Name
SPVM::Document::Language - SPVM Language Specification
Description
SPVM::Document::Language defines SPVM language specification.
Tokenization
The tokenizing the source codes of SPVM language is explained.
Character Set
The source codes of SPVM language are expected to be written by the UTF-8
charcter set.
Line Terminators
The line terminators are LF
, CR
, and CRLF
of ASCII.
When a line terminator appears, the current line number is incremented by 1
. The line terminator is converted to LF
of ASCII.
Space Character
Space characters are SP
, HT
, FF
of ASCII and the line terminators.
Word Character
The word characters are alphabet(a-zA-Z
), number(0-9
), and underscore(_
) of ASCII.
Symbol Name
A symbol name is the characters that are composed of word characters and ::
.
A symbol name can't contains __
, and can't begin with a number 0-9
.
A symbol name can't begin with ::
, and can't end with ::
.
A symbol name can't contains ::::
, and can't begin with a number 0-9
.
# Symbol names
foo
foo_bar2
Foo::Bar
# Invalid symbol names
2foo
foo__bar
::Foo
Foo::
Foo::::Bar
Class Name
A class name is a symbol name.
The part names of a class name must begin uppercase letter. If the class name is Foo:Bar::Baz
, part names are Foo
, Bar
, and Baz
.
A class name must be the name that the relative module file path's all /
are replaced with ::
and the trailing .spvm
is removed. For example, If the relative module file path is Foo/Bar/Baz.spvm
, the class name must be Foo::Bar::Baz
.
# Valid class name in the module file "Foo/Bar/Baz.spvm"
class Foo::Bar::Baz {
}
# Invalid class name in the module file "Foo/Bar/Baz.spvm"
class Foo::Bar::Hello {
}
If class names are invalid, a compilation error will occur.
Examples:
# Class names
Foo
Foo::Bar
Foo::Bar::Baz3
Foo::bar
Foo_Bar::Baz_Baz
# Invalid class names
Foo
Foo::::Bar
Foo::Bar::
Foo__Bar
Foo::bar
Method Name
A method name is a symbol name that doesn't contains ::
.
0-length method name is valid. This is used in the anon method.
If method names are invalid, a compilation error will occur.
Examples:
# Valid method names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_
# Invalid method names
foo__bar
3foo
A method name that is the same as a "Keyword" in keyword is allowed.
# "if" is a valid method name
static method if : void () {
}
Field Name
A field name is a symbol name that doesn't contains ::
.
If field names are invalid, a compilation error will occur.
Examples:
# Field names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_
# Invalid field names
foo__bar
3foo
Foo::Bar
The field name that is the same as a "Keyword" in keyword is allowed.
# "if" is a valid field name
has if : int;
Variable Name
A variable name begins with $
and is followed by a symbol name.
The symbol name can be wrapped by {
and }
. If a opening {
exists and the closing }
doesn't exists, a compilation error will occur.
Examples:
# Variable names
$name
$my_name
${name}
$Foo::name
$Foo::Bar::name
${Foo::name}
# Invalid variable names
$::name
$name::
$Foo::::name
$my__name
${name
Class Variable Name
A class variable name is a variable name.
If class variable names are invalid, a compilation error will occur.
Examples:
# Class variable names
$NAME
$MY_NAME
${NAME}
$FOO::NAME
$FOO::BAR::NAME
${FOO::NAME_BRACE}
$FOO::name
# Invalid class variable names
$::NAME
$NAME::
$FOO::::NAME
$MY__NAME
$3FOO
${NAME
Local Variable Name
A local variable name is a variable name that doesn't contain ::
.
Examples:
# Local variable names
$name
$my_name
${name_brace}
$_name
$NAME
# Invalid local variable names
$::name
$name::
$Foo::name
$Foo::::name
$my__name
${name
$3foo
Current Class
&
before method name means the current class. &
is replaced with CURRENT_CLASS_NAME->
.
Examples:
class Foo {
static method test : void () {
# This means Foo->sum(1, 2)
my $ret = &sum(1, 2);
}
static method sum : int ($num1 : int, $num2 : int) {
return $num1 + $num2;
}
}
Keyword
The list of keywords:
alias
allow
as
break
byte
case
cmp
class
class_id
copy
default
die
divui
divul
double
dump
elsif
else
enum
eq
error
error_code
eval
extends
for
float
false
gt
ge
has
has_impl
if
isa
isweak
is_type
is_read_only
interface
int
interface_t
last
length
lt
le
long
make_read_only
my
mulnum_t
method
mutable
native
ne
next
new
new_string_len
of
our
object
print
private
protected
public
precompile
pointer_t
ref
refcnt
remui
remul
return
require
required
rw
ro
set_error_code
static
switch
string
short
scalar
true
undef
unless
unweaken
use
void
warn
while
weaken
wo
INIT
__END__
__CLASS__
__FILE__
__LINE__
Operator for Tokenization
The list of the operators for tokenization:
!
!=
$
%
&
&&
&=
=
==
^
^=
|
||
|=
-
--
-=
~
@
+
++
+=
*
*=
<
<=
>
>=
<=>
%
%=
<<
<<=
>>=
>>
>>>
>>>=
.
.=
/
/=
\
(
)
{
}
[
]
;
:
,
->
=>
Note that the operators for tokenization are different from the operators that are explained in operators. The operators for tokenization are only for tokenization.
Comment
A comment begins with #
and ends with a line terminator.
# Comment
Comments have no meaning in source codes.
POD
POD(Plain Old Document) is a syntax to write documents in source codes.
The biginning of POD begins with =
, and is followed by any string that is composed of ASCII printable characters, and end with a line terminator.
The previous line of the biginning of POD must need a line terminator
The lator line of the biginning of POD must need a line terminator
=pod
=head1
=item * foo
The end of POD begins with =
, and is followed by cut
, and ends with a line terminator.
The previous line of the end of POD must need a line terminator
The lator line of the end of POD must need a line terminator
=cut
Examples:
=pod
Multi-Line
Comment
=cut
=head1
Multi-Line
Comment
=cut
POD has no meaning in source codes.
Literal
A literal is the way to write a constant value in source codes.
Literals are numeric literals, the floating point literal, the character literal, the string literal and the bool literal.
Numeric Literal
A numeric literal is the way to write a constant value that type is a numeric type in source codes.
Numeric literals are the integer literal and the floating point literal.
Integer Literal
A interger literal is a "Numeric Literal" in numeric literal to write a constant value that type is an integer type in source codes.
Integer Literal Decimal Notation
The interger literal decimal notation is the way to write an integer literal using decimal numbers 0-9
.
A minus -
can be at the beginning, and is followed by one or more of 0-9
.
_
can be used as a separator at the any positions after the first 0-9
. _
has no meaning.
The suffix L
or l
can be at the end.
If the suffix L
or l
exists, the return type is the long type. Otherwise the return type is the int type.
If the return type is the int type and the value is greater than the max value of int type or less than the minimal value of int type, a compilation error will occur.
If the return type is the long type and the value is greater than the max value of long type or less than the minimal value of long type, a compilation error will occur.
Examples:
123
-123
123L
123l
123_456_789
-123_456_789L
Integer Literal Hexadecimal Notation
The interger literal hexadecimal notation is the way to write an integer literal using hexadecimal numbers 0-9a-zA-Z
.
A minus -
can be at the beginning, and is followed by 0x
or 0X
, and is followed by one or more 0-9a-zA-Z
.
_
can be used as a separator at the any positions after 0x
or 0X
. _
has no meaning.
The suffix L
or l
can be at the end.
If the suffix L
or l
exists, the return type is the long type. Otherwise the return type is the int type.
If the return type is the int type and the value that is except for -
is greater than hexadecimal FFFFFFFF
, a compilation error will occur.
If the return type is the long type and the value that is except for -
is greater than hexadecimal FFFFFFFFFFFFFFFF
, a compilation error will occur.
If the return type is the int type, the value that is except for -
is interpreted as unsigned 32 bit integer uint32_t
type in C language
, and the following conversion is performed.
uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;
And if -
exists, the following conversion is performed.
value_int32_t = -value_int32_t;
For example, 0xFFFFFFFF
is the same as -1
, -0xFFFFFFFF
is the same as 1
.
If the return type is the long type, the value that is except for -
is interpreted as unsigned 64 bit integer uint64_t
type in C language
, and the following conversion is performed.
uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;
And if -
exists, the following conversion is performed.
value_int64_t = -value_int64_t;
For example, 0xFFFFFFFFFFFFFFFFL
is the same as -1L
, -0xFFFFFFFFFFFFFFFFL
is the same as 1L
.
Examples:
0x3b4f
0X3b4f
-0x3F1A
0xDeL
0xFFFFFFFF
0xFF_FF_FF_FF
0xFFFFFFFFFFFFFFFFL
Integer Literal Octal Notation
The interger literal octal notation is the way to write an integer literal using octal numbers 0-7
.
A minus -
can be at the beginning, and is followed by 0
, and is followed by one or more 0-7
.
_
can be used as a separator at the any positions after 0
. _
has no meaning.
The suffix L
or l
can be at the end.
If the suffix L
or l
exists, the return type is the long type. Otherwise the return type is the int type.
If the return type is the int type and the value that is except for -
is greater than octal 37777777777
, a compilation error will occur.
If the return type is the long type and the value that is except for -
is greater than octal 1777777777777777777777
, a compilation error will occur.
If the return type is the int type, the value that is except for -
is interpreted as unsigned 32 bit integer uint32_t
type in C language
, and the following conversion is performed.
uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;
And if -
exists, the following conversion is performed.
value_int32_t = -value_int32_t;
For example, 037777777777
is the same as -1
, -037777777777
is the same as 1
.
If the return type is the long type, the value that is except for -
is interpreted as unsigned 64 bit integer uint64_t
type in C language
, and the following conversion is performed.
uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;
And if -
exists, the following conversion is performed.
value_int64_t = -value_int64_t;
For example, 01777777777777777777777L
is the same as -1L
, -01777777777777777777777L
is the same as 1L
.
Examples:
0755
-0644
0666L
0655_755
Integer Literal Binary Notation
The interger literal binary notation is the way to write an integer literal using binary numbers 0
and 1
.
A minus -
can be at the beginning, and is followed by 0b
or 0B
, and is followed by one or more 0
and 1
.
_
can be used as a separator at the any positions after 0b
or 0B
. _
has no meaning.
The suffix L
or l
can be at the end.
If the suffix L
or l
exists, the return type is the long type. Otherwise the return type is the int type.
If the return type is the int type and the value that is except for -
is greater than binary 11111111111111111111111111111111
, a compilation error will occur.
If the return type is the long type and the value that is except for -
is greater than binary 1111111111111111111111111111111111111111111111111111111111111111
, a compilation error will occur.
If the return type is the int type, the value that is except for -
is interpreted as unsigned 32 bit integer uint32_t
type in C language
, and the following conversion is performed.
uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;
And if -
exists, the following conversion is performed.
value_int32_t = -value_int32_t;
For example, 0b11111111111111111111111111111111
is the same as -1
, -0b11111111111111111111111111111111
is the same as 1
.
If the return type is the long type, the value that is except for -
is interpreted as unsigned 64 bit integer uint64_t
type in C language
, and the following conversion is performed.
uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;
And if -
exists, the following conversion is performed.
value_int64_t = -value_int64_t;
For example, 0b1111111111111111111111111111111111111111111111111111111111111111L
is the same as -1L
, -0b1111111111111111111111111111111111111111111111111111111111111111L
is the same as 1L
.
Examples:
0b0101
-0b1010
0b110000L
0b10101010_10101010
Floating Point Literal
The floating point litral is a "Numeric Literal" in numeric literal to write a constant value that type is a floating point type in source codes.
Floating Point Literal Decimal Notation
The floating point litral decimal notation is the way to write a floating point literal using decimal numbers 0-9
in source codes.
A minus -
can be at the beginning, and is followed by one or more 0-9
_
can be used as a separator at the any positions after the first 0-9
.
And can be followed by a floating point part.
A floating point part is .
and is followed by one or more 0-9
.
And can be followed by an exponent part.
An exponent part is e
or E
and is followed by +
, -
, or ""
, and followed by one or more 0-9
.
And can be followed by a suffix is f
, F
, d
, or D
.
one of a floating point part, an exponent part, or a suffix must exist.
If the suffix f
or F
exists, the return type is the float type. Otherwise the return type is the double type.
If the return type is the float type, the floating point literal is parsed by the strtof
function of C language
. If the parsing fails, a compilation error will occur.
If the return type is the double type, the floating point literal is parsed by the strtod
function of C language
. If the parsing fails, a compilation error will occur.
Examples:
1.32
-1.32
1.32f
1.32F
1.32d
1.32D
1.32e3
1.32e-3
1.32E+3
1.32E-3
12e7
Floating Point Literal Hexadecimal Notation
The floating point litral hexadecimal notation is the way to write a floating point literal using hexadecimal numbers 0-9a-zA-Z
in source codes.
A minus -
can be at the beginning, and is followed by 0x
or 0X
, and is followed by one or more 0-9a-zA-Z
.
_
can be used as a separator at the any positions after 0x
or 0X
.
And can be followed by a floating point part.
A floating point part is .
and is followed by one or more 0-9a-zA-Z
.
And can be followed by an exponent part.
An exponent part is p
or P
and is followed by +
, -
, or ""
, and followed by one or more decimal numbers 0-9
.
And can be followed by a suffix f
, F
, d
, or D
if an exponent part exist.
one of a floating point part or an exponent part must exist.
If the suffix f
or F
exists, the return type is the float type. Otherwise the return type is the double type.
If the return type is the float type, the floating point literal is parsed by the strtof
function of C language
. If the parsing fails, a compilation error will occur.
If the return type is the double type, the floating point literal is parsed by the strtod
function of C language
. If the parsing fails, a compilation error will occur.
Examples:
0x3d3d.edp0
0x3d3d.edp3
0x3d3d.edP3
0x3d3d.edP+3
0x3d3d.edP-3f
0x3d3d.edP-3F
0x3d3d.edP-3d
0x3d3d.edP-3D
0x3d3dP+3
Character Literal
A character literal is a literal to write a constant value that type is the byte type in source codes.
A character literal represents an ASCII character.
A character literal begins with '
.
And is followed by a printable ASCII character 0x20-0x7e
or an character literal escape character.
And ends with '
.
The return type is the byte type.
If the format of the character literal is invalid, a compilation error will occur.
Character Literal Escape Characters
The list of character literal escape characters.
Character literal escape characters | ASCII characters |
---|---|
\0 |
0x00 NUL
|
\a |
0x07 BEL
|
\t |
0x09 HT
|
\n |
0x0A LF
|
\f |
0x0C FF
|
\r |
0x0D CR
|
\" |
0x22 "
|
\' |
0x27 '
|
\\ |
0x5C \
|
Hexadecimal escape character | An ASCII character |
Examples:
# Charater literals
'a'
'x'
'\a'
'\t'
'\n'
'\f'
'\r'
'\"'
'\''
'\\'
'\0'
' '
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'
String Literal
A string literal is a literal to write a constant value that type is the string type in source codes.
The return type is a string type.
A character literal begins with "
.
And is followed by zero or more than zero UTF-8
character, or string literal escape characters, or variable expansions.
And ends with "
.
If the format of the string literal is invalid, a compilation error will occur.
Examples:
# String literals
"abc";
"あいう"
"hello\tworld\n"
"hello\x0D\x0A"
"hello\xA"
"hello\x{0A}"
"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $@ BBB"
"\N{U+3042}\N{U+3044}\N{U+3046}"
String Literal Escape Characters
String literal escape characters | Descriptions |
---|---|
\0 |
ASCII 0x00 NUL
|
\a |
ASCII 0x07 BEL
|
\t |
ASCII 0x09 HT
|
\n |
ASCII 0x0A LF
|
\f |
ASCII 0x0C FF
|
\r |
ASCII 0x0D CR
|
\" |
ASCII 0x22 "
|
\$ |
ASCII 0x24 $
|
\' |
ASCII 0x27 '
|
\\ |
ASCII 0x5C \
|
Hexadecimal escape character | An ASCII character |
Unicode escape character | An UTF-8 character |
Raw escape character | The value of raw escape character |
Unicode Escape Character
The Unicode escape character is the way to write an UTF-8
character using an Unicode code point that is written by hexadecimal numbers 0-9a-fA-F
.
The Unicode escape character can be used as an escape character of the string literal.
The Unicode escape character begins with N{U+
.
And is followed by one or more 0-9a-fA-F
.
And ends with }
.
If the Unicode code point is not a Unicode scalar value, a compilation error will occur.
Examples:
# あいう
"\N{U+3042}\N{U+3044}\N{U+3046}"
# くぎが
"\N{U+304F}\N{U+304E}\N{U+304c}"
Raw Escape Character
The raw escape character is the escapa character that <\> has no effect and \
is interpreted as ASCII \
.
For example, \s
is ASCII chracters \s
, \d
is ASCII chracters <\d>.
The raw escape character can be used as an escape character of the string literal.
The raw escape character is designed to be used by regular expression modules such as Regex.
The list of raw escape characters.
# Raw excape literals
\! \# \% \& \( \) \* \+ \, \- \. \/
\1 \2 \3 \4 \5 \6 \7 \8 \9
\: \; \< \= \> \? \@
\A \B \D \G \H \K \N \P \R \S \V \W \X \Z
\[ \] \^ \_ \`
\b \d \g \h \k \p \s \v \w \z
\{ \| \} \~
Hexadecimal Escape Character
The hexadecimal escape character is the way to write an ASCII code using hexadecimal numbers 0-9a-fA-F
.
The hexadecimal escape character can be used as an escape character of the string literal and the character literal.
The hexadecimal escape character begins with \x
.
And is followed by one or two 0-9a-fA-F
.
The hexadecimal numbers can be sorrounded by {
and }
.
# Hexadecimal escape characters in character literals
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'
# Hexadecimal escape characters in string literals
"Foo \xab Bar"
"Foo \xAB Bar"
"Foo \x0D Bar"
"Foo \x0A Bar"
"Foo \xD Bar"
"Foo \xA Bar"
"Foo \xFF Bar"
"Foo \x{A} Bar"
Bool Literal
The bool literal is a literal to represent a bool value in source codes.
true
true
is the alias for the TRUE method of Bool.
true
Examples:
# true
my $is_valid = true;
false
false
is the alias for FALSE method of Bool.
false
Examples:
# false
my $is_valid = false;
Variable Expansion
The variable expasion is the feature to embed getting local variable, getting class variables, dereference, "Getting Field" in getting field, getting array element, "Getting Exception Variable" in getting exception variable into the string literal.
"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $foo->{x}->[3] BBB"
"AAA $@ BBB"
"AAA ${foo}BBB"
The above codes are convarted to the following codes.
"AAA " . $foo . " BBB"
"AAA " . $FOO . " BBB"
"AAA " . $$foo . " BBB"
"AAA " . $foo->{x} . " BBB"
"AAA " . $foo->[3] . " BBB"
"AAA " . $foo->{x}[3] . " BBB"
"AAA " . $foo->{x}->[3] . " BBB"
"AAA " . $@ . "BBB"
"AAA " . ${foo} . "BBB"
The getting field doesn't contain space characters between {
and }
.
The index of getting array element must be a constant value. The getting array doesn't contain space characters between [
and ]
.
The end $
is not interpreted as a variable expansion.
"AAA$"
Fat Comma
The fat comma =
> is a separator.
=>
The fat comma is an alias for Comma ,
.
# Comma
["a", "b", "c", "d"]
# Fat Comma
["a" => "b", "c" => "d"]
If the characters of the left operand of the fat camma is not wrapped by "
and the characters are a symbol name that does'nt contain ::
, the characters are treated as a string literal.
# foo_bar2 is treated as "foo_bar2"
[foo_bar2 => "Mark"]
["foo_bar2" => "Mark"]
Syntax Parsing
The SPVM language is assumed to be parsed by yacc/bison.
Syntax Parsing Definition
The definition of syntax parsing of SPVM language. This is written by yacc/bison syntax.
