NAME
Convert::Binary::C - Binary Data Conversion using C Types
SYNOPSIS
Simple
use Convert::Binary::C;
#---------------------------------------------
# Create a new object and parse embedded code
#---------------------------------------------
my $c = Convert::Binary::C->new->parse( <<ENDC );
enum Month { JAN, FEB, MAR, APR, MAY, JUN,
JUL, AUG, SEP, OCT, NOV, DEC };
struct Date {
int year;
enum Month month;
int day;
};
ENDC
#-----------------------------------------------
# Pack Perl data structure into a binary string
#-----------------------------------------------
my $date = { year => 2002, month => 'DEC', day => 24 };
my $packed = $c->pack( 'Date', $date );
Advanced
use Convert::Binary::C;
use Data::Dumper;
#---------------------
# Create a new object
#---------------------
my $c = new Convert::Binary::C ByteOrder => 'BigEndian';
#---------------------------------------------------
# Add include paths and global preprocessor defines
#---------------------------------------------------
$c->Include( '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/include',
'/usr/include' )
->Define( qw( __USE_POSIX __USE_ISOC99=1 ) );
#----------------------------------
# Parse the 'time.h' header file
#----------------------------------
$c->parse_file( 'time.h' );
#---------------------------------------
# See which files the object depends on
#---------------------------------------
print Dumper( [$c->dependencies] );
#-----------------------------------------------------------
# See if struct timespec is defined and dump its definition
#-----------------------------------------------------------
if( $c->def( 'struct timespec' ) ) {
print Dumper( $c->struct( 'timespec' ) );
}
#-------------------------------
# Create some binary dummy data
#-------------------------------
my $data = "binaryteststring";
#--------------------------------------------------------
# Unpack $data according to 'struct timespec' definition
#--------------------------------------------------------
if( length($data) >= $c->sizeof( 'timespec' ) ) {
my $perl = $c->unpack( 'timespec', $data );
print Dumper( $perl );
}
#--------------------------------------------------------
# See which member lies at offset 5 of 'struct timespec'
#--------------------------------------------------------
my $member = $c->member( 'timespec', 5 );
print "member( 'timespec', 5 ) = '$member'\n";
DESCRIPTION
Convert::Binary::C is a preprocessor and parser for C type definitions. It is highly configurable and should support arbitrarily complex data structures. Its object-oriented interface has pack
and unpack
methods that act as replacements for Perl's pack
and unpack
and allow to use the C types instead of a string representation of the data structure for conversion of binary data from and to Perl's complex data structures.
Actually, what Convert::Binary::C does is not very different from what a C compiler does, just that it doesn't compile the source code into an object file or executable, but only parses the code and allows Perl to use the enumerations, structs, unions and typedefs that have been defined within your C source for binary data conversion, similar to Perl's pack
and unpack
.
Beyond that, the module offers a lot of convenience methods to retrieve information about the C types that have been parsed.
Background and History
In late 2000 I wrote a real-time debugging interface for an embedded medical device that allowed me to send out data from that device over its integrated Ethernet adapter. The interface was printf()
-like, so you could easily send out strings or numbers. But you could also send out what I called arbitrary data, which was intended for arbitrary blocks of the device's memory.
Another part of this real-time debugger was a Perl application running on my workstation that gathered all the messages that were sent out from the embedded device. It printed all the strings and numbers, and hex-dumped the arbitrary data. However, manually parsing a couple of 300 byte hex-dumps of a complex C structure is not only frustrating, but also error-prone and time consuming.
Using unpack
to retrieve the contents of a C structure works fine for small structures and if you don't have to deal with struct member alignment. But otherwise, maintaining such code can be as awful as deciphering hex-dumps.
As I didn't find anything to solve my problem on the CPAN, I wrote a little module that translated simple C structs into unpack
strings. It worked, but it was slow. And since it couldn't deal with struct member alignment, I soon found myself adding padding bytes everywhere. So again, I had to maintain two sources, and changing one of them forced me to touch the other one.
All in all, this little module seemed to make my task a bit easier, but it was far from being what I was thinking of:
A module that could directly use the source I've been coding for the embedded device without any modifications.
A module that could be configured to match the properties of the different compilers and target platforms I was using.
A module that was fast enough to decode a great amount of binary data even on my slow workstation.
I didn't know how to accomplish these tasks until I read something about XS. At least, it seemed as if it could solve my performance problems. However, writing a C parser in C isn't easier than it is in Perl. But writing a C preprocessor from scratch is even worse.
Fortunately enough, after a few weeks of searching I found both, a lean, open-source C preprocessor library, and a reusable YACC grammar for ANSI-C. That was the beginning of the development of Convert::Binary::C in late 2001.
Now, I'm successfully using the module in my embedded environment since long before it appeared on CPAN. From my point of view, it is exactly what I had in mind. It's fast, flexible, easy to use and portable. It doesn't require external programs or other Perl modules.
About this document
This document describes how to use Convert::Binary::C. A lot of different features are presented, and the example code sometimes uses Perl's more advanced language elements. If your experience with Perl is rather limited, you should know how to use Perl's very good documentation system.
To look up one of the manpages, use the perldoc
command. For example,
perldoc perl
will show you Perl's main manpage. To look up a specific Perl function, use perldoc -f
:
perldoc -f map
gives you more information about the map
function. You can also search the FAQ using perldoc -q
:
perldoc -q array
will give you everything you ever wanted to know about Perl arrays. But now, let's go on with some real stuff!
Why use Convert::Binary::C?
Say you want to pack (or unpack) data according to the following C structure:
struct foo {
char ary[3];
unsigned short baz;
int bar;
};
You could of course use Perl's pack
and unpack
functions:
@ary = (1, 2, 3);
$baz = 40000;
$bar = -4711;
$binary = pack 'c3 S i', @ary, $baz, $bar;
But this implies that the struct members are byte aligned. If they were long aligned (which is the default for most compilers), you'd have to write
$binary = pack 'c3 x S x2 i', @ary, $baz, $bar;
which doesn't really increase readability.
Now imagine that you need to pack the data for a completely different architecture with different byte order. You would look into the pack
manpage again and perhaps come up with this:
$binary = pack 'c3 x n x2 N', @ary, $baz, $bar;
However, if you try to unpack $foo
again, your signed values have turned into unsigned ones.
All this can still be managed with Perl. But imagine your structures get more complex? Imagine you need to support different platforms? Imagine you need to make changes to the structures? You'll not only have to change the C source but also dozens of pack
strings in your Perl code. This is no fun. And Perl should be fun.
Now, wouldn't it be great if you could just read in the C source you've already written and use all the types defined there for packing and unpacking? That's what Convert::Binary::C does.
Creating a Convert::Binary::C object
To use Convert::Binary::C just say
use Convert::Binary::C;
to load the module. Its interface is completely object oriented, so it doesn't export any functions.
Next, you need to create a new Convert::Binary::C object. This can be done by either
$c = Convert::Binary::C->new;
or
$c = new Convert::Binary::C;
You can optionally pass configuration options to the constructor as described in the next section.
Configuring the object
To configure a Convert::Binary::C object, you can either call the configure
method or directly pass the configuration options to the constructor. If you want to change byte order and alignment, you can use
$c->configure( ByteOrder => 'LittleEndian',
Alignment => 2 );
or you can change the construction code to
$c = new Convert::Binary::C ByteOrder => 'LittleEndian',
Alignment => 2;
Either way, the object will now know that it should use little endian (Intel) byte order and 2-byte struct member alignment for packing and unpacking.
Alternatively, you can use the option names as names of methods to configure the object, like:
$c->ByteOrder( 'LittleEndian' );
You can also retrieve information about the current configuration of a Convert::Binary::C object. For details, see the section about the configure
method.
Parsing C code
Convert::Binary::C allows two ways of parsing C source. Either by parsing external C header or C source files:
$c->parse_file( 'header.h' );
Or by parsing C code embedded in your script:
$c->parse( <<'CCODE' );
struct foo {
char ary[3];
unsigned short baz;
int bar;
};
CCODE
Now the object $c
will know everything about struct foo
. The example above uses a so-called here-document. It allows to easily embed multi-line strings in your code. You can find more about here-documents in perldata or perlop.
Since the parse
and parse_file
methods throw an exception when a parse error occurs, you usually want to catch these in an eval
block:
eval { $c->parse_file('header.h') };
if( $@ ) {
# do something appropriate
}
Perl's special $@
variable will contain an empty string (which evaluates to a false value in boolean context) on success or an error string on failure.
As another feature, parse
and parse_file
return a reference to their object on success, just like configure
does when you're configuring the object. This will allow you to write constructs like this:
my $c = eval {
Convert::Binary::C->new( Include => ['/usr/include'] )
->parse_file( 'header.h' )
};
if( $@ ) {
# do something appropriate
}
Packing and unpacking
Convert::Binary::C has two methods, pack
and unpack
, that act similar to the functions of same denominator in Perl. To perform the packing described in the example above, you could write:
$data = {
ary => [1, 2, 3],
baz => 40000,
bar => -4711,
};
$binary = $c->pack( 'foo', $data );
Unpacking will work exactly the same way, just that the unpack
method will take a byte string as its input and will return a reference to a (possibly very complex) Perl data structure.
$binary = from_memory();
$data = $c->unpack( 'foo', $binary );
You can now easily access all of the values:
print "foo.ary[1] = $data->{ary}[1]\n";
Or you can even more conveniently use the Data::Dumper module:
use Data::Dumper;
print Dumper( $data );
The output would look something like this:
$VAR1 = {
'bar' => -271,
'baz' => 5000,
'ary' => [
42,
48,
100
]
};
Preprocessor configuration
Convert::Binary::C uses Thomas Pornin's ucpp
as an internal C preprocessor. It is compliant to ISO-C99, so you don't have to worry about using even weird preprocessor constructs in your code.
