NAME
Math::PlanePath -- points on a path through the 2-D plane
SYNOPSIS
use Math::PlanePath;
# only a base class, see the subclasses for actual operation
DESCRIPTION
This is the base class for some mathematical paths which turn an integer position $n
into coordinates $x,$y
in the plane. The current classes include
SquareSpiral four-sided spiral
PyramidSpiral square base pyramid
TriangleSpiral equilateral triangle
TriangleSpiralSkewed equilateral skewed for compactness
DiamondSpiral four-sided spiral, looping faster
PentSpiralSkewed five-sided spiral, compact
HexSpiral six-sided spiral
HexSpiralSkewed six-sided spiral skewed for compactness
HeptSpiralSkewed seven-sided spiral, compact
OctagramSpiral eight pointed star
KnightSpiral an infinite knight's tour
SacksSpiral quadratic on an Archimedean spiral
VogelFloret seeds in a sunflower
TheodorusSpiral unit steps at right angles
MultipleRings concentric circles
PixelRings concentric circles by pixels
Hypot points by distance
HypotOctant first octant points by distance
PeanoCurve self-similar base-3 quadrant traversal
HilbertCurve self-similar base-2 quadrant traversal
ZOrderCurve replicating Z shapes
Rows fixed-width rows
Columns fixed-height columns
Diagonals diagonals down from the Y to X axes
Staircase stairs down from the Y to X axes
Corner expanding stripes around a corner
PyramidRows expanding rows pyramid
PyramidSides along the sides of a 45-degree pyramid
The paths are object oriented to allow parameters, though only a few subclasses have any parameters. See examples/numbers.pl
for a cute way to print samples of all the paths.
The classes are generally based on integer $n
positions and those designed for a square grid turn an integer $n
into integer $x,$y
. Usually they give in-between positions for fractional $n
too. Classes not on a square grid, like SacksSpiral and VogelFloret, are designed for a unit circle at each $n
but they too can give in-between positions on request.
In general there's no parameters for scaling, or an offset for the 0,0 origin, or reflection up or down. Those things are thought better done by a general coordinate transformer that might expand or invert for display. Even clockwise instead of counter-clockwise spiralling can be had just by negating $x
(or negate $y
to stay starting at the right), or a quarter turn with -$y,$x
. Try Transform::Canvas for scaling/shifting, and Geometry::AffineTransform for rotating too.
Loop Step
The paths can be characterized by how much longer each loop or repetition is than the preceding one. For example each cycle around the SquareSpiral is 8 longer than the preceding.
Step Path
---- ----
0 Rows, Columns (fixed widths)
1 Diagonals
2 SacksSpiral, PyramidSides, Corner, PyramidRows default
4 DiamondSpiral, Staircase
5 PentSpiral, PentSpiralSkewed
5.65 PixelRings (average about 4*sqrt(2))
6 HexSpiral, HexSpiralSkewed, MultipleRings default
7 HeptSpiralSkewed
8 SquareSpiral, PyramidSpiral
9 TriangleSpiral, TriangleSpiralSkewed
16 OctagramSpiral
19.74 TheodorusSpiral (approaches 2*pi^2)
32 KnightSpiral (counting the 2-wide loop)
variable MultipleRings, PyramidRows
The step determines which quadratic number sequences fall on straight lines. For example the gap between successive perfect squares increases by 2 each time (4 to 9 is +5, 9 to 16 is +7, 16 to 25 is +9, etc), so the perfect squares make a straight line in the paths of step 2.
In general straight lines on the stepped paths are quadratics a*k^2+b*k+c with a=step/2. The polygonal numbers are like this, with the (step+2)-gonal numbers making a straight line on a "step" path. For example the 7-gonals (heptagonals) are 5/2*k^2-3/2*k and make a straight line on the step=5 PentSpiral. Or the 8-gonal octagonals 6/2*k^2-4/2*k on the step=6 HexSpiral.
There are various interesting properties of primes in quadratic progressions. Some quadratics seem to have more primes than others, for instance see PyramidSides for Euler's k^2+k+41. Many quadratics have no primes at all, or above a certain point, either trivially if always a multiple of 2 etc, or by a more sophisticated reasoning. See PyramidRows with step 3 for an example of a factorization by the roots giving a no-primes gap.