%token <opval> CLASS HAS METHOD OUR ENUM MY USE AS REQUIRE ALIAS ALLOW CURRENT_CLASS MUTABLE
%token <opval> ATTRIBUTE MAKE_READ_ONLY INTERFACE ERROR_CODE ERROR
%token <opval> IF UNLESS ELSIF ELSE FOR WHILE LAST NEXT SWITCH CASE DEFAULT BREAK EVAL
%token <opval> SYMBOL_NAME VAR_NAME CONSTANT EXCEPTION_VAR
%token <opval> UNDEF VOID BYTE SHORT INT LONG FLOAT DOUBLE STRING OBJECT TRUE FALSE END_OF_FILE
%token <opval> DOT3 FATCAMMA RW RO WO INIT NEW OF CLASS_ID EXTENDS SUPER
%token <opval> RETURN WEAKEN DIE WARN PRINT CURRENT_CLASS_NAME UNWEAKEN '[' '{' '('
%type <opval> grammar
%type <opval> opt_classes classes class class_block
%type <opval> opt_declarations declarations declaration
%type <opval> enumeration enumeration_block opt_enumeration_values enumeration_values enumeration_value
%type <opval> method anon_method opt_args args arg has use require alias our
%type <opval> opt_attributes attributes
%type <opval> opt_statements statements statement if_statement else_statement
%type <opval> for_statement while_statement foreach_statement
%type <opval> switch_statement case_statement case_statements opt_case_statements default_statement
%type <opval> block eval_block init_block switch_block if_require_statement
%type <opval> unary_operator binary_operator comparison_operator isa is_type
%type <opval> call_spvm_method opt_vaarg
%type <opval> array_access field_access weaken_field unweaken_field isweak_field convert array_length
%type <opval> assign inc dec allow has_impl
%type <opval> new array_init die opt_extends
%type <opval> var_decl var interface union_type
%type <opval> operator opt_operators operators opt_operator logical_operator void_return_operator
%type <opval> field_name method_name class_name class_alias_name is_read_only
%type <opval> type qualified_type basic_type array_type
%type <opval> array_type_with_length ref_type return_type type_comment opt_type_comment
%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA IS_TYPE NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL SET_ERROR_CODE
%nonassoc <opval> INC DEC
%left <opval> ARROW
grammar
: opt_classes
opt_classes
: /* Empty */
| classes
classes
: classes class
| class
class
: CLASS basic_type opt_extends class_block END_OF_FILE
| CLASS basic_type opt_extends ':' opt_attributes class_block END_OF_FILE
| CLASS basic_type opt_extends ';' END_OF_FILE
| CLASS basic_type opt_extends ':' opt_attributes ';' END_OF_FILE
opt_extends
: /* Empty */
| EXTENDS class_name
class_block
: '{' opt_declarations '}'
opt_declarations
: /* Empty */
| declarations
declarations
: declarations declaration
| declaration
declaration
: has
| method
| enumeration
| our
| use
| allow
| interface
| init_block
| alias
init_block
: INIT block
use
: USE class_name ';'
| USE class_name AS class_alias_name ';'
require
: REQUIRE class_name
alias
: ALIAS class_name AS class_alias_name ';'
allow
: ALLOW class_name ';'
interface
: INTERFACE class_name ';'
enumeration
: opt_attributes ENUM enumeration_block
enumeration_block
: '{' opt_enumeration_values '}'
opt_enumeration_values
: /* Empty */
| enumeration_values
enumeration_values
: enumeration_values ',' enumeration_value
| enumeration_values ','
| enumeration_value
enumeration_value
: method_name
| method_name ASSIGN CONSTANT
our
: OUR VAR_NAME ':' opt_attributes qualified_type opt_type_comment ';'
has
: HAS field_name ':' opt_attributes qualified_type opt_type_comment ';'
method
: opt_attributes METHOD method_name ':' return_type '(' opt_args opt_vaarg')' block
| opt_attributes METHOD method_name ':' return_type '(' opt_args opt_vaarg')' ';'
| opt_attributes METHOD ':' return_type '(' opt_args opt_vaarg')' block
| opt_attributes METHOD ':' return_type '(' opt_args opt_vaarg ')' ';'
anon_method
: opt_attributes METHOD ':' return_type '(' opt_args opt_vaarg')' block
| '[' args ']' opt_attributes METHOD ':' return_type '(' opt_args opt_vaarg')' block
opt_args
: /* Empty */
| args
args
: args ',' arg
| args ','
| arg
arg
: var ':' qualified_type opt_type_comment
| var ASSIGN operator ':' qualified_type opt_type_comment
opt_vaarg
: /* Empty */
| DOT3
opt_attributes
: /* Empty */
| attributes
attributes
: attributes ATTRIBUTE
| ATTRIBUTE
opt_statements
: /* Empty */
| statements
statements
: statements statement
| statement
statement
: if_statement
| for_statement
| foreach_statement
| while_statement
| block
| switch_statement
| case_statement
| default_statement
| eval_block
| if_require_statement
| LAST ';'
| NEXT ';'
| BREAK ';'
| RETURN ';'
| RETURN operator ';'
| operator ';'
| void_return_operator ';'
| ';'
void_return_operator
: die
| WARN operator
| PRINT operator
| weaken_field
| unweaken_field
| MAKE_READ_ONLY operator
die
: DIE operator
| DIE
for_statement
: FOR '(' opt_operator ';' operator ';' opt_operator ')' block
foreach_statement
: FOR var_decl '(' '@' operator ')' block
| FOR var_decl '(' '@' '{' operator '}' ')' block
while_statement
: WHILE '(' operator ')' block
switch_statement
: SWITCH '(' operator ')' switch_block
switch_block
: '{' opt_case_statements '}'
| '{' opt_case_statements default_statement '}'
opt_case_statements
: /* Empty */
| case_statements
case_statements
: case_statements case_statement
| case_statement
case_statement
: CASE operator ':' block
| CASE operator ':'
default_statement
: DEFAULT ':' block
| DEFAULT ':'
if_require_statement
: IF '(' require ')' block
| IF '(' require ')' block ELSE block
if_statement
: IF '(' operator ')' block else_statement
| UNLESS '(' operator ')' block else_statement
else_statement
: /* NULL */
| ELSE block
| ELSIF '(' operator ')' block else_statement
block
: '{' opt_statements '}'
eval_block
: EVAL block ';'
opt_operators
: /* Empty */
| operators
opt_operator
: /* Empty */
| operator
operator
: var
| EXCEPTION_VAR
| CONSTANT
| UNDEF
| call_spvm_method
| field_access
| array_access
| convert
| new
| array_init
| array_length
| var_decl
| unary_operator
| binary_operator
| assign
| inc
| dec
| '(' operators ')'
| CURRENT_CLASS_NAME
| isweak_field
| comparison_operator
| isa
| is_type
| TRUE
| FALSE
| is_read_only
| has_impl
| logical_operator
| CLASS_ID class_name
| ERROR_CODE
| SET_ERROR_CODE operator
| ERROR
operators
: operators ',' operator
| operators ','
| operator
unary_operator
: '+' operator %prec PLUS
| '-' operator %prec MINUS
| BIT_NOT operator
| REFCNT operator
| REFOP operator
| STRING_LENGTH operator
| DUMP operator
| DEREF var
| CREATE_REF operator
| NEW_STRING_LEN operator
| COPY operator
is_read_only
: IS_READ_ONLY operator
inc
: INC operator
| operator INC
dec
: DEC operator
| operator DEC
binary_operator
: operator '+' operator
| operator '-' operator
| operator '*' operator
| operator DIVIDE operator
| operator DIVIDE_UNSIGNED_INT operator
| operator DIVIDE_UNSIGNED_LONG operator
| operator REMAINDER operator
| operator REMAINDER_UNSIGNED_INT operator
| operator REMAINDER_UNSIGNED_LONG operator
| operator BIT_XOR operator
| operator BIT_AND operator
| operator BIT_OR operator
| operator SHIFT operator
| operator '.' operator
comparison_operator
: operator NUMEQ operator
| operator NUMNE operator
| operator NUMGT operator
| operator NUMGE operator
| operator NUMLT operator
| operator NUMLE operator
| operator NUMERIC_CMP operator
| operator STREQ operator
| operator STRNE operator
| operator STRGT operator
| operator STRGE operator
| operator STRLT operator
| operator STRLE operator
| operator STRING_CMP operator
isa
: operator ISA type
is_type
: operator IS_TYPE type
logical_operator
: operator LOGICAL_OR operator
| operator LOGICAL_AND operator
| LOGICAL_NOT operator
assign
: operator ASSIGN operator
| operator SPECIAL_ASSIGN operator
new
: NEW basic_type
| NEW array_type_with_length
| anon_method
array_init
: '[' opt_operators ']'
| '{' operators '}'
| '{' '}'
convert
: '(' qualified_type ')' operator %prec CONVERT
| operator ARROW '(' qualified_type ')' %prec CONVERT
array_access
: operator ARROW '[' operator ']'
| array_access '[' operator ']'
| field_access '[' operator ']'
call_spvm_method
: CURRENT_CLASS SYMBOL_NAME '(' opt_operators ')'
| CURRENT_CLASS SYMBOL_NAME
| class_name ARROW method_name '(' opt_operators ')'
| class_name ARROW method_name
| operator ARROW method_name '(' opt_operators ')'
| operator ARROW method_name
| operator ARROW '(' opt_operators ')'
field_access
: operator ARROW '{' field_name '}'
| field_access '{' field_name '}'
| array_access '{' field_name '}'
weaken_field
: WEAKEN var ARROW '{' field_name '}'
unweaken_field
: UNWEAKEN var ARROW '{' field_name '}'
isweak_field
: ISWEAK var ARROW '{' field_name '}'
has_impl
: HAS_IMPL var ARROW method_name
| HAS_IMPL var
array_length
: '@' operator
| '@' '{' operator '}'
| SCALAR '@' operator
| SCALAR '@' '{' operator '}'
var_decl
: MY var ':' qualified_type opt_type_comment
| MY var
var
: VAR_NAME
qualified_type
: type
| MUTABLE type {
type
: basic_type
| array_type
| ref_type
basic_type
: SYMBOL_NAME
| BYTE
| SHORT
| INT
| LONG
| FLOAT
| DOUBLE
| OBJECT
| STRING
ref_type
: basic_type '*'
array_type
: basic_type '[' ']'
| array_type '[' ']'
array_type_with_length
: basic_type '[' operator ']'
| array_type '[' operator ']'
return_type
: qualified_type opt_type_comment
| VOID
opt_type_comment
: /* Empty */
| type_comment
type_comment
: OF union_type
union_type
: union_type BIT_OR type
| type
field_name
: SYMBOL_NAME
method_name
: SYMBOL_NAME
class_name
: SYMBOL_NAME
class_alias_name
: SYMBOL_NAME
Syntax Parsing Token
The list of syntax parsing tokens:
Tokens | Keywords or operators |
---|---|
ALIAS | alias |
ALLOW | allow |
ARROW | -> |
AS | as |
ASSIGN | = |
BIT_AND | & |
BIT_NOT | ~ |
BIT_OR | | |
BIT_XOR | ^ |
BREAK | break |
BYTE | byte |
CASE | case |
CLASS | class |
CLASS_ID | class_id |
VAR_NAME | A variable name |
CONSTANT | Literal |
CONVERT | (TypeName) |
COPY | copy |
CURRENT_CLASS | & |
CURRENT_CLASS_NAME | __CLASS__ |
DEC | -- |
DEFAULT | default |
DEREF | $ |
ATTRIBUTE | The name of a attribute |
DIE | die |
DIVIDE | / |
DIVIDE_UNSIGNED_INT | divui |
DIVIDE_UNSIGNED_LONG | divul |
DOT3 | ... |
DOUBLE | double |
DUMP | dump |
ELSE | else |
ELSIF | elsif |
END_OF_FILE | The end of the file |
ENUM | enum |
ERROR | error |
ERROR_CODE | error_code |
EXTENDS | extends |
SET_ERROR_CODE | set_error_code |
EVAL | eval |
EXCEPTION_VAR | $@ |
FATCAMMA | => |
FLOAT | float |
FOR | for |
HAS | has |
HAS_IMPL | has_impl |
IF | if |
INTERFACE | interface |
INC | ++ |
INIT | INIT |
INT | int |
ISA | isa |
ISWEAK | isweak |
IS_TYPE | is_type |
IS_READ_ONLY | is_read_only |
LAST | last |
LENGTH | length |
LOGICAL_AND | && |
LOGICAL_NOT | ! |
LOGICAL_OR | || |
LONG | long |
MAKE_READ_ONLY | make_read_only |
METHOD | method |
MINUS | - |
MUTABLE | mutable |
MY | my |
SYMBOL_NAME | A symbol name |
NEW | new |
NEW_STRING_LEN | new_string_len |
OF | of |
NEXT | next |
NUMEQ | == |
NUMERIC_CMP | <=> |
NUMGE | >= |
NUMGT | > |
NUMLE | <= |
NUMLT | < |
NUMNE | != |
OBJECT | object |
OUR | our |
PLUS | + |
REF | \ |
REFCNT | refcnt |
REFOP | ref |
REMAINDER | % |
REMAINDER_UNSIGNED_INT | remui |
REMAINDER_UNSIGNED_LONG | remul |
REQUIRE | require |
RETURN | return |
RO | ro |
RW | rw |
SCALAR | scalar |
SELF | self |
SHIFT | << >> >>> |
SHORT | short |
SPECIAL_ASSIGN | += -= *= /= &= |= ^= %= <<= >>= >>>= .= |
SRING_CMP | cmp |
STREQ | eq |
STRGE | ge |
STRGT | gt |
STRING | string |
STRLE | le |
STRLT | lt |
STRNE | ne |
SWITCH | switch |
UNDEF | undef |
UNLESS | unless |
UNWEAKEN | unweaken |
USE | use |
VAR | var |
VOID | void |
WARN | warn |
WEAKEN | weaken |
WHILE | while |
WO | wo |
Operator Precidence
The definition of the precidence of operators. This is written by yacc/bison syntax.
The bottom is the highest precidence and the top is the lowest precidence.
%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL SET_ERROR_CODE
%nonassoc <opval> INC DEC
%left <opval> ARROW
See also syntax parsing token to know real operators.
The operator precidence can be increased using ()
.
# a * b is calculated at first
a * b + c
# b + c is calculated at first
a * (b + c)
Class
A class defines its class type, its class variables, its fields and its methods.
The object can be created from a class using new operator.
Class Definition
The class
keyword defines a class. A class has a class block.
# Class definition
class CLASS_NAME {
}
The class name must follow the naming rule of the class name.
Examples:
# Class definition
class Point {
}
Class attributes can be written after :
.
class CLASS_NAME : CLASS_ATTRIBUTE {
}
class CLASS_NAME : CLASS_ATTRIBUTE1 CLASS_ATTRIBUTE2 CLASS_ATTRIBUTE3 {
}
Examples:
# Class attributes
class Point : public {
}
class Point : public pointer_t {
}
In a class block, loading modules, class variables, fields, enumerations, methods, allow statements, interface guarantees and a INIT block can be defined.
class Foo {
# allow statements
allow Bar;
# INIT block
INIT {
# ...
}
# Loading modules
use Point;
# Interface guarantees
interface Stringable;
# Class variables
our $VAR : int;
# Fields
has var : int;
# Enumerations
enum {
CONST_VAL1,
CONST_VAL2,
}
# Methods
method foo : int ($num : int) {
# ...
}
}
If more than one class is defined in a module file, a compilation error will occur.
Class Attribute
The list of class attributes.
Class attributes | Descriptions |
---|---|
public | This class is public. In other classes, this class can be used as the operand of new operator. |
private | This class is private. In other classes, this class cannot be used as the operand of new operator. This is default. |
protected | This class is protected. In other classes except for the child classes, this class cannot be used as the operand of new operator. |
interface_t | This class is an interface type. The class definition is interpreted as an interface definiton. |
mulnum_t | This class is a multi-numeric type. The class definition is interpreted as an multi-numeric type definiton. |
pointer_t | This class is a pointer type. |
precompile | Perform precompile to all methods in this class, except for getting methods, setting methods, and enumurations. |
Only one of class attributes private
, protected
or public
can be specified. Otherwise a compilation error will occur.
If more than one of interface_t
, mulnum_t
, and pointer_t
are specified, a compilation error will occur.
Destructor
A class can have a destructor.
method DESTROY : void () {
}
The destructor is the method that is called when the object is destroyed by the garbage collection.
The name of the destructor must be DESTROY
.
A destructor can't have its arguments.
The retrun type must be void type.
A destructor must be an instance method.
If the definition of the destructor is invalid, a compilation error will occur.
If an exception occurs in the destructor, the exception is not thrown. Instead, a warnings message is printed to STDERR
.
Examples:
# Destructor
class Foo {
method DESTROY : void () {
print "DESTROY";
}
}
The child class inherits the destructor of the parent class if the destructor of the current class doesn't eixst.
Allowing Private Access
Private methods, private fields, and private class variables cannot be accessed except from the current class.
A private class cannot be the operand of the new operator except from the current class.
The allow
syntax allows the private access from the other classes.
allow CLASS_NAME;
The allow
syntax must be defined directory under the class definition.
The module that is the operand of the allow
syntax is loaded by the same way as the use syntax.
Examples:
# Allowing private access
class Foo {
allow Bar;
}
Interface Guarantee
The interface
syntax guarantees that the class has the required method defined in the interface.
interface INTERFACE_NAME;
The interface
syntax must be defined directory under the class definition.
If the required method of the interface is not defined in the current class, a compilation error will occur.
If a method defined in the interface is defined, the method must have the same type of arguments as the method defined in the interface, and the return value must be able to be assigned without an implicite conversion to the method defined in the interface. Otherwise a compilation error will occur.
The current class is expected to have all methods defined in the interface.
Examples:
# Interface guarantee
class Foo {
interface Stringable;
interface Cloneable;
}
Anon Class
The anon class is the class that is defined by the anon method syntax.
A anon class has its unique class name corresponding to the class name, the line number and the position of columns the anon class is defined.
123456789...
1:class Foo::Bar {
2: method sum : void () {
3: my $anon_method = method : string () {
4:
5: }
6:: }
7:}
# The name of the anon class
Foo::Bar::anon::3::23;
Pointer Class
The pointer class is the class that has the class attribute pointer_t
.
# Pointer Class
class Foo : pointer_t {
}
The type of a pointer class is the class type.
Inheritance
A class inherits a class using the extends
keyword.
class CLASS_NAME extends PARENT_CLASS_NAME {
}
The parant class must be a class type. Otherwise a compilation error will occur.
The parant class must be a non-pointer type. Otherwise a compilation error will occur.
The name of the parant class must be different from the name of the class. Otherwise a compilation error will occur.
The all super classes must be different from its own class. Otherwise a compilation error will occur.
The field that name is the same as the field of the super class can't be defined. Otherwise a compilation error will occur.
The parts of the definitions of the fields of the all super classes are copied to the class.
The copied parts of the definitions are the field name, the type, the access controll.
The the definitions of the interfaces of the all super classes are copied to the class.
The copied order is from the beginning of the super class at the top level to the current class.
The class can call instance methods of the super classes. The searching order is from the current class to the super class at the top level.
Examples:
class Point3D extends Point {
has z : rw protected int;
static method new : Point3D ($x = 0 : int, $y = 0 : int, $z = 0 : int) {
my $self = new Point3D;
$self->{x} = $x;
$self->{y} = $y;
$self->{z} = $z;
return $self;
}
method clear : void () {
$self->SUPER::clear;
$self->{z} = 0;
}
method to_string : string () {
my $x = $self->x;
my $y = $self->y;
my $z = $self->z;
my $string = "($x,$y,$z)";
return $string;
}
method clone : object () {
my $self_clone = Point3D->new($self->x, $self->y, $self->z);
return $self_clone;
}
}
Interface
Explains interfaces.
Interface Definition
A interface is defined using a class definition with a "Class Attribute" in class attribute interface_t
.
class Stringable: interface_t {
required method to_string : string ();
method foo : int ($num : long);
}
A interface must have only one required method. The required method is the method that has the method attribute required
.
The type of the interface is the interface type.