If your C source contains includes or depends upon preprocessor defines, you may need to configure the internal preprocessor. Use the Include
and Define
configuration options for that:
$c->configure( Include => ['/usr/include',
'/home/mhx/include'],
Define => [qw( NDEBUG FOO=42 )] );
If your code uses system includes, it is most likely that you will need to define the symbols that are usually defined by the compiler.
On some operating systems, the system includes require the preprocessor to predefine a certain set of assertions. Assertions are supported by ucpp
, and you can define them either in the source code using #assert
or as a property of the Convert::Binary::C object using Assert
:
$c->configure( Assert => ['predicate(answer)'] );
Supported pragma directives
Convert::Binary::C supports the pack
pragma to locally override struct member alignment. The supported syntax is as follows:
- #pragma pack( ALIGN )
-
Sets the new alignment to ALIGN.
- #pragma pack
-
Resets the alignment to its original value.
- #pragma pack( push, ALIGN )
-
Saves the current alignment on a stack and sets the new alignment to ALIGN.
- #pragma pack( pop )
-
Restores the alignment to the last value saved on the stack.
/* Example assumes sizeof( short ) == 2, sizeof( long ) == 4. */
#pragma pack(1)
struct nopad {
char a; /* no padding bytes between 'a' and 'b' */
long b;
};
#pragma pack /* reset to "native" alignment */
#pragma pack( push, 2 )
struct pad {
char a; /* one padding byte between 'a' and 'b' */
long b;
#pragma pack( push, 1 )
struct {
char c; /* no padding between 'c' and 'd' */
short d;
} e; /* sizeof( e ) == 3 */
#pragma pack( pop ); /* back to pack( 2 ) */
long f; /* one padding byte between 'e' and 'f' */
};
#pragma pack( pop ); /* back to "native" */
The pack
pragma as it is currently implemented only affects the maximum struct member alignment. There are compilers that also allow to specify the minimum struct member alignment. This is not supported by Convert::Binary::C.
Automatic configuration using ccconfig
As there are over 20 different configuration options, setting all of them correctly can be a lengthy and tedious task.
The ccconfig
script, which is bundled with this module, aims at automatically determining the correct compiler configuration by testing the compiler executable. It works for both, native and cross compilers.
UNDERSTANDING TYPES
This section covers one of the fundamental features of Convert::Binary::C. It's how type expressions, referred to as TYPEs in the method reference, are handled by the module.
Many of the methods, namely pack
, unpack
, sizeof
, typeof
, member
and offsetof
, are passed a TYPE to operate on as their first argument.
Standard Types
These are trivial. Standard types are simply enum names, struct names, union names, or typedefs. Almost every method that wants a TYPE will accept a standard type.
For enums, structs and unions, the prefixes enum
, struct
and union
are optional. However, if a typedef with the same name exists, like in
struct foo {
int bar;
};
typedef int foo;
you will have to use the prefix to distinguish between the struct and the typedef. Otherwise, a typedef is always given preference.
Basic Types
Basic types, or atomic types, are int
or char
, for example. It's possible to use these basic types without having parsed any code. You can simply do
$c = new Convert::Binary::C;
$size = $c->sizeof( 'unsigned long' );
$data = $c->pack( 'short int', 42 );
Even though the above works fine, it is not possible to define more complex types on the fly, so
$size = $c->sizeof( 'struct { int a, b; }' );
will result in an error.
Basic types are not supported by all methods. For example, it makes no sense to use member
or offsetof
on a basic type. Using typeof
isn't very useful, but supported.
Member Expressions
This is by far the most complex part, depending on the complexity of your data structures. Any standard type that defines a compound or an array may be followed by a member expression to select only a certain part of the data type. Say you have parsed the following C code:
struct foo {
long type;
struct {
short x, y;
} array[20];
};
typedef struct foo matrix[8][8];
You may want to know the size of the array
member of struct foo
. This is quite easy:
print $c->sizeof( 'foo.array' ), " bytes";
will print
80 bytes
depending of course on the ShortSize
you configured.
If you wanted to unpack only a single column of matrix
, that's easy as well (and of course it doesn't matter which index you use):
$column = $c->unpack( 'matrix[2]', $data );
Member expressions can be arbitrarily complex:
$type = $c->typeof( 'matrix[2][3].array[7].y' );
print "the type is $type";
will, for example, print
the type is short
Member expressions are also used as the second argument to offsetof
.
Offsets
Members returned by the member
method have an optional offset suffix to indicate that the given offset doesn't point to the start of that member. For example,
$member = $c->member( 'matrix', 1431 );
print $member;
will print
[2][1].type+3
If you would use this as a member expression, like in
$size = $c->sizeof( "matrix $member" );
the offset suffix will simply be ignored. Actually, it will be ignored for all methods if it's used in the first argument.
When used in the second argument to offsetof
, it will usually do what you mean, i. e. the offset suffix, if present, will be considered when determining the offset. This behaviour ensures that
$member = $c->member( 'foo', 43 );
$offset = $c->offsetof( 'foo', $member );
print "'$member' is located at offset $offset of struct foo";
will always correctly set $offset
:
'.array[9].y+1' is located at offset 43 of struct foo
If this is not what you mean, e. g. because you want to know the offset where the member returned by member
starts, you just have to remove the suffix:
$member =~ s/\+\d+$//;
$offset = $c->offsetof( 'foo', $member );
print "'$member' starts at offset $offset of struct foo";
This would then print:
'.array[9].y' starts at offset 42 of struct foo
USING HOOKS
Hooks are a new feature and in this early state are considered experimental. That means that both interface and behaviour may be subject to incompatible changes. Nevertheless hooks are quite interesting and can be extremely useful, so read on!
Using hooks, you can easily override the way pack
and unpack
handle data. If you define hooks for a certain data type, each time this data type is processed the corresponding hook will be called to allow you to modify the data.
Basic hooks
Here's an example. Let's assume the following C code has been parsed:
typedef unsigned long u_32;
typedef u_32 ProtoId;
typedef ProtoId MyProtoId;
struct MsgHeader {
MyProtoId id;
u_32 len;
};
struct String {
u_32 len;
char buf[];
};
You could now use the types above and, for example, unpack binary data representing a MsgHeader
like this:
$msg_header = $c->unpack('MsgHeader', $data);
This would give you:
$msg_header = {
'len' => 13,
'id' => 42
};
Instead of dealing with ProtoId
's as integers, you would rather like to have them as clear text. You could provide subroutines to convert between clear text and integers:
%proto = (
CATS => 1,
DOGS => 42,
HEDGEHOGS => 4711,
);
%rproto = reverse %proto;
sub ProtoId_unpack {
$rproto{$_[0]} || 'unknown protocol'
}
sub ProtoId_pack {
$proto{$_[0]} or die 'unknown protocol'
}
The hooks feature allows you to register these subroutines using the add_hooks
method:
$c->add_hooks(ProtoId => { pack => \&ProtoId_pack,
unpack => \&ProtoId_unpack });
Doing exactly the same unpack on MsgHeader
again would now return:
$msg_header = {
'len' => 13,
'id' => 'DOGS'
};
Actually, if you don't need the reverse operation, you don't even have to register a pack
hook. Or, even better, you can have a more intelligent unpack
hook that creates a dual-typed variable:
use Scalar::Util qw(dualvar);
sub ProtoId_unpack2 {
dualvar $_[0], $rproto{$_[0]} || 'unknown protocol'
}
$c->add_hooks(ProtoId => { unpack => \&ProtoId_unpack2 });
$msg_header = $c->unpack('MsgHeader', $data);
Just as before, this would print
$msg_header = {
'len' => 13,
'id' => 'DOGS'
};
but without requiring a pack
hook for packing, at least as long as you keep the variable dual-typed.
Hooks are called with exactly one argument, which is the data that should be processed. They are called in scalar context and expected to return the processed data.
To get rid of registered hooks, you can use either the delete_hooks
method
$c->delete_hooks('ProtoId');
or delete_all_hooks
:
$c->delete_all_hooks;
Of course, hooks are not restricted to handling integer values. You could just as well add hooks for the String
struct from the code above. A useful example would be to have these hooks:
sub string_unpack {
my $s = shift;
pack "c$s->{len}", @{$s->{buf}};
}
sub string_pack {
my $s = shift;
return {
len => length $s,
buf => [ unpack 'c*', $s ],
}
}
While you would normally get the following output when unpacking a String
$string = {
'len' => 12,
'buf' => [
72,
101,
108,
108,
111,
32,
87,
111,
114,
108,
100,
33
]
};
you could just register the hooks using
$c->add_hooks(String => { pack => \&string_pack,
unpack => \&string_unpack });
and you would get a nice human-readable string:
$string = 'Hello World!';
Packing a string turns out to be just as easy:
use Data::Hexdumper;
$data = $c->pack('String', 'Just another Perl hacker,');
print hexdump(data => $data);
This would print:
0x0000 : 00 00 00 19 4A 75 73 74 20 61 6E 6F 74 68 65 72 : ....Just.another
0x0010 : 20 50 65 72 6C 20 68 61 63 6B 65 72 2C : .Perl.hacker,
Advanced hooks
But hooks are even more powerful. You can customize the arguments that are passed to your hooks and you can use arg
to pass certain special arguments, such as the name of the type that is currently being processed by the hook.
The following example shows how it is easily possible to peek into the perl internals using hooks.
use Config;
$c = new Convert::Binary::C %CC, OrderMembers => 1;
$c->Include(["$Config{archlib}/CORE", @{$c->Include}]);
$c->parse(<<ENDC);
#include "EXTERN.h"
#include "perl.h"
ENDC
$c->add_hooks($_ => { unpack_ptr => [\&unpack_ptr,
$c->arg(qw(SELF TYPE DATA))] })
for qw( XPVAV XPVHV MAGIC MGVTBL HV );
First, we add the perl core include path and parse perl.h. Then, we add an unpack_ptr
hook for a couple of the internal data types.
