 : long;
  our $NUM5 : float;
  our $NUM6 : double;

  our $NUM_PUBLIC : public int;
  our $NUM_RO : ro int;
  our $NUM_WO : wo int;
  our $NUM_RW : rw int;
}

Class Variable Descriptor

The list of class variable descriptors.

Descriptors Descriptions
public The class variable is public. The class variable can be accessed from other classes.
private The class variable is private. The class variable can't be accessed from other classes. This is default setting.
ro The class variable has its getting method.
wo The class variable has its setting method.
rw The class variable has its getting method and setting method.

If both public and private descriptors are specified, a compilation error will occur.

If more than one of ro, wo, and rw are specified, a compilation error will occur

Class Variable Method

A class variable method is a method that gets and sets a class variable.

Class Variable Getting Method

A class variable getting method is a method to perform the getting class variable.

It has no arguments and the return type is the same as the type of the class variable.

It is defined by the ro or rw class variable descriptors.

It is a method that name is the same as the class variable name removing $. For example, if the class variable name is $FOO, its getting method name is FOO.

Inline expantion to the getting class variable is performed to each class variable getting method.

Examples:

# Class variable getting method
class Foo {
  our $NUM : ro int;
  
  static method main : void {
    my $num = Foo->NUM;
  }
}

Class Variable Setting Method

A class variable setting method is a method to perform the setting class variable.

It has an argument that type is the same as the type of the class variable. The return type is the "void Type" in void type.

It is defined by the wo or rw class variable descriptors.

It is a method that name is the same as the class variable name removing $ and adding SET_ to the beginning. For example, if the class variable name is $FOO, its setting method name is SET_FOO.

Inline expantion to the setting class variable is performed to each class variable setting method.

Examples:

# Class variable setting method
class Foo {
  our $NUM : wo int;
  
  static method main : void {
    Foo->SET_NUM(3);
  }
}

Class Variable Initial Value

Each class variable is initialized with the "Initial Value" in initial value just after the program starts.

This initial value can be changed by using the INIT block.

# Change the initial value of the class variable using INIT block.
class Foo {
  our $VAR : int;

  INIT {
    $VAR = 3;
  }
}

Class Variable Access

The class variable access is an operator to set or get a class variable.

See the getting class varialbe and the setting class varialbe.

Field

Field Definition

Field is a data area in a "object created using new keyword"

has keyword defines a field.

has FIELD_NAME : TYPE;

Field must be defined directly under the class definition.

Field Definition must be specify the type. The Type must be a numeric type or an object type.

Field names must follows the rule specified in "Field Name".

Field Type must be a numeric type or an object type, otherwise a compilation error will occur.

If more than one field names Variable with the same name is defined, a compilation error will occur.

Field Descriptor can be specified together in Field Definition.

has FIELD_NAME : DESCRIPTOR TYPE_NAME;
has FIELD_NAME : DESCRIPTOR1 DESCRIPTOR2 DESCRIPTORN TYPE_NAME;

Field Descriptor

The list of field descriptors.

Descriptors Descriptions
public This field is public. This field can be accessed from other class.
private This field is private. This field can't be accessed from other class. This is default setting.
ro This field has its getting method. The getting method name is the same as the field name. For example, If the field names is foo, The getting method name is C.
wo This field has its setting method. The setting method name is the same as field names adding set_ to top. For example, If the field names is foo, The setting method name is set_foo.
rw This field has its getting method and its setting method.

If both public and private Descriptors are specified, a compilation error will occur.

If more than one of ro, wo, and rw are specified at the same time, a compilation error will occur

A field getting method is an instance method. It has no arguments. The return type of a field getting method is the same as its field type.

A field setting method is an instance method. It has an argument. The type of the argument is the same as the field type. The return type is the "void Type" in void type.

Inline expansion to the field access is performed to field getting and setting methods. The performance penalty using field methods is nothing.

Examples:

class Foo {
  has num1 : byte;
  has num2 : short;
  has num3 : int;
  has num4 : long;
  has num5 : float;
  has num6 : double;

  has num_public : public int;
  has num_ro : ro int;
  has num_wo : wo int;
  has num_rw : rw int;
}

Field Access

The field access is an operator to get or set the field.

INVOCANT->{FIELD_NAME}

The field access has three different syntax.

If the invocant is different from the following three field access, a compilation error will occur.

If the field name does not found, a compilation error will occur

Field Access of the class

The field access of the class.

my $point = new Point;
$point->{x} = 1;
my $x = $point->{x};

See "Getting Field" to get the field of the class.

See "Setting Field" to set the field of the class.

Field Access of thethe multi-numeric type

The field access of the multi-numeric type.

my $z : Complex_2d;
$z->{re} = 1;
my $re = $z->{re};

See "Getting Multi-Numeric Field" to get the field of the multi-numeric type.

See "Setting Multi-Numeric Field" to set the field of multi-numeric type.

Field Access of the Multi-Numeric Reference via Derefernce

The field access of the multi-numeric reference via derefernce.

my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 1;
my $re = $z_ref->{re};

See "Getting Multi-Numeric Field via Dereference" to get the field of the multi-numeric reference via dereference.

See "Setting Multi-Numeric Field via Dereference" to set the field of the multi-numeric reference via dereference.

Method

a.

Method Definition

The method keyword defines a class method or an instance method.

# Static method
static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
  
}

# Instance method
method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
  
}

Methods must be defined directly under the class definition.

Method names must be follow the rule of "Method Name".

The argument names must be follow the rule of "Local Variable Name".

The minimal length of arguments is 0. The max length of arguments is 255.

The types of the arguments must be a numeric type, the multi-numeric type, an object type, or "Reference Type", otherwise a compilation error will occur.

The type of the return value must be the "void Type" in void type, a numeric type, the multi-numeric type or an object type, otherwise a compilation error will occur.

Defined methods can be called using "Method Call" syntax.

A method can have method descriptors.

DESCRIPTORS static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {

}

A method has "Method Block" except for the case that the method has the native method descriptors.

Variable Length Arguments

... after the type of the argument indicates the argument is a variable length argument. Only the last argument can become a variable length argument.

static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2...) {

}

The type of the variable length argument must be the array type.

A variable length argument can recieve multiple values.

# Definition of variable length argument 
static method sprintf : string ($format : string, $values : object[]...) {

}

# Pass multiple values to the a variable length argument
sprintf("Value %d %f", 1, 2.0);

A variable length argument can recieve an array.

# Pass array to a variable lenght argument
sprintf("Value  %d %f", [(object)1, 2.0]);

If you want to treat the value as an individual element, cast it to type other than the array type..

sprintf("aaa %p", (object)[(object)1, 2.0]);

Optional Argument

The optional argument is the syntax to specify optional arguments.

static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 = DEFAULT_VALUE : ARG_TYPE2) {

}

Examples:

static method substr ($string : string, $offset : int, $length = -1 : int) {
  # ...
}

my $string = "abc";
my $offset = 1;
my $substr = &substr($string, $offset);

# This is the same as the following code
my $string = "abc";
my $offset = 1;
my $length = -1;
my $substr = &substr($string, $offset, $length);

Class Method

A class method is defined with the static keyword.

static method sum : int ($num1 : int, $num2 : int) {
  # ...
}

A class method can be called from the class name.

# Call a class method
my $total = Foo->sum(1, 2);

If the class method is belong to the current class, a class method can be called using & syntax.

# Call a class method using C<&>
my $total = &sum(1, 2);

Instance Method

An instance method is defined without the static keyword.

method add_chunk : void ($chunk : string) {
  # ...
}

An instance method can be called from the object.

# Call an instance method
my $point = Point->new;
$point->set_x(3);

Method Descriptors

Method descriptors are descriptors used in a method definition.

Descriptors Descriptions
public This method is public. This method can be accessed from other classes. This is default setting.
private This method is private. This method can not be accessed from other classes.
precompile This method is a precompile method.
native This method is a native method.
required This method is required.
If C and C descriptors can't used together. C and C descriptors can't be used together. C can be only used in a method of a L. If the specifed descriptor is not found or the way to specify is invalid, a compilation error will occur. B # private method private method : int sum ($num1 : int, $num2 : int) { return $num1 + $num2; } # precompile method precompile method : int sum ($num1 : int, $num2 : int) { return $num1 + $num2; } # native method native method : int sum ($num1 : int, $num2 : int);

Native Method

A native method is the method that is written by native languages such as C language, C++.

A native method is defined by the native method descriptor.

native sum : int ($num1 : int, $num2 : int);

A native method doesn't have its method block.

About the way to write native methods, please see SPVM Native Module and SPVM Native API.

Precompiled Method

If the class has the precompile class descriptor, the methods of the class are precompiled.

The source code of each precompiled method is translated to C source code and is compiled to the machine code such as MyMath.o.

And it is linked to a shared library such as MyMath.so on Linux/Unix, MyMath.dll on Windows, or MyMath.dylib on Mac.

And each function in the shared library is bind to the SPVM method.

Precompiled methods need the build directory such as ~/.spvm_build to compile and link them.

Constant Method

Constant Method is a Method that the return type is a numeric type and returns Constant Value.

static method foo : int () { return 5; }
static method foo : long () { return 5L; }
static method foo : float () { return 5.0f; }
static method foo : double () { return 5.0; }

Inline Expansion optimization is performed to Constant Method.

Note that SPVM does not perform constant convolution optimization, so if a constant is calculated, it will not performe Inline Expansion.

# This is not Constant Method.  Inline Expansion is not performed
static method foo : int () { return 5 + 3; }

Enumeration

The enumeration defines constant values.

Enumeration Definition

The enum keyword defines an enumeration. An enumeration defines constant values.

# Enumeration Definition
enum {
  FLAG1,
  FLAG2,
  FLAG3
}

An enumeration must be defined directly under the class definition.

The first value of an enumeration begins with 0. The next value is incremented by 1, and this is continued in the same way. In this example, FLAG1 is 0, FALG2 is 1, and FLAG3 is 2.

The type of a value of an enumeration is the int type.

, after the last value can be allowed.

enum {
  FLAG1,
  FLAG2,
  FLAG3,
}

A value of an enumeration is implemented as a constant method.

static method FLAG1 : int () { return 0; }
static method FLAG2 : int () { return 1; }
static method FLAG3 : int () { return 2; }

The value can be set explicitly.

enum {
  FLAG1,
  FLAG2 = 4,
  FLAG3,
}

In the above example, FLAG1 is 0, FALG2 is 4, and FLAG3 is 5.

If an enumeration definition is invalid, a compilation error will occur.

Examples:

class Foo {
  enum {
    FLAG1,
    FLAG2,
    FLAG3,
  }
}

Enumeration Descriptors

Descriptors can be specified to an enumeration definition.

private enum {
  FLAG1,
  FLAG2 = 4,
  FLAG3,
}

The list of enumeration descriptors:

Descriptors Descriptions
public This enumeration is public. Each value of this enumeration can be accessed from other classes. This is default setting.
private This enumeration is private. Each value of this enumeration can not be accessed from other classes.

If both public and private descriptors are specified, a compilation error will occur.

Enumeration Call

The value of enumeration called as a class method call.

my $flag1 = Foo->FLAG1;
my $flag2 = Foo->FLAG2;
my $flag3 = Foo->FLAG3;

In special cases, a value of an enumeration can be used as the operand of a case statement.

switch ($num) {
  case Foo->FLAG1: {
    
    break;
  }
  case Foo->FLAG2: {
    
    break:
  }
  case Foo->FLAG3: {
    
    break:
  }
  default: {
    
  }
}

Local Variable

Local Variable Declaration

Local Variable is a variable that is declared in "Scope Block". Local Variable has the scope. This is the same as Local Variable in C Language.

The local variable is declared using my "Keyword".

my LOCAL_VARIABLE_NAME : TYPE;

The local variable name must be follow the rule of "Local Variable Name".

the type must be specified. Type must be a numeric type, an object type, the multi-numeric type, or "Reference Type".

# Local Variable Declaration Examples
my $var : int;
my $var : Point;
my $var : Complex_2d;
my $var : int*;

The local variable is initialized by "Local Variable Initial Value".

# Initialized by 0
my $num : int;

# Initialized by 0
my $num : double;

# Initialized by undef
my $point : Point;

# x is initialized by 0. y is initialized by 0.
my $z : Complex_2d;

The initialization of the local variable can be written at the same time as the local variable declaration.

# Initialized by 1
my $num : int = 1;

# Initialized by 2.5
my $num : double = 2.5;

# Initialized by Point object
my $point : Point = new Point;

The type can be omitted using the type inference,

# Type inference - int
my $num = 1;

# Type inference - double
my $num = 1.0;

The local variable declaration returns the value of the local variable. The return type is the type of the local variable.

my $ppp = my $bar = 4;

if (my $bar = 1) {

}

while (my $bar = 1) {

}

See the scope about the scope of the local variable.

Local Variable Initial Value

The local variable is initialized by the "Initial Value" in initial value.

Local Variable Access

The local variable Access is an operator to access Local Variable to get or set the value.

See "Getting Local Variable" to get Local Variable value.

"Setting Local Variable" to get Local Variable value.

If "Class Variable" with the same name as the Local Variable exists, Program uses the variable as Local Variable, not "Class Variable".

Scope

A scope is the part that is surrounded by a scope block.

# Scope block
{
  # Beginning of scope
  
  my $point = Point->new;
  
  # End of scope
}

When a object that is not undef is assigned to a local variable, the reference count is incremented by 1.

At the end of scope, the reference count is decremented by 1. If the reference count becomes 0, the object will be destroyed.

See also garbage collection.

Block

A block is the part that is enclosed by { and }.

Blocks are the class block, the enumeration block, and the scope blocks.

Examples:

# Blocks
{
  1;
}

if (true) {
  
}

while (true) {
  
}

enum {
  ONE,
  TWO,
}

class Foo {
  
}

Class Block

A class block is a block.

# Class block
class Point {

}

Enumeration Block

A enumeration block is a block.

# Enumeration block
enum {
  ONE,
  TWO,
}

Scope Block

A scope block is the block that has the scope. Zero or more statements are written in a scope block.

Scope blocks are the simple block, the method block, the eval block, the if block, the elsif block, the else block, the for block, the while block and the switch block.