The class that has interface Guarantees must have the required method that is declared in the interface. Otherwise a compilation error will occur.
class Point {
interface Stringable;
method to_string : string () {
my $x = $self->x;
my $y = $self->y;
my $string = "($x,$y)";
return $string;
}
}
my $stringable = (Stringable)Point->new(1, 2);
my $string = $stringable->to_string;
A interface can't have filed definitions.
A interface can't have class variable definitions.
A interface can have interface Guarantees.
class TestCase::Pointable : interface_t {
interface Stringable;
required method x : int ();
method y : int();
method to_string : string ();
}
If the interface definition is invalid, a compilation error will occur.
new
operator can't create the objects from interfaces.
The interface can have the method implementation.
class Stringable: interface_t {
required method to_string : string ();
method call_to_string : string () {
return "foo " . $self->to_string;
}
}
This method is called by the static instance method call.
$self->Stringable::call_to_string;
Module
A module means a user defined "Type" in type in a module file. A module is one of a class, an interface or, a multi-numeric type.
# lib/path/SPVM/Foo/Bar.spvm
class Foo::Bar {
}
Module File Name
Modules must be placed in the class loading path with the following file name.
Change ::
to /
. Add ".spvm" at the end.
SPVM/Foo.spvm
SPVM/Foo/Bar.spvm
SPVM/Foo/Bar/Baz.spvm
Loading Module
The use
syntax loads a module.
# Load a class
use Foo;
If the class does not exist, a compilation error will occur.
Modules are loaded at compile-time.
use
syntax must be defined directly under the class definition.
class Foo {
use Foo;
}
Module Alias
alias
syntax create an alias name for a module name.
# Create alias
alias Foo::Bar as FB;
FB is used as Foo::Bar alias in class method calls.
# This means Foo::Bar->sum(1, 2);
FB->sum(1, 2);
alias
syntax must be defined directly under the class definition.
class Foo {
alias Foo::Bar as FB;
}
You can create an alias at the same time as loading a class by use
.
use Foo::Bar as FB;
Load Module Selective
In SPVM, there is an if require Statement that loads a module only if it exists in the module path, and if it does not exist, the block does not exist.
It was designed to implement a part of features of "#ifdef" in C language
.
if (require Foo) {
}
if require Statement can be followed by else Statement.
if (require Foo) {
}
else {
}
Note that elsif Statement cannot be followed.
Let's look at an example. if Foo does not exist, no a compilation error will occur and it is assumed that there is no if block
Therefore, "$foo = new Foo;" does not result in a compilation error because it is assumed that there is no if block.
In the other hand, the else block exists, so a warning is issued.
my $foo : object;
if (require Foo) {
$foo = new Foo;
}
else {
warn "Warning: Can't load Foo";
}
Default Loaded Modules
The following modules are loaded by default. These modules are deeply related to the features of SPVM language itself, such as type conversion.
Class Variable
A class variable is a global variable that has the name space.
Class Variable Definition
our
keyword defines a class variable.
our CLASS_VARIABLE_NAME : TYPE;
A Class variable must be defined directly under the class definition.
The type must be a numeric type or an object type.
The class variable mame must follow the rule defined in the class variable name, and must not contain ::
. Otherwise a compilation error will occur.
If a class name with the same name is defined, a compilation error will occur.
Class variable attributes can be specified.
our CLASS_VARIABLE_NAME : ATTRIBUTE TYPE;
our CLASS_VARIABLE_NAME : ATTRIBUTE1 ATTRIBUTE2 ATTRIBUTE3 TYPE;
Examples:
class Foo {
our $NUM1 : byte;
our $NUM2 : short;
our $NUM3 : int;
our $NUM4 : long;
our $NUM5 : float;
our $NUM6 : double;
our $NUM_PUBLIC : public int;
our $NUM_RO : ro int;
our $NUM_WO : wo int;
our $NUM_RW : rw int;
}
Class Variable Attribute
The list of class variable attributes.
Class Variable Attributes | Descriptions |
---|---|
public | The class variable is public. The class variable can be accessed from other classes. |
private | The class variable is private. The class variable can't be accessed from other classes. This is default setting. |
protected | The class variable is protected. The class variable can't be accessed from other classes except for the child classes. |
ro | The class variable has its getting method. |
wo | The class variable has its setting method. |
rw | The class variable has its getting method and setting method. |
Only one of class variable attributes private
, protected
or public
can be specified. Otherwise a compilation error will occur.
If more than one of ro
, wo
, and rw
are specified, a compilation error will occur
Class Variable Method
A class variable method is a method that gets and sets a class variable.
Class Variable Getting Method
A class variable getting method is a method to perform the getting class variable.
It has no arguments and the return type is the same as the type of the class variable.
It is defined by the ro
or rw
class variable attributes.
It is a method that name is the same as the class variable name removing $
. For example, if the class variable name is $FOO
, its getting method name is FOO
.
Inline expantion to the getting class variable is performed on each class variable getting method.
Examples:
# Class variable getting method
class Foo {
our $NUM : ro int;
static method main : void {
my $num = Foo->NUM;
}
}
Class Variable Setting Method
A class variable setting method is a method to perform the setting class variable.
It has an argument that type is the same as the type of the class variable. The return type is the void type.
It is defined by the wo
or rw
class variable attributes.
It is a method that name is the same as the class variable name removing $
and adding SET_
to the beginning. For example, if the class variable name is $FOO
, its setting method name is SET_FOO
.
Inline expantion to the setting class variable is performed on each class variable setting method.
Examples:
# Class variable setting method
class Foo {
our $NUM : wo int;
static method main : void {
Foo->SET_NUM(3);
}
}
Class Variable Initial Value
Each class variable is initialized with the "Initial Value" in initial value just after the program starts.
This initial value can be changed by using the INIT block.
# Change the initial value of the class variable using INIT block.
class Foo {
our $VAR : int;
INIT {
$VAR = 3;
}
}
Class Variable Access
The class variable access is an operator to set or get a class variable.
See the getting class varialbe and the setting class varialbe.
Field
Fields are the data that an object has.
Field Definition
The has
keyword defines a field.
# The field definition
has FIELD_NAME : OPT_ATTRIBUTES TYPE;
# An examples
has name : string;
has age : protected int;
has max : protected rw int
The field is defined directly under the class block.
class MyClass {
has name : string;
}
The field definition needs the type. The type must be a numeric type or an object type. Otherwise an compilation error will occur.
The field names must follows the rule of the field name. Otherwise an compilation error will occur.
Field names cannot be duplicated. If so, a compilation error will occur.
Field attributes can be specified.
Field Attribute
The list of field attributes.
Attributes | Descriptions |
---|---|
private | This field is private. This field can't be accessed from other class. This is default setting. |
protected | This field is protected. This field can't be accessed from other class except for the child classes. |
public | This field is public. This field can be accessed from other class. |
ro |
This field has its getting method. The getting method name is the same as the field name. For example, If the field names is foo , The getting method name is C.
|
wo |
This field has its setting method. The setting method name is the same as field names adding set_ to top. For example, If the field names is foo , The setting method name is set_foo .
|
rw | This field has its getting method and its setting method. |
Only one of field attributes private
, protected
or public
can be specified. Otherwise a compilation error will occur.
If more than one of ro
, wo
, and rw
are specified at the same time, a compilation error will occur
A field getting method is an instance method. It has no arguments. The return type of a field getting method is the same as its field type.
A field setting method is an instance method. It has an argument. The type of the argument is the same as the field type. The return type is the void type.
Inline expansion to the field access is performed on field getting and setting methods. The performance penalty using field methods is nothing.
Examples:
class Foo {
has num1 : byte;
has num2 : short;
has num3 : int;
has num4 : long;
has num5 : float;
has num6 : double;
has num_public : public int;
has num_ro : ro int;
has num_wo : wo int;
has num_rw : rw int;
}
Field Access
The field access is an operator to get or set the field.
INVOCANT->{FIELD_NAME}
The field access has three different syntax.
If the invocant is different from the following three field access, a compilation error will occur.
If the field name does not found, a compilation error will occur
Field Access of the class
The field access of the class.
my $point = new Point;
$point->{x} = 1;
my $x = $point->{x};
See "Getting Field" to get the field of the class.
See "Setting Field" to set the field of the class.
Field Access of thethe multi-numeric type
The field access of the multi-numeric type.
my $z : Complex_2d;
$z->{re} = 1;
my $re = $z->{re};
See "Getting Multi-Numeric Field" to get the field of the multi-numeric type.
See "Setting Multi-Numeric Field" to set the field of multi-numeric type.
Field Access of the Multi-Numeric Reference via Derefernce
The field access of the multi-numeric reference via derefernce.
my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 1;
my $re = $z_ref->{re};
See "Getting Multi-Numeric Field via Dereference" to get the field of the multi-numeric reference via dereference.
See "Setting Multi-Numeric Field via Dereference" to set the field of the multi-numeric reference via dereference.
Method
a.
Method Definition
The method
keyword defines a class method or an instance method.
# Static method
static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
}
# Instance method
method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
}
Methods must be defined directly under the class definition.
Method names must be follow the rule of "Method Name".
The argument names must be follow the rule of "Local Variable Name".
The minimal length of arguments is 0
. The max length of arguments is 255
.
The types of the arguments must be a numeric type, the multi-numeric type, an object type, or "Reference Type". Otherwise a compilation error will occur.
The type of the return value must be the void type, a numeric type, the multi-numeric type or an object type. Otherwise a compilation error will occur.
Defined methods can be called using "Method Call" syntax.
A method can have method attributes.
ATTRIBUTES static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
}
A method has "Method Block" except for the case that the method has the native
method attributes.
Variable Length Arguments
...
after the type of the argument indicates the argument is a variable length argument. Only the last argument can become a variable length argument.
static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2...) {
}
The type of the variable length argument must be the array type.
A variable length argument can recieve multiple values.
# Definition of variable length argument
static method sprintf : string ($format : string, $values : object[]...) {
}
# Pass multiple values to the a variable length argument
sprintf("Value %d %f", 1, 2.0);
A variable length argument can recieve an array.
# Pass array to a variable lenght argument
sprintf("Value %d %f", [(object)1, 2.0]);
If you want to treat the value as an individual element, cast it to type other than the array type..
sprintf("aaa %p", (object)[(object)1, 2.0]);
Optional Argument
The optional argument is the syntax to specify optional arguments.
static method METHOD_NAME : RETURN_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 = DEFAULT_VALUE : ARG_TYPE2) {
}
Examples:
static method substr ($string : string, $offset : int, $length = -1 : int) {
# ...
}
my $string = "abc";
my $offset = 1;
my $substr = &substr($string, $offset);
# This is the same as the following code
my $string = "abc";
my $offset = 1;
my $length = -1;
my $substr = &substr($string, $offset, $length);
Class Method
A class method is defined with the static
keyword.
static method sum : int ($num1 : int, $num2 : int) {
# ...
}
A class method can be called from the class name.
# Call a class method
my $total = Foo->sum(1, 2);
If the class method is belong to the current class, a class method can be called using & syntax.
# Call a class method using C<&>
my $total = &sum(1, 2);
Instance Method
An instance method is defined without the static
keyword.
method add_chunk : void ($chunk : string) {
# ...
}
An instance method can be called from the object.
# Call an instance method
my $point = Point->new;
$point->set_x(3);
Method Attributes
Method attributes are attributes used in a method definition.
Attributes | Descriptions |
---|---|
private | This method is private. This method can not be accessed from other classes. |
protected | This method is protected. This method can not be accessed from other classes except for the child classes. |
public | This method is public. This method can be accessed from other classes. This is default setting. |
precompile | This method is a precompile method. |
native | This method is a native method. |
required | This method is required. |
Native Method
A native method is the method that is written by native languages such as C language
, C++
.
A native method is defined by the native
method attribute.
native sum : int ($num1 : int, $num2 : int);
A native method doesn't have its method block.
About the way to write native methods, please see SPVM Native Module and SPVM Native API.
Precompiled Method
If the class has the precompile
class attribute, the methods of the class are precompiled.
The source code of each precompiled method is translated to C source code and is compiled to the machine code such as MyMath.o
.
And it is linked to a shared library such as MyMath.so
on Linux/Unix, MyMath.dll
on Windows, or MyMath.dylib
on Mac.
And each function in the shared library is bind to the SPVM method.
Precompiled methods need the build directory such as ~/.spvm_build
to compile and link them.
Constant Method
Constant Method is a Method that the return type is a numeric type and returns Constant Value.
static method foo : int () { return 5; }
static method foo : long () { return 5L; }
static method foo : float () { return 5.0f; }
static method foo : double () { return 5.0; }
Inline Expansion optimization is performed on Constant Method.
Note that SPVM does not perform constant convolution optimization, so if a constant is calculated, it will not performe Inline Expansion.
# This is not Constant Method. Inline Expansion is not performed
static method foo : int () { return 5 + 3; }
Enumeration
The enumeration is the syntax to define constant values of the int type.
Enumeration Definition
The enum
keyword defines an enumeration. An enumeration defines constant values.
# Enumeration Definition
enum {
FLAG1,
FLAG2,
FLAG3
}
An enumeration must be defined directly under the class definition.
The first value of an enumeration begins with 0
. The next value is incremented by 1
, and this is continued in the same way. In this example, FLAG1
is 0
, FALG2
is 1
, and FLAG3
is 2
.
The type of a value of an enumeration is the int type.
,
after the last value can be allowed.
enum {
FLAG1,
FLAG2,
FLAG3,
}
A value of an enumeration is implemented as a constant method.
static method FLAG1 : int () { return 0; }
static method FLAG2 : int () { return 1; }
static method FLAG3 : int () { return 2; }
The value can be set explicitly.
enum {
FLAG1,
FLAG2 = 4,
FLAG3,
}
In the above example, FLAG1
is 0
, FALG2
is 4
, and FLAG3
is 5
.
If an enumeration definition is invalid, a compilation error will occur.
Examples:
class Foo {
enum {
FLAG1,
FLAG2,
FLAG3,
}
}
Enumeration Attributes
Attributes can be specified to an enumeration definition.
private enum {
FLAG1,
FLAG2 = 4,
FLAG3,
}
The list of enumeration attributes:
Attributes | Descriptions |
---|---|
private | This enumeration is private. Each value of this enumeration can not be accessed from other classes. |
protected | This enumeration is protected. Each value of this enumeration can not be accessed from other classes except for the child classes. |
public | This enumeration is public. Each value of this enumeration can be accessed from other classes. This is default setting. |
Only one of enumeration attributes private
, protected
or public
can be specified. Otherwise a compilation error will occur.
Getting Enumeration Value
The value of the enumeration can be got using the class method call.
my $flag1 = Foo->FLAG1;
my $flag2 = Foo->FLAG2;
my $flag3 = Foo->FLAG3;
As special cases, the value of the enumeration can be used as the operand of the case statement.
switch ($num) {
case Foo->FLAG1: {
# ...
}
case Foo->FLAG2: {
# ...
}
case Foo->FLAG3: {
# ...
}
default: {
# ...
}
}
Local Variable
Local Variable Declaration
Local Variable is a variable that is declared in "Scope Block". Local Variable has the scope. This is the same as Local Variable in C Language.
The local variable is declared using my "Keyword".
my LOCAL_VARIABLE_NAME : TYPE;
The local variable name must be follow the rule of "Local Variable Name".
the type must be specified. Type must be a numeric type, an object type, the multi-numeric type, or "Reference Type".
# Local Variable Declaration Examples
my $var : int;
my $var : Point;
my $var : Complex_2d;
my $var : int*;
The local variable is initialized by "Local Variable Initial Value".
# Initialized by 0
my $num : int;
# Initialized by 0
my $num : double;
# Initialized by undef
my $point : Point;
# x is initialized by 0. y is initialized by 0.
my $z : Complex_2d;
The initialization of the local variable can be written at the same time as the local variable declaration.
# Initialized by 1
my $num : int = 1;
# Initialized by 2.5
my $num : double = 2.5;
# Initialized by Point object
my $point : Point = new Point;
The type can be omitted using the type inference,
# Type inference - int
my $num = 1;
# Type inference - double
my $num = 1.0;
The local variable declaration returns the value of the local variable. The return type is the type of the local variable.
my $ppp = my $bar = 4;
if (my $bar = 1) {
}
while (my $bar = 1) {
}
See the scope about the scope of the local variable.
Local Variable Initial Value
The local variable is initialized by the "Initial Value" in initial value.
Local Variable Access
The local variable Access is an operator to access Local Variable to get or set the value.
See "Getting Local Variable" to get Local Variable value.
"Setting Local Variable" to get Local Variable value.
If "Class Variable" with the same name as the Local Variable exists, Program uses the variable as Local Variable, not "Class Variable".
Scope
A scope is the part that is surrounded by a scope block.
# Scope block
{
# Beginning of scope
my $point = Point->new;
# End of scope
}
When a object that is not undef is assigned to a local variable, the reference count is incremented by 1
.
At the end of scope, the reference count is decremented by 1
. If the reference count becomes 0
, the object will be destroyed.
See also garbage collection.
Block
A block is the part that is enclosed by {
and }
.
Blocks are the class block, the enumeration block, and the scope blocks.
Examples:
# Blocks
{
1;
}
if (true) {
}
while (true) {
}
enum {
ONE,
TWO,
}
class Foo {
}
Class Block
A class block is a block.
# Class block
class Point {
}
Enumeration Block
A enumeration block is a block.
# Enumeration block
enum {
ONE,
TWO,
}
Scope Block
A scope block is the block that has the scope. Zero or more statements are written in a scope block.
Scope blocks are the simple block, the method block, the eval block, the if block, the elsif block, the else block, the for block, the while block and the switch block.
Simple Block
The simple block is a scope block.
# Simple block
{
1;
}
The simple block must have at least one statements. Otherwise it is intepreted as the array initialization.
Method Block
The method block is a scope block.
# Method block
static method foo : int () {
}
eval Block
The eval
block is a scope block.
# eval block
eval {
};
if Block
The if
block is a scope block.
# if block
if (CONDITION) {
}
elsif Block
The elsif
block is a scope block.
# elsif block
elsif (CONDITION) {
}
else Block
The else
block is a scope block.
# else block
else {
}
for Block
The for
block is a scope block.
# for Block
for (my $i = 0; $i < 3; $i++) {
}
while Block
The while
block is a scope block.
# while block
while (CONDITION) {
}
switch Block
The switch
block is a scope block.
# switch block
switch (CONDITION) {
}
case Block
The case
block is a scope block.
# case block
switch (CONDITION) {
case CASE_VALUE1: {
# ...
}
}
default Block
The default
block is a scope block.
# default block
switch (CONDITION) {
default: {
# ...
}
}
INIT Block
The INIT
block is a block to be executed just after the program starts.
INIT {
}
The INIT
block must be defined directly under the class definition.
class Foo {
INIT {
}
}
Zero or more statements can be written in a INIT
block.
INIT {
my $foo = 1 + 1;
my $bar;
}
The return statement cannot be written in INIT
block.
Each class can have its INIT
block.
The execution order of INIT
blocks is not guaranteed.
Examples:
class Foo {
use Point;
our $NUM : int;
our $POINT : Point;
# INIT block
INIT {
$NUM = 3;
$POINT = Point->new;
}
}
String
SPVM has the string type. A string is created by "String Literal" "String Creating Operator" or "Type Convertion" to the string type.
# Create a string using a string literal
my $string = "Hello";
# Create a string using a string creation operator
my $string = new_string_len 3;
# Create a string using the type cast to the string type
my $bytes = [(byte)93, 94, 95];
my $string = (string)$bytes;
The each charcter can be get using ->[]
.
# String
my $string = "Hello";
my $char0 = $string->[0];
my $char1 = $string->[1];
my $char2 = $string->[2];
By default, each character can't be set.
# a compilation error.
$string_const->[0] = 'd';
If you use mutable type qualifier|/"mutable Type Qualifier"
, each character can be set.
my $string_mut = (mutable string)$string;
$string_mut->[0] = 'd';
The created string is one more last byte that value is \0
on the internal memory. Although this has no meaning from SPVM language, this has meaning from Native APIs.
The length of the string can be got using a string length operator
# Getting the length of the string
my $message = "Hello"+
my $length = length $message;
Undefined Value
An undefined value is represented by undef
.
undef
An undefined value can be assigned to an object type.
In the level of native APIs, undef
is defined as (void*)NULL
.
