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Name

SPVM::Document::Language::Statements - Statements in the SPVM Language

Description

This document describes statements in the SPVM language.

Statements

A statement is a basic instruction that tells the program what to do.

Statements can be written direct under scope block.

  # Scope block
  {
    # Statements
    STATEMENT1
    STATEMENT2
    STATEMENT3
  }

Conditional Statements

if Statement

if statement is a conditional statement with the following syntax.

  if (CONDITION1) {
    
  }
  elsif (CONDITION2) {
    
  }
  elsif (CONDITIONn) {
    
  }
  else {
    
  }

elsif statement and the else statement are optional.

At first, all elsif statements are expanded to the following code using if - else statements.

  if (CONDITION1) {
    
  }
  else {
    if (CONDITION2) {
      
    }
    else {
      if (CONDITIONn) {
        
      }
      else {
        
      }
    }
  }

if statement is converted to simple if - else statements, so see a simple if - else statement.

  if (CONDITION) {
    
  }
  else {
    
  }

The condition evaluation is performed on the condition CONDITION.

If the evaluated value is not 0, the program jumps to the beginning of the if block.

If the evaluated value is 0 and there is the else block, the program jumps to the beginning of the else block.

If the evaluated value is 0 and there is no else block, the program jumps to the end of the if block.

A if - else statement is enclosed by an invisible simple block.

  {
    if (CONDITION) {
      
    }
    else {
      
    }
  }

Examples:

  # if statement.
  my $flag = 1;
  
  if ($flag == 1) {
    say "One";
  }
  
  # if statement with elsif and else
  my $flag = 2;
  
  if ($flag == 1) {
    say "One";
  }
  elsif ($flag == 2) {
    say "Two";
  }
  elsif ($flag == 3) {
    say "Three";
  }
  else {
    say "Other";
  }

else Statement

else statement is a conditional statement used in if statement.

  if (CONDITION) {
    
  }
  else {
    
  }

elsif Statement

elsif statement is a conditional statement used in if statement.

  if (CONDITION1) {
  
  }
  elsif (CONDITION2) {
  
  }

unless Statement

unless statement is a conditional statement with the following syntax.

  unless (CONDITION) {
    
  }

unless statement is expanded to the following code.

  if (!CONDITION) {
    
  }

Examples:

  # unless statement.
  my $flag = 1;
  
  unless ($flag == 0) {
    say "Not Zero";
  }

switch Statement

switch statement is a conditional statement with the following syntax.

  # switch statement
  switch (CONDITION) {
    case CASE1: {
      # ...
    }
    case CASE2: {
      # ...
    }
    case CASEn: {
      # ...
    }
    default: {
      # ...
    }
  }

The integer promotional conversion is performed on the condition CONDITION.

The operand of the case statement CASEn must be a character literal, an integer literal and an inline-expaned class method call to get an enumeration value.

If CASEn is a character literal, the value is converted to int type at compile-time.

case statements and the default statement are optional.

If CONDITION matches CASEn, the program jumps to the beginning of the case block of CASEn.

If there are no case statements and no default statement, the program jumps to the end of the switch block.

If there is the default statement and CONDITION dose not matches CASEn, the program jumps to the beginning of the default block.

If there is no default statement and CONDITION dose not matches CASEn, the program jumps to the end of the switch block.

A break statement is implicitly added to the end of the statements in every case block.

  case CASEn: {
    # A break statement is added implicitly to the end of the statements
    break;
  }

It is allowed to jump multiple case statements into a single block.

  switch (CONDITION) {
    case CASE1:
    case CASE2:
    {
      # ...
    }
  }

Compilation Errors:

CONDITION must be an integer type within int. Otherwise, a compilation error occurs.

The values of the case statements must not be duplicated. Otherwise, a compilation error occurs.

Examples:

  # switch statement
  my $code = 2;
  my $flag = 1;
  switch ($code) {
    case 1: {
      say "1";
    }
    case 2: {
      say "2";
    }
    case 3: {
      if ($flag) {
        break;
      }
      say "3";
    }
    case 4:
    case 5:
    {
      say "4 or 5";
    }
    default: {
      say "Other";
    }
  }
  
  # switch statement with enumeration
  class Foo {
    enum {
      ID1,
      ID2,
      ID3,
    }
    
    static method main : int () {
      my $value = 1;
      switch ($value) {
        case Foo->ID1: {
          say "1";
        }
        case Foo->ID2: {
          say "2";
        }
        case Foo->ID3: {
          if ($flag) {
            break;
          }
          say "3";
        }
        default: {
          say "Other";
        }
      }
    }
  }

case Statement

case statement specifies a case in switch statement.

  # case statement
  switch (CONDITION) {
    case CASEn: {
      # ...
    }
  }

default Statement

default statement specifies a default case in switch statement.

  # default statement
  switch (CONDITION) {
    default: {
      # ...
    }
  }

break Statement

break statement makes the program jump to the end of switch block.

  # break statement
  break;

Examples:

  my $code = 2;
  my $flag = 1;
  switch ($code) {
    case 3: {
      if ($flag) {
        # break statement makes the program jump to the end of the switch block
        break;
      }
      say "3";
    }
    default: {
      say "Other";
    }
  }
  # end of the switch block

Loop Statements

while Statement

while statement is a loop statement with the following syntax.

  # while statement
  while (CONDITION) {
  
  }

The condition evaluation is performed on the condition CONDITION.

If the evaluated value is 0, the program jumps to the end of the while block. Otherwise, the program jumps to the beginning of the while block.