Simple Block

A simple block is a scope block.

# Simple block
{
  1;
}

A simple block must have at least one statements. Otherwise it is intepreted as the array initialization.

Method Block

A method block is a scope block.

# Method block
static method foo : int () {

}

eval Block

a eval block is a scope block.

# eval block
eval {

};

if Block

A if block is a scope block.

# if block
if (CONDITION) {

}

elsif Block

A elsif block is a scope block.

# elsif block
elsif (CONDITION) {

}

else Block

A else block is a scope block.

# else block
else {

}

for Block

A for block is a scope block.

# for Block 
for (my $i = 0; $i < 3; $i++) {

}

while Block

A while block is a scope block.

# while block
while (CONDITION) {

}

switch Block

A switch block is a scope block.

# switch block
switch (CONDITION) {

}

INIT Block

The INIT block is a block to be executed just after the program starts.

INIT {

}

A INIT block must be defined directly under the class definition.

class Foo {
  INIT {

  }
}

Zero or more statements can be written in a INIT block.

INIT {
  my $foo = 1 + 1;
  my $bar;
}

The return statement cannot be written in INIT block.

Each class can have its INIT block.

The execution order of INIT blocks is not guaranteed.

Examples:

class Foo {
  use Point;
  
  our $NUM : int;
  our $POINT : Point;
  
  # INIT block
  INIT {
    $NUM = 3;
    $POINT = Point->new;
  }
}

String

SPVM has the string type. A string is created by "String Literal" "String Creating Operator" or "Type Convertion" to the string type.

# Create a string using a string literal
my $string = "Hello";

# Create a string using a string creation operator
my $string = new_string_len 3;

# Create a string using a type conversion to the string type
my $bytes = [(byte)93, 94, 95];
my $string = (string)$bytes;

The each charcter can be get using ->[].

# String
my $string = "Hello";
my $char0 = $string->[0];
my $char1 = $string->[1];
my $char2 = $string->[2];

By default, each character can't be set.

# a compilation error.
$string_const->[0] = 'd';

If you use mutable type qualifier|/"mutable Type Qualifier", each character can be set.

my $string_mut = (mutable string)$string;
$string_mut->[0] = 'd';

The created string is one more last byte that value is \0 on the internal memory. Although this has no meaning from SPVM language, this has meaning from Native APIs.

The length of the string can be got using a string length operator

# Getting the length of the string
my $message = "Hello"+
my $length = length $message;

Undefined Value

An undefined value is represented by undef.

undef

An undefined value can be assigned to an object type.

In the level of native APIs, undef is defined as (void*)NULL.

(void*)NULL

An undefined value can be compared by the == operator and the != operator. An undefined value is guaranteed not to be equal to the any created object.

The type of undef is undefined type

Examples:

# Undefine values
my $string : string = undef;

if (undef) {
  
}

my $message = "Hello";
if ($message == undef) {
  
}

Array

The array is the data structure for multiple values.

There are the following types of array.

  • Numeric Array
  • Object Array
  • Multi-Numeric Array

The numeric array is the array that the type of the element is the numeric type.

The object array is the array that the type of the element is the object type.

The multi-numeric array is the array that the type of the element is the multi-numeric type.

See "Creating Array" to create Array.

Array Access

Array Access is an operator to access the element of Array to get or set the value.

ARRAY->[INDEX]

See "Getting Array Element" to get the element value of Array.

See "Setting Array Element" to set the element value of Array.

Multi-Numeric Value

A multi-numeric value is a value that represents continuous multiple numeric values in memory.

Multi-Numeric Type Definition

A multi-numeric type is defined by the class definition that has the mulnum_t class descriptor.

# Continuous two 64bit floating point
class Complex_2d : mulnum_t {
  re : double;
  im : double;
}

The type of a field must be a numeric type.

The types of all fields must be the same types.

The length of the fields must be less than or equal to 255.

The multi-numeric type must end with the following suffix.

_[FieldsLength][TypeSuffix]

The length of the fields in the suffix must be the same as the length of the fields.

The type suffix in the suffix must correspond to the numeric type that is explained in the multi-numeric type suffix.

See the multi-numeric type field access to get and set the field of the multi-numeric type.

Multi-Numeric Type Suffix

The list of the multi-numeric type suffix.

Numeric Type Type Suffix
byte b
short s
int i
long l
float f
double d

Multi-Numeric Type Field Access

The multi-numeric type field access is an syntax to access the field of the multi-numeric value.

MULTI_NUMERIC_VALUE->{FIELD_NAME}

See "Getting Multi-Numeric Field" to get the field of the multi-numeric value.

See "Setting Multi-Numeric Field" to set the field of the multi-numeric value.

Multi-Numeric Array

The multi-numeric values can be the elements of the array.

my $zs = new Complex_2d[3];

The elements of the multi-numeric array is continuous multi-numeric values.

| Complex_2d  | Complex_2d  | Complex_2d  |
|  re  |  im  |  re  |  im  |  re  |  im  |

Multi-Numeric Array Access

The multi-numeric array access is a syntax to access the element of the multi-numeric array.

ARRAY->[INDEX]

See "Getting Array Element" to get the element of the array.

See "Setting Array Element" to set the element of the array.

Reference

The reference is the address of a local variable on the memory.

Creating Reference

The reference operator creates the reference of a local variable.

A reference is assigned to the "Reference Type" in reference type.

The operand of a reference operator must be the variable of a numeric type or a multi-numeric type.

# The reference of numeric type
my $num : int;
my $num_ref : int* = \$num;

# The reference of multi-numeric type
my $z : Complex_2d;;
my $z_ref : Complex_2d* = \$z;

The reference type can be used as the types of the arguments of a method.

# Method Definition
static method sum : void ($result_ref : int*, $num1 : int, $num2 : int) {
  $$result_ref = $num1 + $num2;
}

# Method Call
my $num1 = 1;
my $num2 = 2;
my $result_ref = \$result;
sum($result_ref, $num1, $num2);

Dereference

The dereference is the operation to get the value from a reference.

A dereference operator perform a dereference.

# Get the value using a dereference
my $num2 = $$num_ref;

# Set the value using a dereference
$$num_ref = 3;

# Get the value of a multi-numeric type using a dereference
my $z2 = $$z_ref;

# Set the value of a multi-numeric type using a dereference
$$z_ref = $z2;

In the referencec of multi-numeric types, the deference can be performed using the arrow operator ->.

# Get a field of a multi-numeric type using a dereference
my $x = $z_ref->{re};

# Set a field of a multi-numeric type using a dereference
$z_ref->{re} = 1;

Type

SPVM language has data types.

See Data type - Wikipedia about data types.

Initial Value

The list of initial values.

Type Name Initial Value
byte 0
short 0
int 0
long 0
float 0 (All bits are 0)
double 0 (All bits are 0)
Object Type undef
Multi-Numeric Type All fields are set to 0 (All bits are 0)

Numeric Type

The numeric type are the integral type and "Floating Point Type".

Numeric Type Order

a numeric type has the type order. The order is "byte", "short", "int", "long", "float", "double" from the smallest.

Integral Type

Integral types are the following four types.

Type Description Size
byte signed 8-bit integer type 1 byte
short signed 16-bit integer type 2 bytes
int signed 32-bit integer type 4 bytes
long signed 64-bit integer type 8 bytes

See also arithmetic operators to calculate integer values.

Note that SPVM has only singed integral types, and doesn't have unsigned integral types.

byte Type

byte type is the integral type that represents a signed 8-bit integer. This is the same type as int8_t type of C language.

short Type

short type is the integral type that represents a signed 16-bit integer. This is the same type as int16_t type of C language.

int Type

int type is is the integral type that represents signed 32-bit integer. This is the same as int32_t type of C language.

long Type

long type is the integral type that represents a signed 64-bit integer. This is the same type as int64_t type of C language.

Floating Point Type

Floating Point Type are the following two.

Type Description Size
float Single precision (32bit) floating point type 4 bytes
double Double precision (64bit) floating point type 8 bytes

See also arithmetic operators to calculate floating-point values.

float Type

The float type is a floating point type that represents a single precision(32bit) floating point. This is the same type as float type of C language.

double Type

The double type is a floating point type that represents a double precision(64bit) floating point. This is the same type as double type of C language.

Class Type

The class type is the type that can create the object using a new operator.

new ClassType;

Pointer Type

The pointer type is the type that has a class descriptor pointer_t.

# Pointer Type
class Foo: pointer_t {

}

A pointer type is a class type.

Basic Object Type

Basic object types are the class type, the array type, the string type, and the any object type.

Object Type

Object types are the basic object types and the array types.

A object type can be assigned to a any object type.

my $object: object = new Foo;
my $object: object = "abc";

Numeric Object Type

A numeric object type is the object type that is corresponding to the numeric type.

The list of numeric object types:

Numeric Object Type Corresponding Numeric Type
Byte byte
Short short
Int int
Long long
Float float
Double double

See also "Boxing Type Conversion" and "Unboxing Type Conversion".

Undefined Type

The undefined type is the type of undef value.

Interface Type

The interface type is a type that is defined using a class keyword and a class descriptor interface_t.

class Stringable: interface_t {
  required method to_string : string ();
}

See also "Interface".

Note that interface types are not class types although they are defined by class keyword.

Any Object Type

Any Object Type is represented by "object". Designed to represent the "void *" Type in C.

my $object: object;

You can methodstitute the value of "Object Type" for Any Object Type.

my $object: object = new Foo;
my $object: object = "abc";
my $object: object = new Foo [3];

void Type

void Type is a special Type that can only be used in the return type of the method definition and indicates the method has no return value.

void

Basic Type

The basic types are numeric types, multi-numeric types, the class type, the any object type, and the string type.

Another definition of basic types are the types that is not array types and can become the element of array types.

Array Type

The array type is the type for the array. The array type is composed of the basic type and the dimension such as [], [][].

# Numeric array
int[]
double[]

# String array
string []

# Class array
Point[]

# Any object array
object[]

# 2 dimensional array
int[][]

# 3 dimensional array
int[][][]

The maximam value of dimesions is 255. Otherwise an compilation error will occur.

The array type is an object type.

Numeric Array Type

The numeric array type is an array type for the array of the numeric type.

The list of the numeric array.

  • byte[]

  • short[]

  • int[]

  • long[]

  • float[]

  • double[]

Each element are initialized by the "Initial Value" in initial value when the creating array is performed.

byte[] Type

The byte[] type is an array type that the element type is byte.

byte[]

Object Array Type

Object array types are the array type that the type of the element is an object type.

Examples:

# Object array types
my $points : Point[];
my $points_2dim : Point[][];
my $stringables : Stringable[];
my $strings : string[];
my $objects : object[];

String Array Type

String array types are the array type that the type of the element is the string type.

Examples:

# String array types
my $strings : string[];

Class Array Type

Class array types are the array type that the type of the element is the class type.

Examples:

# Class array types
my $points : Point[];

Interface Array Type

Interface array types are the array type that the type of the element is the interface type.

Examples:

# Interface array types
my $stringables : Stringable[];

Multi-Dimensional Array Type

The multi-dimensional array type is the array type that the type of the element is an array type.

Examples:

# Multi-dimensional array types
my $nums_2dim : Int[][];

Multi-Numeric Array Type

A multi-numeric array type is an array type that the basic type is a multi-numeric type.

  • Complex_2d[]
  • Complex_2f[]

The byte size of the element is the total byte size of the fields of the multi-numeric type.

For example, The byte size of the element of Complex_2d is 16 bytes (2 * 8 bytes).

The object of the multi-numeric array type can be created by the new operator.

my $complex_nums = new Complex_2d[10];

Any Object Array Type

The any object array type object[] is the type that any object array type can be assigned.

# Any object array Type
my $array : object[] = new Point[3];
my $array : object[] = new object[3];
my $array : object[] = new Point[][3];

If a invalid type is assigned, a compilation error will occur.

Any Object Array Type is an array type.

You can get the array length using the array length operator.

my $array : object[] = new Int[3];

# Getting the length of the element of Any Object Array Type
my $length = @$array;

You can get and set the element using the get array element syntax and the set array element.

# Getting the element of any object array
my $num = (Int)$array->[0];

# Setting the element of any object array
$array->[0] = Int->new(5);

When setting the element of any object array, the element type is checked. If the dimension of the element is not the dimension of the array - 1, an exception is thrown.

String Type

The string type is a type for the "String".

string

string type can be qualified by "mutable Type Qualifier".

mutable string

Examples:

# string type
my $message : string = "Hello";
my $message : mutable string = new_string_len 256;

Multi-Numeric Type

The multi-numeric type is the type to represent a multi-numeric value.

The multi-numeric type can be used as the type of the local variable declaration.

my $z : Complex_2d;

The value is initialized by the "Initial Value" in initial value.

The multi-numeric type can be used as an argument the type in the method definition.

The multi-numeric type can be used as the return type of the method definition.

static method add_double_complex : Complex_2d ($z1 : Complex_2d, $z2 : Complex_2d) { ... }

The multi-numeric type can be used as a basic type of the array type .

my $points = new Complex_2d[5];

The reference can be created for the value of the multi-numeric type.

my $z : Complex_2d;
my $z_ref = \$z;

undef cannot be assigned to the multi-numeric type.

Reference Type

Reference Type is a Type that can store the address of a variable. Add * after a numeric type or the multi-numeric type You can define it.

my $num : int;
my $num_ref : int* = \$num;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

Only the address of the Local Variable acquired by "Reference Operator" can be assigned to the value of Reference Type.

If only Local Variable Declaration of Reference Type is performed, a compilation error will occur

Reference Type can be used as Type of the local variable declaration. The address of the Local Variable must be stored by the Reference Operator. In case of only Local Variable Declaration, a compilation error will occur

Reference Type can be used as Type of argument in the method definition.

Reference Type cannot be used as return value Type in the method definition.

Reference Type cannot be used as the field type in the class definition.

Reference Type cannot be used as the type of Class Variable in the class definition.

If the Reference Type is used at an Invalid location, a compilation error will occur

See "Reference" for a detailed explanation of Reference.

Reference Type

Reference Type are "Numeric Reference Type" and "Multi-Numeric Reference Type".