(void*)NULL
An undefined value can be compared by the ==
operator and the !=
operator. An undefined value is guaranteed not to be equal to the any created object.
The type of undef
is undefined type
Examples:
# Undefine values
my $string : string = undef;
if (undef) {
}
my $message = "Hello";
if ($message == undef) {
}
Array
The array is the data structure for multiple values.
There are the following types of array.
- Numeric Array
- Object Array
- Multi-Numeric Array
The numeric array is the array that the type of the element is the numeric type.
The object array is the array that the type of the element is the object type.
The multi-numeric array is the array that the type of the element is the multi-numeric type.
See "Creating Array" to create Array.
Array Access
Array Access is an operator to access the element of Array to get or set the value.
ARRAY->[INDEX]
See "Getting Array Element" to get the element value of Array.
See "Setting Array Element" to set the element value of Array.
Multi-Numeric Value
A multi-numeric value is a value that represents continuous multiple numeric values in memory.
Multi-Numeric Type Definition
A multi-numeric type is defined by the class definition that has the mulnum_t
class attribute.
# Continuous two 64bit floating point
class Complex_2d : mulnum_t {
re : double;
im : double;
}
The type of a field must be a numeric type.
The types of all fields must be the same types.
The length of the fields must be less than or equal to 255
.
The multi-numeric type must end with the following suffix.
_[FieldsLength][TypeSuffix]
The length of the fields in the suffix must be the same as the length of the fields.
The type suffix in the suffix must correspond to the numeric type that is explained in the multi-numeric type suffix.
See the multi-numeric type field access to get and set the field of the multi-numeric type.
Multi-Numeric Type Suffix
The list of the multi-numeric type suffix.
Numeric Type | Type Suffix |
---|---|
byte | b |
short | s |
int | i |
long | l |
float | f |
double | d |
Multi-Numeric Type Field Access
The multi-numeric type field access is an syntax to access the field of the multi-numeric value.
MULTI_NUMERIC_VALUE->{FIELD_NAME}
See "Getting Multi-Numeric Field" to get the field of the multi-numeric value.
See "Setting Multi-Numeric Field" to set the field of the multi-numeric value.
Multi-Numeric Array
The multi-numeric values can be the elements of the array.
my $zs = new Complex_2d[3];
The elements of the multi-numeric array is continuous multi-numeric values.
| Complex_2d | Complex_2d | Complex_2d |
| re | im | re | im | re | im |
Multi-Numeric Array Access
The multi-numeric array access is a syntax to access the element of the multi-numeric array.
ARRAY->[INDEX]
See "Getting Array Element" to get the element of the array.
See "Setting Array Element" to set the element of the array.
Reference
The reference is the address of a local variable on the memory.
Creating Reference
The reference operator creates the reference of a local variable.
A reference is assigned to the "Reference Type" in reference type.
The operand of a reference operator must be the variable of a numeric type or a multi-numeric type.
# The reference of numeric type
my $num : int;
my $num_ref : int* = \$num;
# The reference of multi-numeric type
my $z : Complex_2d;;
my $z_ref : Complex_2d* = \$z;
The reference type can be used as the types of the arguments of a method.
# Method Definition
static method sum : void ($result_ref : int*, $num1 : int, $num2 : int) {
$$result_ref = $num1 + $num2;
}
# Method Call
my $num1 = 1;
my $num2 = 2;
my $result_ref = \$result;
sum($result_ref, $num1, $num2);
Dereference
The dereference is the operation to get the value from a reference.
A dereference operator perform a dereference.
# Get the value using a dereference
my $num2 = $$num_ref;
# Set the value using a dereference
$$num_ref = 3;
# Get the value of a multi-numeric type using a dereference
my $z2 = $$z_ref;
# Set the value of a multi-numeric type using a dereference
$$z_ref = $z2;
In the referencec of multi-numeric types, the deference can be performed using the arrow operator ->
.
# Get a field of a multi-numeric type using a dereference
my $x = $z_ref->{re};
# Set a field of a multi-numeric type using a dereference
$z_ref->{re} = 1;
Type
SPVM language has data types.
See Data type - Wikipedia about data types.
Initial Value
The list of initial values.
Type Name | Initial Value |
---|---|
byte | 0 |
short | 0 |
int | 0 |
long | 0 |
float |
0 (All bits are 0 )
|
double |
0 (All bits are 0 )
|
Object Type | undef |
Multi-Numeric Type |
All fields are set to 0 (All bits are 0 )
|
Numeric Type
The numeric type are the integer type and "Floating Point Type".
Numeric Type Order
a numeric type has the type order. The order is "byte", "short", "int", "long", "float", "double" from the smallest.
Integer Type
Integral types are the following four types.
Type | Description | Size |
---|---|---|
byte | signed 8-bit integer type | 1 byte |
short | signed 16-bit integer type | 2 bytes |
int | signed 32-bit integer type | 4 bytes |
long | signed 64-bit integer type | 8 bytes |
See also arithmetic operators to calculate integer values.
Note that SPVM has only singed integer types, and doesn't have unsigned integer types.
Integer Type Within int
The integer type within int
is the integer type within the int type.
In other words, the integer types within int
are the byte type, the short type, and the int type.
byte Type
byte
type is the integer type that represents a signed 8-bit integer. This is the same type as int8_t
type of C language
.
short Type
short
type is the integer type that represents a signed 16-bit integer. This is the same type as int16_t
type of C language
.
int Type
int
type is is the integer type that represents signed 32-bit integer. This is the same as int32_t
type of C language
.
long Type
long
type is the integer type that represents a signed 64-bit integer. This is the same type as int64_t
type of C language
.
Floating Point Type
Floating Point Type are the following two.
Type | Description | Size |
---|---|---|
float | Single precision (32bit) floating point type | 4 bytes |
double | Double precision (64bit) floating point type | 8 bytes |
See also arithmetic operators to calculate floating-point values.
float Type
The float
type is a floating point type that represents a single precision(32bit) floating point. This is the same type as float
type of C language
.
double Type
The double
type is a floating point type that represents a double precision(64bit) floating point. This is the same type as double
type of C language
.
Class Type
The class type is the type that can create the object using a new operator.
new ClassType;
Basic Object Type
Basic object types are the class type, the array type, the string type, and the any object type.
Object Type
Object types are the basic object types and the array types.
A object type can be assigned to a any object type.
my $object: object = new Foo;
my $object: object = "abc";
Numeric Object Type
A numeric object type is the object type that is corresponding to the numeric type.
The list of numeric object types:
Numeric Object Type | Corresponding Numeric Type |
---|---|
Byte | byte |
Short | short |
Int | int |
Long | long |
Float | float |
Double | double |
See also the boxing conversion and "Unboxing Conversion".
Undefined Type
The undefined type is the type of undef value.
Interface Type
The interface type is a type that is defined using a class
keyword and a class attribute interface_t
.
class Stringable : interface_t {
required method to_string : string ();
}
See also "Interface".
Note that interface types are not class types although they are defined by class
keyword.
Any Object Type
Any Object Type is represented by "object". Designed to represent the "void *" Type in C.
my $object: object;
You can methodstitute the value of "Object Type" for Any Object Type.
my $object: object = new Foo;
my $object: object = "abc";
my $object: object = new Foo [3];
void Type
void Type is a special Type that can only be used in the return type of the method definition and indicates the method has no return value.
void
Basic Type
The basic types are numeric types, multi-numeric types, the class type, the any object type, and the string type.
Another definition of basic types are the types that is not array types and can become the element of array types.
Array Type
The array type is the type for the array. The array type is composed of the basic type and the dimension such as []
, [][]
.
# Numeric array
int[]
double[]
# String array
string []
# Class array
Point[]
# Any object array
object[]
# 2 dimensional array
int[][]
# 3 dimensional array
int[][][]
The maximam value of dimesions is 255
. Otherwise an compilation error will occur.
The array type is an object type.
Numeric Array Type
The numeric array type is an array type for the array of the numeric type.
The list of the numeric array.
byte[]
short[]
int[]
long[]
float[]
double[]
Each element are initialized by the "Initial Value" in initial value when the creating array is performed.
byte[] Type
The byte[]
type is an array type that the element type is byte
.
byte[]
Object Array Type
Object array types are the array type that the type of the element is an object type.
Examples:
# Object array types
my $points : Point[];
my $points_2dim : Point[][];
my $stringables : Stringable[];
my $strings : string[];
my $objects : object[];
String Array Type
String array types are the array type that the type of the element is the string type.
Examples:
# String array types
my $strings : string[];
Class Array Type
Class array types are the array type that the type of the element is the class type.
Examples:
# Class array types
my $points : Point[];
Interface Array Type
Interface array types are the array type that the type of the element is the interface type.
Examples:
# Interface array types
my $stringables : Stringable[];
Multi-Dimensional Array Type
The multi-dimensional array type is the array type that the type of the element is an array type.
Examples:
# Multi-dimensional array types
my $nums_2dim : Int[][];
Multi-Numeric Array Type
A multi-numeric array type is an array type that the basic type is a multi-numeric type.
- Complex_2d[]
- Complex_2f[]
The byte size of the element is the total byte size of the fields of the multi-numeric type.
For example, The byte size of the element of Complex_2d is 16 bytes (2 * 8 bytes).
The object of the multi-numeric array type can be created by the new operator.
my $complex_nums = new Complex_2d[10];
Any Object Array Type
The any object array type object[]
is the type that any object array type can be assigned.
# Any object array Type
my $array : object[] = new Point[3];
my $array : object[] = new object[3];
my $array : object[] = new Point[][3];
If a invalid type is assigned, a compilation error will occur.
Any Object Array Type is an array type.
You can get the array length using the array length operator.
my $array : object[] = new Int[3];
# Getting the length of the element of Any Object Array Type
my $length = @$array;
You can get and set the element using the get array element syntax and the set array element.
# Getting the element of any object array
my $num = (Int)$array->[0];
# Setting the element of any object array
$array->[0] = Int->new(5);
When setting the element of any object array, the element type is checked. If the dimension of the element is not the dimension of the array - 1
, an exception is thrown.
string Type
The string
type is a type for the "String".
string
string
type can be qualified by "mutable Type Qualifier".
mutable string
Examples:
# string type
my $message : string = "Hello";
my $message : mutable string = new_string_len 256;
Multi-Numeric Type
The multi-numeric type is the type to represent a multi-numeric value.
The multi-numeric type can be used as the type of the local variable declaration.
my $z : Complex_2d;
The value is initialized by the "Initial Value" in initial value.
The multi-numeric type can be used as an argument the type in the method definition.
The multi-numeric type can be used as the return type of the method definition.
static method add_double_complex : Complex_2d ($z1 : Complex_2d, $z2 : Complex_2d) { ... }
The multi-numeric type can be used as a basic type of the array type .
my $points = new Complex_2d[5];
The reference can be created for the value of the multi-numeric type.
my $z : Complex_2d;
my $z_ref = \$z;
undef cannot be assigned to the multi-numeric type.
Reference Type
Reference Type is a Type that can store the address of a variable. Add *
after a numeric type or the multi-numeric type You can define it.
my $num : int;
my $num_ref : int* = \$num;
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
Only the address of the Local Variable acquired by "Reference Operator" can be assigned to the value of Reference Type.
If only Local Variable Declaration of Reference Type is performed, a compilation error will occur
Reference Type can be used as Type of the local variable declaration. The address of the Local Variable must be stored by the Reference Operator. In case of only Local Variable Declaration, a compilation error will occur
Reference Type can be used as Type of argument in the method definition.
Reference Type cannot be used as return value Type in the method definition.
Reference Type cannot be used as the field type in the class definition.
Reference Type cannot be used as the type of Class Variable in the class definition.
If the Reference Type is used at an Invalid location, a compilation error will occur
See "Reference" for a detailed explanation of Reference.
Reference Type
Reference Type are "Numeric Reference Type" and "Multi-Numeric Reference Type".
Numeric Reference Type
Numeric Reference Type means a numeric type for "Reference Type". Says.
Multi-Numeric Reference Type
Multi-Numeric Reference Type means "Reference Type" for the multi-numeric type variables. > Means.
Type Qualifier
Type qualifiers qualify the type.
QUALIFIER TYPE
mutable Type Qualifier
The mutable
type qualifier is used to allow to set the character of the string.
my $string : mutable string;
Examples:
# Mutable string
my $message = (mutable string)"abc";
$message->[0] = 'd';
Type Inference
Omitting the type when the local variable declaration by Type Inference can. Type Inference is always performed by the type on the Right side of Assignment Operator.
# int
my $num = 1;
# double
my $num = 1.0;
# Foo
my $foo = new Foo;
Assignability
The assignability at compile-time is explained.
The assignability is false, a compilation error will occur.
Assignability to Numeric
Explains the assignability to the numeric types.
Assignability from Numeric to Numeric
If the nemric type order of the left operand is greater than or equal to the nemric type order of the right operand, the assignability is true.
If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening conversion is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | byte | byte | None |
True | short | short | None |
True | int | int | None |
True | long | long | None |
True | float | float | None |
True | double | double | None |
True | short | byte | Numeric Widening Conversion |
True | int | byte | Numeric Widening Conversion |
True | long | byte | Numeric Widening Conversion |
True | float | byte | Numeric Widening Conversion |
True | double | byte | Numeric Widening Conversion |
True | int | short | Numeric Widening Conversion |
True | long | short | Numeric Widening Conversion |
True | float | short | Numeric Widening Conversion |
True | double | short | Numeric Widening Conversion |
True | long | int | Numeric Widening Conversion |
True | float | int | Numeric Widening Conversion |
True | double | int | Numeric Widening Conversion |
True | float | long | Numeric Widening Conversion |
True | double | long | Numeric Widening Conversion |
True | double | float | Numeric Widening Conversion |
Examples:
# int to int
my $num : int = 3;
# byte to int
my $num : int = (byte)5;
# double to double
my $num : double = 4.5;
# float to double
my $num : double = 4.5f;
If the nemric type order of the left operand is less than the nemric type order of the right operand, the assignability is conditional true.
The condition is that the right operand is a interger literal and the value is between the max and minimal value of the type of the left operand.
If the condition is ture, the numeric narrowing conversion is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
Conditional True | byte | short | Numeric Narrowing Conversion |
Conditional True | byte | int | Numeric Narrowing Conversion |
Conditional True | byte | long | Numeric Narrowing Conversion |
False | byte | float | None |
False | byte | double | None |
Conditional True | short | int | Numeric Narrowing Conversion |
Conditional True | short | long | Numeric Narrowing Conversion |
False | short | float | None |
False | short | double | None |
Conditional True | int | long | Numeric Narrowing Conversion |
False | int | float | None |
False | int | double | None |
False | long | float | None |
False | long | double | None |
False | float | double | None |
Examples:
# int to byte
my $num : byte = 127;
Assignability from NumericObject to Numeric
If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the assignability is true.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | byte | Byte | Unboxing Conversion |
True | short | Short | Unboxing Conversion |
True | int | Int | Unboxing Conversion |
True | long | Long | Unboxing Conversion |
True | float | Float | Unboxing Conversion |
True | double | Double | Unboxing Conversion |
Examples:
my $int : int = Int->new(3);
my $double : double = Double->new(3.5);
Assignability from Any Object to Numeric
If the type of the left operand is a numeric type and the type of the right operand is a any object type object
, the assignability is true.
The unboxing conversion corresponding to the numeric type is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | NUMERIC_X | object | Unboxing Conversion |
Examples:
my $int : int = (object)Int->new(3);
my $double : double = (object)Double->new(3.5);
Assignability from Others to Numeric
If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the assignability is false.
Assignability to Multi-Numeric
If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | MULNUM_X | MULNUM_X | None |
False | MULNUM_X | OTHER | None |
Examples:
my $z1 : Complex_2d;
my $z2 : Complex_2d = $z1;
Assignability to Referenece
If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | REF_X | REF_X | None |
False | REF_X | OTHER | None |
Examples:
my $num : int = 5;
my $num_ref : int* = \num;
Assignability to String
If the type of the left operand is the string type without the mutable type qualifier and the type of the right operand is the string type, the assignability is true.
If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type with the mutable type qualifier, the assignability is true.
If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the assignability is false.
If the type of the left operand is the string type and the type of the right operand is a numeric type or the undef type, the assignability is true.
If the type of the right operand is a numeric type, the numeric-to-string conversion is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | string | string | None |
True | string | mutable string | None |
True | mutable string | mutable string | None |
False | mutable string | string | None |
True | string | string | None |
True | string | NUMERIC_X | numeric-to-string conversion |
True | string | undef | None |
False | string | OTHER | None |
Examples:
my $string : string = "abc";
my $num_string : string = 3;
my $string : string = undef;
Assignability to NumericObject
If the type of the left operand is a numeric object type and the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, or the undef type, the assignability is true.
Otherwise, the assignability is false.
If the type of the right operand is a numeric type, the boxing conversion is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | NUMERIC_OBJECT_X | NUMERIC_OBJECT_X | None |
True | NUMERIC_OBJECT_X | NUMERIC_X | Boxing Conversion |
True | NUMERIC_OBJECT | undef | None |
False | NUMERIC_OBJECT | OTHER | None |
Examples:
my $num_object : Int = Int->new(3);
my $num_object : Int = 3;
my $num_object : Int = undef;
Assignability to Class
If the type of the left operand is a class type and the type of the right operand is the same type, or the undef type, the assignability is true.
If the type of the left operand is a super class of the type of the right operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | CLASS_X | CLASS_X | None |
True | CLASS | undef | None |
True | SUPER_CLASS_X | CLASS_Y | None |
False | CLASS | OTHER | None |
Examples:
my $point : Point = Point->new;
my $point : Point = undef;
Assignability to Interface
If the type of the left operand is an interface type and the type of the right operand is the same type, or the undef type, the assignability is true.
If the type of the left operand is an interface type and the type of the right operand is a class type and the class has the same interface of the left operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | INTERFACE_X | INTERFACE_X | None |
True | INTERFACE_X | INTERFACE_HAVING_Y | None |
True | INTERFACE | undef | None |
False | INTERFACE | OTHER | None |
Examples:
# Point has Stringable interface
my $stringable : Stringable = Point->new(1, 2);
my $stringable : Stringable = undef;
Assignability to Any Object
If the type of the left operand is the any object type and the type of the right operand is an object type, a numeric type or the undef type, the assignability is true.
Otherwise, the assignability is false.
If the type of the right operand is a numeric type, the boxing conversion is performed.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | object | OBJECT_Y | None |
True | object | NUMERIC_X | Boxing Conversion |
True | object | undef | None |
False | object | OTHER | None |
Examples:
my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;
Assignability to Undefined
If the type of the left operand is the undefined type, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
False | Undefined Type | OTHER | None |
Examples:
# The assignability is false
undef = Point->new;
Assignability to Numeric Array
If the type of the left operand is a numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | byte[] | byte[] | None |
True | short[] | short[] | None |
True | int[] | int[] | None |
True | long[] | long[] | None |
True | float[] | float[] | None |
True | double[] | double[] | None |
True | NUMERIC[] | undef | None |
False | NUMERIC[] | OTHER | None |
Examples:
my $nums : int[] = new int[3];
my $nums : int[] = undef;
Assignability to Multi-Numeric Array
If the type of the left operand is a multi-numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | MULNUM_X[] | MULNUM_X[] | None |
True | MULNUM_X[] | undef | None |
False | MULNUM_X[] | OTHER | None |
Examples:
my $nums : Complex_2d[] = new Complex_2d[3];
my $nums : Complex_2d[] = undef;
Assignability to String Array
If the type of the left operand is a string array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | string[] | string[] | None |
True | string[] | undef | None |
False | string[] | OTHER | None |
Examples:
my $strings : string[] = ["abc", "def"];
my $strings : string[] = undef;
Assignability to Class Array
If the type of the left operand is a class array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
If the basic type of the left operand is an super class of the type of the right operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | CLASS_X[] | CLASS_X[] | None |
True | SUPER_CLASS_X[] | CLASS_Y[] | None |
True | CLASS_X[] | undef | None |
False | CLASS_X[] | OTHER | None |
Examples:
my $points : Point[] = new Point[3];
my $points : Point[] = undef;
Assignability to Interface Array
If the type of the left operand is an interface array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
If the type of the left operand is an interface array type and the type of the right operand is a class array type and its basic type can assign to the basic type of the left operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | INTERFACE_X[] | INTERFACE_X[] | None |
True | INTERFACE_X[] | undef | None |
True | INTERFACE_X[] | INTERFACE_HAVING_Y[] | None |
False | INTERFACE_X[] | OTHER | None |
Examples:
my $stringables : Stringable[] = new Stringable[3];
my $stringables : Stringable[] = new Point[3];
my $stringables : Stringable[] = undef;
Assignability to Any Object Array
If the type of the left operand is the any object array type object[]
and the type of the right operand is an object array type or the undef type, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | object[] | OBJECT_ARRAY_Y | None |
True | object[] | undef | None |
False | object[] | OTHER | None |
Examples:
my $any_objects0 : object[];
my $any_objects : object[] = $any_objects0;
my $points : Point[];
my $any_object : object[] = $points;
my $any_object : object[] = undef;
my $points_2dim : Point[][];
my $any_object : object[] = $points_2dim;
my $stringables : Stringable[];
my $any_object : object[] = $stringables;
my $strings : string[];
my $any_object : object[] = $strings;
Assignability to Multi-Dimensional Array
If the type of the left operand is a multi-dimensional array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.