The unpack_ptr
and pack_ptr
hooks are called whenever a pointer to a certain data structure is processed. This is by far the most experimental part of the hooks feature, as this includes any kind of pointer. There's no way for the hook to know the difference between a plain pointer, or a pointer to a pointer, or a pointer to an array (this is because the difference doesn't matter anywhere else in Convert::Binary::C).
But the hook above makes use of another very interesting feature: It uses arg
to pass special arguments to the hook subroutine. Usually, the hook subroutine is simply passed a single data argument. But using the above definition, it'll get a reference to the calling object (SELF
), the name of the type being processed (TYPE
) and the data (DATA
).
But how does our hook look like?
sub unpack_ptr {
my($self, $type, $ptr) = @_;
$ptr or return '<NULL>';
my $size = $self->sizeof($type);
$self->unpack($type, unpack("P$size", pack('I', $ptr)));
}
As you can see, the hook is rather simple. First, it receives the arguments mentioned above. It performs a quick check if the pointer is NULL
and shouldn't be processed any further. Next, it determines the size of the type being processed. And finally, it'll just use the P
n unpack template to read from that memory location and recursively call unpack
to unpack the type. (And yes, this may of course again call other hooks.)
Now, let's test that:
my $ref = bless ["Boo!"], "Foo::Bar";
my $ptr = hex(("$ref" =~ /\(0x([[:xdigit:]]+)\)$/)[0]);
print Dumper(unpack_ptr($c, 'AV', $ptr));
Just for the fun of it, we create a blessed array reference. But how do we get a pointer to the corresponding AV
? This is rather easy, as the address of the AV
is just the hex value that appears when using the array reference in string context. So we just grab that and turn it into decimal. All that's left to do is just call our hook, as it can already handle AV
pointers. And this is what we get:
$VAR1 = {
'sv_any' => {
'xav_array' => '137944496',
'xav_fill' => '0',
'xav_max' => '0',
'xof_off' => '0',
'xnv_nv' => '0',
'xmg_magic' => '<NULL>',
'xmg_stash' => {
'sv_any' => {
'xhv_array' => '0',
'xhv_fill' => '0',
'xhv_max' => '7',
'xhv_keys' => '0',
'xnv_nv' => '0',
'xmg_magic' => '<NULL>',
'xmg_stash' => '<NULL>',
'xhv_riter' => '-1',
'xhv_eiter' => '0',
'xhv_pmroot' => '0',
'xhv_name' => '138048400'
},
'sv_refcnt' => '2',
'sv_flags' => '536870923'
},
'xav_alloc' => '137944496',
'xav_arylen' => '0',
'xav_flags' => '1'
},
'sv_refcnt' => '1',
'sv_flags' => '4106'
};
Even though it is rather easy to do such stuff using unpack_ptr
hooks, you should really know what you're doing and do it with extreme care because of the limitations mentioned above. It's really easy to run into segmentation faults when you're dereferencing pointers that are not yours.
Performance
Using hooks isn't for free. In performance-critical applications you have to keep in mind that hooks are actually perl subroutines and that they are called once for every value of a registered type that is being packed or unpacked. If only about 10% of the values require hooks to be called, you'll hardly notice the difference (if your hooks are implemented efficiently, that is). But if all values would require hooks to be called, that alone could easily make packing and unpacking very slow.
METHODS
new
new
new
OPTION1 => VALUE1, OPTION2 => VALUE2, ...-
The constructor is used to create a new Convert::Binary::C object. You can simply use
$c = new Convert::Binary::C;
without additional arguments to create an object, or you can optionally pass any arguments to the constructor that are described for the
configure
method.
configure
configure
configure
OPTIONconfigure
OPTION1 => VALUE1, OPTION2 => VALUE2, ...-
This method can be used to configure an existing Convert::Binary::C object or to retrieve its current configuration.
To configure the object, the list of options consists of key and value pairs and must therefore contain an even number of elements.
configure
(and alsonew
if used with configuration options) will throw an exception if you pass an odd number of elements. Configuration will normally look like this:$c->configure( ByteOrder => 'BigEndian', IntSize => 2 );
To retrieve the current value of a configuration option, you must pass a single argument to
configure
that holds the name of the option, just like$order = $c->configure( 'ByteOrder' );
If you want to get the values of all configuration options at once, you can call
configure
without any arguments and it will return a reference to a hash table that holds the whole object configuration. This can be conveniently used with the Data::Dumper module, for example:use Convert::Binary::C; use Data::Dumper; $c = new Convert::Binary::C Define => ['DEBUGGING', 'FOO=123'], Include => ['/usr/include']; print Dumper( $c->configure );
Which will print something like this:
$VAR1 = { 'Define' => [ 'DEBUGGING', 'FOO=123' ], 'ByteOrder' => 'LittleEndian', 'LongSize' => 4, 'IntSize' => 4, 'ShortSize' => 2, 'HasMacroVAARGS' => 1, 'Assert' => [], 'UnsignedChars' => 0, 'DoubleSize' => 8, 'EnumType' => 'Integer', 'PointerSize' => 4, 'EnumSize' => 4, 'DisabledKeywords' => [], 'FloatSize' => 4, 'LongLongSize' => 8, 'Alignment' => 1, 'LongDoubleSize' => 12, 'KeywordMap' => {}, 'Include' => [ '/usr/include' ], 'HasCPPComments' => 1, 'Warnings' => 0, 'CompoundAlignment' => 1, 'OrderMembers' => 0 };
Since you may not always want to write a
configure
call when you only want to change a single configuration item, you can use any configuration option name as a method name, like:$c->ByteOrder( 'LittleEndian' ) if $c->IntSize < 4;
(Yes, the example doesn't make very much sense... ;-)
However, you should keep in mind that configuration methods that can take lists (namely
Include
,Define
andAssert
, but notDisabledKeywords
) may behave slightly different than theirconfigure
equivalent. If you pass these methods a single argument that is an array reference, the current list will be replaced by the new one, which is just the behaviour of the correspondingconfigure
call. So the following are equivalent:$c->configure( Define => ['foo', 'bar=123'] ); $c->Define( ['foo', 'bar=123'] );
But if you pass a list of strings instead of an array reference (which cannot be done when using
configure
), the new list items are appended to the current list, so$c = new Convert::Binary::C Include => ['/include']; $c->Include( '/usr/include', '/usr/local/include' ); print Dumper( $c->Include ); $c->Include( ['/usr/local/include'] ); print Dumper( $c->Include );
will first print all three include paths, but finally only
/usr/local/include
will be configured:$VAR1 = [ '/include', '/usr/include', '/usr/local/include' ]; $VAR1 = [ '/usr/local/include' ];
Furthermore, configuration methods can be chained together, as they return a reference to their object if called as a set method. So, if you like, you can configure your object like this:
$c = Convert::Binary::C->new( IntSize => 4 ) ->Define( qw( __DEBUG__ DB_LEVEL=3 ) ) ->ByteOrder( 'BigEndian' ); $c->configure( EnumType => 'Both', Alignment => 4 ) ->Include( '/usr/include', '/usr/local/include' );
In the example above,
qw( ... )
is the word list quoting operator. It returns a list of all non-whitespace sequences, and is especially useful for configuring preprocessor defines or assertions. The following assignments are equivalent:@array = ('one', 'two', 'three'); @array = qw(one two three);
You can configure the following options. Unknown options, as well as invalid values for an option, will cause the object to throw exceptions.
IntSize
=> 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by an integer. This is in most cases 2 or 4. If you set it to zero, the size of an integer on the host system will be used. This is also the default.
ShortSize
=> 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by a short integer. Although integers explicitly declared as
short
should be always 16 bit, there are compilers that make a short 8 bit wide. If you set it to zero, the size of a short integer on the host system will be used. This is also the default. LongSize
=> 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by a long integer. If set to zero, the size of a long integer on the host system will be used. This is also the default.
LongLongSize
=> 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by a long long integer. If set to zero, the size of a long long integer on the host system, or 8, will be used. This is also the default.
FloatSize
=> 0 | 1 | 2 | 4 | 8 | 12 | 16-
Set the number of bytes that are occupied by a single precision floating point value. If you set it to zero, the size of a
float
on the host system will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES". DoubleSize
=> 0 | 1 | 2 | 4 | 8 | 12 | 16-
Set the number of bytes that are occupied by a double precision floating point value. If you set it to zero, the size of a
double
on the host system will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES". LongDoubleSize
=> 0 | 1 | 2 | 4 | 8 | 12 | 16-
Set the number of bytes that are occupied by a double precision floating point value. If you set it to zero, the size of a
long double
on the host system, or 12 will be used. This is also the default. For details on floating point support, see "FLOATING POINT VALUES". PointerSize
=> 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by a pointer. This is in most cases 2 or 4. If you set it to zero, the size of a pointer on the host system will be used. This is also the default.