Numeric Reference Type

Numeric Reference Type means a numeric type for "Reference Type". Says.

Multi-Numeric Reference Type

Multi-Numeric Reference Type means "Reference Type" for the multi-numeric type variables. > Means.

Type Qualifier

Type qualifiers qualify the type.

QUALIFIER TYPE

mutable Type Qualifier

The mutable type qualifier is used to allow to set the character of the string.

my $string : mutable string;

Examples:

# Mutable string
my $message = (mutable string)"abc";
$message->[0] = 'd';

Type Inference

Omitting the type when the local variable declaration by Type Inference can. Type Inference is always performed by the type on the Right side of Assignment Operator.

# int
my $num = 1;

# double
my $num = 1.0;

# Foo
my $foo = new Foo;

Assignability

The assignability at compile-time is explained.

The assignability is false, a compilation error will occur.

Assignability to Numeric

Explains the assignability to the numeric types.

Assignability from Numeric to Numeric

If the nemric type order of the left operand is greater than or equal to the nemric type order of the right operand, the assignability is true.

If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TruebytebyteNone
TrueshortshortNone
TrueintintNone
TruelonglongNone
TruefloatfloatNone
TruedoubledoubleNone
TrueshortbyteNumeric Widening Type Conversion
TrueintbyteNumeric Widening Type Conversion
TruelongbyteNumeric Widening Type Conversion
TruefloatbyteNumeric Widening Type Conversion
TruedoublebyteNumeric Widening Type Conversion
TrueintshortNumeric Widening Type Conversion
TruelongshortNumeric Widening Type Conversion
TruefloatshortNumeric Widening Type Conversion
TruedoubleshortNumeric Widening Type Conversion
TruelongintNumeric Widening Type Conversion
TruefloatintNumeric Widening Type Conversion
TruedoubleintNumeric Widening Type Conversion
TruefloatlongNumeric Widening Type Conversion
TruedoublelongNumeric Widening Type Conversion
TruedoublefloatNumeric Widening Type Conversion

Examples:

# int to int
my $num : int = 3;

# byte to int
my $num : int = (byte)5;

# double to double
my $num : double = 4.5;

# float to double
my $num : double = 4.5f;

If the nemric type order of the left operand is less than the nemric type order of the right operand, the assignability is conditional true.

The condition is that the right operand is a interger literal and the value is between the max and minimal value of the type of the left operand.

If the condition is ture, the numeric narrowing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
Conditional TruebyteshortNumeric Narrowing Type Conversion
Conditional TruebyteintNumeric Narrowing Type Conversion
Conditional TruebytelongNumeric Narrowing Type Conversion
FalsebytefloatNone
FalsebytedoubleNone
Conditional TrueshortintNumeric Narrowing Type Conversion
Conditional TrueshortlongNumeric Narrowing Type Conversion
FalseshortfloatNone
FalseshortdoubleNone
Conditional TrueintlongNumeric Narrowing Type Conversion
FalseintfloatNone
FalseintdoubleNone
FalselongfloatNone
FalselongdoubleNone
FalsefloatdoubleNone

Examples:

# int to byte
my $num : byte = 127;

Assignability from NumericObject to Numeric

If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the assignability is true.

AssignabilityToFromImplicite Type Conversion
TruebyteByteUnboxing Type Conversion
TrueshortShortUnboxing Type Conversion
TrueintIntUnboxing Type Conversion
TruelongLongUnboxing Type Conversion
TruefloatFloatUnboxing Type Conversion
TruedoubleDoubleUnboxing Type Conversion

Examples:

my $int : int = Int->new(3);

my $double : double = Double->new(3.5);

Assignability from Any Object to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a any object type object, the assignability is true.

The unboxing type conversion corresponding to the numeric type is performed.

AssignabilityToFromImplicite Type Conversion
TrueNUMERIC_XobjectUnboxing Type Conversion

Examples:

my $int : int = (object)Int->new(3);

my $double : double = (object)Double->new(3.5);

Assignability from Others to Numeric

If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the assignability is false.

Assignability to Multi-Numeric

If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueMULNUM_XMULNUM_XNone
FalseMULNUM_XOTHERNone

Examples:

my $z1 : Complex_2d;
my $z2 : Complex_2d = $z1;

Assignability to Referenece

If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueREF_XREF_XNone
FalseREF_XOTHERNone

Examples:

my $num : int = 5;
my $num_ref : int* = \num;

Assignability to String

If the type of the left operand is the string type without the mutable type qualifier and the type of the right operand is the string type, the assignability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type with the mutable type qualifier, the assignability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the assignability is false.

If the type of the left operand is the string type and the type of the right operand is a numeric type or the undef type, the assignability is true.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TruestringstringNone
Truestringmutable stringNone
Truemutable stringmutable stringNone
Falsemutable stringstringNone
TruestringstringNone
TruestringNUMERIC_XNumeric-to-String type conversion
TruestringundefNone
FalsestringOTHERNone

Examples:

my $string : string = "abc";
my $num_string : string = 3;
my $string : string = undef;

Assignability to NumericObject

If the type of the left operand is a numeric object type and the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, or the undef type, the assignability is true.

Otherwise, the assignability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TrueNUMERIC_OBJECT_XNUMERIC_OBJECT_XNone
TrueNUMERIC_OBJECT_XNUMERIC_XBoxing type conversion
TrueNUMERIC_OBJECTundefNone
FalseNUMERIC_OBJECTOTHERNone

Examples:

my $num_object : Int = Int->new(3);
my $num_object : Int = 3;
my $num_object : Int = undef;

Assignability to Class

If the type of the left operand is a class type and the type of the right operand is the same type, or the undef type, the assignability is true.

If the type of the left operand is a super class of the type of the right operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueCLASS_XCLASS_XNone
TrueCLASSundefNone
TrueSUPER_CLASS_XCLASS_YNone
FalseCLASSOTHERNone

Examples:

my $point : Point = Point->new;
my $point : Point = undef;

Assignability to Interface

If the type of the left operand is an interface type and the type of the right operand is the same type, or the undef type, the assignability is true.

If the type of the left operand is an interface type and the type of the right operand is a class type and the class has the same interface of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueINTERFACE_XINTERFACE_XNone
TrueINTERFACE_XINTERFACE_HAVING_YNone
TrueINTERFACEundefNone
FalseINTERFACEOTHERNone

Examples:

# Point has Stringable interface
my $stringable : Stringable = Point->new_xy(1, 2);
my $stringable : Stringable = undef;

Assignability to Any Object

If the type of the left operand is the any object type and the type of the right operand is an object type, a numeric type or the undef type, the assignability is true.

Otherwise, the assignability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TrueobjectOBJECT_YNone
TrueobjectNUMERIC_XBoxing type conversion
TrueobjectundefNone
FalseobjectOTHERNone

Examples:

my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;

Assignability to Undefined

If the type of the left operand is the undefined type, the assignability is false.

AssignabilityToFromImplicite Type Conversion
FalseUndefined TypeOTHERNone

Examples:

# The assignability is false
undef = Point->new;

Assignability to Numeric Array

If the type of the left operand is a numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Truebyte[]byte[]None
Trueshort[]short[]None
Trueint[]int[]None
Truelong[]long[]None
Truefloat[]float[]None
Truedouble[]double[]None
TrueNUMERIC[]undefNone
FalseNUMERIC[]OTHERNone

Examples:

my $nums : int[] = new int[3];
my $nums : int[] = undef;

Assignability to Multi-Numeric Array

If the type of the left operand is a multi-numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueMULNUM_X[]MULNUM_X[]None
TrueMULNUM_X[]undefNone
FalseMULNUM_X[]OTHERNone

Examples:

my $nums : Complex_2d[] = new Complex_2d[3];
my $nums : Complex_2d[] = undef;

Assignability to String Array

If the type of the left operand is a string array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Truestring[]string[]None
Truestring[]undefNone
Falsestring[]OTHERNone

Examples:

my $strings : string[] = ["abc", "def"];
my $strings : string[] = undef;

Assignability to Class Array

If the type of the left operand is a class array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

If the basic type of the left operand is an super class of the type of the right operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueCLASS_X[]CLASS_X[]None
TrueSUPER_CLASS_X[]CLASS_Y[]None
TrueCLASS_X[]undefNone
FalseCLASS_X[]OTHERNone

Examples:

my $points : Point[] = new Point[3];
my $points : Point[] = undef;

Assignability to Interface Array

If the type of the left operand is an interface array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

If the type of the left operand is an interface array type and the type of the right operand is a class array type and its basic type can assign to the basic type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueINTERFACE_X[]INTERFACE_X[]None
TrueINTERFACE_X[]undefNone
TrueINTERFACE_X[]INTERFACE_HAVING_Y[]None
FalseINTERFACE_X[]OTHERNone

Examples:

my $stringables : Stringable[] = new Stringable[3];

my $stringables : Stringable[] = new Point[3];

my $stringables : Stringable[] = undef;

Assignability to Any Object Array

If the type of the left operand is the any object array type object[] and the type of the right operand is an object array type or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Trueobject[]OBJECT_ARRAY_YNone
Trueobject[]undefNone
Falseobject[]OTHERNone

Examples:

my $any_objects0 : object[];
my $any_objects : object[] = $any_objects0;

my $points : Point[];
my $any_object : object[] = $points;

my $any_object : object[] = undef;

my $points_2dim : Point[][];
my $any_object : object[] = $points_2dim;

my $stringables : Stringable[];
my $any_object : object[] = $stringables;

my $strings : string[];
my $any_object : object[] = $strings;

Assignability to Multi-Dimensional Array

If the type of the left operand is a multi-dimensional array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the left operand is a super class of the basic type of the right operand, the assignability is true.

If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the right operand has the basic type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueX[][]...X[][]...None
Trueobject[]undefNone
TrueSUPER_CLASS_X[][]...CLASS_Y[][]...None
TrueINTERFACE_X[][]...INTERFACE_HAVING_Y[][]...None
Falseobject[]OTHERNone

Examples:

my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;

my $muldim_array : Point[][] = undef;

my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;

{
  my $cb = method : string ($object : object) {
    my $point = (Point)$object;
    return $point->to_string;
  };
  my $muldim_array : Stringer[][] = [[$cb]];
}

Castability

The castability at compile-time is explained.

The castability is false, a compilation error will occur.

Castability to Numeric

The castability to the numeric types is explained.

Castability from Numeric to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a numeric type, the castability is true.

If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening type conversion is performed.

If the nemric type order of the left operand is less than the nemric type order of the right operand, the numeric narrowing type conversion is performed.

If the nemric type order of the left operand is equal to the nemric type order of the right operand, copying is performed.

CastabilityToFromConversion or Type Checking
TruebytebyteNone
TrueshortshortNone
TrueintintNone
TruelonglongNone
TruefloatfloatNone
TruedoubledoubleNone
TrueshortbyteNumeric Widening Type Conversion
TrueintbyteNumeric Widening Type Conversion
TruelongbyteNumeric Widening Type Conversion
TruefloatbyteNumeric Widening Type Conversion
TruedoublebyteNumeric Widening Type Conversion
TrueintshortNumeric Widening Type Conversion
TruelongshortNumeric Widening Type Conversion
TruefloatshortNumeric Widening Type Conversion
TruedoubleshortNumeric Widening Type Conversion
TruelongintNumeric Widening Type Conversion
TruefloatintNumeric Widening Type Conversion
TruedoubleintNumeric Widening Type Conversion
TruefloatlongNumeric Widening Type Conversion
TruedoublelongNumeric Widening Type Conversion
TruedoublefloatNumeric Widening Type Conversion
TruebyteshortNumeric Narrowing Type Conversion
TruebyteintNumeric Narrowing Type Conversion
TruebytelongNumeric Narrowing Type Conversion
TruebytefloatNumeric Narrowing Type Conversion
TruebytedoubleNumeric Narrowing Type Conversion
TrueshortintNumeric Narrowing Type Conversion
TrueshortlongNumeric Narrowing Type Conversion
TrueshortfloatNumeric Narrowing Type Conversion
TrueshortdoubleNumeric Narrowing Type Conversion
TrueintlongNumeric Narrowing Type Conversion
TrueintfloatNumeric Narrowing Type Conversion
TrueintdoubleNumeric Narrowing Type Conversion
TruelongfloatNumeric Narrowing Type Conversion
TruelongdoubleNumeric Narrowing Type Conversion
TruefloatdoubleNumeric Narrowing Type Conversion

Examples:

# int to int
my $num = (int)3;

# byte to int
my $num_byte : byte = 5;
my $num = (int)5;

# double to double
my $num = (double)4.5;

# float to double
my $num = (double)4.5f;

# int to byte
my $num = (byte)127;

# double to int
my $num = (int)2.5;

Castability from NumericObject to Numeric

If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the castability is true.

CastabilityToFromConversion or Type Checking
TruebyteByteUnboxing Type Conversion
TrueshortShortUnboxing Type Conversion
TrueintIntUnboxing Type Conversion
TruelongLongUnboxing Type Conversion
TruefloatFloatUnboxing Type Conversion
TruedoubleDoubleUnboxing Type Conversion

Examples:

my $int = (int)Int->new(3);

my $double = (double)Double->new(3.5);

Castability from Any Object to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a any object type object, the castability is true.

The unboxing type conversion corresponding to the numeric type is performed.

CastabilityToFromConversion or Type Checking
TrueNUMERIC_XobjectUnboxing Type Conversion

Examples:

my $object : object = Int->new(3);
my $int = (int)$object;

my $object : object = Double->new(3.5);
my $double = (double)$object;

Castability from Others to Numeric

If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the castability is false.

Castability to Multi-Numeric

If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the castability is true.

Otherwise, the castability is false.

CastabilityToFromConversion or Type Checking
TrueMULNUM_XMULNUM_XNone
FalseMULNUM_XOTHERNone

Examples:

my $z1 : Complex_2d;
my $z2 = (Complex_2d)$z1;

Castability to Referenece

If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the castability is true.

Otherwise, the castability is false.

