NAME
Math::PlanePath::PixelRings -- pixellated concentric circles
SYNOPSIS
use Math::PlanePath::PixelRings;
my $path = Math::PlanePath::PixelRings->new;
my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This path puts points on the pixels of concentric circles using the midpoint ellipse drawing algorithm.
63--62--61--60--59 5
/ \
64 . 40--39--38 . 58 4
/ / \ \
65 . 41 23--22--21 37 . 57 3
/ / / \ \ \
66 . 42 24 10-- 9-- 8 20 36 . 56 2
| / / / \ \ \ |
67 43 25 11 . 3 . 7 19 35 55 1
| | | | / \ | | | |
67 44 26 12 4 1 2 6 18 34 54 y=0
| | | | \ /
68 45 27 13 . 5 . 17 33 53 80 -1
| \ \ \ / / / |
69 . 46 28 14--15--16 32 52 . 79 -2
\ \ \ / / /
70 . 47 29--30--31 51 . 78 -3
\ \ / /
71 . 48--49--50 . 77 -4
\ /
72--73--74--75--76 -5
-5 -4 -3 -2 -1 x=0 1 2 3 4 5
The way the algorithm works means the rings don't overlap. Each is 4 or 8 pixels longer than the preceding. If the ring follows the preceding tightly then it's 4 longer, like the 18 to 33 ring. If it goes wider then it's 8 longer, like the 54 to 80 ring. The average extra is 4*sqrt(2).
The rings are effectively part-way between the diagonal like the DiamondSpiral and the corner like SquareSpiral. For example the 54 to 80 has a vertical part 54,55,56 then diagonal part 56,57,58,59. In bigger rings the verticals are intermingled with the diagonals. The number of vertical steps determine where it crosses the 45-degree line, at r*sqrt(2) or thereabouts.
FUNCTIONS
$path = Math::PlanePath::PixelRings->new ()
-
Create and return a new path object.
($x,$y) = $path->n_to_xy ($n)
-
For
$n < 1
the return is an empty list, it being considered there are no negative points.The behaviour for fractional
$n
is not settled yet. A position on the line segment between the integer N's might make sense, but perhaps pointing 17.99 towards the "6" position to make a ring instead of towards the "18". $n = $path->xy_to_n ($x,$y)
-
Return an integer point number for coordinates
$x,$y
. Each integer N is considered the centre of a unit square and an$x,$y
within that square returns N.Not every point of the plane is covered (like those marked by a "." in the sample above). If
$x,$y
is not reached then the return isundef
.
SEE ALSO
Math::PlanePath, Math::PlanePath::Hypot, Math::PlanePath::MultipleRings
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Math-PlanePath is Copyright 2010, 2011 Kevin Ryde
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.