If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the left operand is a super class of the basic type of the right operand, the assignability is true.
If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the right operand has the basic type of the left operand, the assignability is true.
Otherwise, the assignability is false.
Assignability | To | From | Implicite Type Conversion |
---|---|---|---|
True | X[]...[] | X[]...[] | None |
True | object[] | undef | None |
True | SUPER_CLASS_X[]...[] | CLASS_Y[]...[] | None |
True | INTERFACE_X[]...[] | INTERFACE_HAVING_Y[]...[] | None |
False | object[] | OTHER | None |
([]...[]
means two or more []
)
Examples:
my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;
my $muldim_array : Point[][] = undef;
my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;
{
my $cb = method : string ($object : object) {
my $point = (Point)$object;
return $point->to_string;
};
my $muldim_array : Stringer[][] = [[$cb]];
}
Castability
The castability at compile-time is explained.
The castability is false, a compilation error will occur.
Castability to Numeric
The castability to the numeric types is explained.
Castability from Numeric to Numeric
If the type of the left operand is a numeric type and the type of the right operand is a numeric type, the castability is true.
If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening conversion is performed.
If the nemric type order of the left operand is less than the nemric type order of the right operand, the numeric narrowing conversion is performed.
If the nemric type order of the left operand is equal to the nemric type order of the right operand, copying is performed.
Examples:
# int to int
my $num = (int)3;
# byte to int
my $num_byte : byte = 5;
my $num = (int)5;
# double to double
my $num = (double)4.5;
# float to double
my $num = (double)4.5f;
# int to byte
my $num = (byte)127;
# double to int
my $num = (int)2.5;
Castability from NumericObject to Numeric
If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the castability is true.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | byte | Byte | Unboxing Conversion |
True | short | Short | Unboxing Conversion |
True | int | Int | Unboxing Conversion |
True | long | Long | Unboxing Conversion |
True | float | Float | Unboxing Conversion |
True | double | Double | Unboxing Conversion |
Examples:
my $int = (int)Int->new(3);
my $double = (double)Double->new(3.5);
Castability from Any Object to Numeric
If the type of the left operand is a numeric type and the type of the right operand is a any object type object
, the castability is true.
The unboxing conversion corresponding to the numeric type is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | NUMERIC_X | object | Unboxing Conversion |
Examples:
my $object : object = Int->new(3);
my $int = (int)$object;
my $object : object = Double->new(3.5);
my $double = (double)$object;
Castability from Others to Numeric
If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the castability is false.
Castability to Multi-Numeric
If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the castability is true.
Otherwise, the castability is false.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | MULNUM_X | MULNUM_X | None |
False | MULNUM_X | OTHER | None |
Examples:
my $z1 : Complex_2d;
my $z2 = (Complex_2d)$z1;
Castability to Referenece
If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the castability is true.
Otherwise, the castability is false.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | REF_X | REF_X | None |
False | REF_X | OTHER | None |
Examples:
my $num : int = 5;
my $num_ref = (int*)\num;
Castability to String
If the type of the left operand is the string type and the type of the right operand is the string type, the castability is true.
If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the runtime type checking is performed.
If the type of the right operand is a numeric type, the numeric-to-string conversion is performed.
If the type of the left operand is the string type and the type of the right operand is a numeric type, the undef type, or the any object type object
, the castability is true.
If the type of the right operand is a numeric type, the numeric-to-string conversion is performed.
If the type of the left operand is the string type and the type of the right operand is the any object type object
, the castability is true and the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | string | string | None |
True | string | mutable string | None |
True | mutable string | mutable string | None |
True | mutable string | string | Runtime type checking |
True | string | string | None |
True | string | NUMERIC_X | Numeric-to-String Conversion |
True | string | object | Runtime type checking |
True | string | undef | None |
False | string | OTHER | None |
Examples:
my $string = (string)"abc";
my $num_string = (string)3;
my $string : string = undef;
Castability to NumericObject
If the type of the left operand is a numeric object type and the types of the right operands are the following cases:
If the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, the any object type object
, or the undef type, the castability is true.
The type of the right operand is other than above, the castability is false.
If the type of the right operand is a numeric type, the boxing conversion is performed.
If the type of the left operand is the type of the right operand is the any object type object
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | NUMERIC_OBJECT_X | NUMERIC_OBJECT_X | None |
True | NUMERIC_OBJECT_X | NUMERIC_X | Boxing Conversion |
True | NUMERIC_OBJECT | object | Runtime type checking |
True | NUMERIC_OBJECT | undef | None |
False | NUMERIC_OBJECT | OTHER | None |
Examples:
my $num_object = (Int)Int->new(3);
my $num_object = (Int)3;
my $num_object = (Int)undef;
my $object : object = Int->new(3);
my $num_object = (Int)$object;
Castability to Class
If the type of the left operand is a class type and the types of the right operands are the following cases:
If the type of the right operand is the same type, the any object type object
, an interface type or the undef type, the castability is true.
If the type of the left operand is a super class of the type of right operand, the castability is true.
If the type of the right operand is a super class of the type of left operand, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is the any object type object
or an interface type, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | CLASS_X | CLASS_X | None |
True | SUPER_CLASS_X | CLASS_Y | None |
True | CLASS_X | SUPER_CLASS_Y | Runtime type checking |
True | CLASS_X | INTERFACE_Y | Runtime type checking |
True | CLASS_X | object | Runtime type checking |
True | CLASS | undef | None |
False | CLASS | OTHER | None |
Examples:
my $point : Point = Point->new;
my $stringable : Stringable;
my $point = (Point)$stringable;
my $stringer : Stringer;
my $point = (Point)$stringer
my $point = (Point)undef;
Castability to Interface
If the type of the left operand is an interface type, and the types of the right operands are the following cases:
If the type of the right operand is the same type, the any object type object
, an interface type or the undef type, the castability is true.
If the type of the right operand is a class type and the class has the interface of the left operand, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is the any object type object
, an interface type, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | INTERFACE_X | INTERFACE_X | None |
True | INTERFACE_X | INTERFACE_HAVING_Y | None |
True | INTERFACE_X | INTERFACE_Y | Runtime type checking |
True | INTERFACE_X | object | Runtime type checking |
True | INTERFACE | undef | None |
False | INTERFACE | OTHER | None |
Examples:
my $stringable1 : Stringable;
my $stringable2 = (Stringable)$stringable1;
my $cloneable : Cloneable;
my $stringable = (Stringable)$cloneable;
my $stringable = (Stringable)Point->new(1, 2);
my $object : object = Point->new(1, 2);
my $stringable = (Stringable)Point->new(1, 2);
my $stringable : Stringable = undef;
Castability to Any Object
If the type of the left operand is the any object type and the types of the right operands are the following cases:
If the type of the right operand is an object type, a numeric type or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is a numeric type, the boxing conversion is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | object | OBJECT_Y | None |
True | object | NUMERIC_X | Boxing Conversion |
True | object | undef | None |
False | object | OTHER | None |
Examples:
my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;
Castability to Numeric Array
If the type of the left operand is the byte[] type and the type of the right operand is the string type, the castability is true.
If the type of the left operand is a numeric array type and the types of the right operands are the following cases:
If the type of the right operand is the same type of the left operand, the any object type obejct
or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the left operand is the byte[] type and the type of the right operand is the string type, "String-to-byte[] Conversion" is performed.
If the type of the right operand is the any object type obejct
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | byte[] | string | String-to-byte[] Conversion |
True | NUMERIC_X[] | NUMERIC_X[] | None |
True | NUMERIC[] | object | Runtime type checking |
True | NUMERIC[] | undef | None |
False | NUMERIC[] | OTHER | None |
Examples:
my $bytes = (byte[])"abc";
my $nums = (int[])new int[3];
my $object : object = new int[3];
my $nums = (int[])$object;
my $nums = (int[])undef;
Castability to Multi-Numeric Array
If the type of the left operand is a multi-numeric array type and the types of the right operands are the following cases:
If the type of the right operand is the same type of the left operand, the any object type obejct
or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is the any object type obejct
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | MULNUM_X[] | MULNUM_X[] | None |
True | MULNUM_X[] | object | Runtime type checking |
True | MULNUM_X[] | undef | None |
False | MULNUM_X[] | OTHER | None |
Examples:
my $nums = (Complex_2d[])new Complex_2d[3];
my $object : object = new Complex_2d[3];
my $nums = (Complex_2d[])$object;
my $nums = (Complex_2d[])undef;
Castability to String Array
If the type of the left operand is a string array type and the types of the right operands are the following cases:
If the type of the right operand is the same type of the left operand, the any object type obejct
, the any object array type obejct[]
or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is the any object type obejct
, or the any object array type obejct[]
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | string[] | string[] | None |
True | string[] | object | Runtime type checking |
True | string[] | object[] | Runtime type checking |
True | string[] | undef | None |
False | string[] | OTHER | None |
Examples:
my $strings = (string[])["abc", "def"];
my $object : object = ["abc", "def"];
my $strings = (string[])$object;
my $objects : object[] = ["abc", "def"];
my $strings = (string[])$object;
my $strings = (string[])undef;
Castability to Class Array
If the type of the left operand is a class array type and the types of the right operands are the following cases:
If the basic type of the left operand is a super class of the basic type of the right operand, the castability is true.
If the basic type of the right operand is a super class of the basic type of the left operand, the castability is true.
If the type of the right operand is the same type of the left operand, the any object type obejct
, the any object array type obejct[]
or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is the any object type obejct
, or the any object array type obejct[]
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | CLASS_X[] | CLASS_X[] | None |
True | SUPER_CLASS_X[] | CLASS_Y[] | None |
True | CLASS_X[] | SUPER_CLASS_Y[] | Runtime type checking |
True | CLASS_X[] | object | Runtime type checking |
True | CLASS_X[] | object[] | Runtime type checking |
True | CLASS_X[] | undef | None |
False | CLASS_X[] | OTHER | None |
Examples:
my $points = (Point[])new Point[3];
my $object : object = new Point[3];
my $points = (Point[])$object;
my $objects : object[] = new Point[3];
my $points = (Point[])$object;
my $points = (Point[])undef;
Castability to Interface Array
If the type of the left operand is an interface array type and the types of the right operands are the following cases:
If the type of the right operand is a class array type and its basic type has the interface of the basic type of the left operand, the castability is true.
If the type of the right operand is the same type of the left operand, the castability is true.
If the type of the right operand is an differnt type of interface array type, the castability is also true.
If the type of the right operand is the any object type obejct
, the any object array type obejct[]
or the undef type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is an differnt type of interface array type, the runtime type checking is performed.
If the type of the right operand is the any object type obejct
, or the any object array type obejct[]
, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | INTERFACE_X[] | INTERFAECE_HAVING_Y[] | None |
True | INTERFACE_X[] | INTERFACE_X[] | None |
True | INTERFACE_X[] | INTERFACE_Y[] | Runtime type checking |
True | INTERFACE_X[] | object | Runtime type checking |
True | INTERFACE_X[] | object[] | Runtime type checking |
True | INTERFACE_X[] | undef | None |
False | INTERFACE_X[] | OTHER | None |
Examples:
my $stringables = (Stringable[])new Stringable[3];
my $stringables = (Stringable[])new Point[3];
my $stringables = (Stringable[])undef;
Castability to Any Object Array
If the type of the left operand is the any object array type object[]
and the types of the right operands are the following cases:
If the type of the right operand is an object array type or the undef type, the castability is true.
If the type of the right operand is an any object type, the castability is true.
Otherwise, the castability is false.
If the type of the right operand is an any object type, the runtime type checking is performed.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | object[] | OBJECT_ARRAY_Y | None |
True | object[] | undef | None |
True | object[] | object | Runtime type checking |
False | object[] | OTHER | None |
Examples:
my $any_object : object;
my $any_objects = (object[])$any_object;
my $any_objects0 : object[];
my $any_objects = (object[])$any_objects0;
my $points : Point[];
my $any_object = (object[])$points;
my $any_object = (object[])undef;
my $points_2dim : Point[][];
my $any_object = (object[])$points_2dim;
my $stringables : Stringable[];
my $any_object = (object[])$stringables;
my $strings : string[];
my $any_object = (object[])$strings;
Castability to Multi-Dimensional Array
If the type of the left operand is a multi-dimensional array type and and the types of the right operands are the following cases:
If the type of the right operand is the same type of the left operand or the undef type, the castability is true.
If the type of the right operand is an any object type, the castability is true.
If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the left operand is a super class of the basic type of the right operand, the castability is true.
If the type dimesion of the left operand is equal to the type dimension of the right operand, and the basic type of the right operand is a super class of the basic type of the left operand, the castability is true.
If the basic type of the type of the left operand is an interface type and the basic type of the type of the right operand is a class type and the dimension of the type of the right operand is the same as the dimension of the type left oerand and the basic type of the type of the right operand has the interface of the basic type of the type of the left operand , the castability is true.
Otherwise, the castability is false.
Castability | To | From | Conversion or Type Checking |
---|---|---|---|
True | ANY_X[]...[] | ANY_X[]...[] | None |
True | ANY_X[]...[] | object | Runtime type checking |
True | ANY_X[]...[] | object[] | Runtime type checking |
True | ANY_X[]...[] | undef | None |
True | SUPER_CLASS_X[]...[] | CLASS_Y[]...[] | None |
True | CLASS_X[]...[] | SUPER_CLASS_Y[]...[] | Runtime type checking |
True | INTERFACE_X[]...[] | INTERFACE_HAVING_Y[]...[] | None |
False | object[] | OTHER | None |
([]...[]
means two or more []
)
Examples:
my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;
my $muldim_array : Point[][] = undef;
my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;
{
my $cb = method : string ($object : object) {
my $point = (Point)$object;
return $point->to_string;
};
my $muldim_array : Stringer[][] = [[$cb]];
}
Type Conversion
Type conversion is explained.
Explicite Type Conversion
The explicite type conversion is the type conversion performed by a type cast expicitely.
Examples:
# The explicte type conversion from long to int
my $num = (int)123L;
# The explicte type conversion from byte[] to string
my $num = (string)new byte[3];
# The explicte type conversion from string to byte[]
my $num = (byte[])"Hello";
Implicite Type Conversion
The implicite type conversion is the type conversion performed implicitly when a value is assigned using assignment operator, pass an argument to a method using a method call, or set a return value using the return statement.
See "Assignability" if you know when implicite type conversion is performed.
Examples:
# The implicite type conversion from int to double
my $num : double = 5;
# The implicite type conversion from double to Double
my $num_object : Double = 5.1;
# The implicite type conversion from Double to double
my $num : double = Double->new(5.1);
# The implicite type conversion from int to string
my $string : string = 4;
Integer Promotional Conversion
The integer promotional conversion is a type conversion to convert an integer type within int to the int type using the numeric widening conversion.
Numeric Widening Conversion
The numeric widening conversion is a type conversion from a small-order numeric type to a large-order numeric type.
See also numeric types order abount the order of numeric type.
The return value of a converion are same as the return value of the type cast of C language
.
(TYPE)OPERAND
byte to short:
int8_t from = VALUE;
int16_t to = (int16_t)from;
byte to int:
int8_t from = VALUE;
int32_t to = (int32_t)from;
byte to long:
int8_t from = VALUE;
int64_t to = (int64_t)from;
byte to float:
int8_t from = VALUE;
float to = (float)from;
byte to double:
int8_t from = VALUE;
double to = (double)from;
short to int:
int16_t from = VALUE;
int32_t to = (int32_t)from;
short to long:
int16_t from = VALUE;
int64_t to = (int64_t)from;
short to float:
int16_t from = VALUE;
float to = (float)from;
short to double:
int16_t from = VALUE;
double to = (double)from;
int to long:
int32_t from = VALUE;
int64_t to = (int64_t)from;
int to float:
int32_t from = VALUE;
float to = (float)from;
int to double:
int32_t from = VALUE;
double to = (double)from;
long to float:
int64_t from = VALUE;
float to = (float)from;
long to double:
int64_t from = VALUE;
double to = (double)from;
The numeric widening conversion is performed in some of the type casts, the index of the array access, the length of the creating array, the operand of the unary plus operator, the operand of the unary minus operator, and the left and right operands of the shift operators.
Numeric Narrowing Conversion
The numeric narrowing conversion is a conversion from a wide numeric type to a narrow numeric type.
See also numeric types order abount the order of numeric type.
The return value of a converion are same as the return value of the type cast of C language
.
(TYPE)OPERAND
double to float:
double from = value;
float to = (float)from;
double to long:
double from = value;
int64_t to = (int64_t)from;
double to int:
double from = value;
int32_t to = (int32_t)from;
double to short:
double from = value;
int16_t to = (int16_t)from;
double to byte:
double from = value;
int8_t to = (int8_t)from;
float to long:
float from = value;
int64_t to = (int64_t)from;
float to int:
float from = value;
int32_t to = (int32_t)from;
float to short:
float from = value;
int16_t to = (int16_t)from;
float to byte:
float from = value;
int8_t to = (int8_t)from;
long to int:
int64_t from = value;
int32_t to = (int32_)from;
long to short:
int64_t from = value;
int16_t to = (int16_t)from;
long to byte:
int64_t from = value;
int8_t to = (int8_t)from;
int to short:
int32_t from = value;
int16_t to = (int16_t)from;
int to byte:
int32_t from = value;
int16_t to = (int16_t)from;
short to byte:
int16_t from = value;
int8_t to = (int8_t)from;
The numeric narrowing conversion is performed in some of the type casts.
Binary Numeric Conversion
The binary numeric conversion is a type conversion to upgrade the type of the left operand or the right operand of the binary operator that operands are numeric types.
The following rules apply in order.
1. If the left operand or the right operand is the double type, the operand of the small type is converted to the big type using the numeric widening conversion.
2. If the left operand or the right operand is the float type, the operand of the small type is converted to the big type using the numeric widening conversion.
3. If the left operand or the right operand is the long type, the operand of the small type is converted to the big type using the numeric widening conversion.
4, Otherwise, both the left operand and the right operand are converted to the int type using the numeric widening conversion.
Numeric-to-String Conversion
The numeric-to-string conversion is a type conversion from a numeric type to the string type.
# The numeric-to-string conversion
my $byte = (byte)1;
my $short = (short)2;
my $int = 3;
my $long = 4L;
my $float = 2.5f;
my $double = 3.3;
# The string is 1.
my $string_byte = (string)$byte;
# The string is 2.
my $string_short = (string)$short;
# The string is 3.
my $string_int = (string)$int;
# The string is 4.
my $string_long = (string)$long;
# The string is "2.5"
my $string_float = (string)$float;
# The string is "3.3"
my $string_double = (string)$double;
String-to-byte[] Conversion
The String-to-byte[] conversion is a type conversion from the string Type to "byte[] Type".
# The String-to-byte[] conversion
my $string : string = "Hello";
my $bytes : byte[] = (byte[])$string;
A new byte[] object is created and all characters in the string are copied to the elements of byte[] object.
byte[]-to-string Conversion
The byte[]-to-string conversion is a type conversion from the byte[] type to the string Type.