CastabilityToFromConversion or Type Checking
TrueREF_XREF_XNone
FalseREF_XOTHERNone

Examples:

my $num : int = 5;
my $num_ref = (int*)\num;

Castability to String

If the type of the left operand is the string type and the type of the right operand is the string type, the castability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the runtime type checking is performed.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

If the type of the left operand is the string type and the type of the right operand is a numeric type, the undef type, or the any object type object, the castability is true.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

If the type of the left operand is the string type and the type of the right operand is the any object type object, the castability is true and the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TruestringstringNone
Truestringmutable stringNone
Truemutable stringmutable stringNone
Truemutable stringstringRuntime type checking
TruestringstringNone
TruestringNUMERIC_XNumeric-to-String type conversion
TruestringobjectRuntime type checking
TruestringundefNone
FalsestringOTHERNone

Examples:

my $string = (string)"abc";
my $num_string = (string)3;
my $string : string = undef;

Castability to NumericObject

If the type of the left operand is a numeric object type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, the any object type object, or the undef type, the castability is true.

The type of the right operand is other than above, the castability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

If the type of the left operand is the type of the right operand is the any object type object, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueNUMERIC_OBJECT_XNUMERIC_OBJECT_XNone
TrueNUMERIC_OBJECT_XNUMERIC_XBoxing type conversion
TrueNUMERIC_OBJECTobjectRuntime type checking
TrueNUMERIC_OBJECTundefNone
FalseNUMERIC_OBJECTOTHERNone

Examples:

my $num_object = (Int)Int->new(3);
my $num_object = (Int)3;
my $num_object = (Int)undef;

my $object : object = Int->new(3);
my $num_object = (Int)$object;

Castability to Class

If the type of the left operand is a class type and the types of the right operands are the following cases:

If the type of the right operand is the same type, the any object type object, an interface type or the undef type, the castability is true.

If the type of the left operand is a super class of the type of right operand, the castability is true.

If the type of the right operand is a super class of the type of left operand, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is the any object type object or an interface type, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueCLASS_XCLASS_XNone
TrueSUPER_CLASS_XCLASS_YNone
TrueCLASS_XSUPER_CLASS_YRuntime type checking
TrueCLASS_XINTERFACE_YRuntime type checking
TrueCLASS_XobjectRuntime type checking
TrueCLASSundefNone
FalseCLASSOTHERNone

Examples:

my $point : Point = Point->new;

my $stringable : Stringable;
my $point = (Point)$stringable;

my $stringer : Stringer;
my $point = (Point)$stringer

my $point = (Point)undef;

Castability to Interface

If the type of the left operand is an interface type, and the types of the right operands are the following cases:

If the type of the right operand is the same type, the any object type object , an interface type or the undef type, the castability is true.

If the type of the right operand is a class type and the class has the interface of the left operand, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is the any object type object, an interface type, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueINTERFACE_XINTERFACE_XNone
TrueINTERFACE_XINTERFACE_HAVING_YNone
TrueINTERFACE_XINTERFACE_YRuntime type checking
TrueINTERFACE_XobjectRuntime type checking
TrueINTERFACEundefNone
FalseINTERFACEOTHERNone

Examples:

my $stringable1 : Stringable;
my $stringable2 = (Stringable)$stringable1;

my $cloneable : Cloneable;
my $stringable = (Stringable)$cloneable;

my $stringable  = (Stringable)Point->new_xy(1, 2);

my $object : object  = Point->new_xy(1, 2);
my $stringable  = (Stringable)Point->new_xy(1, 2);

my $stringable : Stringable = undef;

Castability to Any Object

If the type of the left operand is the any object type and the types of the right operands are the following cases:

If the type of the right operand is an object type, a numeric type or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

CastabilityToFromConversion or Type Checking
TrueobjectOBJECT_YNone
TrueobjectNUMERIC_XBoxing type conversion
TrueobjectundefNone
FalseobjectOTHERNone

Examples:

my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;

Castability to Numeric Array

If the type of the left operand is the byte[] type and the type of the right operand is the string type, the castability is true.

If the type of the left operand is a numeric array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the left operand is the byte[] type and the type of the right operand is the string type, "String-to-byte[] Type Conversion" is performed.

If the type of the right operand is the any object type obejct, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
Truebyte[]stringString-to-byte[] Type Conversion
TrueNUMERIC_X[]NUMERIC_X[]None
TrueNUMERIC[]objectRuntime type checking
TrueNUMERIC[]undefNone
FalseNUMERIC[]OTHERNone

Examples:

my $bytes = (byte[])"abc";

my $nums = (int[])new int[3];

my $object : object = new int[3];
my $nums = (int[])$object;

my $nums = (int[])undef;

Castability to Multi-Numeric Array

If the type of the left operand is a multi-numeric array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is the any object type obejct, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueMULNUM_X[]MULNUM_X[]None
TrueMULNUM_X[]objectRuntime type checking
TrueMULNUM_X[]undefNone
FalseMULNUM_X[]OTHERNone

Examples:

my $nums = (Complex_2d[])new Complex_2d[3];

my $object : object = new Complex_2d[3];
my $nums = (Complex_2d[])$object;

my $nums = (Complex_2d[])undef;

Castability to String Array

If the type of the left operand is a string array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct, the any object array type obejct[] or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
Truestring[]string[]None
Truestring[]objectRuntime type checking
Truestring[]object[]Runtime type checking
Truestring[]undefNone
Falsestring[]OTHERNone

Examples:

my $strings = (string[])["abc", "def"];

my $object : object = ["abc", "def"];
my $strings = (string[])$object;

my $objects : object[] = ["abc", "def"];
my $strings = (string[])$object;

my $strings  = (string[])undef;

Castability to Class Array

If the type of the left operand is a class array type and the types of the right operands are the following cases:

If the basic type of the left operand is a super class of the basic type of the right operand, the castability is true.

If the basic type of the right operand is a super class of the basic type of the left operand, the castability is true.

If the type of the right operand is the same type of the left operand, the any object type obejct, the any object array type obejct[] or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueCLASS_X[]CLASS_X[]None
TrueSUPER_CLASS_X[]CLASS_Y[]None
TrueCLASS_X[]SUPER_CLASS_Y[]Runtime type checking
TrueCLASS_X[]objectRuntime type checking
TrueCLASS_X[]object[]Runtime type checking
TrueCLASS_X[]undefNone
FalseCLASS_X[]OTHERNone

Examples:

my $points = (Point[])new Point[3];

my $object : object = new Point[3];
my $points = (Point[])$object;

my $objects : object[] = new Point[3];
my $points = (Point[])$object;

my $points = (Point[])undef;

Castability to Interface Array

If the type of the left operand is an interface array type and the types of the right operands are the following cases:

If the type of the right operand is a class array type and its basic type has the interface of the basic type of the left operand, the castability is true.

If the type of the right operand is the same type of the left operand, the castability is true.

If the type of the right operand is an differnt type of interface array type, the castability is also true.

If the type of the right operand is the any object type obejct, the any object array type obejct[] or the undef type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is an differnt type of interface array type, the runtime type checking is performed.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
TrueINTERFACE_X[]INTERFAECE_HAVING_Y[]None
TrueINTERFACE_X[]INTERFACE_X[]None
TrueINTERFACE_X[]INTERFACE_Y[]Runtime type checking
TrueINTERFACE_X[]objectRuntime type checking
TrueINTERFACE_X[]object[]Runtime type checking
TrueINTERFACE_X[]undefNone
FalseINTERFACE_X[]OTHERNone

Examples:

my $stringables = (Stringable[])new Stringable[3];

my $stringables = (Stringable[])new Point[3];

my $stringables = (Stringable[])undef;

Castability to Any Object Array

If the type of the left operand is the any object array type object[] and the types of the right operands are the following cases:

If the type of the right operand is an object array type or the undef type, the castability is true.

If the type of the right operand is an any object type, the castability is true.

Otherwise, the castability is false.

If the type of the right operand is an any object type, the runtime type checking is performed.

CastabilityToFromConversion or Type Checking
Trueobject[]OBJECT_ARRAY_YNone
Trueobject[]undefNone
Trueobject[]objectRuntime type checking
Falseobject[]OTHERNone

Examples:

my $any_object : object;
my $any_objects = (object[])$any_object;

my $any_objects0 : object[];
my $any_objects = (object[])$any_objects0;

my $points : Point[];
my $any_object = (object[])$points;

my $any_object = (object[])undef;

my $points_2dim : Point[][];
my $any_object = (object[])$points_2dim;

my $stringables : Stringable[];
my $any_object = (object[])$stringables;

my $strings : string[];
my $any_object = (object[])$strings;

Castability to Multi-Dimensional Array

If the type of the left operand is a multi-dimensional array type and and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand or the undef type, the castability is true.

If the type of the right operand is an any object type, the castability is true.

If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the left operand is a super class of the basic type of the right operand, the castability is true.

If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the right operand is a super class of the basic type of the left operand, the castability is true.

If the basic type of the type of the left operand is an interface type and the basic type of the type of the right operand is a class type and the dimension of the type of the right operand is the same as the dimension of the type left oerand and the basic type of the type of the right operand has the interface of the basic type of the type of the left operand , the castability is true.

Otherwise, the castability is false.

CastabilityToFromConversion or Type Checking
TrueANY_X[][]...ANY_X[][]...None
TrueANY_X[][]...objectRuntime type checking
TrueANY_X[][]...object[]Runtime type checking
TrueANY_X[][]...undefNone
TrueSUPER_CLASS_X[][]...CLASS_Y[][]...None
TrueCLASS_X[][]...SUPER_CLASS_Y[][]...Runtime type checking
TrueINTERFACE_X[][]...INTERFACE_HAVING_Y[][]...None
Falseobject[]OTHERNone

Examples:

my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;

my $muldim_array : Point[][] = undef;

my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;

{
  my $cb = method : string ($object : object) {
    my $point = (Point)$object;
    return $point->to_string;
  };
  my $muldim_array : Stringer[][] = [[$cb]];
}

Type Conversion

Type conversion is explained.

Explicite Type Conversion

The explicite type conversion is the type conversion performed by a type cast expicitely.

Examples:

# Explicte long to int type conversion
my $num = (int)123L;

# Explicte byte[] to string type conversion
my $num = (string)new byte[3];

# Explicte string to byte[] type conversion
my $num = (byte[])"Hello";

Implicite Type Conversion

The implicite type conversion is the type conversion performed implicitly when a value is assigned using assignment operator, pass an argument to a method using a method call, or set a return value using the return statement.

See "Assignability" if you know when implicite type conversion is performed.

Examples:

# Implicite int to double type conversion
my $num : double = 5;

# Implicte double to Double type conversion
my $num_object : Double = 5.1;

# Implicte Double to double type conversion
my $num : double = Double->new(5.1);

# Implicte int to string type conversion
my $string : string = 4;

Numeric Widening Type Conversion

The numeric widening type conversion is a conversion from a small-order numeric type to a large-order numeric type.

See also numeric types order abount the order of numeric type.

The return value of a converion are same as the return value of the type cast of C language.

(TYPE)OPERAND

byte to short:

int8_t from = VALUE;
int16_t to = (int16_t)from;

byte to int:

int8_t from = VALUE;
int32_t to = (int32_t)from;

byte to long:

int8_t from = VALUE;
int64_t to = (int64_t)from;

byte to float:

int8_t from = VALUE;
float to = (float)from;

byte to double:

int8_t from = VALUE;
double to = (double)from;

short to int:

int16_t from = VALUE;
int32_t to = (int32_t)from;

short to long:

int16_t from = VALUE;
int64_t to = (int64_t)from;

short to float:

int16_t from = VALUE;
float to = (float)from;

short to double:

int16_t from = VALUE;
double to = (double)from;

int to long:

int32_t from = VALUE;
int64_t to = (int64_t)from;

int to float:

int32_t from = VALUE;
float to = (float)from;

int to double:

int32_t from = VALUE;
double to = (double)from;

long to float:

int64_t from = VALUE;
float to = (float)from;

long to double:

int64_t from = VALUE;
double to = (double)from;

The numeric widening type conversion is performed in some of the type casts, the index of the array access, the length of the creating array, the operand of the unary plus operator, the operand of the unary minus operator, and the left and right operands of the shift operators.

Numeric Narrowing Type Conversion

The numeric narrowing type conversion is a conversion from a large-order numeric type to a small-order numeric type.

See also numeric types order abount the order of numeric type.

The return value of a converion are same as the return value of the type cast of C language.

(TYPE)OPERAND

b<double to float:>

double from = value;
float to = (float)from;

b<double to long:>

double from = value;
int64_t to = (int64_t)from;

b<double to int:>

double from = value;
int32_t to = (int32_t)from;

b<double to short:>

double from = value;
int16_t to = (int16_t)from;

b<double to byte:>

double from = value;
int8_t to = (int8_t)from;

b<float to long:>

float from = value;
int64_t to = (int64_t)from;

b<float to int:>

float from = value;
int32_t to = (int32_t)from;

b<float to short:>

float from = value;
int16_t to = (int16_t)from;

b<float to byte:>

float from = value;
int8_t to = (int8_t)from;

b<long to int:>

int64_t from = value;
int32_t to = (int32_)from;

b<long to short:>

int64_t from = value;
int16_t to = (int16_t)from;

b<long to byte:>

int64_t from = value;
int8_t to = (int8_t)from;

b<int to short:>

int32_t from = value;
int16_t to = (int16_t)from;

b<int to byte:>

int32_t from = value;
int16_t to = (int16_t)from;

b<short to byte:>

int16_t from = value;
int8_t to = (int8_t)from;

The numeric narrowing type conversion is performed in some of the type casts.

Binary Numeric Type Conversion

The binary numeric type conversion is a type conversion to upgrade the type of the left operand or the right operand of the binary operator that operands are numeric types.

The following rules apply in order.

1. If the left operand or the right operand is the double type, the operand of the small type is converted to the big type using the numeric widening type conversion.

2. If the left operand or the right operand is the float type, the operand of the small type is converted to the big type using the numeric widening type conversion.

3. If the left operand or the right operand is the long type, the operand of the small type is converted to the big type using the numeric widening type conversion.

4, Otherwise, both the left operand and the right operand are converted to the int type using the numeric widening type conversion.

Numeric-to-String Type Conversion

The numeric-to-String type conversion is a type conversion from a numeric type to the string type.