EnumSize
=> -1 | 0 | 1 | 2 | 4 | 8-
Set the number of bytes that are occupied by an enumeration type. On most systems, this is equal to the size of an integer, which is also the default. However, for some compilers, the size of an enumeration type depends on the size occupied by the largest enumerator. So the size may vary between 1 and 8. If you have
enum foo { ONE = 100, TWO = 200 };
this will occupy one byte because the enum can be represented as an unsigned one-byte value. However,
enum foo { ONE = -100, TWO = 200 };
will occupy two bytes, because the -100 forces the type to be signed, and 200 doesn't fit into a signed one-byte value. Therefore, the type used is a signed two-byte value. If this is the behaviour you need, set the EnumSize to
0
.Some compilers try to follow this strategy, but don't care whether the enumeration has signed values or not. They always declare an enum as signed. On such a compiler, given
enum one { ONE = -100, TWO = 100 }; enum two { ONE = 100, TWO = 200 };
enum
one
will occupy only one byte, while enumtwo
will occupy two bytes, even though it could be represented by a unsigned one-byte value. If this is the behaviour of your compiler, set EnumSize to-1
. Alignment
=> 1 | 2 | 4 | 8 | 16-
Set the struct member alignment. This option controls where padding bytes are inserted between struct members. It globally sets the alignment for all structs/unions. However, this can be overridden from within the source code with the common
pack
pragma as explained in "Supported pragma directives". The default alignment is 1, which means no padding bytes are inserted.The
Alignment
option is similar to the-Zp[n]
option of the Intel compiler. It globally specifies the maximum boundary to which struct members are aligned. Consider the following structure and the sizes ofchar
,short
,long
anddouble
being 1, 2, 4 and 8, respectively.struct align { char a; short b, c; long d; double e; };
With an alignment of 1 (the default), the struct members would be packed tightly:
0 1 2 3 4 5 6 7 8 9 10 11 12 +---+---+---+---+---+---+---+---+---+---+---+---+ | a | b | c | d | ... +---+---+---+---+---+---+---+---+---+---+---+---+ 12 13 14 15 16 17 +---+---+---+---+---+ ... e | +---+---+---+---+---+
With an alignment of 2, the struct members larger than one byte would be aligned to 2-byte boundaries, which results in a single padding byte between
a
andb
.0 1 2 3 4 5 6 7 8 9 10 11 12 +---+---+---+---+---+---+---+---+---+---+---+---+ | a | * | b | c | d | ... +---+---+---+---+---+---+---+---+---+---+---+---+ 12 13 14 15 16 17 18 +---+---+---+---+---+---+ ... e | +---+---+---+---+---+---+
With an alignment of 4, the struct members of size 2 would be aligned to 2-byte boundaries and larger struct members would be aligned to 4-byte boundaries:
0 1 2 3 4 5 6 7 8 9 10 11 12 +---+---+---+---+---+---+---+---+---+---+---+---+ | a | * | b | c | * | * | d | ... +---+---+---+---+---+---+---+---+---+---+---+---+ 12 13 14 15 16 17 18 19 20 +---+---+---+---+---+---+---+---+ ... | e | +---+---+---+---+---+---+---+---+
This layout of the struct members allows the compiler to generate optimized code because aligned members can be accessed more easily by the underlying architecture.
Finally, setting the alignment to 8 will align
double
s to 8-byte boundaries:0 1 2 3 4 5 6 7 8 9 10 11 12 +---+---+---+---+---+---+---+---+---+---+---+---+ | a | * | b | c | * | * | d | ... +---+---+---+---+---+---+---+---+---+---+---+---+ 12 13 14 15 16 17 18 19 20 21 22 23 24 +---+---+---+---+---+---+---+---+---+---+---+---+ ... | * | * | * | * | e | +---+---+---+---+---+---+---+---+---+---+---+---+
Further increasing the alignment does not alter the layout of our structure, as only members larger that 8 bytes would be affected.
The alignment of a structure depends on its largest member and on the setting of the
Alignment
option. WithAlignment
set to 2, a structure holding along
would be aligned to a 2-byte boundary, while a structure containing onlychar
s would have no alignment restrictions. (Unfortunately, that's not the whole story. See theCompoundAlignment
option for details.)Here's another example. Assuming 8-byte alignment, the following two structs will both have a size of 16 bytes:
struct one { char c; double d; }; struct two { double d; char c; };
This is clear for
struct one
, because the memberd
has to be aligned to an 8-byte boundary, and thus 7 padding bytes are inserted afterc
. But forstruct two
, the padding bytes are inserted at the end of the structure, which doesn't make much sense immediately. However, it makes perfect sense if you think about an array ofstruct two
. Eachdouble
has to be aligned to an 8-byte boundary, an thus each array element would have to occupy 16 bytes. With that in mind, it would be strange if astruct two
variable would have a different size. And it would make the widely used constructstruct two array[] = { {1.0, 0}, {2.0, 1} }; int elements = sizeof(array) / sizeof(struct two);
impossible.
The alignment behaviour described here seems to be common for all compilers. However, not all compilers have an option to configure their default alignment.
CompoundAlignment
=> 1 | 2 | 4 | 8 | 16-
Usually, the alignment of a compound (i.e. a
struct
or aunion
) depends only on its largest member and on the setting of theAlignment
option. There are, however, architectures and compilers where compounds can have different alignment constraints.For most platforms and compilers, the alignment constraint for compounds is 1 byte. That is, on most platforms
struct onebyte { char byte; };
will have an alignment of 1 and also a size of 1. But if you take an ARM architecture, the above
struct onebyte
will have an alignment of 4, and thus also a size of 4.You can configure this by setting
CompoundAlignment
to 4. This will ensure that the alignment of compounds is always 4.There are also compilers for certain platforms that allow you to adjust the compound alignment. If you're not aware of the fact that your compiler/architecture has a compound alignment other than 1, strange things can happen. If, for example, the compound alignment is 2 and you have something like
typedef unsigned char U8; struct msg_head { U8 cmd; struct { U8 hi; U8 low; } crc16; U8 len; };
there will be one padding byte inserted before the embedded
crc16
struct and after thelen
member, which is most probably not what was intended:0 1 2 3 4 5 6 +-----+-----+-----+-----+-----+-----+ | cmd | * | hi | low | len | * | +-----+-----+-----+-----+-----+-----+
Note that both
#pragma pack
and theAlignment
option can overrideCompoundAlignment
. If you setCompoundAlignment
to 4, butAlignment
to 2, compounds will actually be aligned on 2-byte boundaries. ByteOrder
=> 'BigEndian' | 'LittleEndian'-
Set the byte order for integers larger than a single byte. Little endian (Intel, least significant byte first) and big endian (Motorola, most significant byte first) byte order are supported. The default byte order is the same as the byte order of the host system.
EnumType
=> 'Integer' | 'String' | 'Both'-
This option controls the type that enumeration constants will have in data structures returned by the
unpack
method. If you have the following definitions:typedef enum { SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY } Weekday; typedef enum { JANUARY, FEBRUARY, MARCH, APRIL, MAY, JUNE, JULY, AUGUST, SEPTEMBER, OCTOBER, NOVEMBER, DECEMBER } Month; typedef struct { int year; Month month; int day; Weekday weekday; } Date;
and a byte string that holds a packed Date struct, then you'll get the following results from a call to the
unpack
method.Integer
-
Enumeration constants are returned as plain integers. This is fast, but may be not very useful. It is also the default.
$date = { 'weekday' => 1, 'month' => 0, 'day' => 7, 'year' => 2002 };
String
-
Enumeration constants are returned as strings. This will create a string constant for every unpacked enumeration constant and thus consumes more time and memory. However, the result may be more useful.
$date = { 'weekday' => 'MONDAY', 'month' => 'JANUARY', 'day' => 7, 'year' => 2002 };
Both
-
Enumeration constants are returned as double typed scalars. If evaluated in string context, the enumeration constant will be a string, if evaluated in numeric context, the enumeration constant will be an integer.
$date = $c->EnumType('Both')->unpack('Date', $binary); printf "Weekday = %s (%d)\n\n", $date->{weekday}, $date->{weekday}; if( $date->{month} == 0 ) { print "It's $date->{month}, happy new year!\n\n"; } print Dumper( $date );
This will print:
Weekday = MONDAY (1) It's JANUARY, happy new year! $VAR1 = { 'weekday' => 'MONDAY', 'month' => 'JANUARY', 'day' => 7, 'year' => 2002 };
DisabledKeywords
=> [ KEYWORDS ]-
This option allows you to selectively deactivate certain keywords in the C parser. Some C compilers don't have the complete ANSI keyword set, i.e. they don't recognize the keywords
const
orvoid
, for example. If you dotypedef int void;
on such a compiler, this will usually be ok. But if you parse this with an ANSI compiler, it will be a syntax error. To parse the above code correctly, you have to disable the
void
keyword in the Convert::Binary::C parser:$c->DisabledKeywords( [qw( void )] );
By default, the Convert::Binary::C parser will recognize the keywords
inline
andrestrict
. If your compiler doesn't have these new keywords, it usually doesn't matter. Only if you're using the keywords as identifiers, like intypedef struct inline { int a, b; } restrict;
you'll have to disable these ISO-C99 keywords:
$c->DisabledKeywords( [qw( inline restrict )] );
The parser allows you to disable the following keywords:
asm auto const double enum extern float inline long register restrict short signed static unsigned void volatile
KeywordMap
=> { KEYWORD => TOKEN, ... }-
This option allows you to add new keywords to the parser. These new keywords can either be mapped to existing tokens or simply ignored. For example, recent versions of the GNU compiler recognize the keywords
__signed__
and__extension__
. The first one obviously is a synonym forsigned
, while the second one is only a marker for a language extension.Using the preprocessor, you could of course do the following:
$c->Define( qw( __signed__=signed __extension__= ) );
However, the preprocessor symbols could be undefined or redefined in the code, and
#ifdef __signed__ # undef __signed__ #endif typedef __extension__ __signed__ long long s_quad;
would generate a parse error, because
__signed__
is an unexpected identifier.Instead of utilizing the preprocessor, you'll have to create mappings for the new keywords directly in the parser using
KeywordMap
. In the above example, you want to map__signed__
to the built-in C keywordsigned
and ignore__extension__
. This could be done with the following code:$c->KeywordMap( { __signed__ => 'signed', __extension__ => undef, } );
You can specify any valid identifier as hash key, and either a valid C keyword or
undef
as hash value. Having configured the object that way, you could parse even#ifdef __signed__ # undef __signed__ #endif typedef __extension__ __signed__ long long s_quad;
without problems.
Note that
KeywordMap
andDisabledKeywords
perfectly work together. You could, for example, disable thesigned
keyword, but still have__signed__
mapped to the originalsigned
token:$c->configure( DisabledKeywords => [ 'signed' ], KeywordMap => { __signed__ => 'signed' } );
This would allow you to define
typedef __signed__ long signed;
which would normally be a syntax error because
signed
cannot be used as an identifier. UnsignedChars
=> 0 | 1-
Use this boolean option if you want characters to be unsigned if specified without an explicit
signed
orunsigned
type specifier. By default, characters are signed. Warnings
=> 0 | 1-
Use this boolean option if you want warnings to be issued during the parsing of source code. Currently, warnings are only reported by the preprocessor, so don't expect the output to cover everything.