# byte[]-to-string conversion
my $bytes : byte[] = new byte[3];
$bytes->[0] = 'a';
$bytes->[1] = 'b';
$bytes->[2] = 'c';
my $string : string = (string)$bytes;
A new string is created and all elements in the byte[]
object are copied to the characters of the string.
Boxing Conversion
The boxing conversion is a type coversion to convert the value of numeric type to the corresponding numeric object type.
Unboxing Conversion
The unboxing conversion is a type coversion to convert the value of the numeric object type to the value of the corresponding numeric type.
Bool Conversion
The bool conversion is a type conversion that is performed on the conditional operand.
The type of the operand of the bool conversion must be one of a numeric type, an object type or the undef type. Otherwise a compilation error will occur.
The bool conversion returns the following value corresponding to the type of the condional operand.
If the type is the int type, return the value.
If the type is the undef, return 0
.
If the type is the value returned by the TRUE method of Bool, return 1
.
If the type is the value returned by the FALSE method of Bool, return 0
.
If the type is an integer type within int, the integer promotional conversion is performed on the operand.
And the following operation in C language
is performed on the operand .
!!OPERAND
Examples:
if (1) {
# ok
}
if (0) {
# not ok
}
if (1.5) {
# ok
}
if (0.0) {
# not ok
}
if (true) {
# ok
}
if (Bool->TRUE) {
# ok
}
if (false) {
# not ok
}
if (Bool->FALSE) {
# not ok
}
my $object = SPVM::Int->new(1);
if ($object) {
# ok
}
$object = undef;
if ($object) {
# not ok
}
if (undef) {
# not ok
}
Conditional Operand
List of conditional operands:
The operand of the if statement:
if (CONDITION) {
}
The operand of the unless statement:
unless (CONDITION) {
}
The second operand of the for statement:
for (INITIALIZEATION;CONDITION;NEXT_VALUE;) {
}
The operand of the while statement:
while (CONDITION) {
}
The left and right operand of the logical AND operator:
CONDITION && CONDITION
The left and right operand of the logical OR operator:
CONDITION || CONDITION
The operand of the logical NOT operator:
!CONDITION
Runtime Type Checking
The runtime type cheking is the type cheking that is performed at runtime.
The type cast operators that operand is an object type performe the runtime type checking by the rule of the "Runtime Assignability" in runtime assignability.
Runtime Assignability
The runtime assignability is the assignability at runtime.
The isa operator checks the "Runtime Assignability" in runtime assignability
The runtime assignability is false, an exception will be thrown.
If the type of the distribution is an object type and the type of the source is undef, the runtime assignability is true.
If the type of the distribution is the same as the type of the source, the runtime assignability is true.
If the type of the distribution is the any object type object
and the type of the source is an object type, the runtime assignability is true.
If the type of the distribution is the any object array type object[]
and the type of the source is an object array type, the runtime assignability is true.
If the type of distribution is an class type, an class array type, an class multi-dimensional array type and the dimention of the type of the distribution is the same as the dimention of the type of the source and the basic type of distribution is a super class of the basic type of the source, the runtime assignability is true.
If the type of distribution is an interface type, an interface array type, an interface multi-dimensional array type and the dimention of the type of the distribution is the same as the dimention of the type of the source and the basic type of distribution has the interface of the basic type of the source, the runtime assignability is true.
Runtime Assignability | To | From |
---|---|---|
True | OBJECT_X | undef |
True | OBJECT_X | OBJECT_X |
True | object | OBJECT_Y |
True | object[] | OBJECT_ARRAY_Y |
True | SUPER_CLASS_X | CLASS_Y |
True | SUPER_CLASS_X[] | CLASS_Y[] |
True | SUPER_CLASS_X[]...[] | CLASS_Y[]...[] |
True | INTERFACE_X | INTERFACE_HAVING_Y |
True | INTERFACE_X[] | INTERFACE_HAVING_Y[] |
True | INTERFACE_X[]...[] | INTERFACE_HAVING_Y[]...[] |
False | OBJECT_X | OTHER |
([]...[]
means two or more []
)
Type Comment
The type comment syntax is supported. The type comment can be written after of
keyword.
TYPE of TYPE
TYPE of TYPE1|TYPE2
TYPE of TYPE1|TYPE2|TYPE3
The type comment can be used the type of the field decralation, the class variable definition, the local variable declaration, and the return value and the types of arguments of the method definition.
has points : List of Point;
our $POINTS : List of Point;
my $points : List of Point;
static method foo : List of Point ($arg : List of Point) { ... }
my $replace : object of string|Regex::Replacer;
If the type specified as the type comment is not found, a compilation error will occur.
Type comments have no meanings at runtime.
Statement
Statements are the list of the statement.
Statements are written direct under the scope block.
# Scope block
{
# Statements
STATEMENT1
STATEMENT2
STATEMENT3
}
Conditional Branch
The conditional branch is explained in the following topics.
if Statement
The if
statement is a statement for conditional branch.
if (CONDITION) {
}
First, The bool conversion is performed on the condition.
Next, if the condition is not 0
, the execution position jumps to the beginning of the if block. Otherwise jumps to the end of the if block.
The local variable declartion and the initialization in the condition of the if
statement are allowed.
if (my $condition = 1) {
}
This is parsed as the following code.
{
my $condition = 1;
if ($condition) {
}
}
Examples:
# if statement.
my $flag = 1;
if ($flag == 1) {
print "One\n";
}
elsif Statement
The elsif
statement is a statement for conditional branch used with the if statement.
if (CONDITION1) {
}
elsif (CONDITION2) {
}
If the condition 1
doesn't match, the execution position jumps to the end of the if block.
Next, The bool conversion is performed on the condition 2
.
Next, if the condition 2
is not 0
, the execution position jumps to the beginning of the elsif block. Otherwise jumps to the end of the elsif block
Multiple elsif
statements are allowed.
if (CONDITION1) {
}
elsif (CONDITION2) {
}
elsif (CONDITION3) {
}
The local variable declartion and the initialization in the condition of the elsif
statement are allowed.
if (my $condition = 1) {
}
elsif (my $condition = 2) {
}
This is parsed as the following code.
{
my $condition = 1;
if ($condition) {
}
else {
my $condition = 2;
if ($condition) {
}
}
}
Examples:
# elsif statement.
my $flag = 2;
if ($flag == 1) {
print "One\n";
}
elsif ($flag == 2) {
print "Two\n";
}
else Statement
The else
statement is a statement for conditional branch used with the if statement or the elsif statement.
if (CONDITION) {
}
else {
}
If the condition doesn't match, the execution position jumps to the end of the if block.
Next, the execution position jumps to the beginning of the else block.
The elsif
statements with the else statement are allowed.
if (CONDITION1) {
}
elsif (CONDITION2) {
}
else {
}
Examples:
# else statement.
my $flag = 3;
if ($flag == 1) {
print "One\n";
}
elsif ($flag == 2) {
print "Two\n";
}
else {
print "Other";
}
unless Statement
The unless
statement is a statement for conditional branch that does the opposite of the if statement.
unless (CONDITION) {
}
The unless
statement is the same as the following if Statement.
if (!CONDITION) {
}
The unless
statements with the elsif statement and the else statement are allowed.
unless (CONDITION1) {
}
elsif (CONDITION2) (
}
else {
}
Examples:
# unless statement.
my $flag = 1;
unless ($flag == 0) {
print "Not Zero\n";
}
switch Statement
The switch
statement is a statement for conditional branch.
switch (CONDITION) {
case CASE_VALUE1: {
# ...
}
case CASE_VALUE2: {
# ...
}
case CASE_VALUE3: {
# ...
}
default: {
# ...
}
}
The condition must be an integer type within int. Otherwise a compilation occur will occur.
The integer promotional conversion is performed on the condition.
The value of the case statement must be one of the character literal, the integer literal or the getting enumeration value.
If it is a character literal, the value is converted to the int type at compile-time.
The values of the case statements can't be duplicated. If so, a compilation error will occur.
If the condition matches the value of a case
statement, the program jumps to the beginning of the case block.
If the condition doesn't match any case
statements and the default statement exists, the program jumps to the beginning the default block.
If the condition doesn't match any case
statements and the default statement doesn't exists, the program jumps to the end of the switch block.
The case
statements and the default statement can be ommited.
The break
statement jumps to the end of the switch block.
switch (CONDITION) {
case CASE_VALUE1: {
break;
}
case CASE_VALUE2: {
break;
}
case CASE_VALUE3: {
break;
}
default: {
}
}
If the last statment of the case block is not the break
statement, a break
statement is added to the end of the case block.
# The break statement is ommitted.
switch (CONDITION) {
case CASE_VALUE1: {
}
}
# The above becomes the following.
switch (CONDITION) {
case CASE_VALUE1: {
break;
}
}
Multiple case
statements before a case block can be specified at once.
switch (CONDITION) {
case CASE_VALUE1:
case CASE_VALUE2:
{
# ...
}
}
Examples:
# switch statement
my $code = 2;
my $flag = 1;
switch ($code) {
case 1: {
print "1\n";
}
case 2: {
print "2\n";
}
case 3: {
if ($flag) {
break;
}
print "3\n";
}
case 4:
case 5:
{
print "4 or 5\n";
}
default: {
print "Other\n";
}
}
# switch statement using enumeration
class Foo {
enum {
ID1,
ID2,
ID3,
}
static method main : int () {
my $value = 1;
switch ($value) {
case Foo->ID1: {
print "1\n";
}
case Foo->ID2: {
print "2\n";
}
case Foo->ID3: {
if ($flag) {
break;
}
print "3\n";
}
default: {
print "Other\n";
}
}
}
}
case Statement
The case
statement is the statement that specifies a case value and a branch of a switch statement.
# The case statement
switch (CONDITION) {
case CASE_VALUE1: {
# ...
}
}
default Statement
The default
statement is a statement that specifies a default branch of a switch statement.
# The default statement
switch (CONDITION) {
default: {
# ...
}
}
break Statement
The break
statement is a statement to jump to the end of the switch block of the switch statement.
# The break statement
break;
Loop Syntax
while Statement
The while
statement is a statement for loop.
while (CONDITION) {
}
First, The bool conversion is performed on the condition.
Next, If the condition is 0
, the program jumps to the end of the while block. Otherwise the program goes to the beginning of the while block.
When the program reaches the end of the while block, it jumps back to the while statement and evaluates the condition again.
Examples:
# The while statement
my $i = 0;
while ($i < 5) {
print "$i\n";
$i++;
}
The last statement is used inside the while block. By The last statement, the program jumps to the end of the current while block.
# The last statement
while (1) {
# The program jumps to the end fo the current while block.
last;
}
The next statement is used inside the while block. By The last statement, the program goes back to the while
statement of the current while block.
my $i = 0;
while ($i < 5) {
if ($i == 3) {
$i++;
# the program goes back to the while statement of the current while block.
next;
}
print "$i\n";
$i++;
}
The while
statement is enclosed by an inbisible simple block.
# The while statement
while (1) {
}
# The above is the same as the following.
{
while (1) {
}
}
for Statement
The for
Statement is a statement to write loop syntax easily.
# The for statement.
for (INIT_STATEMENT; CONDITION; INCREMENT_STATEMENT) {
}
The for
statement is the alias for the while
statement.
# The above for statemenet is the same as the following while statemenet.
{
INIT_STATEMENT;
while (CONDITION) {
# ...
INCREMENT_STATEMENT;
}
}
Exampels:
# The for statement
for (my $i = 0; $i < 5; $i++) {
print "$i\n";
}
for-each Statement
The for-each statement is a statement to write loop syntax easily for the simple iteration.
# The for-each statemenet
for my VAR (@ARRAY) {
}
for my VAR (@{ARRAY}) {
}
The above for-each statement is the same as the following the for statement.
for (my $i = 0; $i < @ARRAY; $i++) {
my VAR = ARRAY->[$i];
}
Example:
# The for-each statemenet
my $array = [1, 2, 3];
for my $element (@$array) {
print "$elemenet\n";
}
next Statement
The next
statement is a statement to go back to the while statement of the current while block.
next;
See also the while statement.
last Statement
The last
statement is a statement to jump to the end of the current while block.
last;
See also the while statement.
return Statement
The return
statement is a statement to return a value.
// void
return;
// non-void
return OPERAND;
If the return type of the current method is the void type, the operand can't exist. If so, a compilation error will occur.
If the return type of the current method is the non-void type, the operand must exist. Otherwise a compilation error will occur.
The type of the operand must be able to assign to the return type of the current method. Otherwise a compilation error will occur.
Empty Statement
The empty statement ;
is a statement to do nothing.
# The empty statemenet
;
Operator Statement
The operator statement is the statement to execute an operator.
A operation statement is composed of an operator and ;
.
# The operator statemenet
OPERATOR;
Examples:
1;
$var;
1 + 2;
&foo();
my $num = 1 + 2;
void Returning Operator Statement
The void returning operator statement is the statement to execute an void returning operator.
The statement is composed of void returning operator and ;
.
VOID_RETURN_OPERATOR;
Examples:
die "Error";
warn "Warning";
Operator
The operator performs an operation that returns the value.
Operators are "Unary Operator" in unary operators, binary operators, increment operators, decrement operators, comparison operators, logical operators the method call, and assignment operators.
Unary Operator
The unary operator is the operator that has an operand.
UNARY_OPERATOR OPERAND
Unary operators are the unary plus operator, the unary minus operator, the bit NOT operator, the array length operator, the string creating operator, and the string length operator.
Binary Operator
The binary operator is the operator that has the left operand and the right operand.
LEFT_OPERAND BINARY_OPERATOR RIGHT_OPERAND
Binary operators are the "Addition Operator" in addition operator, the subtraction operator, the multiplication operator, the division operator, the remainder operator, the bit AND operator, the bit OR operator, the "Shift Operator" in shift operators, and the string concatenation operator.
Sequential Operator
The sequential operator ,
is an operator like the following.
(OPERAND1, OPERAND2, ..., OPERNADN)
The operands are evaluated from the left to the right, and return the evaluated value of the last operand.
Exampless:
# 3 is assigned to $foo
my $foo = (1, 2, 3);
# $x is 3, $ret is 5
my $x = 1;
my $y = 2;
my $ret = ($x += 2, $x + $y);
Arithmetic Operator
Arithmetic operators are the "Operator" in operators to perform arithmetic operations.
Arithmetic operators are the additional operator, the subtraction operator, the multiplication operator, the division, the division unsigned int operator, the division unsigned long operator, the reminder operator, the remainder unsigned int operator, the remainder unsigned long operator, the "Unary Plus Operator" in unary plus operator, the umary minus operator, the increment operators, and the decrement operators.
Unary Plus Operator
The unary plus operator +
is an unary operator to return the value of the operand.
+OPERAND
The operand must be an operator that type is a numeric type. Otherwise a compilation error will occur.
If the operand is an integer type within int, the integer promotional conversion is performed on the operand.
The unary plus operator +
returns the copied value of the operand.
The return type is the type of the operand or the type that the integer promotional conversion is performed on.
Examples:
# A unary plus operator
my $num = +10;
Unary Minus Operator
The unary minus operator -
is an unary operator to return the negative value of the operand.
-OPERAND
The operand must be an operator that type is a numeric type. Otherwise a compilation error will occur.
If the operand is an integer type within int, the integer promotional conversion is performed on the operand.
The unary minus operator -
performs the following operation of C language
.
-x
The return type is the type of the operand or the type that the integer promotional conversion is performed on.
Examples:
# A unary minus operator
my $num = -10;
Addition Operator
The addition operator +
is a binary operator to calculate the result of the addition of two numbers.
LEFT_OPERAND + RIGHT_OPERAND
The left operand and the right operand must be a numeric type. Otherwise a compilation error will occur.
the binary numeric conversion is performed on the left operand and the right operand.
The addition operator performs the operation that exactly same as the following operation in C language
.
x + y;
The return type of the addition operator is the type that the binary numeric conversion is performed.
Subtraction Operator
The subtraction operator -
is a binary operator to calculate the result of the subtraction of two numbers.
LEFT_OPERAND - RIGHT_OPERAND
The left operand and the right operand must be a numeric type. Otherwise a compilation error will occur.
the binary numeric conversion is performed on the left operand and the right operand.
The subtraction operator performs the operation that exactly same as the following operation in C language
.
x - y;
The return type of the subtraction operator is the type that the binary numeric conversion is performed.
Multiplication Operator
The multiplication operator is a binary operator to calculate the result of multiplication of two numbers.
LEFT_OPERAND * RIGHT_OPERAND
The left operand and the right operand must be a numeric type. Otherwise a compilation error will occur.
the binary numeric conversion is performed on the left operand and the right operand.
The multiplication operator performs the operation that exactly same as the following operation in C language
.
x * y;
The return type of the multiplication operator is the type after the binary numeric conversion is performed.
Division Operator
The division operator /
is a binary operator to culcurate the division of two numbers.
LEFT_OPERAND / RIGHT_OPERAND
The left operand and the right operand must be a numeric type. Otherwise a compilation error will occur.
the binary numeric conversion is performed on the left operand and the right operand.
The division operator performs the operation that exactly same as the following operation in C language
.
x / y;
The return type of the division operator is the type after the binary numeric conversion is performed.
If the two operands are integer types and the value of the right operand is 0
, an exception is thrown.
Division Unsigned Int Operator
The division unsigned int operator divui
is a binary operator to culcurate the unsigned int division of two numbers.
LEFT_OPERAND divui RIGHT_OPERAND
The left operand and the right operand must be an int type. Otherwise a compilation error will occur.
The division unsigned int operator performs the operation that exactly same as the following operation in C language
.
(uint32_t)x / (uint32_t)y;
The return type of the division operator is the int type.
If the value of the right operand is 0
, an exception is thrown.
Division Unsigned Long Operator
The division unsigned long operator divul
is a binary operator to culcurate the unsigned long division of two numbers.
LEFT_OPERAND divul RIGHT_OPERAND
The left operand and the right operand must be an long type. Otherwise a compilation error will occur.
The division unsigned long operator performs the operation that exactly same as the following operation in C language
.
(uint64_t)x / (uint64_t)y;
The return type of the division operator is the long type.
If the value of the right operand is 0
, an exception is thrown.
Remainder Operator
The remainder operator %
is a binary operator to calculate a remainder of two numbers.
LEFT_OPERAND % RIGHT_OPERAND
The left operand and the right operand must be an integer type. Otherwise a compilation error will occur.
the binary numeric conversion is performed on the left operand and the right operand.
The remainder operator performs the operation that exactly same as the following operation in C language
.
x % y;
the return type of Remainder Operator is the type that the binary numeric conversion is performed.
If the right operand is 0
, the remainder operator throw an exception.
Remainder Unsigned Int Operator
The remainder unsigned int operator remui
is a binary operator to calculate a unsigned int remainder of two numbers.
LEFT_OPERAND remui RIGHT_OPERAND
The left operand and the right operand must be a int type. Otherwise a compilation error will occur.
The remainder unsigned int operator performs the operation that exactly same as the following operation in C language
.
(uint32_t)x % (uint32_t)y;
The return type of the remainder unsigned int operator is the int type.
If the value of the right operand is 0
, an exception is thrown .
Remainder Unsigned Long Operator
The remainder unsigned long operator remul
is a binary operator to calculate a unsigned long remainder of two numbers.
LEFT_OPERAND remul RIGHT_OPERAND
The left operand and the right operand must be a long type. Otherwise a compilation error will occur.
The remainder unsigned long operator performs the operation that exactly same as the following operation in C language
.
(ulong64_t)x % (ulong64_t)y;
The return type of the remainder unsigned long operator is the long type.
If the value of the right operand is 0
, an exception is thrown .
Increment Operator
Increment operators are the pre-increment operator and post-increment operator.
Pre-Increment Operator
The pre-increment operator adds 1
to the value of the operand and returns the value after the incrementation.
# Pre-increment operator
++OPERAND
The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference. Otherwise a compilation error will occur.
The pre-increment operator performs the same operation as the following.
(OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1))
For example, if the type of the operand is the byte type, the following operation is performed.