# Numeric-to-String type conversion
my $byte = (byte)1;
my $short = (short)2;
my $int = 3;
my $long = 4L;
my $float = 2.5f;
my $double = 3.3;

# The string is 1.
my $string_byte = (string)$byte;

# The string is 2.
my $string_short = (string)$short;

# The string is 3.
my $string_int = (string)$int;

# The string is 4.
my $string_long = (string)$long;

# The string is "2.5"
my $string_float = (string)$float;

# The string is "3.3"
my $string_double = (string)$double;

String-to-byte[] Type Conversion

The String-to-byte[] type conversion is a "Type Conversion" from "String Type" to "byte[] Type".

# String-to-byte[] Type Conversion
my $string : string = "Hello";
my $bytes : byte[] = (byte[])$string;

A new byte[] object is created and all characters in the string are copied to the elements of byte[] object.

byte[]-to-String Type Conversion

The byte[]-to-String type conversion is a "Type Conversion" from "byte[] type" to "String Type".

# byte[]-to-String type conversion
my $bytes : byte[] = new byte[3];
$bytes->[0] = 'a';
$bytes->[1] = 'b';
$bytes->[2] = 'c';
my $string : string = (string)$bytes;

A new string is created and all elements in the byte[] object are copied to the characters of the string.

Boxing Type Conversion

Boxing Type Conversion is the operation to convert the value of Numeric Type to Numeric Object Type.

Unboxing Type Conversion

Unboxing Type Conversion is an operator to convert the value of Numeric Object Type to the corresponding value of Numeric Type.

Conditional Type Conversion

The conditional type conversion is a type conversion that is performed to the conditional operand.

The type of the operand of the conditional type conversion must be one of a numeric type, an object type or the undef type. Otherwise a compilation error will occur.

The conditional type conversion returns the following value corresponding to the type of the condional operand.

If the type is the int type, return the value.

If the type is the undef, return 0.

If the type is the value returned by the TRUE method of Bool, return 1.

If the type is the value returned by the FALSE method of Bool, return 0.

If the type is a numeric type except for int type, the numeric widening type conversion is performed.

And the following operation in C language is performed to the operand .

!!OPERAND

Examples:

if (1) {
  # ok
}

if (0) {
  # not ok
}

if (1.5) {
  # ok
}

if (0.0) {
  # not ok
}

if (true) {
  # ok
}

if (Bool->TRUE) {
  # ok
}

if (false) {
  # not ok
}

if (Bool->FALSE) {
  # not ok
}

my $object = SPVM::Int->new(1);

if ($object) {
  # ok
}

$object = undef;
if ($object) {
  # not ok
}

if (undef) {
  # not ok
}

Conditional Operand

List of conditional operands:

The operand of the if statement:

if (CONDITION) {

}

The operand of the unless statement:

unless (CONDITION) {

}

The second operand of the for statement:

for (INITIALIZEATION;CONDITION;NEXT_VALUE;) {

}

The operand of the while statement:

while (CONDITION) {

}

The left and right operand of the logical AND operator:

CONDITION && CONDITION

The left and right operand of the logical OR operator:

CONDITION || CONDITION

The operand of the logical NOT operator:

!CONDITION

Runtime Type Checking

The runtime type cheking is the type cheking that is performed at runtime.

The type cast operators that operand is an object type performe the runtime type checking by the rule of the "Runtime Assignability" in runtime assignability.

Runtime Assignability

The runtime assignability is the assignability at runtime.

The isa operator checks the "Runtime Assignability" in runtime assignability

The runtime assignability is false, an exception will be thrown.

If the type of the distribution is an object type and the type of the source is undef, the runtime assignability is true.

If the type of the distribution is the same as the type of the source, the runtime assignability is true.

If the type of the distribution is the any object type object and the type of the source is an object type, the runtime assignability is true.

If the type of the distribution is the any object array type object[] and the type of the source is an object array type, the runtime assignability is true.

If the type of distribution is an class type, an class array type, an class multi-dimensional array type and the dimention of the type of the distribution is the same as the dimention of the type of the source and the basic type of distribution is a super class of the basic type of the source, the runtime assignability is true.

If the type of distribution is an interface type, an interface array type, an interface multi-dimensional array type and the dimention of the type of the distribution is the same as the dimention of the type of the source and the basic type of distribution has the interface of the basic type of the source, the runtime assignability is true.

Runtime AssignabilityToFrom
TrueOBJECT_Xundef
TrueOBJECT_XOBJECT_X
TrueobjectOBJECT_Y
Trueobject[]OBJECT_ARRAY_Y
TrueSUPER_CLASS_XCLASS_Y
TrueSUPER_CLASS_X[]CLASS_Y[]
TrueSUPER_CLASS_X[][]...CLASS_Y[][]...
TrueINTERFACE_XINTERFACE_HAVING_Y
TrueINTERFACE_X[]INTERFACE_HAVING_Y[]
TrueINTERFACE_X[][]...INTERFACE_HAVING_Y[][]...
FalseOBJECT_XOTHER

Type Comment

The type comment syntax is supported. The type comment can be written after of keyword.

TYPE of TYPE

The type comment can be used the type of the field decralation, the class variable definition, the local variable declaration, and the return value and the types of arguments of the method definition.

has points : List of Point;

our $POINTS : List of Point;

my $points : List of Point;

static method foo : List of Point ($arg : List of Point) { ... }

If the type specified as the type comment is not found, a compilation error will occur.

Type comments have no meanings at runtime.

Statement

Statements are syntax or operations that are written direct under a scope block.

empty Statement

An empty statement is a statement that do nothing and ends with just ;.

;

Operation Statement

The operation statement is the statement to execute an operator.

A operation statement is composed of an operator and ;.

OPERATOR;

Examples:

1;
$var;
1 + 2;
foo();
my $num = 1 + 2;

if Statement

The if statement is a statement for conditional branch.

if (CONDITION) {

}

The condition the conditional type conversion is executed and Block is executed if the value is non-zero.

If you want to write more than one condition, you can continue with "elsif Statement". The condition determination is performed from above, and each operand is the conditional type conversion is executed, and a corresponding Block is executed if the value is non-zero.

if (CONDITION) {

}
elsif(CONDITION) {

}

You can use else statement to describe what happens if or if the elsif Statement does not meet the criteria. If the if statement and elsif statement condition determination are all false, the statement inside the elseBlock is executed. Elsif Statement does not have to be.

if (CONDITION) {

}
elsif (CONDITION) {

}
else {

}

Examples:

# An example of if Statement.
my $flag = 1;

if ($flag == 1) {
  print "One\n";
}
elsif ($flag == 2) {
  print "Two\n";
}
else {
  print "Other";
}

The if Statement is internally surrounded by an invisible Simple Block.

{
  if (CONDITION) {

  }
}

elsif is internally expanded into if Statement and else Statement.

#Before deployment
if (CONDITION1) {

}
elsif (CONDITION2) {

}
else {

}

#After deployment
if (CONDITION1) {
}
else {
  if (CONDITION2) {

  }
  else {

  }
}

When a variable is declared in the conditional part of if Statement, it must be surrounded by invisible "Simple Block". Be aware that elsif is internally expanded into if Statement and else Statement.

#Before deployment
my $num = 1;
if (my $num = 2) {

}
elsif (my $num = 3) {

}
else {

}

#After deployment
my $num = 1;
{
  if (my $num = 2) {

  }
  else {
    {
      if (my $num = 3) {
        
      }
      else {
        
      }
    }
  }
}

unless Statement

The unless statement is a statement for conditional branches.

unless (CONDITION) {
  
}

This is the same as the following if Statement.

if (!CONDITION) {
  
}

switch Statement

The switch statement is a statement for conditional branch.

switch (CONDITION) {
  case CASE_VALUE1: {
    # ...
  }
  case CASE_VALUE2: {
    # ...
  }
  case CASE_VALUE3: {
    # ...
  }
  default: {
    # ...
  }
}

The condition must be an integral type that numeric order is less than or equal to the int type. Otherwise a compilation occur will occur.

The numeric widening type conversion to the int type is performed to the value of the condition.

The value of the case statement must be one of a character literal, an integer literal or an enumeration call.

If the value is a character literal, the value is converted to the int type at compile-time.

The values of the case statements can't be duplicated. If they are duplicated, a compilation error will occur.

If the value of the condition matches a value of a case statement, the program jumps to the block of the case statement.

If it doesn't match and the default statement exists, the program jumps to the block of the default statement.

If it doesn't match and the default statement doesn't exists, the program jumps to the end of the switch block.

The case statements and the default statement can be ommited.

The break statement jumps to the end of the switch block.

switch (CONDITION) {
  case CASE_VALUE1: {
    break;
  }
  case CASE_VALUE2: {
    break;
  }
  case CASE_VALUE3: {
    break;
  }
  default: {
    
  }
}

If the last statment of the case block is not the break statement, a break statement is added to the end of the case block.

Multiple case values are specified at once.

switch (CONDITION) {
  case CASE_VALUE1:
  case CASE_VALUE2:
  {
    # ...
  }
}

Examples:

# switch statement
my $code = 2;
my $flag = 1;
switch ($code) {
  case 1: {
    print "1\n";
  }
  case 2: {
    print "2\n";
  }
  case 3: {
    if ($flag) {
      break;
    }
    print "3\n";
  }
  case 4:
  case 5:
  {
    print "4 or 5\n";
  }
  default: {
    print "Other\n";
  }
}

# switch statement using enumeration
class Foo {
  enum {
    ID1,
    ID2,
    ID3,
  }
  
  static method main : int () {
    my $value = 1;
    switch ($value) {
      case Foo->ID1: {
        print "1\n";
      }
      case Foo->ID2: {
        print "2\n";
      }
      case Foo->ID3: {
        if ($flag) {
          break;
        }
        print "3\n";
      }
      default: {
        print "Other\n";
      }
    }
  }
}

case Statement

The case statement is the statement that specifies a case value and a branch of a switch statement.

default Statement

The default statement is a statement that specifies a default branch of a switch statement.

break Statement

The break statement is a statement to jump to the end of the switch block of the switch statement.

break;

while Statement

The while statement is a statement for repeating.

while (CONDITION) {

}

The operator can be described in the condition operator. The conditional type conversion is executed for condition operator, and if the value is not 0, Block is executed. Exit the otherwise Block.

Examples:

An example of a while Statement.

my $i = 0;
while ($i <5) {

  print "$i\n";

  $i++;
}

Inside the while block, you can leave the while block by using "last Statement".

while (1) {
  last;
}

Inside a while block, you can use "next Statement" to move to the condition immediately before the next condition operator.

my $i = 0;
while ($i <5) {

  if ($i == 3) {
    $i++;
    next;
  }

  print "$i\n";
  $i++;
}

The while Statement is internally enclosed by an invisible "Simple Block".

{
  while (CONDITION) {
  $i++;
}

# After expansion
my $num = 5;
{
  while (my $num = 3) {

    $i++;
  }
}

for Statement

The for Statement is a statement for repeating.

for (INIT_STATEMENT; CONDITION; INCREMENT_STATEMENT) {

}

The operator can be described in the initialization operator. Generally, write operator such as initialization of loop variable. Initialization operator can be omitted.

Condition operator, the operator can be described. The conditional type conversion is executed for the condition operator, and if the value is not 0, Block is executed. Exit the otherwise block.

The operator can be described in INCREMENT_STATEMENT. Generally, operator of Increment of loop variable is described. INCREMENT_STATEMENT can be omitted.

for Statement has the same meaning as the following while Statement. INCREMENT_STATEMENT is executed at the end of Block. Initialization operator is enclosed in "Simple Block".

{
  INIT_STATEMENT;
  while (CONDITION) {
    INCREMENT_STATEMENT;
  }
}

Exampels fo for statements:

# for statements
for (my $i = 0; $i <5; $i++) {
  print "$i\n";
}

Inside the for Block, you can exit the for Block using "last Statement".

for (INIT_STATEMENT; CONDITION; INCREMENT_STATEMENT) {

}

Inside the for Block, you can use "next Statement" to move immediately before the next INCREMENT_STATEMENT to be executed.

for (my $i = 0; $i <5; $i++) {

  if ($i == 3) {
    next;
  }
}

return Statement

The return statement is a statement to return a value.

// void
return;

// non-void
return OPERAND;

If the return type of the method is the "void Type" in void type, the operand cannot exist.

If the return type of the method is the non-void type, the operand must be exist.

The type of the operand must be able to assign to the return type of the method.

If the syntax of the return statement is invalid, an compilation error will occur.

next Statement

The next statement is a statement to move to the beginning of the next loop block.

next;

See also "while Statement", "for Statement".

last Statement

The last statement" is a statement to move to the outside of the loop block.

last;

See also "while Statement", "for Statement".

warn Statement

The warn statement is a statement to print a warning string to the standard error.

warn OPERNAD;

The operand must be "String Type".

If the end character of the string is \n, warn statement prints the string itself.

If not, the current file name and current line number are added to the end of the string.

If the value of the operand is an undef, print "Warning: something's wrong".

The buffer of the standard error is flushed after the printing.

die Statement

The die statement is a statement to throw an exception.

die OPERAND;

The operand must be the string type. If not a compilation error will occur.

You can specify the error message to the operand.

# Throw an exception
die "Error";

The error message is set to the exception variable $@.

If an exception is thrown, the program prints the error message to the standard error with the stack traces and finishes with error code 255.

The stack traces constain the class names, the method names, the file names and the line numbers.

Error
from TestCase::Minimal->sum2 at SPVM/TestCase/Minimal.spvm line 1640
from TestCase->main at SPVM/TestCase.spvm line 1198

The exception can be catched using an eval block.

Examples:

# Catch the exception
eval {
  # Throw an exception
  die "Error";
};

# Check the exception
if ($@) {
  # ...
}

The print statement is a statement to print a string to the standard output.

print OPERAND;

The oeprand must be a string type.

If the value of the operand is an undef, print nothing.

make_read_only Statement

The make_read_only statement is a statement to make the string read-only.

make_read_only OPERAND;

The oeprand must be a string type.

Read-only strings can't be cast to string type qualified by mutable.

# A string
my $string = new_string_len 3;

# Make the string read-only
make_read_only $string;

# The conversion to the string type qualified by mutable throw an exception.
my $string_mut = (mutable string)$string;

weaken Statement

The weaken statement is a statement to create a weak reference.

weaken OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the weaken statement is not an object type, a compilation error will occur.