By default, warnings are turned off and only errors will be reported. However, even these errors are turned off if you run without the
-w
flag. HasCPPComments
=> 0 | 1-
Use this option to turn C++ comments on or off. By default, C++ comments are enabled. Disabling C++ comments may be necessary if your code includes strange things like:
one = 4 //* <- divide */ 4; two = 2;
With C++ comments, the above will be interpreted as
one = 4 two = 2;
which will obviously be a syntax error, but without C++ comments, it will be interpreted as
one = 4 / 4; two = 2;
which is correct.
HasMacroVAARGS
=> 0 | 1-
Use this option to turn the
__VA_ARGS__
macro expansion on or off. If this is enabled (which is the default), you can use variable length argument lists in your preprocessor macros.#define DEBUG( ... ) fprintf( stderr, __VA_ARGS__ )
There's normally no reason to turn that feature off.
Include
=> [ INCLUDES ]-
Use this option to set the include path for the internal preprocessor. The option value is a reference to an array of strings, each string holding a directory that should be searched for includes.
Define
=> [ DEFINES ]-
Use this option to define symbols in the preprocessor. The option value is, again, a reference to an array of strings. Each string can be either just a symbol or an assignment to a symbol. This is completely equivalent to what the
-D
option does for most preprocessors.The following will define the symbol
FOO
and defineBAR
to be12345
:$c->configure( Define => [qw(FOO BAR=12345)] );
Assert
=> [ ASSERTIONS ]-
Use this option to make assertions in the preprocessor. If you don't know what assertions are, don't be concerned, since they're deprecated anyway. They are, however, used in some system's include files. The value is an array reference, just like for the macro definitions. Only the way the assertions are defined is a bit different and mimics the way they are defined with the
#assert
directive:$c->configure( Assert => ['foo(bar)'] );
OrderMembers
=> 0 | 1-
When using
unpack
on compounds and iterating over the returned hash, the order of the compound members is generally not preserved due to the nature of hash tables. It is not even guaranteed that the order is the same between different runs of the same program. This can be very annoying if you simply use to dump your data structures and the compound members always show up in a different order.By setting
OrderMembers
to a non-zero value, all hashes returned byunpack
are tied to a class that preserves the order of the hash keys. This way, all compound members will be returned in the correct order just as they are defined in your C code.use Convert::Binary::C; use Data::Dumper; $c = Convert::Binary::C->new->parse( <<'ENDC' ); struct test { char one; char two; struct { char never; char change; char this; char order; } three; char four; }; ENDC $data = "Convert"; $u1 = $c->unpack( 'test', $data ); $c->OrderMembers(1); $u2 = $c->unpack( 'test', $data ); print Data::Dumper->Dump( [$u1, $u2], [qw(u1 u2)] );
This will print something like:
$u1 = { 'three' => { 'change' => 118, 'order' => 114, 'this' => 101, 'never' => 110 }, 'one' => 67, 'two' => 111, 'four' => 116 }; $u2 = { 'one' => '67', 'two' => '111', 'three' => { 'never' => '110', 'change' => '118', 'this' => '101', 'order' => '114' }, 'four' => '116' };
To be able to use this option, you have to install either the Tie::Hash::Indexed or the Tie::IxHash module. If both are installed, Convert::Binary::C will give preference to Tie::Hash::Indexed because it's faster.
When using this option, you should keep in mind that tied hashes are significantly slower and consume more memory than ordinary hashes, even when the class they're tied to is implemented efficiently. So don't turn this option on if you don't have to.
You can also influence hash member ordering by using the
CBC_ORDER_MEMBERS
environment variable.
You can reconfigure all options even after you have parsed some code. The changes will be applied to the already parsed definitions. This works as long as array lengths are not affected by the changes. If you have Alignment and IntSize set to 4 and parse code like this
typedef struct { char abc; int day; } foo; struct bar { foo zap[2*sizeof(foo)]; };
the array
zap
instruct bar
will obviously have 16 elements. If you reconfigure the alignment to 1 now, the size offoo
is now 5 instead of 8. While the alignment is adjusted correctly, the number of elements in arrayzap
will still be 16 and will not be changed to 10.
parse
parse
CODE-
Parses a string of valid C code. All enumeration, compound and type definitions are extracted. You can call the
parse
andparse_file
methods as often as you like to add further definitions to the Convert::Binary::C object.parse
will throw an exception if an error occurs. On success, the method returns a reference to its object.See "Parsing C code" for an example.
parse_file
parse_file
FILE-
Parses a C source file. All enumeration, compound and type definitions are extracted. You can call the
parse
andparse_file
methods as often as you like to add further definitions to the Convert::Binary::C object.parse_file
will throw an exception if an error occurs. On success, the method returns a reference to its object.See "Parsing C code" for an example.
You must be aware that the preprocessor is reset with every call to
parse
orparse_file
. Also, you may use types previously defined, but you are not allowed to redefine types.When you're parsing C source files instead of C header files, note that local definitions are ignored. This means that type definitions hidden within functions will not be recognized by Convert::Binary::C. This is necessary because different functions (even different blocks within the same function) can define types with the same name:
void my_func( int i ) { if( i < 10 ) { enum digit { ONE, TWO, THREE } x = ONE; printf("%d, %d\n", i, x); } else { enum digit { THREE, TWO, ONE } x = ONE; printf("%d, %d\n", i, x); } }
The above is a valid piece of C code, but it's not possible for Convert::Binary::C to distinguish between the different definitions of
enum digit
, as they're only defined locally within the corresponding block.
clean
clean
-
Clears all information that has been collected during previous calls to
parse
orparse_file
. You can use this method if you want to parse some entirely different code, but with the same configuration.The
clean
method returns a reference to its object.
clone
clone
-
Makes the object return an exact independent copy of itself.
$c = new Convert::Binary::C Include => ['/usr/include']; $c->parse_file( 'definitions.c' ); $clone = $c->clone;
The above code is technically equivalent (Mostly. Actually, using
sourcify
andparse
might alter the order of the parsed data, which would make methods such ascompound
return the definitions in a different order.) to:$c = new Convert::Binary::C Include => ['/usr/include']; $c->parse_file( 'definitions.c' ); $clone = new Convert::Binary::C %{$c->configure}; $clone->parse( $c->sourcify );
Using
clone
is just a lot faster.
def
def
NAMEdef
TYPE-
If you need to know if a definition for a certain type name exists, use this method. You pass it the name of an enum, struct, union or typedef, and it will return a non-empty string being either
"enum"
,"struct"
,"union"
, or"typedef"
if there's a definition for the type in question, an empty string if there's no such definition, orundef
if the name is completely unknown. If the type can be interpreted as a basic type,"basic"
will be returned.If you pass in a TYPE, the output will be slightly different. If the specified member exists, the
def
method will return"member"
. If the member doesn't exist, or if the type cannot have members, the empty string will be returned. Again, if the name of the type is completely unknown,undef
will be returned. This may be useful if you want to check if a certain member exists within a compound, for example.use Convert::Binary::C; my $c = Convert::Binary::C->new->parse( <<'ENDC' ); typedef struct __not not; typedef struct __not *ptr; struct foo { enum bar *xxx; }; typedef int quad[4]; ENDC for my $type ( qw( not ptr foo bar xxx foo.xxx foo.abc xxx.yyy quad quad[3] quad[4] short[1] ), 'unsigned long' ) { my $def = $c->def( $type ); printf "%-14s => %s\n", $type, defined $def ? "'$def'" : 'undef'; }
The following would be returned by the
def
method:not => '' ptr => 'typedef' foo => 'struct' bar => '' xxx => undef foo.xxx => 'member' foo.abc => '' xxx.yyy => undef quad => 'typedef' quad[3] => 'member' quad[4] => '' short[1] => undef unsigned long => 'basic'
So, if
def
returns a non-empty string, you can safely use any other method with that type's name or with that member expression.In cases where the typedef namespace overlaps with the namespace of enums/structs/unions, the
def
method will give preference to the typedef and will thus return the string"typedef"
. You could however force interpretation as an enum, struct or union by putting"enum"
,"struct"
or"union"
in front of the type's name.
pack
pack
TYPEpack
TYPE, DATApack
TYPE, DATA, STRING-
Use this method to pack a complex data structure into a binary string according to a type definition that has been previously parsed. DATA must be a scalar matching the type definition. C structures and unions are represented by references to Perl hashes, C arrays by references to Perl arrays.
use Convert::Binary::C; use Data::Dumper; use Data::Hexdumper; $c = Convert::Binary::C->new( ByteOrder => 'BigEndian', LongSize => 4, ShortSize => 2 ) ->parse( <<'ENDC' ); struct test { char ary[3]; union { short word[2]; long quad; } uni; }; ENDC
Hashes don't have to contain a key for each compound member and arrays may be truncated:
$binary = $c->pack( 'test', { ary => [1, 2], uni => { quad => 42 } } );
Elements not defined in the Perl data structure will be set to zero in the packed byte string. If you pass
undef
as or simply omit the second parameter, the whole string will be initialized with zero bytes. On success, the packed byte string is returned.print hexdump( data => $binary );
The above code would print:
0x0000 : 01 02 00 00 00 00 2A : ......*
You could also use
unpack
and dump the data structure.$unpacked = $c->unpack( 'test', $binary ); print Data::Dumper->Dump( [$unpacked], ['unpacked'] );
This would print:
$unpacked = { 'uni' => { 'word' => [ 0, 42 ], 'quad' => 42 }, 'ary' => [ 1, 2, 0 ] };
If TYPE refers to a compound object, you may pack any member of that compound object. Simply add a member expression to the type name, just as you would access the member in C:
$array = $c->pack( 'test.ary', [1, 2, 3] ); print hexdump( data => $array ); $value = $c->pack( 'test.uni.word[1]', 2 ); print hexdump( data => $value );
This would give you:
0x0000 : 01 02 03 : ... 0x0000 : 00 02 : ..