When the program reaches the end of the while block, it jumps to the beginning of the while statement.

Examples:

  # while statement
  my $i = 0;
  while ($i < 5) {
    
    say "$i";
    
    $i++;
  }

while statement is enclosed by an invisible simple block.

  {
    while (CONDITION) {
    
    }
  }

next Statement

next statement makes the program jump to the beginning of the current while statement.

  # next statement
  next;

Examples:

  my $i = 0;
  
  # beginning of the while statement
  while ($i < 5) {
  
    if ($i == 3) {
      $i++;
      
      # next statement makes the program jump to the beginning of the current while statement.
      next;
    }
    
    say "$i";
    $i++;
  }

last Statement

last statement makes the program jump to the end of the current while statement.

  # last statement
  last;

Examples:

  while (1) {
    # last statement makes the program jump to the end fo the current while statement.
    last;
  }
  # end fo the while statement

for Statement

for statement is a loop statement with the following syntax.

  # for statement
  for (INIT; CONDITION; INCREMENT) {
  
  }

A for statement is expanded to the following code using a while statement.

  {
    INIT;
    while (CONDITION) {
      
      # ...
      
      INCREMENT;
    }
  }

Exampels:

  # for statement
  for (my $i = 0; $i < 5; $i++) {
    say "$i";
  }

for-each Statement

The for-each statement is a loop statement with the following syntax.

  # for-each statemenet
  for my VAR (@ARRAY) {
    
  }
  
  for my VAR (@{ARRAY}) {
    
  }

A for-each statement is expanded to the following code using a for statement.

  for (my $i = 0; $i < @{ARRAY}; $i++) {
    my VAR = ARRAY->[$i];
    
  }

Example:

  # for-each statemenet
  my $array = [1, 2, 3];
  for my $element (@$array) {
    say "$elemenet";
  }

return Statement

The return statement causes the program to return to its caller. And it set the return value.

  // void
  return;
  
  // non-void
  return OPERAND;

This statement causes the program to return to its caller.

If OPERAND is specified, the return vlaue is set to OPERAND.

OPERAND is an an operator.

This is because leave scope operations must not destroy OPERAND.

Compilation Errors:

If the return type of the current method is the void type, OPERAND must not exist. Otherwise, a compilation error occurs.

If the return type of the current method is the non-void type, OPERAND must exist. Otherwise, a compilation error occurs.

The type of OPERAND must satisfy assignment requirement to the return type of the current method. Otherwise, a compilation error occurs.

die Statement

die statement throws an exception.

  # die statement
  die
  die OPERAND_MESSAGE
  
  # die statement with an error class
  die ERROR_CLASS
  die ERROR_CLASS OPERAND_MESSAGE
  
  # die statement with the basic type ID of an error class
  die OPERAND_ERROR_ID, OPERAND_MESSAGE

OPERAND_MESSAGE is a string of string type for an error message. If the exception thrown by the die statement is catched, exception variable $@ is set to OPERAND_MESSAGE with stack traces added.

If the exception is not catched, the program prints it to SPVM's standard error, and finishes the program with an error ID.

The following is an example of stack traces of an exception message.

  Error
    TestCase::Minimal->sum2 at SPVM/TestCase/Minimal.spvm line 1640
    TestCase->main at SPVM/TestCase.spvm line 1198

If OPERAND_MESSAGE is not given or undef, OPERAND_MESSAGE is set to "Error".

ERROR_CLASS is a class name, normally of Error class, or its child class. If the exception thrown by the die statement is catched, eval_error_id is set to the basic type ID of ERROR_CLASS.

The integer promotional conversion is performed on OPERAND_ERROR_ID.

OPERAND_ERROR_ID is an integer value within int type. If it is given and the exception thrown by the die statement is catched, eval_error_id is set to OPERAND_ERROR_ID.

See also Exception Handling for exception handling using the die statement.

Comlication Errors:

OPERAND_MESSAGE must be string type or the undef type. Otherwise, a compilation error occurs.

ERROR_CLASS must be a class type. Otherwise, a compilation error occurs.

OPERAND_ERROR_ID must be an integer type within int. Otherwise, a compilation error occurs.

Examples:

  # die statement with exception handling
  eval {
    die "Error";
  }
  
  if ($@) {
    # ...
  }
  
  # die statement with an error class
  die Error::System "System Error";
  
  # die statement with the basic type ID of an error class
  my $error_id = Fn->get_basic_type_id("Error::System");
  die $error_id, "System Error";

Operator Statement

The operator statement operates an operator.

  # operator statemenet
  OPERATOR;

Examples:

  1;
  $var;
  1 + 2;
  &foo();
  my $num = 1 + 2;

Empty Statement

The empty statement operates nothing.

  # empty statemenet
  ;

require Statement

require statement loads a class only if it is found.

  if (require BASIC_TYPE) {
    
  }
  
  if (require BASIC_TYPE) {
    
  }
  else {
    
  }

This statement searches for the type BASIC_TYPE in class search directories from the beginning, and if found, it loads BASIC_TYPE at compilation time.

If BASIC_TYPE is found, the if block is converted to a simple block and the else block(if it eixsts) is removed at compilation time.

If BASIC_TYPE is not found, a compilation error does not occur.

If BASIC_TYPE is not found, the else block (if it eixstgs) is converted to a simple block and the if block is removed at compilation time.

Examples:

  my $foo : object;
  if (require MyClass) {
    $foo = new MyClass;
  }
  else {
    warn "Warning: Can't load MyClass";
  }

See Also

Copyright & License

Copyright (c) 2023 Yuki Kimoto

MIT License