See "Weak Reference" to know the behavior of the weaken statement.

Examples:

# weaken
weaken $object->{point};

unweaken Statement

The unweaken statement is a statement to unweakens a weak reference.

unweaken OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the unweaken statement is not an object type, a compilation error will occur.

See "Weak Reference" to know the behavior of the unweaken statement.

Examples:

# unweaken
unweaken $object->{point};

Operator

An operator performs an operator.

Operators are "Unary Operator" in unary operators, binary operators, increment operators, decrement operators, comparison operators, logical operators, and assignment operators.

Unary Operator

The unary operator is the operator that has an operand.

UNARY_OPERATOR OPERAND

Unary operators are the unary plus operator, the unary minus operator, the bit NOT operator, the array length operator, the string creating operator, and the string length operator.

Binary Operator

The binary operator is the operator that has the left operand and the right operand.

LEFT_OPERAND BINARY_OPERATOR RIGHT_OPERAND

Binary operators are the "Addition Operator" in addition operator, the subtraction operator, the multiplication operator, the division operator, the remainder operator, the bit AND operator, the bit OR operator, the "Shift Operator" in shift operators, and the string concatenation operator.

Sequential Operator

The sequential operator , is an operator like the following.

(OPERAND1, OPERAND2, ..., OPERNADN)

The operands are evaluated from the left to the right, and return the evaluated value of the last operand.

Exampless:

# 3 is assigned to $foo
my $foo = (1, 2, 3);

# $x is 3, $ret is 5
my $x = 1;
my $y = 2;
my $ret = ($x += 2, $x + $y);

Arithmetic Operator

Arithmetic operators are the "Operator" in operators to perform arithmetic operations.

Arithmetic operators are the additional operator, the subtraction operator, the multiplication operator, the division, the division unsigned int operator, the division unsigned long operator, the reminder operator, the remainder unsigned int operator, the remainder unsigned long operator, the "Unary Plus Operator" in unary plus operator, the umary minus operator, the increment operators, and the decrement operators.

Unary Plus Operator

The unary plus operator + is an unary operator to return the value of the operand.

+OPERAND

The operand must be an operator that type is a numeric type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" applys to the operand.

returns the value copied from the value of the operand.

the return type of the unary plus pperator is the type that "Numeric Widening Type Conversion" is performed.

Examples:

# A unary plus operator
my $num = +10;

Unary Minus Operator

The unary minus operator - is an unary operator to return the negative value of the operand.

-OPERAND

The operand must be an operator that type is a numeric type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" applys to the operand.

the unary minus operator performs the following operation of C language.

-x

Return type of an unary minus operator is the type that "Numeric Widening Type Conversion" is performed.

Examples:

# A unary minus operator
my $num = -10;

Addition Operator

The addition operator + is a binary operator to calculate the result of the addition of two numbers.

LEFT_OPERAND + RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The addition operator performs the operation that exactly same as the following operation in C language.

x + y;

The return type of the addition operator is the type that "Binary Numeric Type Conversion" is performed.

Subtraction Operator

The subtraction operator - is a binary operator to calculate the result of the subtraction of two numbers.

LEFT_OPERAND - RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The subtraction operator performs the operation that exactly same as the following operation in C language.

x - y;

The return type of the subtraction operator is the type that "Binary Numeric Type Conversion" is performed.

Multiplication Operator

The multiplication operator is a binary operator to calculate the result of multiplication of two numbers.

LEFT_OPERAND * RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The multiplication operator performs the operation that exactly same as the following operation in C language.

x * y;

The return type of the multiplication operator is the type after "Binary Numeric Type Conversion" is performed.

Division Operator

The division operator / is a binary operator to culcurate the division of two numbers.

LEFT_OPERAND / RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The division operator performs the operation that exactly same as the following operation in C language.

x / y;

The return type of the division operator is the type after "Binary Numeric Type Conversion" is performed.

If the two operands are integral types and the value of the right operand is 0, an exception is thrown.

Division Unsigned Int Operator

The division unsigned int operator divui is a binary operator to culcurate the unsigned int division of two numbers.

LEFT_OPERAND divui RIGHT_OPERAND

The left operand and the right operand must be an int type, otherwise a compilation error will occur.

The division unsigned int operator performs the operation that exactly same as the following operation in C language.

(uint32_t)x / (uint32_t)y;

The return type of the division operator is the int type.

If the value of the right operand is 0, an exception is thrown.

Division Unsigned Long Operator

The division unsigned long operator divul is a binary operator to culcurate the unsigned long division of two numbers.

LEFT_OPERAND divul RIGHT_OPERAND

The left operand and the right operand must be an long type, otherwise a compilation error will occur.

The division unsigned long operator performs the operation that exactly same as the following operation in C language.

(uint64_t)x / (uint64_t)y;

The return type of the division operator is the long type.

If the value of the right operand is 0, an exception is thrown.

Remainder Operator

The remainder operator % is a binary operator to calculate a remainder of two numbers.

LEFT_OPERAND % RIGHT_OPERAND

The left operand and the right operand must be an integral type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The remainder operator performs the operation that exactly same as the following operation in C language.

x % y;

the return type of Remainder Operator is the type that "Binary Numeric Type Conversion" is performed.

If the right operand is 0, the remainder operator throw an exception.

Remainder Unsigned Int Operator

The remainder unsigned int operator remui is a binary operator to calculate a unsigned int remainder of two numbers.

LEFT_OPERAND remui RIGHT_OPERAND

The left operand and the right operand must be a int type, otherwise a compilation error will occur.

The remainder unsigned int operator performs the operation that exactly same as the following operation in C language.

(uint32_t)x % (uint32_t)y;

The return type of the remainder unsigned int operator is the int type.

If the value of the right operand is 0, an exception is thrown .

Remainder Unsigned Long Operator

The remainder unsigned long operator remul is a binary operator to calculate a unsigned long remainder of two numbers.

LEFT_OPERAND remul RIGHT_OPERAND

The left operand and the right operand must be a long type, otherwise a compilation error will occur.

The remainder unsigned long operator performs the operation that exactly same as the following operation in C language.

(ulong64_t)x % (ulong64_t)y;

The return type of the remainder unsigned long operator is the long type.

If the value of the right operand is 0, an exception is thrown .

Increment Operator

Increment operators are the pre-increment operator and post-increment operator.

Pre-Increment Operator

The pre-increment operator adds 1 to the value of the operand and returns the value after the incrementation.

# Pre-increment operator
++OPERAND

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The pre-increment operator performs the same operation as the following.

(OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1))

For example, if the type of the operand is the byte type, the following operation is performed.

($num = (byte)($num + 1))

Examples:

# Pre-increment of a local variable
++$num;

# Pre-increment of a class variable
++$NUM;

# Pre-increment of an element of an array
++$point->{x};

# Pre-increment of a field
++$nums->[0];

# Pre-increment of a dereferenced value
++$$num_ref;

Post-Increment Operator

The post-increment operator adds 1 to the value of the operand and returns the value before the incrementation.

# Post-increment operator
OPERAND++

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The post-increment operator performs the same operation as the following.

(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1), TMP_VARIABLE)

For example, if the type of the operand is the byte type, the following operation is performed.

(my $tmp = $num, $num = (byte)($num + 1), $tmp)

Examples:

# Post-increment of a local variable
$num++;

# Post-increment of a class variable
$NUM++;

# Post-increment of an element of an array
$point->{x}++;

# Post-increment of a field
$nums->[0]++;

# Post-increment of a dereferenced value
$$num_ref++;

Decrement Operator

Decrement operators are the pre-decrement operator and post-decrement operator.

Pre-Decrement Operator

The pre-decrement operator subtracts 1 to the value of the operand and returns the value after the decrementation.

# Pre-decrement operator
--OPERAND

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The pre-decrement operator performs the same operation as the following.

(OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1))

For example, if the type of the operand is the byte type, the following operation is performed.

($num = (byte)($num - 1))

Examples:

# Pre-decrement of a local variable
--$num;

# Pre-decrement of a class variable
--$NUM;

# Pre-decrement of an element of an array
--$point->{x};

# Pre-decrement of a field
--$nums->[0];

# Pre-decrement of a dereferenced value
--$$num_ref;

Post-Decrement Operator

The post-decrement operator subtracts 1 to the value of the operand and returns the value before the decrementation.

# Post-decrement operator
OPERAND--

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The post-decrement operator performs the same operation as the following.

(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1), TMP_VARIABLE)

For example, if the type of the operand is the byte type, the following operation is performed.

(my $tmp = $num, $num = (byte)($num - 1), $tmp)

Examples:

# Post-decrement of a local variable
$num--;

# Post-decrement of a class variable
$NUM--;

# Post-decrement of an element of an array
$point->{x}--;

# Post-decrement of a field
$nums->[0]--;

# Post-decrement of a dereferenced value
$$num_ref--;

Bit Operator

Bit operators are operators to perform bit operations.

Bit operators are the bit AND operator, the bit OR operator, or the bit NOT operator.

Bit AND Operator

The bit AND operator & is an operator to performe a bit AND operation.

LEFT_OPERAND & RIGHT_OPERAND

The left operand and the right operand must be an "Integral Type" in integral type, otherwise a compilation error will occur.

A binary numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

x & y;

The return type is the type after the binary numeric widening type conversion is performed.

Examples:

# The bit AND operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 & $num2;

Bit OR Operator

The bit OR operator | is an operator to performe a bit OR operation.

LEFT_OPERAND | RIGHT_OPERAND

The left operand and the right operand must be an "Integral Type" in integral type, otherwise a compilation error will occur.

A binary numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

x | y;

The return type is the type after the binary numeric widening type conversion is performed.

Examples:

# The bit OR operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 | $num2;

Bit NOT Operator

The bit NOT operator ~ is an unary operator to perform the bit NOT operation.

~OPERAND

The type of the operand must is an integral type, otherwise a compilation error will occur.

The numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

~x

The return type is the type that the numeric widening type conversion is performed.

Examples:

# The bit NOT operator
my $num = ~0xFF0A;

Shift Operator

Shift operators are operators that performs bit shift operations. These are "Left Shift Operator", "Arithmetic Right Shift Operator", and "Logical Right Shift Operator".

Left Shift Operator

The left shift operator << is a binary operator to perform the left bit shift.

LEFT_OPERAND << RIGHT_OPERAND

The left operand must be the integral type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be the integral type except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is the same as the type of the left operand.

The calculation result of the left shift operator is the same as the following calculation in C language.

x << y;

Arithmetic Right Shift Operator

The arithmetic right shift operator >> is a binary operator to perform the arithmetic right bit shift.

LEFT_OPERAND >> RIGHT_OPERAND

The left operand must be the integral type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be the integral type except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is the same as the type of the left operand.

The operation result of the arithmetic right shift Operator is the operation that exactly same as the following operation in C language.

x >> y;

Logical Right Shift Operator

The logical right shift operator >>>is a binary operator to perform the logical right bit shift.

LEFT_OPERAND >>> RIGHT_OPERAND

The left operand must be the integral type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be the integral type except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is the same as the type of the left operand.

The operation result of logical right shift Operator is the same as the following calculation in C language.

// In the case that the left operand is a int type
(uint32_t)x >> y;

// In the case that the left operand is a long type
(uint64_t)x >> y;

Comparison Operator

The comparison operator is the operator to compare the left operand and the right operand.

LEFT_OPERAND COMPARISON_OPERATOR RIGHT_OPERAND

Comparison operators are the numeric comparison operators, the string comparison operators, and the isa operator.

Numeric Comparison Operator

The numeric comparison operator is a comparison operator that is placed between The left operand and the right operand to compare the size of number or check the equqlity of objects.

LEFT_OPERAND NUMERIC_COMPARISON_OPERATOR RIGHT_OPERAND

The list of numeric comparison operators.

Operator Allowing Type Description
LEFT_OPERAND == RIGHT_OPERAND The left operand and the right operand are numeric types, The left operand and the right operand are Object Type (including Undefined Value) The left operand and the right operand are equal
LEFT_OPERAND != RIGHT_OPERAND The left operand and the right operand are numeric types, The left operand and the right operand are Object Type (including Undefined Value) The left operand and the right operand are not equal
LEFT_OPERAND > RIGHT_OPERAND The left operand and the right operand are numeric types The left operand is greater than the right operand
LEFT_OPERAND >= RIGHT_OPERAND The left operand and the right operand are numeric types The left operand is greater than or equal to the right operand
LEFT_OPERAND < RIGHT_OPERAND The left operand and the right operand are numeric types The left operand is less than the right operand
LEFT_OPERAND <= RIGHT_OPERAND The left operand and the right operand are numeric types The left operand is less than or equal to the right operand
LEFT_OPERAND <=> RIGHT_OPERAND The left operand and the right operand are numeric types If the left operand is greater than the right operand, return 1. If the left operand is less than Right value_op, return -1. If the left operand is equals to Right value_op, return 0.

The types of the left operand and the right operand must be comparable types. Otherwise a compilation error will occur.

In Numeric Type Comparison, "Binary Numeric Type Conversion" is performed for The left operand and the right operand.

the Numeric Comparison Operation is performed that exactly same as the following operation in C language.

# Numeric Type Comparison, Object Type Comparison
(int32_t)(x == y);
(int32_t)(x != y);

# Numeric Type Comparison
(int32_t)(x > y);
(int32_t)(x >= y);
(int32_t)(x < y);
(int32_t)(x <= y);
(int32_t)(x > y ? 1 : x < y ? -1 : 0);

For Numeric Type Operation(==, !=, >, >=, <, <=), the int type Operation, "long Type" Operation, "float Type" Operation, the double type Operation is defined.

And Object Type Operation(==, !=) is defined.

The return type of the Numeric Comparison Operator is the int type.

String Comparison Operator

The string comparison operator is a comparison operator to compare tow strings.

LEFT_OPERAND STRING_COMPARISON_OPERATOR RIGHT_OPERAND

The type of the left operand and the right operand must be the string type or byte[] type.

The return type is the int type. If the condition is satisfied, return 1, otherwise 0.

The list of string comparison operators.