Call
pack
with the optional STRING argument if you want to use an existing binary string to insert the data. If called in a void context,pack
will directly modify the string you passed as the third argument. Otherwise, a copy of the string is created, andpack
will modify and return the copy, so the original string will remain unchanged.The 3-argument version may be useful if you want to change only a few members of a complex data structure without having to
unpack
everything, change the members, and thenpack
again (which could waste lots of memory and CPU cycles). So, instead of doing something like$test = $c->unpack( 'test', $binary ); $test->{uni}{quad} = 4711; $new = $c->pack( 'test', $test );
to change the
uni.quad
member of$packed
, you could simply do either$new = $c->pack( 'test', { uni => { quad => 4711 } }, $binary );
or
$c->pack( 'test', { uni => { quad => 4711 } }, $binary );
while the latter would directly modify
$packed
. Besides this code being a lot shorter (and perhaps even more readable), it can be significantly faster if you're dealing with really big data blocks.If the length of the input string is less than the size required by the type, the string (or its copy) is extended and the extended part is initialized to zero. If the length is more than the size required by the type, the string is kept at that length, and also a copy would be an exact copy of that string.
$too_short = pack "C*", (1 .. 4); $too_long = pack "C*", (1 .. 20); $c->pack( 'test', { uni => { quad => 0x4711 } }, $too_short ); print "too_short:\n", hexdump( data => $too_short ); $copy = $c->pack( 'test', { uni => { quad => 0x4711 } }, $too_long ); print "\ncopy:\n", hexdump( data => $copy );
This would print:
too_short: 0x0000 : 01 02 03 00 00 47 11 : .....G. copy: 0x0000 : 01 02 03 00 00 47 11 08 09 0A 0B 0C 0D 0E 0F 10 : .....G.......... 0x0010 : 11 12 13 14 : ....
unpack
unpack
TYPE, STRING-
Use this method to unpack a binary string and create an arbitrarily complex Perl data structure based on a previously parsed type definition.
use Convert::Binary::C; use Data::Dumper; $c = Convert::Binary::C->new( ByteOrder => 'BigEndian', LongSize => 4, ShortSize => 2 ) ->parse( <<'ENDC' ); struct test { char ary[3]; union { short word[2]; long *quad; } uni; }; ENDC # Generate some binary dummy data $binary = pack "C*", (1 .. $c->sizeof('test'));
On failure, e.g. if the specified type cannot be found, the method will throw an exception. On success, a reference to a complex Perl data structure is returned, which can directly be dumped using the Data::Dumper module:
$unpacked = $c->unpack( 'test', $binary ); print Dumper( $unpacked );
This would print:
$VAR1 = { 'uni' => { 'word' => [ 1029, 1543 ], 'quad' => 67438087 }, 'ary' => [ 1, 2, 3 ] };
If TYPE refers to a compound object, you may unpack any member of that compound object. Simply add a member expression to the type name, just as you would access the member in C:
$binary2 = substr $binary, $c->offsetof('test', 'uni.word'); $unpack1 = $unpacked->{uni}{word}; $unpack2 = $c->unpack( 'test.uni.word', $binary2 ); print Data::Dumper->Dump( [$unpack1, $unpack2], [qw(unpack1 unpack2)] );
You will find that the output is exactly the same for both
$unpack1
and$unpack2
:$unpack1 = [ 1029, 1543 ]; $unpack2 = [ 1029, 1543 ];
When
unpack
is called in list context, it will unpack as many elements as possible from STRING, including zero if STRING is not long enough.
sizeof
sizeof
TYPE-
This method will return the size of a C type in bytes. If it cannot find the type, it will throw an exception.
If the type defines some kind of compound object, you may ask for the size of a member of that compound object:
$size = $c->sizeof( 'test.uni.word[1]' );
This would set
$size
to2
.
typeof
typeof
TYPE-
This method will return the type of a C member. While this only makes sense for compound types, it's legal to also use it for non-compound types. If it cannot find the type, it will throw an exception.
The
typeof
method can be used on any valid member, even on arrays or unnamed types. It will always return a string that holds the name (or in case of unnamed types only the class) of the type, optionally followed by a'*'
character to indicate it's a pointer type, and optionally followed by one or more array dimensions if it's an array type. If the type is a bitfield, the type name is followed by a colon and the number of bits.struct test { char ary[3]; union { short word[2]; long *quad; } uni; struct { unsigned short six:6; unsigned short ten:10; } bits; };
Given the above C code has been parsed, calls to
typeof
would return the following values:$c->typeof('test') => 'struct test' $c->typeof('test.ary') => 'char [3]' $c->typeof('test.uni') => 'union' $c->typeof('test.uni.quad') => 'long *' $c->typeof('test.uni.word') => 'short [2]' $c->typeof('test.uni.word[1]') => 'short' $c->typeof('test.bits') => 'struct' $c->typeof('test.bits.six') => 'unsigned short :6' $c->typeof('test.bits.ten') => 'unsigned short :10'
offsetof
offsetof
TYPE, MEMBER-
You can use
offsetof
just like the C macro of same denominator. It will simply return the offset (in bytes) of MEMBER relative to TYPE.use Convert::Binary::C; $c = Convert::Binary::C->new( Alignment => 4 , LongSize => 4 , PointerSize => 4 ) ->parse( <<'ENDC' ); typedef struct { char abc; long day; int *ptr; } week; struct test { week zap[8]; }; ENDC @args = ( ['test', 'zap[5].day' ], ['test.zap[2]', 'day' ], ['test', 'zap[5].day+1'], ); for( @args ) { my $offset = eval { $c->offsetof( @$_ ) }; printf "\$c->offsetof( '%s', '%s' ) => $offset\n", @$_; }
The final loop will print:
$c->offsetof( 'test', 'zap[5].day' ) => 64 $c->offsetof( 'test.zap[2]', 'day' ) => 4 $c->offsetof( 'test', 'zap[5].day+1' ) => 65
The first iteration simply shows that the offset of
zap[5].day
is 64 relative to the beginning ofstruct test
.You may additionally specify a member for the type passed as the first argument, as shown in the second iteration.
Even the offset suffix is supported by
offsetof
, so the third iteration will correctly print 65.
Unlike the C macro,
offsetof
also works on array types.$offset = $c->offsetof( 'test.zap', '[3].ptr+2' ); print "offset = $offset";
This will print:
offset = 46
If TYPE is a compound, MEMBER may optionally be prefixed with a dot, so
printf "offset = %d\n", $c->offsetof( 'week', 'day' ); printf "offset = %d\n", $c->offsetof( 'week', '.day' );
are both equivalent and will print
offset = 4 offset = 4
This allows to
member
member
TYPEmember
TYPE, OFFSET-
You can think of
member
as being the reverse of theoffsetof
method. However, as this is more complex, there's no equivalent tomember
in the C language.Usually this method is used if you want to retrieve the name of the member that is located at a specific offset of a previously parsed type.
use Convert::Binary::C; $c = Convert::Binary::C->new( Alignment => 4 , LongSize => 4 , PointerSize => 4 ) ->parse( <<'ENDC' ); typedef struct { char abc; long day; int *ptr; } week; struct test { week zap[8]; }; ENDC for my $offset ( 24, 39, 69, 99 ) { print "\$c->member( 'test', $offset )"; my $member = eval { $c->member( 'test', $offset ) }; print $@ ? "\n exception: $@" : " => '$member'\n"; }
This will print:
$c->member( 'test', 24 ) => '.zap[2].abc' $c->member( 'test', 39 ) => '.zap[3]+3' $c->member( 'test', 69 ) => '.zap[5].ptr+1' $c->member( 'test', 99 ) exception: Offset 99 out of range (0 <= offset < 96)
The output of the first iteration is obvious. The member
zap[2].abc
is located at offset 24 ofstruct test
.In the second iteration, the offset points into a region of padding bytes and thus no member of
week
can be named. Instead of a member name the offset relative tozap[3]
is appended.In the third iteration, the offset points to
zap[5].ptr
. However,zap[5].ptr
is located at 68, not at 69, and thus the remaining offset of 1 is also appended.The last iteration causes an exception because the offset of 99 is not valid for
struct test
since the size ofstruct test
is only 96.
You can additionally specify a member for the type passed as the first argument:
$member = $c->member('test.zap[2]', 6); print $member;
This will print:
.day+2
Like
offsetof
,member
also works on array types:$member = $c->member('test.zap', 42); print $member;
This will print:
[3].day+2
While the behaviour for
struct
s is quite obvious, the behaviour forunion
s is rather tricky. As a single offset usually references more than one member of a union, there are certain rules that the algorithm uses for determining the best member.The first non-compound member that is referenced without an offset has the highest priority.
If no member is referenced without an offset, the first non-compound member that is referenced with an offset will be returned.
Otherwise the first padding region that is encountered will be taken.
As an example, given 4-byte-alignment and the union
union choice { struct { char color[2]; long size; char taste; } apple; char grape[3]; struct { long weight; short price[3]; } melon; };
the
member
method would return what is shown in the Member column of the following table. The Type column shows the result of thetypeof
method when passing the corresponding member.Offset Member Type -------------------------------------- 0 .apple.color[0] 'char' 1 .apple.color[1] 'char' 2 .grape[2] 'char' 3 .melon.weight+3 'long' 4 .apple.size 'long' 5 .apple.size+1 'long' 6 .melon.price[1] 'short' 7 .apple.size+3 'long' 8 .apple.taste 'char' 9 .melon.price[2]+1 'short' 10 .apple+10 'struct' 11 .apple+11 'struct'
It's like having a stack of all the union members and looking through the stack for the shiniest piece you can see. The beginning of a member (denoted by uppercase letters) is always shinier than the rest of a member, while padding regions (denoted by dashes) aren't shiny at all.