($num = (byte)($num + 1))
Examples:
# Pre-increment of a local variable
++$num;
# Pre-increment of a class variable
++$NUM;
# Pre-increment of an element of an array
++$point->{x};
# Pre-increment of a field
++$nums->[0];
# Pre-increment of a dereferenced value
++$$num_ref;
Post-Increment Operator
The post-increment operator adds 1
to the value of the operand and returns the value before the incrementation.
# Post-increment operator
OPERAND++
The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference. Otherwise a compilation error will occur.
The post-increment operator performs the same operation as the following.
(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1), TMP_VARIABLE)
For example, if the type of the operand is the byte type, the following operation is performed.
(my $tmp = $num, $num = (byte)($num + 1), $tmp)
Examples:
# Post-increment of a local variable
$num++;
# Post-increment of a class variable
$NUM++;
# Post-increment of an element of an array
$point->{x}++;
# Post-increment of a field
$nums->[0]++;
# Post-increment of a dereferenced value
$$num_ref++;
Decrement Operator
Decrement operators are the pre-decrement operator and post-decrement operator.
Pre-Decrement Operator
The pre-decrement operator subtracts 1
to the value of the operand and returns the value after the decrementation.
# Pre-decrement operator
--OPERAND
The type of the operand must be a local variable, a class variable, a field access, an array access, a dereference. Otherwise a compilation error will occur.
The pre-decrement operator performs the same operation as the following.
(OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1))
For example, if the type of the operand is the byte type, the following operation is performed.
($num = (byte)($num - 1))
Examples:
# Pre-decrement of a local variable
--$num;
# Pre-decrement of a class variable
--$NUM;
# Pre-decrement of an element of an array
--$point->{x};
# Pre-decrement of a field
--$nums->[0];
# Pre-decrement of a dereferenced value
--$$num_ref;
Post-Decrement Operator
The post-decrement operator subtracts 1
to the value of the operand and returns the value before the decrementation.
# Post-decrement operator
OPERAND--
The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference. Otherwise a compilation error will occur.
The post-decrement operator performs the same operation as the following.
(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1), TMP_VARIABLE)
For example, if the type of the operand is the byte type, the following operation is performed.
(my $tmp = $num, $num = (byte)($num - 1), $tmp)
Examples:
# Post-decrement of a local variable
$num--;
# Post-decrement of a class variable
$NUM--;
# Post-decrement of an element of an array
$point->{x}--;
# Post-decrement of a field
$nums->[0]--;
# Post-decrement of a dereferenced value
$$num_ref--;
Bit Operator
Bit operators are operators to perform bit operations.
Bit operators are the bit AND operator, the bit OR operator, or the bit NOT operator.
Bit AND Operator
The bit AND operator &
is an operator to performe a bit AND operation.
LEFT_OPERAND & RIGHT_OPERAND
The left operand and the right operand must be an "Integer Type" in integer type. Otherwise a compilation error will occur.
A binary numeric widening conversion is performed.
The return value is the same as the follwoing operation of C language
.
x & y;
The return type is the type after the binary numeric widening conversion is performed.
Examples:
# The bit AND operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 & $num2;
Bit OR Operator
The bit OR operator |
is an operator to performe a bit OR operation.
LEFT_OPERAND | RIGHT_OPERAND
The left operand and the right operand must be an "Integer Type" in integer type. Otherwise a compilation error will occur.
A binary numeric widening conversion is performed.
The return value is the same as the follwoing operation of C language
.
x | y;
The return type is the type after the binary numeric widening conversion is performed.
Examples:
# The bit OR operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 | $num2;
Bit NOT Operator
The bit NOT operator ~
is an unary operator to perform the bit NOT operation.
~OPERAND
The type of the operand must is an integer type. Otherwise a compilation error will occur.
The numeric widening conversion is performed.
The return value is the same as the follwoing operation of C language
.
~x
The return type is the type that the numeric widening conversion is performed.
Examples:
# The bit NOT operator
my $num = ~0xFF0A;
Shift Operator
Shift operators are operators that performs bit shift operations. These are "Left Shift Operator", "Arithmetic Right Shift Operator", and "Logical Right Shift Operator".
Left Shift Operator
The left shift operator <<
is a binary operator to perform the left bit shift.
LEFT_OPERAND << RIGHT_OPERAND
The left operand must be the integer type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the left operand.
The right operand must be the integer type except for the long type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the right operand.
The return type is the same as the type of the left operand.
The calculation result of the left shift operator is the same as the following calculation in C language
.
x << y;
Arithmetic Right Shift Operator
The arithmetic right shift operator >>
is a binary operator to perform the arithmetic right bit shift.
LEFT_OPERAND >> RIGHT_OPERAND
The left operand must be the integer type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the left operand.
The right operand must be the integer type except for the long type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the right operand.
The return type is the same as the type of the left operand.
The operation result of the arithmetic right shift Operator is the operation that exactly same as the following operation in C language
.
x >> y;
Logical Right Shift Operator
The logical right shift operator >>>
is a binary operator to perform the logical right bit shift.
LEFT_OPERAND >>> RIGHT_OPERAND
The left operand must be the integer type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the left operand.
The right operand must be the integer type except for the long type. Otherwise a compilation error will occur.
The "Numeric Widening Conversion" in numeric widening conversion is performed on the right operand.
The return type is the same as the type of the left operand.
The operation result of logical right shift Operator is the same as the following calculation in C language
.
// In the case that the left operand is a int type
(uint32_t)x >> y;
// In the case that the left operand is a long type
(uint64_t)x >> y;
Comparison Operator
The comparison operator is the operator to compare the left operand and the right operand.
LEFT_OPERAND COMPARISON_OPERATOR RIGHT_OPERAND
Comparison operators are the numeric comparison operators, the string comparison operators, and the isa operator.
Numeric Comparison Operator
The numeric comparison operator is a comparison operator that is placed between The left operand and the right operand to compare the size of number or check the equqlity of objects.
LEFT_OPERAND NUMERIC_COMPARISON_OPERATOR RIGHT_OPERAND
The list of numeric comparison operators.
Operator | Allowing Type | Description |
---|---|---|
LEFT_OPERAND == RIGHT_OPERAND | The left operand and the right operand are numeric types, The left operand and the right operand are Object Type (including Undefined Value) | The left operand and the right operand are equal |
LEFT_OPERAND != RIGHT_OPERAND | The left operand and the right operand are numeric types, The left operand and the right operand are Object Type (including Undefined Value) | The left operand and the right operand are not equal |
LEFT_OPERAND > RIGHT_OPERAND | The left operand and the right operand are numeric types | The left operand is greater than the right operand |
LEFT_OPERAND >= RIGHT_OPERAND | The left operand and the right operand are numeric types | The left operand is greater than or equal to the right operand |
LEFT_OPERAND < RIGHT_OPERAND | The left operand and the right operand are numeric types | The left operand is less than the right operand |
LEFT_OPERAND <= RIGHT_OPERAND | The left operand and the right operand are numeric types | The left operand is less than or equal to the right operand |
LEFT_OPERAND <=> RIGHT_OPERAND | The left operand and the right operand are numeric types | If the left operand is greater than the right operand, return 1. If the left operand is less than Right value_op, return -1. If the left operand is equals to Right value_op, return 0. |
The types of the left operand and the right operand must be comparable types. Otherwise a compilation error will occur.
In Numeric Type Comparison, the binary numeric conversion is performed for The left operand and the right operand.
the Numeric Comparison Operation is performed that exactly same as the following operation in C language
.
# Numeric Type Comparison, Object Type Comparison
(int32_t)(x == y);
(int32_t)(x != y);
# Numeric Type Comparison
(int32_t)(x > y);
(int32_t)(x >= y);
(int32_t)(x < y);
(int32_t)(x <= y);
(int32_t)(x > y ? 1 : x < y ? -1 : 0);
For Numeric Type Operation(==, !=, >, >=, <, <=), the int type Operation, "long Type" Operation, "float Type" Operation, the double type Operation is defined.
And Object Type Operation(==, !=) is defined.
The return type of the Numeric Comparison Operator is the int type.
String Comparison Operator
The string comparison operator is a comparison operator to compare tow strings.
LEFT_OPERAND STRING_COMPARISON_OPERATOR RIGHT_OPERAND
The type of the left operand and the right operand must be the string type or byte[] type.
The return type is the int type. If the condition is satisfied, return 1
, otherwise 0
.
The list of string comparison operators.
Operators | Descriptions |
---|---|
LEFT_OPERAND eq RIGHT_OPERAND | The left operand and the right operand are equal |
LEFT_OPERAND ne RIGHT_OPERAND | The left operand and the right operand are not equal |
LEFT_OPERAND gt RIGHT_OPERAND | The left operand is greater than the right operand in the dictionary order. |
LEFT_OPERAND ge RIGHT_OPERAND | The left operand is greater than or equal to the right operand compared in the dictionary order |
LEFT_OPERAND lt RIGHT_OPERAND | The left operand is less than the right operand when compared in the dictionary order |
LEFT_OPERAND le RIGHT_OPERAND | The left operand is less than or equal to the right operand compared in the dictionary order |
LEFT_OPERAND cmp RIGHT_OPERAND | If the left operand is greater than Right value_op, return 1. If the left operand is less than the right operand, return -1. If the left operand is equal to the right operand, return 0. |
isa Operator
The isa
operator is a comparison operator to check whether the left operand can be assigned to the right type.
LEFT_OPERAND isa RIGHT_TYPE
The return type is int type.
If the right type is a numeric type, the multi-numeric type, "Any Object Type", "Reference Type", it checks the assignability at compile-time.
If the assignability is true, it is replaced with 1
. Otherwise it is replaced with 0
.
If the right type is other type, it checks the runtime assignability at runtime. If the runtime assignability is true, it returns 1
. Otherwise return 0
.
Examples:
if ($object isa Point) {
}
if ($object isa Point3D) {
}
if ($object isa Stringable) {
}
if ($value isa int) {
}
is_type Operator
The is_type
operator is a comparison operator to check whether the type of the instance of the left operand is the right type.
LEFT_OPERAND is_type RIGHT_TYPE
If the type of the instance of the left operand is the right type, return 1
. Otherwise return 0
.
The return type is int type.
The left operand of the is_type operator must be an object type. Otherwise a compilation error will occur.
The right type of the is_type operator must be an object type. Otherwise a compilation error will occur.
The right type of the is_type operator can't be the any object type. If so, a compilation error will occur.
The right type of the is_type operator can't be the any object array type. If so, a compilation error will occur.
The right type of the is_type operator can't be an interface type. If so, a compilation error will occur.
Examples:
if ($object is_type Point) {
}
if ($object is_type int[]) {
}
if ($object is_type Stringable[]) {
}
ref Operator
The ref
operator is an operator to get the type name of the object.
ref OPERAND
If the operand is defined, it returns the type name of the object. If not, return undef.
The return type is the string type.
If the operand is not an object type, a compilation error will occur.
Examples:
# "Point"
my $poitn = Point->new;
my $type_name = ref $point;
dump Operator
The dump
operator is an operator to get the string representation of the object.
dump OPERAND
It returns the string representation of the object.
The return type is the string type.
If the operand is not an object type, a compilation error will occur.
The string representation may be changed from SPVM version to version. Please don't use dump
operator for the purpose of the data serialization.
Logical Operator
The logical operators are the operators to perform logical operations.
The logical operators are the logical AND operator, the logical OR operator, and the logical NOT operator.
Logical AND Operator
The logical AND operator &&
is a logical operator to perform a logical AND operation.
LEFT_OPERAND && RIGHT_OPERAND
The left operand and the right operand must be an operator.
The return type of the logical AND operator is the int type.
Thg logical AND operator performs the bool conversion to the left operand. If the evaluated value is 0
, return 0
. Otherwise proceed to the evaluation of the right operand.
It performs the bool conversion to the right operand. If the evaluated value is 0
, return 0
. Otherwise return the evaluated value.
Logical OR Operator
The logical OR operator ||
is a logical operator to performe a logical OR operation.
LEFT_OPERAND || RIGHT_OPERAND
The return type of the logical OR operator is the int type.
Thg logical OR operator performs the bool conversion to the left operand. If the evaluated value is not 0
, return the evaluated value. Otherwise proceed to the evaluation of the right operand.
It performs the bool conversion to the right operand. If the evaluated value is not 0
, return the evaluated value. Otherwise return 0
.
Logical NOT Operator
The logical NOT operator !
is a logical operator to performe a logical NOT operation.
!OPERAND
The return type of the logical NOT operator is the int type.
Thg logical NOT operator performs the bool conversion to the operand. If the evaluated value is 0
, returns 1
. Otherwise return 0
.
String Concatenation Operator
String concatenation operator .
is a binary operator to concat two strings.
LEFT_OPERAND . RIGHT_OPERAND
The left operand and the right operand must be a string type, "byte[] Type", or numeric type. Otherwise a compilation error will occur.
If the type of the operand is numeric type, a numeric-to-string conversion is performed.
The return type is a string type.
A string concatenation operator returns the result to concat two operands.
If both the left operand and the right operand are a string literal, the two string literals are concatenated at compile-time.
If the left operand or the right operand is undef, an exception occurs.
Examples:
my $str = "abc" . "def";
my $str = "def" . 34;
my $str = 123 . 456;
Assignment Operator
The assignment operator =
is a binary operator to assign a value.
LEFT_OPERAND = RIGHTH_OPERAND
The assignment operator has different meanings depending on the left operand and the right operand.
Local Variable Assignment
See "Getting Local Variable" and "Setting Local Variable".
Class Variable Assignment
See the getting class varialbe and the setting class varialbe.
Array Element Assignment
See "Getting Array Element" and "Setting Array Element".
Field Assignment
See "Getting Field" and "Setting Field".
Special Assignment Operator
A special assignment operator is the alias for the combination of an operator and "Assignment Operator" =
.
LEFT_OPERAND OPERATOR= RIGHTH_OPERAND
Above is the alias for the following code.
LEFT_OPERAND = (TYPE_OF_LEFT_OPERAND)(LEFT_OPERAND OPERATOR RIGHTH_OPERAND)
For example, See a byte
case.
# Addition assignment operator
$x += 1;
# Above is the same as the following code.
$x = (byte)($x + 1)
The following operators are used as the operators of the special assignment operators.
Addition assignment operator | += |
Subtraction assignment operator | -= |
Multiplication assignment operator | *= |
Division assignment operator | /= |
Remainder assignment operator | %= |
Bit AND assignment operator | &= |
Bit OR assignment operator | |= |
Left shift assignment operator | <<= |
Arithmetic right shift assignment operator | >>= |
Logical right shift assignment operator | >>>= |
Concatenation assignment operator | .= |
Examples:
# Special assignment operators
$x += 1;
$x -= 1;
$x *= 1;
$x /= 1;
$x &= 1;
$x |= 1;
$x ^= 1;
$x %= 1;
$x <<= 1;
$x >>= 1;
$x >>>= 1;
$x .= "abc";
Array Length Operator
The array length operator is an unary operator to get the length of the array.
@OPERAND
The operand must be an operator that type is an the array type. Otherwise a compilation error will occur.
The array length operator returns the int type value that is the length of the array.
Array Length Operator returns the operator
Examples:
# Getting the length of the array.
my $nums = new byte[10];
my $length = @$nums;
# Getting the length of the array with a scalar operator. This is exactly same as the avobe
my $nums = new byte[10];
my $length = scalar @$nums;
Note that SPVM does not have the context different from Perl, and array length operators always return the length of the array.
new_string_len Operator
The new_string_len
operator is an unary operator to create a string with the length.
new_string_len OPERAND
The type of the operand must be an integer type within int. Otherwise a compilation error will occur.
The integer promotional conversion is performed on the operand.
The new_string_len
operator returns a new string that length is the length specified by the operand and all characters are \0
.
The character just after the last character is \0
. The string created by the new_string_len operator can be used as C language
string ending with \0
.
The return type is the string type.
The length specified by the operand must be greater than or equal to 0
. Otherwise an exception will be thrown.
Examples:
# New a string with the length
my $message = new_string_len 5;
copy Operator
The copy
operator is an unary operator to copy the object.
copy OPERAND
The operand must be an operator that type is a object type. Otherwise a compilation error will occur.
If the type of operand is none of a string type, a numeric type, a multi-numeric type, An exception is thorwn.
The copy
operator returns the copied object.
The return type is the same as the type of operand.
Read-only flag of the string is dropped.
Examples:
# New a string with the length
my $message = copy "abc";
is_read_only Operator
The is_read_only
is an unary operator to check if the string is read-only.
is_read_only OPERAND
The operand must be a string type. Otherwise a compilation error will occur.
If the string is read-only, the is_read_only
operator returns 1
, otherwise returns 0
.
The return type is an int type.
Examples:
# New a string with the length
my $message = "Hello";
my $is_read_only = is_read_only $message;
String Length Operator
The string length operator length
is an unary operator to get the length of the string.
length OPERAND
The returned length is the byte size. Note that the length is not the count of UTF-8
characters.
The type of the operand must be the string type. Otherwise a compilation error will occur.
The return type is the int type.
Examples:
# Getting the string length. The length is 5.
my $message = "Hello";
my $length = length $message;
# Getting the string length of UTF-8. The length is 9.
my $message = "あいう";
my $length = length $message;
scalar Operator
The scalar
operator is an Operator that returns the value of the operand.
scalar OPERAND
The operand must be an "The array Length Operator". Otherwise a compilation error will occur.
Examples:
# Getting the array length
my $nums = new int[3];
foo(scalar @$nums);
# This is exactlly same as the above.
my $nums = new int[3];
foo(@$nums);
Note that the sclara operator exists only to reduce the confusion.
isweak Operator
The isweak
operator checks whether the field is weak reference
isweak OBJECT->{FIELD_NAME};
The type of the object must be the class type. Otherwise a compilation error will occur.
If the field name is not found, a compilation error will occur.
The type of the field targetted by the isweak
operator is not an object type, a compilation error will occur.
If the field is weaken, the isweak
operator returns 1
, otherwise returns 0
.
The return type of the isweak
operator is the int type.
See "Weak Reference" to know the behavior of the isweak
operator.
Examples:
# isweak
my $isweak = isweak $object->{point};
has_impl Operator
The has_impl
operator checks the existence of the method implementation.
has_impl OPERAND->METHOD_NAME
has_impl OPERAND
The operand must the object that has a class type or an interface type. Otherwise a compilation error will occur.
If the class or the interface doesn't have the method declaration, a compilation error will occur.
The method name must be a method name. Otherwise a compilation error will occur.
If method name is not specified, the method name become ""
.
The return type is int type.
If the class or the interface has the method implementation, returns 1
, otherwise returns 0
.
Examples:
my $stringable = (Stringable)Point->new(1, 2);
if (has_impl $stringable->to_string) {
# ...
}
Getting Local Variable
The getting local variable is an operator to get the value of the local variable.
$var
The return value is the value of the local variable.
The return type is the type of the local variable.
Setting Local Variable
The setting local variable is an operator to set the value of "Local Variable" using the assignment operator.
$var = VALUE
The assignment of the value must satisfy the assignability. Otherwise a compilation error will occur.
The return value is the value after the assignment.
If the type of the assigned value is an object type, the reference count of the object is incremented by 1
.
If an object has already been assigned to $var before the assignment, the reference count of the object is decremented by 1
.
See the scope to know the garbage collection of local variables.
Getting Class Variable
The getting class variable is an operator to get the value of the class variable.
$CLASS_NAME::CLASS_VARIABLE_NAME
CLASS_NAME::
can be omitted if the class variable belongs to the current class.
$CLASS_VARIABLE_NAME
If the class variable does not found, a compilation error will occur.
If the class variable is private
and it is accessed outside of the class, a compilation error will occur.
Examples:
class Foo {
our $VAR : int;
static method bar : int () {
my $var1 = $Foo::VAR;
my $var2 = $VAR;
}
}
Setting Class Variable
Setting Class Variable operator is an operator to set "Class Variable" Value using the assignment operator.
$CLASS_NAME::CLASS_VARIABLE_NAME = VALUE
"CLASS_NAME::" can be omitted when the class Variable belongs to own "Class".
$CLASS_VARIABLE_NAME = VALUE
If the assignment does not satisfy the assignability, a compilation error will occur.
The return value is the value after the setting.
The return type is the type of the class variable.