Operators Descriptions
LEFT_OPERAND eq RIGHT_OPERAND The left operand and the right operand are equal
LEFT_OPERAND ne RIGHT_OPERAND The left operand and the right operand are not equal
LEFT_OPERAND gt RIGHT_OPERAND The left operand is greater than the right operand in the dictionary order.
LEFT_OPERAND ge RIGHT_OPERAND The left operand is greater than or equal to the right operand compared in the dictionary order
LEFT_OPERAND lt RIGHT_OPERAND The left operand is less than the right operand when compared in the dictionary order
LEFT_OPERAND le RIGHT_OPERAND The left operand is less than or equal to the right operand compared in the dictionary order
LEFT_OPERAND cmp RIGHT_OPERAND If the left operand is greater than Right value_op, return 1. If the left operand is less than the right operand, return -1. If the left operand is equal to the right operand, return 0.

isa Operator

The isa operator is a comparison operator to check whether the left operand can be assigned to the right type.

LEFT_OPERAND isa RIGHT_TYPE

The return type is int type.

If the right type is a numeric type, the multi-numeric type, "Any Object Type", "Reference Type", it checks the assignability at compile-time.

If the assignability is true, it is replaced with 1. Otherwise it is replaced with 0.

If the right type is other type, it checks the runtime assignability at runtime. If the runtime assignability is true, it returns 1. Otherwise return 0.

Examples:

if ($object isa Point) {
  
}

if ($object isa Point3D) {
  
}

if ($object isa Stringable) {
  
}

if ($value isa int) {
  
}

ref Operator

The ref operator is an operator to get the type name of the object.

ref OPERAND

If the operand is defined, it returns the type name of the object. If not, return undef.

The return type is the string type.

If the operand is not an object type, a compilation error will occur.

Examples:

# "Point"
my $poitn = Point->new;
my $type_name = ref $point;

dump Operator

The dump operator is an operator to get the string representation of the object.

dump OPERAND

It returns the string representation of the object.

The return type is the string type.

If the operand is not an object type, a compilation error will occur.

The string representation may be changed from SPVM version to version. Please don't use dump operator for the purpose of the data serialization.

Logical Operator

The logical operators are the operators to perform logical operations.

The logical operators are the logical AND operator, the logical OR operator, and the logical NOT operator.

Logical AND Operator

The logical AND operator && is a logical operator to perform a logical AND operation.

LEFT_OPERAND && RIGHT_OPERAND

The left operand and the right operand must be an operator.

The return type of the logical AND operator is the int type.

Thg logical AND operator performs the conditional type conversion to the left operand. If the evaluated value is 0, return 0. Otherwise proceed to the evaluation of the right operand.

It performs the conditional type conversion to the right operand. If the evaluated value is 0, return 0. Otherwise return the evaluated value.

Logical OR Operator

The logical OR operator || is a logical operator to performe a logical OR operation.

LEFT_OPERAND || RIGHT_OPERAND

The return type of the logical OR operator is the int type.

Thg logical OR operator performs the conditional type conversion to the left operand. If the evaluated value is not 0, return the evaluated value. Otherwise proceed to the evaluation of the right operand.

It performs the conditional type conversion to the right operand. If the evaluated value is not 0, return the evaluated value. Otherwise return 0.

Logical NOT Operator

The logical NOT operator ! is a logical operator to performe a logical NOT operation.

!OPERAND

The return type of the logical NOT operator is the int type.

Thg logical NOT operator performs the conditional type conversion to the operand. If the evaluated value is 0, returns 1. Otherwise return 0.

String Concatenation Operator

String concatenation operator . is a binary operator to concat two strings.

LEFT_OPERAND . RIGHT_OPERAND

The left operand and the right operand must be a string type, "byte[] Type", or numeric type, otherwise a compilation error will occur.

If the type of the operand is numeric type, a numeric to string type conversion is performed.

The return type is a string type.

A string concatenation operator returns the result to concat two operands.

If both the left operand and the right operand are a string literal, the two string literals are concatenated at compile-time.

If the left operand or the right operand is undef, an exception occurs.

Examples:

my $str = "abc" . "def";
my $str = "def" . 34;
my $str = 123 . 456;

Assignment Operator

The assignment operator = is a binary operator to assign a value.

LEFT_OPERAND = RIGHTH_OPERAND

The assignment operator has different meanings depending on the left operand and the right operand.

Local Variable Assignment

See "Getting Local Variable" and "Setting Local Variable".

Class Variable Assignment

See the getting class varialbe and the setting class varialbe.

Array Element Assignment

See "Getting Array Element" and "Setting Array Element".

Field Assignment

See "Getting Field" and "Setting Field".

Special Assignment Operator

A special assignment operator is the alias for the combination of an operator and "Assignment Operator" =.

LEFT_OPERAND OPERATOR= RIGHTH_OPERAND

Above is the alias for the following code.

LEFT_OPERAND = (TYPE_OF_LEFT_OPERAND)(LEFT_OPERAND OPERATOR RIGHTH_OPERAND)

For example, See a byte case.

# Addition assignment operator
$x += 1;

# Above is the same as the following code.
$x = (byte)($x + 1)

The following operators are used as the operators of the special assignment operators.

Addition assignment operator +=
Subtraction assignment operator -=
Multiplication assignment operator *=
Division assignment operator /=
Remainder assignment operator %=
Bit AND assignment operator &=
Bit OR assignment operator |=
Left shift assignment operator <<=
Arithmetic right shift assignment operator >>=
Logical right shift assignment operator >>>=
Concatenation assignment operator .=

Examples:

# Special assignment operators
$x += 1;
$x -= 1;
$x *= 1;
$x /= 1;
$x &= 1;
$x |= 1;
$x ^= 1;
$x %= 1;
$x <<= 1;
$x >>= 1;
$x >>>= 1;
$x .= "abc";

Array Length Operator

The array length operator is an unary operator to get the length of the array.

@OPERAND

The operand must be an operator that type is an the array type, otherwise a compilation error will occur.

The array length operator returns the int type value that is the length of the array.

Array Length Operator returns the operator

Examples:

# Getting the length of the array.
my $nums = new byte[10];
my $length = @$nums;

# Getting the length of the array with a scalar operator. This is exactly same as the avobe
my $nums = new byte[10];
my $length = scalar @$nums;

Note that SPVM does not have the context different from Perl, and array length operators always return the length of the array.

String Creating Operator

The string creation operator new_string_len is an unary operator to create a string with the length.

new_string_len OPERAND

The operand must be an operator that type is the integral type except for a long type, otherwise a compilation error will occur.

The string creation operator returns the string that is created with the lenght.

The return type is a string type.

Examples:

# New a string with the length
my $message = new_string_len 5;

copy Operator

The copy operator is an unary operator to copy the object.

copy OPERAND

The operand must be an operator that type is a object type, otherwise a compilation error will occur.

If the type of operand is none of a string type, a numeric type, a multi-numeric type, An exception is thorwn.

The copy operator returns the copied object.

The return type is the same as the type of operand.

Read-only flag of the string is dropped.

Examples:

# New a string with the length
my $message = copy "abc";

is_read_only Operator

The is_read_only is an unary operator to check if the string is read-only.

is_read_only OPERAND

The operand must be a string type, otherwise a compilation error will occur.

If the string is read-only, the is_read_only operator returns 1, otherwise returns 0.

The return type is an int type.

Examples:

# New a string with the length
my $message = "Hello";
my $is_read_only = is_read_only $message;

String Length Operator

The string length operator length is an unary operator to get the length of the string.

length OPERAND

The returned length is the byte size. Note that the length is not the count of UTF-8 characters.

The type of the operand must be the string type. Otherwise a compilation error will occur.

The return type is the int type.

Examples:

# Getting the string length. The length is 5.
my $message = "Hello";
my $length = length $message;

# Getting the string length of UTF-8. The length is 9.
my $message = "あいう";
my $length = length $message;

scalar Operator

The scalar operator is an Operator that returns the value of the operand.

scalar OPERAND

The operand must be an "The array Length Operator", otherwise a compilation error will occur.

Examples:

# Getting the array length 
my $nums = new int[3];
foo(scalar @$nums);

# This is exactlly same as the above.
my $nums = new int[3];
foo(@$nums);

Note that the sclara operator exists only to reduce the confusion.

isweak Operator

The isweak operator checks whether the field is weak reference

isweak OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the isweak operator is not an object type, a compilation error will occur.

If the field is weaken, the isweak operator returns 1, otherwise returns 0.

The return type of the isweak operator is the int type.

See "Weak Reference" to know the behavior of the isweak operator.

Examples:

# isweak
my $isweak = isweak $object->{point};

has_impl Operator

The has_impl operator checks the existence of the method implementation.

has_impl OPERAND->METHOD_NAME

has_impl OPERAND

The operand must the object that has a class type or an interface type, otherwise a compilation error will occur.

If the class or the interface doesn't have the method declaration, a compilation error will occur.

The method name must be a method name, otherwise a compilation error will occur.

If method name is not specified, the method name become "".

The return type is int type.

If the class or the interface has the method implementation, returns 1, otherwise returns 0.

Examples:

my $stringable = (Stringable)Point->new_xy(1, 2);

if (has_impl $stringable->to_string) {
  # ...
}

Type Cast

The type cast is the operator to perform an explicite type conversion.

# Type Cast
(TYPE)OPERAND

# Postfix Type Cast
OPERAND->(TYPE)

If the type cast doesn't have the castability, a compilation error will occur.

A type cast performs a type conversion, merely copying, or copying with a runtime type checking.

The behavior of type casts are explains in Castability.

Examples:

# Explicte long to int type conversion
my $num = (int)123L;

# Explicte byte[] to string type conversion
my $num = (string)new byte[3];

# Explicte string to byte[] type conversion
my $num = (byte[])"Hello";

# Postfix type cast
my $point = Point->new;
my $stringable = $point->(Stringable);

Getting Local Variable

The getting local variable is an operator to get the value of the local variable.

$var

The return value is the value of the local variable.

The return type is the type of the local variable.

Setting Local Variable

The setting local variable is an operator to set the value of "Local Variable" using the assignment operator.

$var = VALUE

The assignment of the value must satisfy the assignability, otherwise a compilation error will occur.

The return value is the value after the assignment.

If the type of the assigned value is an object type, the reference count of the object is incremented by 1.

If an object has already been assigned to $var before the assignment, the reference count of the object is decremented by 1.

See the scope to know the garbage collection of local variables.

Getting Class Variable

The getting class variable is an operator to get the value of the class variable.

$CLASS_NAME::CLASS_VARIABLE_NAME

CLASS_NAME:: can be omitted if the class variable belongs to the current class.

$CLASS_VARIABLE_NAME

If the class variable does not found, a compilation error will occur.

If the class variable is private and it is accessed outside of the class, a compilation error will occur.

Examples:

class Foo {
  our $VAR : int;

  static method bar : int () {
    my $var1 = $Foo::VAR;
    my $var2 = $VAR;
  }
}

Setting Class Variable

Setting Class Variable operator is an operator to set "Class Variable" Value using the assignment operator.

$CLASS_NAME::CLASS_VARIABLE_NAME = VALUE

"CLASS_NAME::" can be omitted when the class Variable belongs to own "Class".

$CLASS_VARIABLE_NAME = VALUE

If the assignment does not satisfy the assignability, a compilation error will occur.

The return value is the value after the setting.

The return type is the type of the class variable.

If the class variable does not found, a compilation error will occur.

If the class variable is private and it is accessed outside of the class, a compilation error will occur.

If the type of the assigned value is an object type, the reference count of the object is incremented by 1.

If an object has already been assigned to $CLASS_VARIABLE_NAME before the assignment, the reference count of the object is decremented by 1.

Examples:

class Foo {
  our $VAR : int;

  static method bar : int () {
    $Foo::VAR = 1;
    $VAR = 3;
  }
}

Getting Exception Variable

The setting exception variable is an operator to get the value of the exception variable.

$@

The return value is the value of exception variable.

The return type is the string type.

Examples:

# Getting the exception variable
my $message = $@;

Setting Exception Variable

The setting exception variable is an operator to set the value of "Exception Variable" using the assignment operator.

$@ = VALUE

The type of the assigned value must be "String Type".

The return value is the value after the setting.

The return type is the string type.

The reference count of the assigned value is incremented by 1.

If an string has already been assigned to the exception variable before the assignment, the reference count of the string is decremented by 1.

Examples:

$@ = "Error";

Getting Field

The getting field is an operator to get the field of the object. This is one syntax of the field access.

INVOCANT->{FIELD_NAME}

The type of invocant is a class type.

The retrun type is the type of the field.

Examples:

my $point = Point->new;
my $x = $point->{x};

Setting Field

The setting field is an operator to set the field of the object. This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = VALUE

The type of invocant is a class type.

If the assignment does not satisfy the assignability, a compilation error will occur.

The return value is the value after the setting.

The return type is the field type.

If the type of assigned value is a basic object type, Reference Count of the object is incremented by 1.

If an object has already been assigned to Field before the assignment, the reference count of that object is decremented by 1.

Examples:

my $point = Point->new;
$point->{x} = 1;

Getting Multi-Numeric Field

Getting Multi-Numeric Field operator is an operator to get Field of the multi-numeric value. This is one syntax of the field access.

INVOCANT->{FIELD_NAME}

The invocant is the multi-numeric type.

If the field names does not found in the "Class", a compilation error will occur

Getting Multi-Numeric Field operator returns the field value in the multi-numeric value.

The retrun type is the type of the field.

Examples:

my $z : Complex_2d;
my $re = $z->{re};

Setting Multi-Numeric Field

Setting Multi-Numeric Field operator is an operator to set Field of the multi-numeric value using "Assignment Operator". This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = RIGHT_OPERAND

The invocant is the multi-numeric type.

If the field names does not found in the "Class", a compilation error will occur.

Setting Multi-Numeric Field operator returns the value of the field after setting.

The assignment must satisfy the assignability.

The return type is the field type.

Examples:

my $z : Complex_2d;
$z->{re} = 2.5;

Getting Array Element

Getting Array Element operator is an operator to get a Element Value of the array.

ARRAY->[INDEX]

Array operator must be the array type.

the index must be the int type or the type that become the int type by "Numeric Widening Type Conversion".