Offset 0 1 2 3 4 5 6 7 8 9 10 11 ------------------------------------------------------- apple (C) (C) - - (S) (s) s (s) (T) - (-) (-) grape G G (G) melon W w w (w) P p (P) p P (p) - -
If you look through that stack from top to bottom, you'll end up at the parenthesized members.
Alternatively, if you're not only interested in the best member, you can call
member
in list context, which makes it return all members referenced by the given offset.Offset Member Type -------------------------------------- 0 .apple.color[0] 'char' .grape[0] 'char' .melon.weight 'long' 1 .apple.color[1] 'char' .grape[1] 'char' .melon.weight+1 'long' 2 .grape[2] 'char' .melon.weight+2 'long' .apple+2 'struct' 3 .melon.weight+3 'long' .apple+3 'struct' 4 .apple.size 'long' .melon.price[0] 'short' 5 .apple.size+1 'long' .melon.price[0]+1 'short' 6 .melon.price[1] 'short' .apple.size+2 'long' 7 .apple.size+3 'long' .melon.price[1]+1 'short' 8 .apple.taste 'char' .melon.price[2] 'short' 9 .melon.price[2]+1 'short' .apple+9 'struct' 10 .apple+10 'struct' .melon+10 'struct' 11 .apple+11 'struct' .melon+11 'struct'
The first member returned is always the best member. The other members are sorted according to the rules given above. This means that members referenced without an offset are followed by members referenced with an offset. Padding regions will be at the end.
If OFFSET is not given in the method call,
member
will return a list of all possible members of TYPE.print "$_\n" for $c->member( 'choice' );
This will print:
.apple.color[0] .apple.color[1] .apple.size .apple.taste .grape[0] .grape[1] .grape[2] .melon.weight .melon.price[0] .melon.price[1] .melon.price[2]
In scalar context, the number of possible members is returned.
initializer
initializer
TYPEinitializer
TYPE, DATA-
The
initializer
method can be used retrieve an initializer string for a certain TYPE. This can be useful if you have to initialize only a couple of members in a huge compound type or if you simply want to generate initializers automatically.struct date { unsigned year : 12; unsigned month: 4; unsigned day : 5; unsigned hour : 5; unsigned min : 6; }; typedef struct { enum { DATE, QWORD } type; short number; union { struct date date; unsigned long qword; } choice; } data;
Given the above code has been parsed
$init = $c->initializer( 'data' ); print "data x = $init;\n";
would print the following:
data x = { 0, 0, { { 0, 0, 0, 0, 0 } } };
You could directly put that into a C program, although it probably isn't very useful yet. It becomes more useful if you actually specify how you want to initialize the type:
$data = { type => 'QWORD', choice => { date => { month => 12, day => 24 }, qword => 4711, }, stuff => 'yes?', }; $init = $c->initializer( 'data', $data ); print "data x = $init;\n";
This would print the following:
data x = { QWORD, 0, { { 0, 12, 24, 0, 0 } } };
As only the first member of a
union
can be initialized,choice.qword
is ignored. You will not be warned about the fact that you probably tried to initialize a member other than the first. This is considered a feature, because it allows you to useunpack
to generate the initializer data:$data = $c->unpack( 'data', $binary ); $init = $c->initializer( 'data', $data );
Since
unpack
unpacks all union members, you would otherwise have to delete all but the first one previous to feeding it intoinitializer
.Also,
stuff
is ignored, because it actually isn't a member ofdata
. You won't be warned about that either.
dependencies
dependencies
-
After some code has been parsed using either the
parse
orparse_file
methods, thedependencies
method can be used to retrieve information about all files that the object depends on, i.e. all files that have been parsed.In scalar context, the method returns a hash reference. Each key is the name of a file. The values are again hash references, each of which holds the size, modification time (mtime), and change time (ctime) of the file at the moment it was parsed.
use Convert::Binary::C; use Data::Dumper; #---------------------------------------------------------- # Create object, set include path, parse 'string.h' header #---------------------------------------------------------- my $c = Convert::Binary::C->new ->Include( '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/include', '/usr/include' ) ->parse_file( 'string.h' ); #---------------------------------------------------------- # Get dependencies of the object, extract dependency files #---------------------------------------------------------- my $depend = $c->dependencies; my @files = keys %$depend; #----------------------------- # Dump dependencies and files #----------------------------- print Data::Dumper->Dump( [$depend, \@files], [qw( depend *files )] );
The above code would print something like this:
$depend = { '/usr/include/features.h' => { 'ctime' => 1088459294, 'mtime' => 1088459256, 'size' => 10792 }, '/usr/include/sys/cdefs.h' => { 'ctime' => 1088459288, 'mtime' => 1088459256, 'size' => 8600 }, '/usr/include/gnu/stubs.h' => { 'ctime' => 1088459287, 'mtime' => 1088459256, 'size' => 818 }, '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/include/stddef.h' => { 'ctime' => 1086789971, 'mtime' => 1086789970, 'size' => 12695 }, '/usr/include/string.h' => { 'ctime' => 1088459293, 'mtime' => 1088459256, 'size' => 15011 } }; @files = ( '/usr/include/features.h', '/usr/include/sys/cdefs.h', '/usr/include/gnu/stubs.h', '/usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/include/stddef.h', '/usr/include/string.h' );
In list context, the method returns the names of all files that have been parsed, i.e. the following lines are equivalent:
@files = keys %{$c->dependencies}; @files = $c->dependencies;
sourcify
sourcify
sourcify
CONFIG-
Returns a string that holds the C code necessary to represent all parsed C data structures.
use Convert::Binary::C; $c = new Convert::Binary::C; $c->parse( <<'END' ); #define NUMBER 42 typedef struct _mytype mytype; struct _mytype { union { int iCount; enum count *pCount; } counter; #pragma pack( push, 1 ) struct { char string[NUMBER]; int array[NUMBER/sizeof(int)]; } storage; #pragma pack( pop ) mytype *next; }; enum count { ZERO, ONE, TWO, THREE }; END print $c->sourcify;
The above code would print something like this:
/* typedef predeclarations */ typedef struct _mytype mytype; /* defined enums */ enum count { ZERO, ONE, TWO, THREE }; /* defined structs and unions */ struct _mytype { union { int iCount; enum count *pCount; } counter; #pragma pack( push, 1 ) struct { char string[42]; int array[10]; } storage; #pragma pack( pop ) mytype *next; };
The purpose of the
sourcify
method is to enable some kind of platform-independent caching. The C code generated bysourcify
can be parsed by a standard C compiler, as well as of course the Convert::Binary::C parser. However, it might be significantly shorter than the code that has originally been parsed. When parsing a typical header file, it's easily possible that you need to open dozens of other files that are included from that file, and end up parsing several hundred kilobytes of C code. Since most of it is usually preprocessor directives, function prototypes and comments, thesourcify
function strips this down to a few kilobytes. Saving thesourcify
string and parsing it next time instead of the original code may be a lot faster.The
sourcify
method takes a hash reference as an optional argument. It can be used to tweak the method's output. The following options can be configured.Context
=> 0 | 1-
Turns preprocessor context information on or off. If this is turned on,
sourcify
will insert#line
preprocessor directives in its output. So in the above exampleprint $c->sourcify( { Context => 1 } );
would print:
/* typedef predeclarations */ typedef struct _mytype mytype; /* defined enums */ #line 20 "[buffer]" enum count { ZERO, ONE, TWO, THREE }; /* defined structs and unions */ #line 6 "[buffer]" struct _mytype { #line 7 "[buffer]" union { int iCount; enum count *pCount; } counter; #pragma pack( push, 1 ) #line 12 "[buffer]" struct { char string[42]; int array[10]; } storage; #pragma pack( pop ) mytype *next; };
Note that
"[buffer]"
refers to the here-doc buffer when usingparse
.
The following methods can be used to retrieve information about the definitions that have been parsed. The examples given in the description for enum
, compound
and typedef
all assume this piece of C code has been parsed:
typedef unsigned long U32;
typedef void *any;
enum __socket_type
{
SOCK_STREAM = 1,
SOCK_DGRAM = 2,
SOCK_RAW = 3,
SOCK_RDM = 4,
SOCK_SEQPACKET = 5,
SOCK_PACKET = 10
};
struct STRUCT_SV {
void *sv_any;
U32 sv_refcnt;
U32 sv_flags;
};
typedef union {
int abc[2];
struct xxx {
int a;
int b;
} ab[3][4];
any ptr;
} test;
enum_names
enum_names
-
Returns a list of identifiers of all defined enumeration objects. Enumeration objects don't necessarily have an identifier, so something like
enum { A, B, C };
will obviously not appear in the list returned by the
enum_names
method. Also, enumerations that are not defined within the source code - like instruct foo { enum weekday *pWeekday; unsigned long year; };
where only a pointer to the
weekday
enumeration object is used - will not be returned, even though they have an identifier. So for the above two enumerations,enum_names
will return an empty list:@names = $c->enum_names;
The only way to retrieve a list of all enumeration identifiers is to use the
enum
method without additional arguments. You can get a list of all enumeration objects that have an identifier by using@enums = map { $_->{identifier} || () } $c->enum;
but these may not have a definition. Thus, the two arrays would look like this:
@names = (); @enums = ('weekday');
The
def
method returns a true value for all identifiers returned byenum_names
.
enum
- enum
enum
LIST-
Returns a list of references to hashes containing detailed information about all enumerations that have been parsed.
If a list of enumeration identifiers is passed to the method, the returned list will only contain hash references for those enumerations. The enumeration identifiers may optionally be prefixed by
enum
.If an enumeration identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.
In scalar context, the number of enumerations will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the enumeration will be returned.