A step factor 4 splits a straight line into two, so for example the perfect squares are a straight line on the step=2 "Corner" path, and then on the step=8 SquareSpiral they instead fall on two lines (lower left and upper right). Effectively in that bigger step it's one line of the even squares (2k)^2 == 4*k^2 and another of the odd squares (2k+1)^2. The gap between successive even squares increases by 8 each time and likewise between odd squares.
FUNCTIONS
$path = Math::PlanePath::Foo->new (key=>value, ...)
-
Create and return a new path object. Optional key/value parameters may control aspects of the object.
Foo
here is one of the various subclasses, see the list under "SEE ALSO". ($x,$y) = $path->n_to_xy ($n)
-
Return x,y coordinates of point
$n
on the path. If there's no point$n
then the return is an empty list, so for examplemy ($x,$y) = $path->n_to_xy (-123) or next; # likely no negatives in $path
Currently all paths start from N=1, though some will give a position for N=0 or N=0.5 too.
$n = $path->xy_to_n ($x,$y)
-
Return the point number for coordinates
$x,$y
. If there's nothing at$x,$y
then returnundef
.my $n = $path->xy_to_n(20,20); if (! defined $n) { next; # nothing at this x,y }
$x
and$y
can be fractional and the path classes will give an integer$n
which contains$x,$y
within a unit square, circle, or intended figure centred on that$n
.For paths which completely tile the plane there's always an
$n
to return, but for the spread-out paths an$x,$y
position may fall in between (no$n
close enough). ($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)
-
Return a range of N values which occur in a rectangle with corners at
$x1
,$y1
and$x2
,$y2
. The range is inclusive. For example,my ($n_lo, $n_hi) = $path->rect_to_n_range (-5,-5, 5,5); foreach my $n ($n_lo .. $n_hi) { my ($x, $y) = $path->n_to_xy ($n) or next; print "$n $x,$y"; }
The return may be an over-estimate of the range, and many of the points between
$n_lo
and$n_hi
may go outside the rectangle, but the range is at least bounds for N.$n_hi
is usually no more than an extra partial row or revolution.$n_lo
is often merely the starting point 1, which is correct if the origin 0,0 is in the rectangle, but something away from the origin might in fact start higher.$x1
,$y1
and$x2
,$y2
can be fractional and if they partly overlap some N figures then those N's are included in the return. If there's no points in the rectangle then the return may be a "crossed" range like$n_lo=1
,$n_hi=0
(which makes aforeach
do no loops). $bool = $path->x_negative()
$bool = $path->y_negative()
-
Return true if the path extends into negative X coordinates and/or negative Y coordinates respectively.
$n = $path->n_start()
-
Return the first N in the path. In the current classes this is either 0 or 1.
Some classes have secret dubious undocumented support for N values below this (zero or negative), but
n_start
is the intended starting point. $str = $path->figure()
-
Return a string name of the figure (shape) intended to be drawn at each
$n
position. This is currently either"square" side 1 centred on $x,$y "circle" diameter 1 centred on $x,$y
Of course this is only a suggestion as PlanePath doesn't draw anything itself. A figure like a diamond for instance can look good too.
SEE ALSO
Math::PlanePath::SquareSpiral, Math::PlanePath::PyramidSpiral, Math::PlanePath::TriangleSpiral, Math::PlanePath::TriangleSpiralSkewed, Math::PlanePath::DiamondSpiral, Math::PlanePath::PentSpiral, Math::PlanePath::PentSpiralSkewed, Math::PlanePath::HexSpiral, Math::PlanePath::HexSpiralSkewed, Math::PlanePath::HeptSpiralSkewed, Math::PlanePath::OctagramSpiral, Math::PlanePath::KnightSpiral
Math::PlanePath::SacksSpiral, Math::PlanePath::VogelFloret, Math::PlanePath::TheodorusSpiral, Math::PlanePath::MultipleRings Math::PlanePath::PixelRings, Math::PlanePath::Hypot, Math::PlanePath::HypotOctant
Math::PlanePath::PeanoCurve Math::PlanePath::HilbertCurve Math::PlanePath::ZOrderCurve
Math::PlanePath::Rows, Math::PlanePath::Columns, Math::PlanePath::Diagonals, Math::PlanePath::Staircase, Math::PlanePath::Corner, Math::PlanePath::PyramidRows, Math::PlanePath::PyramidSides
math-image, displaying various sequences on these paths.
examples/numbers.pl in the sources to print all the paths.
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Math-PlanePath is Copyright 2010, 2011 Kevin Ryde
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.