Getting Array Element operator returns the Element Value of the Index.

If the array is undef, a Runtime Exception occurs.

If the index is less than 0 or more than the max index of the Array, a Runtime Exception occurs.

Examples:

my $nums = new int[3];
my $num = $nums->[1];

my $points = new Point[3];
my $point = $points->[1];

my $objects : object[] = $points;
my $object = (Point)$objects->[1];

Setting Array Element

Setting Array Element operator is an operator to set a Element Value of a Array using "Assignment Operator".

ARRAY->[INDEX] = RIGHT_OPERAND

The array must be the array type.

The index must be the int type or the type that become the int type by "Numeric Widening Type Conversion".

The assignment must satisfy the assignability.

Setting Array Element operator returns the value of the element after setting.

If the array is undef, a Runtime Exception occurs.

If the index is less than 0 or more than the max index of the Array, a Runtime Exception occurs.

If the right operand is an object type, Reference Count of the object is incremented by 1.

If an object has already been assigned to Field before the assignment, the reference count of that object is decremented by 1.

Examples:

my $nums = new int[3];
$nums->[1] = 3;

my $points = new Point[3];
$points->[1] = Point->new(1, 2);

my $objects : object[] = $points;
$objects->[2] = Point->new(3, 5);

new Operator

The new operator is an operator to create an object or an array.

Creating Object

The creating object is an operator to create an object using the new keyword.

new CLASS_NAME;

The class name must be the name of the class defined by the class definition.

The fields of the created object are initialized by the rule of initial value.

The reference count of the created object is 0. If the object is assigned to a local variable, a class variable, or a field by "Assignment Operator", the reference count is incremented by 1.

Examples:

my $object = new Foo;

Creating Array

The creating array is an operator to create an array using the new keyword.

new BasicType[LENGTH]

The type must be a basic type.

The type of length must be the int type or the type that become int type after the numeric widening type conversion.

If the length is less than 0, an exception is thrown.

All elements of the array are initialized by the rule of initial value.

The type of created array is the array type.

Examples:

my $nums = new int[3];
my $objects = new Foo[3];
my $objects = new object[3];
my $values = new Complex_2d[3]

Multi Dimensional Array

Multi dimensional arrays can be created.

new BasicType[][LENGTH]
new BasicType[][]...[LENGTH]

Examples:

# 2 dimentional int array
my $nums = new int[][3];

# 3 dimentional int array
my $nums = new int[][][3];

The max dimention is 255.

Array Initialization

The array initialization is an operator to create an array and initialize the array easily.

[]
[ELEMENT1, ELEMENT2, ELEMENT3]

The array initialization create an array that has the length of the elements.

And the array is initialized by the elements.

And the created array is returned.

The type of the created array is the type that 1 dimension is added to the type of the first element.

If no element is specified, the type of the create array becomes any object type.

Examples:

# int array
my $nums = [1, 2, 3];

# double array
my $nums = [1.5, 2.6, 3.7];

# string array
my $strings = ["foo", "bar", "baz"];

The first example is the same as the following codes.

# int array
my $nums = new int[3];
$nums->[0] = 1;
$nums->[1] = 2;
$nums->[2] = 3;

The array initialization has another syntax using {}.

{}
{ELEMENT1, ELEMENT2, ELEMENT3, ELEMENT4}

This is the same as above array init syntax, but the type of the created array is always "Any Object Array Type" object[].

And if the length of the elements is odd number, a compilation error will occur.

Examples:

# Key values empty
my $key_values = {};

# Key values
my $key_values = {foo => 1, bar => "Hello"};

Method Call

Method calls are "Class Method Call" and "Instance Method Call".

Class Method Call

A method defined as the class method can be called using the class method call.

ClassName->MethodName(ARGS1, ARGS2, ...);

If the number of arguments does not correct, a compilation error will occur.

If the types of arguments have no type compatible, a compilation error will occur.

Examples:

my $ret = Foo->bar(1, 2, 3);

Instance Method Call

A method defined as the instance method can be called using the instance method call.

Object->MethodName(ARGS1, ARGS2, ...);

If the number of arguments does not correct, a compilation error will occur.

If the types of arguments have no type compatible, a compilation error will occur.

Examples:

$object->bar(5, 3. 6);

SUPER:: qualifier call the method of the super class.

$object->SUPER::bar(5, 3. 6);

A instance method can be called statically by specifing the calss name.

$point3d->Point::clear;

Current Class

& before method name means the current class. You can call method using & keyword instead of the current class name.

Examples:

class Foo {
  
  static method test : void () {
    # This means Foo->sum(1, 2)
    my $ret = &sum(1, 2);
  }

  static method sum : int ($num1 : int, $num2 : int) {
    return $num1 + $num2;
  }
  
}

Reference Operator

The reference operator \ is the operator to create a reference.

\OPERAND

The operand must be a local variable that type is a numeric type or a multi-numeric type. Otherwise a compilation error will occur.

The return type is the reference type of the operand.

Examples:

# Create the reference of a numeric type
my $num : int;
my $num_ref : int* = \$num;

# Create the reference of a multi-numeric type
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

Dereference Operator

The dereference operators are the operatoers to perform a deference.

Getting value by Dereference

Obtaining a value by Dereference is an operator to obtain the actual value from Reference. It was designed to realize the C joint operator *.

$VARIABLE

The variable Type must be Reference Type, otherwise a compilation error will occur.

The value obtained by Dereference returns the operator.

Examples:

my $num : int;
my $num_ref : int* = \$num;
my $num_deref : int = $$num_ref;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
my $z_deref : Complex_2d = $$z_ref;

Setting the value with Dereference

Setting a value with Dereference is an operator to set the actual value from Reference. It was designed to realize the C joint operator *.

$VARIABLE = OPERAND

The variable Type must be Reference Type, otherwise a compilation error will occur.

The type of operator must match the type of the variable when dereferenced, otherwise a compilation error will occur.

Setting a value with Dereference returns the set value. This is the operator.

Examples:

my $num : int;
my $num_ref : int* = \$num;
$$num_ref = 1;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

my $z2 : Complex_2d;

$$z_ref = $z2;

Getting Multi-Numeric Field via Dereference

Getting Multi-Numeric Field via Dereference operator is an operator to get Field of the multi-numeric value via "Dereference". This is one syntax of the field access

INVOCANT->{FIELD_NAME}

The invocant is "Multi-Numeric Reference Type".

If the field names does not found in the "Class", a compilation error will occur

The getting multi-numeric field via dereference operator returns the field value in the multi-numeric value.

The retrun type is the type of the field.

Examples:

my $z : Complex_2d;
my $z_ref = \$z;
my $re = $z_ref->{re};

Setting Multi-Numeric Field via Dereference

The setting multi-numeric field via dereference operator is an operator to set Field of the multi-numeric value via "Dereference" using "Assignment Operator". This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = RIGHT_OPERAND

The invocant is "Multi-Numeric Reference Type".

If the field names does not found in the "Class", a compilation error will occur

The setting multi-numeric field via dereference operator returns the value of the field after setting.

The assignment must satisfy the assignability.

The return type is the field type.

Examples:

my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 2.5;

Getting Current Class Name

The getting current class name __CLASS__ is an operator to get the current class name.

__CLASS__

Examples:

class Foo::Bar {
  static method baz : void () {
    # Foo::Bar
    my $class_name = __CLASS__;
  }
}

Getting Current File Name

The getting current file name __FILE__ is an operator to get the current file name.

__FILE__

The current file name means the relative path from the base path of the module file. For example, if the class loaded path is /mypath and the class name is Foo::Bar, the absolute path is /mypath/SPVM/Foo/Bar.spvm and the relative path is SPVM/Foo/Bar.spvm. SPVM/Foo/Bar.spvm is the current file name.

Examples:

# SPVM/Foo/Bar.spvm
class Foo::Bar {
  static method baz : void () {
    # Get the current file name - SPVM/Foo/Bar.spvm
    my $file_name == __FILE__;
  }
}
class Foo::Bar2 {
  static method baz : void () {
    # Get the current file name - SPVM/Foo/Bar.spvm
    my $file_name == __FILE__;
  }
}

Getting Current Line Number

The getting current line number __LINE__ is an operator to get the current line number of the current file.

__LINE__

Examples:

class Foo::Bar {
  static method baz : void () {
    # Get the current line number - 4
    my $line = __LINE__;
  }
}

Anon Method

The anon method is an operator to define an anon calss and define an instance method that has 0-length name and create the object by the new operator.

method : TYPE_NAME  (ARGS1 : TYPE1, ARGS2 : TYPE2, ...) {

}

Examples:

# Anon method
class Foo::Bar {
  method some_method : void () {
    my $comparator = (Comparator)method : int ($x1 : object, $x2 : object) {
      my $point1 = (Point)$x1;
      my $point2 = (Point)$x2;
      
      return $point1->x <=> $point2->x;
    };
  }
}

See also Comparator.

The above example is the same as the following codes.

class Foo::Bar {
  method some_method : void () {
    my $comparator = (Comparator)new Foo::Bar::anon::3::31;
  }
}

class Foo::Bar::anon::3::31 : public {
  method : int ($x1 : object, $x2 : object) {
    my $point1 = (Point)$x1;
    my $point2 = (Point)$x2;
    
    return $point1->x <=> $point2->x;
  }
}

Capture

The capture is a syntax to pass local variables to an anon method.

# Capture
[VAR_NAME1 : Type1, VAR_NAME2 : Type2] method METHOD_NAME : int ($x1 : object, $x2 : object) {

};

Examples:

class Foo::Bar {
  method some_method : void () {
    my $foo = 1;
    my $bar = 5L;
    my $comparator = (Comparator)[$foo : int, $bar : long] method : int ($x1 : object, $x2 : object) {
      print "$foo\n";
      print "$bar\n";
    };
  }
}

A capture is actually implemented as a field.

The above example is the same as the following codes.

class Foo::Bar {
  method some_method : void () {
    my $foo = 1;
    my $bar = 5L;
    
    my $anon = new Foo::Bar::anon::5::61;
    $anon->{foo} = $foo;
    $anon->{bar} = $bar;
    my $comparator = (Comparator)$anon;
  }
}

class Foo::Bar::anon::5::61 : public {
  has foo : public int;
  has bar : public long;
  
  method : int ($x1 : object, $x2 : object) {
    print "$self->{foo}\n";
    print "$self->{bar}\n";
  }
}

class_id Operator

The class_id operator is an operator to get the class id from a class name.

class_id CLASS_NAME

The class name must be an existing class. Otherwise a compilation error occur.

The return value is the class id.

The return type is the int type.

error_code

The error_code is an operator to get the value of the error code.

error_code

set_error_code

The set_error_code operator is an operator to set the value of the error code.

set_error_code OPERAND

The type of the operand must be the int type.

error

The error operatoer is an operator to get the current error code.

error

This value is set to 0 at the beginning of the eval block.

If A exception is catched, the current error code is set to the value of error_code.

Exception

Explains exceptions.

Throwing Exception

You can throw an exception using the die statement.

die OPERAND;

Examples:

# Throw an exception
die "Error";

Exception Catching

You can catch an exception using an eval block.

eval {
  die "Error";
};

The undef is set to the exception variable $@ at the top of the eval block.

The error message is set to the exception variable $@ when the exception is thrown.

Examples:

# Catch the exception
eval {
  # Throw an exception
  die "Error";
};

# Check the error message
if ($@) {
  # ...
}

Exception Variable

Exception Variable is a global variable that is represented by "$@"

$@

See the setting class varialbe to get Exception Variable Value.

See "Setting Exception Variable" to set Exception Variable Value.

Garbage Collection

The object is destroyed when the reference count becomes 0.

If the object is an Array that has Object Type values ​​as elements, the reference count of all Array elements that are not Undefined Value is decremented by 1 before Garbage Collection

When an object is a class type and has a field of Object Type, the reference count of the objects owned by all fields of Object Type that are not Undefined Value is decremented by 1 before Garbage Collection. If Weak Reference is set to the object saved in Field, Weak Reference is destroyed before Reference Count is decremented by 1.

When the object has Back references of Weak Reference, Undefined Value is assigned to all fields registered as back References and all back References are deleted.

The above process is done recursively.

Weak Reference

Weak Reference is a reference that does not increase the reference count. Weak Reference can be used to solve the problem of circular references.

SPVM has GC of Reference Count Type. In the GC of Reference Count Type, the object is automatically destroyed when the reference count becomes 0, but when the circular reference occurs, the reference count does not become 0 and the object is automatically destroyed. not.

This is an example when the field of the object is circularly referenced.

{
  my $foo = new Foo;
  my $bar = new Bar;

  $foo->{bar} = $bar;
  $bar->{foo} = $foo;
}

In this case, both objects are not destroyed when the Scope ends. This is because a circular reference has occurred and the reference count does not become 0.

Weak Reference is a function to correctly destroy objects when a circular reference occurs in a programming language that has a Reference Count GC.

In such a case, it is possible to release correctly by setting one Field to Weak Reference using "weaken Statement".

{
  my $foo = new Foo;
  my $bar = new Bar;

  $foo->{bar} = $bar;
  $bar->{foo} = $foo;

  weaken $foo->{bar};
}

Before the weaken statement is executed, $foo has a Reference Count of 2 and $bar has a Reference Count of 2.

If there is no weaken statement, the reference count of $foo and the reference count of $bar will not be 0 and will not be destroyed even if the scope ends.

When a weaken statement is executed, $foo has a Reference Count of 2 and $bar has a Reference Count of 1.

When the Scope ends, the reference count of $bar is decremented by 1 and becomes 0, so it is destroyed correctly.

Even if there are 3 circular references, you can release them correctly by setting Weak Reference in 1 Field.

{
  my $foo = new Foo;
  my $bar = new Bar;
  my $baz = new Baz;

  $foo->{bar} = $bar;
  $bar->{baz} = $baz;
  $baz->{foo} = $foo;

  weaken $foo->{bar};
}

As a syntax related to Weak Reference, Weak Reference can be destroyed "weaken Statement", and it can be confirmed whether Field is Weak Reference the isweak operator.

See Also

Examples

You can see more examples in the following test codes.

Examples of SPVM