If the class variable does not found, a compilation error will occur.
If the class variable is private
and it is accessed outside of the class, a compilation error will occur.
If the type of the assigned value is an object type, the reference count of the object is incremented by 1
.
If an object has already been assigned to $CLASS_VARIABLE_NAME before the assignment, the reference count of the object is decremented by 1
.
Examples:
class Foo {
our $VAR : int;
static method bar : int () {
$Foo::VAR = 1;
$VAR = 3;
}
}
Getting Exception Variable
The setting exception variable is an operator to get the value of the exception variable.
$@
The return value is the value of exception variable.
The return type is the string type.
Examples:
# Getting the exception variable
my $message = $@;
Setting Exception Variable
The setting exception variable is an operator to set the value of "Exception Variable" using the assignment operator.
$@ = VALUE
The type of the assigned value must be the string Type.
The return value is the value after the setting.
The return type is the string type.
The reference count of the assigned value is incremented by 1
.
If an string has already been assigned to the exception variable before the assignment, the reference count of the string is decremented by 1
.
Examples:
$@ = "Error";
Getting Field
The getting field is an operator to get the field of the object. This is one syntax of the field access.
INVOCANT->{FIELD_NAME}
The type of invocant is a class type.
The retrun type is the type of the field.
Examples:
my $point = Point->new;
my $x = $point->{x};
Setting Field
The setting field is an operator to set the field of the object. This is one syntax of the field access.
INVOCANT->{FIELD_NAME} = VALUE
The type of invocant is a class type.
If the assignment does not satisfy the assignability, a compilation error will occur.
The return value is the value after the setting.
The return type is the field type.
If the type of assigned value is a basic object type, the reference count of the object is incremented by 1
.
If an object has already been assigned to the field before the assignment, the reference count of that object is decremented by 1
.
Examples:
my $point = Point->new;
$point->{x} = 1;
Getting Multi-Numeric Field
Getting Multi-Numeric Field operator is an operator to get Field of the multi-numeric value. This is one syntax of the field access.
INVOCANT->{FIELD_NAME}
The invocant is the multi-numeric type.
If the field names does not found in the "Class", a compilation error will occur
Getting Multi-Numeric Field operator returns the field value in the multi-numeric value.
The retrun type is the type of the field.
Examples:
my $z : Complex_2d;
my $re = $z->{re};
Setting Multi-Numeric Field
Setting Multi-Numeric Field operator is an operator to set Field of the multi-numeric value using "Assignment Operator". This is one syntax of the field access.
INVOCANT->{FIELD_NAME} = RIGHT_OPERAND
The invocant is the multi-numeric type.
If the field names does not found in the "Class", a compilation error will occur.
Setting Multi-Numeric Field operator returns the value of the field after setting.
The assignment must satisfy the assignability.
The return type is the field type.
Examples:
my $z : Complex_2d;
$z->{re} = 2.5;
Getting Array Element
The getting array element is an operator to get the element of the array.
ARRAY->[INDEX]
The array must be the array type.
The index must be an integer type within int. Otherwise a compilation occur will occur.
The integer promotional conversion is performed on the index.
The getting array element returns the element that is specifed by the index.
The return type is the type of the element.
The array must be defined. Otherwise an exception will be thrown.
The index must be greater than or equal to 0
. Otherwise an exception will be thrown.
Examples:
my $nums = new int[3];
my $num = $nums->[1];
my $points = new Point[3];
my $point = $points->[1];
my $objects : object[] = $points;
my $object = (Point)$objects->[1];
Setting Array Element
The setting array element is an operator to set the element of the array using the assignment operator.
ARRAY->[INDEX] = RIGHT_OPERAND
The array must be the array type.
The index must be an integer type within int. Otherwise a compilation occur will occur.
The integer promotional conversion is performed on the index.
The right operand must be assigned to the element of the array.
The setting array element returns the value of the element that is set.
The array must be defined. Otherwise an exception will be thrown.
The index must be greater than or equal to 0
. Otherwise an exception will be thrown.
If the right operand is an object type, the reference count of the object is incremented by 1
.
If an object has already been assigned to the field before the assignment, the reference count of the object is decremented by 1
.
Examples:
my $nums = new int[3];
$nums->[1] = 3;
my $points = new Point[3];
$points->[1] = Point->new(1, 2);
my $objects : object[] = $points;
$objects->[2] = Point->new(3, 5);
new Operator
The new
operator is an operator to create an object or an array.
Creating Object
The creating object is an operator to create an object using the new operator.
new CLASS_NAME;
The class name must be the name of the class defined by the class definition.
The fields of the created object are initialized by the initial value.
The reference count of the created object is 0
. If the object is assigned to a local variable, a class variable, or a field by "Assignment Operator", the reference count is incremented by 1
.
Examples:
my $object = new Foo;
Creating Array
The creating array is an operator to create an array using the new operator.
new BasicType[LENGTH]
The type must be a basic type.
The length must be an integer type within int. Otherwise a compilation occur will occur.
The integer promotional conversion is performed on the length.
The length must be greater than or equal to 0
. Otherwise an exception will be thrown.
All elements of the array are initialized by the initial value.
The type of the created array is the array type.
Examples:
my $nums = new int[3];
my $objects = new Foo[3];
my $objects = new object[3];
my $values = new Complex_2d[3]
Creating Multi-Dimensional Array
Multi dimensional arrays can be created using the new operator.
new BasicType[][LENGTH]
new BasicType[]...[][LENGTH]
([]...[]
means two or more []
)
Examples:
# 2 dimentional int array
my $nums = new int[][3];
# 3 dimentional int array
my $nums = new int[][][3];
The max dimention is 255
.
Array Initialization
The array initialization is an operator to create an array and initialize the array easily.
[]
[ELEMENT1, ELEMENT2, ELEMENT3]
The array initialization create an array that has the length of the elements.
And the array is initialized by the elements.
And the created array is returned.
The type of the created array is the type that 1
dimension is added to the type of the first element.
If no element is specified, the type of the create array becomes any object type.
Examples:
# int array
my $nums = [1, 2, 3];
# double array
my $nums = [1.5, 2.6, 3.7];
# string array
my $strings = ["foo", "bar", "baz"];
The first example is the same as the following codes.
# int array
my $nums = new int[3];
$nums->[0] = 1;
$nums->[1] = 2;
$nums->[2] = 3;
The array initialization has another syntax using {}
.
{}
{ELEMENT1, ELEMENT2, ELEMENT3, ELEMENT4}
This is the same as above array init syntax, but the type of the created array is always "Any Object Array Type" object[]
.
And if the length of the elements is odd number, a compilation error will occur.
Examples:
# Key values empty
my $key_values = {};
# Key values
my $key_values = {foo => 1, bar => "Hello"};
Reference Operator
The reference operator \
is the operator to create a reference.
\OPERAND
The operand must be a local variable that type is a numeric type or a multi-numeric type. Otherwise a compilation error will occur.
The return type is the reference type of the operand.
Examples:
# Create the reference of a numeric type
my $num : int;
my $num_ref : int* = \$num;
# Create the reference of a multi-numeric type
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
Dereference Operator
The dereference operators are the operatoers to perform a deference.
Getting value by Dereference
Obtaining a value by Dereference is an operator to obtain the actual value from Reference. It was designed to realize the C joint operator *
.
$VARIABLE
The variable Type must be Reference Type. Otherwise a compilation error will occur.
The value obtained by Dereference returns the operator.
Examples:
my $num : int;
my $num_ref : int* = \$num;
my $num_deref : int = $$num_ref;
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
my $z_deref : Complex_2d = $$z_ref;
Setting the value with Dereference
Setting a value with Dereference is an operator to set the actual value from Reference. It was designed to realize the C joint operator *
.
$VARIABLE = OPERAND
The variable Type must be Reference Type. Otherwise a compilation error will occur.
The type of operator must match the type of the variable when dereferenced. Otherwise a compilation error will occur.
Setting a value with Dereference returns the set value. This is the operator.
Examples:
my $num : int;
my $num_ref : int* = \$num;
$$num_ref = 1;
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
my $z2 : Complex_2d;
$$z_ref = $z2;
Getting Multi-Numeric Field via Dereference
Getting Multi-Numeric Field via Dereference operator is an operator to get Field of the multi-numeric value via "Dereference". This is one syntax of the field access
INVOCANT->{FIELD_NAME}
The invocant is "Multi-Numeric Reference Type".
If the field names does not found in the "Class", a compilation error will occur
The getting multi-numeric field via dereference operator returns the field value in the multi-numeric value.
The retrun type is the type of the field.
Examples:
my $z : Complex_2d;
my $z_ref = \$z;
my $re = $z_ref->{re};
Setting Multi-Numeric Field via Dereference
The setting multi-numeric field via dereference operator is an operator to set Field of the multi-numeric value via "Dereference" using "Assignment Operator". This is one syntax of the field access.
INVOCANT->{FIELD_NAME} = RIGHT_OPERAND
The invocant is "Multi-Numeric Reference Type".
If the field names does not found in the "Class", a compilation error will occur
The setting multi-numeric field via dereference operator returns the value of the field after setting.
The assignment must satisfy the assignability.
The return type is the field type.
Examples:
my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 2.5;
Getting Current Class Name
The getting current class name __CLASS__
is an operator to get the current class name.
__CLASS__
Examples:
class Foo::Bar {
static method baz : void () {
# Foo::Bar
my $class_name = __CLASS__;
}
}
Getting Current File Name
The getting current file name __FILE__
is an operator to get the current file name.
__FILE__
The current file name means the relative path from the base path of the module file. For example, if the class loaded path is /mypath
and the class name is Foo::Bar
, the absolute path is /mypath/SPVM/Foo/Bar.spvm
and the relative path is SPVM/Foo/Bar.spvm
. SPVM/Foo/Bar.spvm
is the current file name.
Examples:
# SPVM/Foo/Bar.spvm
class Foo::Bar {
static method baz : void () {
# Get the current file name - SPVM/Foo/Bar.spvm
my $file_name == __FILE__;
}
}
class Foo::Bar2 {
static method baz : void () {
# Get the current file name - SPVM/Foo/Bar.spvm
my $file_name == __FILE__;
}
}
Getting Current Line Number
The getting current line number __LINE__
is an operator to get the current line number of the current file.
__LINE__
Examples:
class Foo::Bar {
static method baz : void () {
# Get the current line number - 4
my $line = __LINE__;
}
}
Anon Method
The anon method is an operator to define an anon calss and define an instance method that has 0-length name and create the object by the new operator.
method : TYPE_NAME (ARGS1 : TYPE1, ARGS2 : TYPE2, ...) {
}
Examples:
# Anon method
class Foo::Bar {
method some_method : void () {
my $comparator = (Comparator)method : int ($x1 : object, $x2 : object) {
my $point1 = (Point)$x1;
my $point2 = (Point)$x2;
return $point1->x <=> $point2->x;
};
}
}
See also Comparator.
The above example is the same as the following codes.
class Foo::Bar {
method some_method : void () {
my $comparator = (Comparator)new Foo::Bar::anon::3::31;
}
}
class Foo::Bar::anon::3::31 : public {
method : int ($x1 : object, $x2 : object) {
my $point1 = (Point)$x1;
my $point2 = (Point)$x2;
return $point1->x <=> $point2->x;
}
}
Capture
The capture is a syntax to pass local variables to an anon method.
# Capture
[VAR_NAME1 : Type1, VAR_NAME2 : Type2] method METHOD_NAME : int ($x1 : object, $x2 : object) {
};
Examples:
class Foo::Bar {
method some_method : void () {
my $foo = 1;
my $bar = 5L;
my $comparator = (Comparator)[$foo : int, $bar : long] method : int ($x1 : object, $x2 : object) {
print "$foo\n";
print "$bar\n";
};
}
}
A capture is actually implemented as a field.
The above example is the same as the following codes.
class Foo::Bar {
method some_method : void () {
my $foo = 1;
my $bar = 5L;
my $anon = new Foo::Bar::anon::5::61;
$anon->{foo} = $foo;
$anon->{bar} = $bar;
my $comparator = (Comparator)$anon;
}
}
class Foo::Bar::anon::5::61 : public {
has foo : public int;
has bar : public long;
method : int ($x1 : object, $x2 : object) {
print "$self->{foo}\n";
print "$self->{bar}\n";
}
}
class_id Operator
The class_id
operator is an operator to get the class id from a class name.
class_id CLASS_NAME
The class name must be an existing class. Otherwise a compilation error occur.
The return value is the class id.
The return type is the int type.
error_code Operator
The error_code
is an operator to get the value of the error code.
error_code
set_error_code Operator
The set_error_code
operator is an operator to set the value of the error code.
set_error_code OPERAND
The type of the operand must be the int type.
error Operator
The error
operatoer is an operator to get the current error code.
error
This value is set to 0
at the beginning of the eval block.
If A exception is catched, the current error code is set to the value of error_code.
Type Cast
The type cast is the operator to perform an explicite type conversion.
# Type Cast
(TYPE)OPERAND
# Postfix Type Cast
OPERAND->(TYPE)
If the type cast doesn't have the castability, a compilation error will occur.
A type cast performs a type conversion, merely copying, or copying with a runtime type checking.
The behaviors of type casts are explained in "Castability".
Examples:
# The explicte type conversion from long to int
my $num = (int)123L;
# The explicte type conversion from byte[] to string
my $num = (string)new byte[3];
# The explicte type conversion from string to byte[]
my $num = (byte[])"Hello";
# Postfix type cast
my $point = Point->new;
my $stringable = $point->(Stringable);
void Returning Operator
The void returning operator is the operation that return type is void
.
Note that this is not an operator because the operator is defined as the operation that returns the value.
void returning operators are the warn operator, the die operator, the print operator, the make_read_only operator, the weaken operator, and the unweaken operator.
warn Operator
The warn
operator is a void retruning operator to print a warning string to the standard error.
warn OPERNAD;
The operand must be the string Type.
If the end character of the string is \n
, warn
statement prints the string itself.
If not, the current file name and current line number are added to the end of the string.
If the value of the operand is an undef, print "Warning: something's wrong".
The buffer of the standard error is flushed after the printing.
die Operator
The die
operator is a void retruning operator to throw an exception.
die OPERAND;
The operand must be the string type. If not a compilation error will occur.
You can specify the error message to the operand.
# Throw an exception
die "Error";
The error message is set to the exception variable $@
.
If an exception will be thrown, the program prints the error message to the standard error with the stack traces and finishes with error code 255
.
The stack traces constain the class names, the method names, the file names and the line numbers.
Error
from TestCase::Minimal->sum2 at SPVM/TestCase/Minimal.spvm line 1640
from TestCase->main at SPVM/TestCase.spvm line 1198
The exception can be catched using an eval block.
Examples:
# Catch the exception
eval {
# Throw an exception
die "Error";
};
# Check the exception
if ($@) {
# ...
}
print Operator
The print
operator is a void retruning operator to print a string to the standard output.
print OPERAND;
The oeprand must be a string type.
If the value of the operand is an undef, print nothing.
make_read_only Operator
The make_read_only
operator is a void retruning operator to make the string read-only.
make_read_only OPERAND;
The oeprand must be a string type.
Read-only strings can't be cast to string type qualified by mutable.
# A string
my $string = new_string_len 3;
# Make the string read-only
make_read_only $string;
# The conversion to the string type qualified by mutable throw an exception.
my $string_mut = (mutable string)$string;
weaken Operator
The weaken
operator is a void retruning operator to create a weak reference.
weaken OBJECT->{FIELD_NAME};
The type of the object must be the class type. Otherwise a compilation error will occur.
If the field name is not found, a compilation error will occur.
The type of the field targetted by the weaken
statement is not an object type, a compilation error will occur.
See "Weak Reference" to know the behavior of the weaken
statement.
Examples:
# weaken
weaken $object->{point};
unweaken Operator
The unweaken
operator is a void retruning operator to unweakens a weak reference.
unweaken OBJECT->{FIELD_NAME};
The type of the object must be the class type. Otherwise a compilation error will occur.
If the field name is not found, a compilation error will occur.
The type of the field targetted by the unweaken
statement is not an object type, a compilation error will occur.
See "Weak Reference" to know the behavior of the unweaken
statement.
Examples:
# unweaken
unweaken $object->{point};
Method Call
The method call is an operator that calls a method.
Class Method Call
A method defined as the class method can be called using the class method call.
ClassName->MethodName(ARGS1, ARGS2, ...);
If the number of arguments does not correct, a compilation error will occur.
If the types of arguments have no type compatible, a compilation error will occur.
Examples:
my $ret = Foo->bar(1, 2, 3);
Instance Method Call
A method defined as the instance method can be called using the instance method call.
Object->MethodName(ARGS1, ARGS2, ...);
If the number of arguments does not correct, a compilation error will occur.
If the types of arguments have no type compatible, a compilation error will occur.
Examples:
$object->bar(5, 3. 6);
The SUPER::
qualifier calls the method of the super class of the current class.
$object->SUPER::bar(5, 3. 6);
A instance method can be called statically by specifing the calss name.
$point3d->Point::clear;
Exception
Explains exceptions.
Throwing Exception
You can throw an exception using the die statement.
die OPERAND;
Examples:
# Throw an exception
die "Error";
Exception Catching
You can catch an exception using an eval block.
eval {
die "Error";
};
The undef is set to the exception variable $@
at the top of the eval block.
The error message is set to the exception variable $@
when the exception is thrown.
Examples:
# Catch the exception
eval {
# Throw an exception
die "Error";
};
# Check the error message
if ($@) {
# ...
}
Exception Variable
Exception Variable is a global variable that is represented by "$@"
$@
See the setting class varialbe to get Exception Variable Value.
See "Setting Exception Variable" to set Exception Variable Value.
Garbage Collection
The object is destroyed when the reference count becomes 0
.
If the object is an Array that has Object Type values as elements, the reference count of all Array elements that are not Undefined Value is decremented by 1
before Garbage Collection
When an object is a class type and has a field of Object Type, the reference count of the objects owned by all fields of Object Type that are not Undefined Value is decremented by 1
before Garbage Collection. If Weak Reference is set to the object saved in Field, Weak Reference is destroyed before the reference count is decremented by 1
.
When the object has Back references of Weak Reference, Undefined Value is assigned to all fields registered as back References and all back References are deleted.
The above process is done recursively.
Weak Reference
Weak Reference is a reference that does not increase the reference count. Weak Reference can be used to solve the problem of circular references.
SPVM has GC of the reference count Type. In the GC of the reference count Type, the object is automatically destroyed when the reference count becomes 0, but when the circular reference occurs, the reference count does not become 0 and the object is automatically destroyed. not.
This is an example when the field of the object is circularly referenced.
{
my $foo = new Foo;
my $bar = new Bar;
$foo->{bar} = $bar;
$bar->{foo} = $foo;
}
In this case, both objects are not destroyed when the Scope ends. This is because a circular reference has occurred and the reference count does not become 0.
Weak Reference is a function to correctly destroy objects when a circular reference occurs in a programming language that has the reference count GC.
In such a case, it is possible to release correctly by setting one Field to Weak Reference using the "weaken Operator" in weaken operator.
{
my $foo = new Foo;
my $bar = new Bar;
$foo->{bar} = $bar;
$bar->{foo} = $foo;
weaken $foo->{bar};
}
Before the weaken statement is executed, $foo has the reference count of 2 and $bar has the reference count of 2.
If there is no weaken statement, the reference count of $foo and the reference count of $bar will not be 0 and will not be destroyed even if the scope ends.
When a weaken statement is executed, $foo has the reference count of 2 and $bar has the reference count of 1.
When the Scope ends, the reference count of $bar is decremented by 1
and becomes 0, so it is destroyed correctly.
Even if there are 3 circular references, you can release them correctly by setting Weak Reference in 1 Field.
{
my $foo = new Foo;
my $bar = new Bar;
my $baz = new Baz;
$foo->{bar} = $bar;
$bar->{baz} = $baz;
$baz->{foo} = $foo;
weaken $foo->{bar};
}
As a syntax related to Weak Reference, Weak Reference can be destroyed the "weaken Operator" in weaken operator, and it can be confirmed whether Field is Weak Reference the isweak operator.
See Also
Examples
You can see more examples in the following test codes.