The list returned by the
enum
method looks similar to this:@enum = ( { 'enumerators' => { 'SOCK_STREAM' => 1, 'SOCK_RAW' => 3, 'SOCK_SEQPACKET' => 5, 'SOCK_RDM' => 4, 'SOCK_PACKET' => 10, 'SOCK_DGRAM' => 2 }, 'identifier' => '__socket_type', 'context' => 'definitions.c(4)', 'sign' => 0 } );
identifier
-
holds the enumeration identifier. This key is not present if the enumeration has no identifier.
context
-
is the context in which the enumeration is defined. This is the filename followed by the line number in parentheses.
enumerators
-
is a reference to a hash table that holds all enumerators of the enumeration.
sign
-
is a boolean indicating if the enumeration is signed (i.e. has negative values).
One useful application may be to create a hash table that holds all enumerators of all defined enumerations:
%enum = map %{ $_->{enumerators} || {} }, $c->enum;
The
%enum
hash table would then be:%enum = ( 'SOCK_STREAM' => 1, 'SOCK_RAW' => 3, 'SOCK_SEQPACKET' => 5, 'SOCK_RDM' => 4, 'SOCK_DGRAM' => 2, 'SOCK_PACKET' => 10 );
compound_names
compound_names
-
Returns a list of identifiers of all structs and unions (compound data structures) that are defined in the parsed source code. Like enumerations, compounds don't need to have an identifier, nor do they need to be defined.
Again, the only way to retrieve information about all struct and union objects is to use the
compound
method and don't pass it any arguments. If you should need a list of all struct and union identifiers, you can use:@compound = map { $_->{identifier} || () } $c->compound;
The
def
method returns a true value for all identifiers returned bycompound_names
.If you need the names of only the structs or only the unions, use the
struct_names
andunion_names
methods respectively.
compound
compound
compound
LIST-
Returns a list of references to hashes containing detailed information about all compounds (structs and unions) that have been parsed.
If a list of struct/union identifiers is passed to the method, the returned list will only contain hash references for those compounds. The identifiers may optionally be prefixed by
struct
orunion
, which limits the search to the specified kind of compound.If an identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.
In scalar context, the number of compounds will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the compound will be returned.
The list returned by the
compound
method looks similar to this:@compound = ( { 'identifier' => 'STRUCT_SV', 'align' => 1, 'context' => 'definitions.c(14)', 'pack' => 0, 'type' => 'struct', 'declarations' => [ { 'declarators' => [ { 'declarator' => '*sv_any', 'size' => 4, 'offset' => 0 } ], 'type' => 'void' }, { 'declarators' => [ { 'declarator' => 'sv_refcnt', 'size' => 4, 'offset' => 4 } ], 'type' => 'U32' }, { 'declarators' => [ { 'declarator' => 'sv_flags', 'size' => 4, 'offset' => 8 } ], 'type' => 'U32' } ], 'size' => 12 }, { 'identifier' => 'xxx', 'align' => 1, 'context' => 'definitions.c(22)', 'pack' => 0, 'type' => 'struct', 'declarations' => [ { 'declarators' => [ { 'declarator' => 'a', 'size' => 4, 'offset' => 0 } ], 'type' => 'int' }, { 'declarators' => [ { 'declarator' => 'b', 'size' => 4, 'offset' => 4 } ], 'type' => 'int' } ], 'size' => 8 }, { 'align' => 1, 'context' => 'definitions.c(20)', 'pack' => 0, 'type' => 'union', 'declarations' => [ { 'declarators' => [ { 'declarator' => 'abc[2]', 'size' => 8, 'offset' => 0 } ], 'type' => 'int' }, { 'declarators' => [ { 'declarator' => 'ab[3][4]', 'size' => 96, 'offset' => 0 } ], 'type' => 'struct xxx' }, { 'declarators' => [ { 'declarator' => 'ptr', 'size' => 4, 'offset' => 0 } ], 'type' => 'any' } ], 'size' => 96 } );
identifier
-
holds the struct or union identifier. This key is not present if the compound has no identifier.
context
-
is the context in which the struct or union is defined. This is the filename followed by the line number in parentheses.
type
-
is either 'struct' or 'union'.
size
-
is the size of the struct or union.
align
-
is the alignment of the struct or union.
pack
-
is the struct member alignment if the compound is packed, or zero otherwise.
declarations
-
is an array of hash references describing each struct declaration:
type
-
is the type of the struct declaration. This may be a string or a reference to a hash describing the type.
declarators
-
is an array of hashes describing each declarator:
declarator
-
is a string representation of the declarator.
offset
-
is the offset of the struct member represented by the current declarator relative to the beginning of the struct or union.
size
-
is the size occupied by the struct member represented by the current declarator.
It may be useful to have separate lists for structs and unions. One way to retrieve such lists would be to use
push @{$_->{type} eq 'union' ? \@unions : \@structs}, $_ for $c->compound;
However, you should use the
struct
andunion
methods, which is a lot simpler:@structs = $c->struct; @unions = $c->union;
struct_names
struct_names
-
Returns a list of all defined struct identifiers. This is equivalent to calling
compound_names
, just that it only returns the names of the struct identifiers and doesn't return the names of the union identifiers.
struct
struct
struct
LIST-
Like the
compound
method, but only allows for structs.
union_names
union_names
-
Returns a list of all defined union identifiers. This is equivalent to calling
compound_names
, just that it only returns the names of the union identifiers and doesn't return the names of the struct identifiers.
union
union
union
LIST-
Like the
compound
method, but only allows for unions.
typedef_names
typedef_names
-
Returns a list of all defined typedef identifiers. Typedefs that do not specify a type that you could actually work with will not be returned.
The
def
method returns a true value for all identifiers returned bytypedef_names
.
typedef
typedef
typedef
LIST-
Returns a list of references to hashes containing detailed information about all typedefs that have been parsed.
If a list of typedef identifiers is passed to the method, the returned list will only contain hash references for those typedefs.
If an identifier cannot be found, a warning is issued and the returned list will contain an undefined value at that position.
In scalar context, the number of typedefs will be returned as long as the number of arguments to the method call is not 1. In the latter case, a hash reference holding information for the typedef will be returned.
The list returned by the
typedef
method looks similar to this:@typedef = ( { 'declarator' => 'U32', 'type' => 'unsigned long' }, { 'declarator' => '*any', 'type' => 'void' }, { 'declarator' => 'test', 'type' => { 'align' => 1, 'context' => 'definitions.c(20)', 'pack' => 0, 'type' => 'union', 'declarations' => [ { 'declarators' => [ { 'declarator' => 'abc[2]', 'size' => 8, 'offset' => 0 } ], 'type' => 'int' }, { 'declarators' => [ { 'declarator' => 'ab[3][4]', 'size' => 96, 'offset' => 0 } ], 'type' => 'struct xxx' }, { 'declarators' => [ { 'declarator' => 'ptr', 'size' => 4, 'offset' => 0 } ], 'type' => 'any' } ], 'size' => 96 } } );
add_hooks
add_hooks
TYPE => { HOOK => SUB, HOOK => [SUB, ARGS], ... }, ...-
This method allows you to register subroutines as hooks. Hooks are called whenever a certain
TYPE
is packed or unpacked. Hooks are currently considered an experimental feature.You can register hooks for all types except for basic types. This means you cannot register a hook for
int
.TYPE
is the type you want to register a hook for.HOOK
can be one of the following:pack unpack pack_ptr unpack_ptr
'pack'
and'unpack'
hooks are called when processing theirTYPE
, while'pack_ptr'
and'unpack_ptr'
hooks are called when processing pointers to theirTYPE
.SUB
is a reference to a subroutine that takes one input argument, processes it and returns one output argument. Alternatively, you can pass custom arguments to the hook by passing an array reference instead ofSUB
that holds the subroutine reference in the first element and the arguments to be passed to the subroutine as the other elements. With the latter alternative, you can even pass special arguments to the hook usingarg
.You can register hooks for as many types as you like with one call to
add_hooks
:$c->add_hooks(ObjectType => { pack => \&obj_pack, unpack => \&obj_unpack }, ProtocolId => { unpack => sub { $protos[$_[0]] }, unpack_ptr => [sub { sprintf "$_[0]:{0x%X}", $_[1] }, $c->arg('TYPE', 'DATA')] });
To remove registered hooks, use either
delete_hooks
ordelete_all_hooks
.You can also use
add_hooks
to update hooks for types already registered. To remove only a single subroutine, passundef
instead of a subroutine reference.$c->add_hooks(ObjectType => { pack => undef });
If all subroutines are removed, the whole hook is removed.
add_hooks
will throw an exception if an error occurs. On success, the method returns a reference to its object.See "USING HOOKS" for examples on how to use hooks.
delete_hooks
delete_hooks
LIST-
Deletes the hooks for all types passed in.
$c->delete_hooks(qw(ObjectType ProtocolId));
delete_hooks
will throw an exception if an error occurs. On success, the method returns a reference to its object.
delete_all_hooks
delete_all_hooks
-
Removes all registered hooks and returns a reference to its object.
arg
arg
'ARG', ...-
Creates placeholders for special arguments to be passed to hook subroutines. These arguments are currently:
SELF
-
A reference to the calling Convert::Binary::C object. This may be useful if you need to work with the object inside the hook.
TYPE
-
The name of the type that is currently being processed by the hook.
DATA
-
The data argument that is usually passed to the hook.
HOOK
-
The type of the hook as which the hook has been called, e.g.
pack
orunpack_ptr
.
arg
will return a placeholder for each argument it is being passed.
FUNCTIONS
Convert::Binary::C::feature
feature
STRING-
Checks if Convert::Binary::C was built with certain features. For example,
print "debugging version" if Convert::Binary::C::feature( 'debug' );
will check if Convert::Binary::C was built with debugging support enabled. The
feature
function returns1
if the feature is enabled,0
if the feature is disabled, andundef
if the feature is unknown. Currently the only features that can be checked areieeefp
,debug
andthreads
.You can enable or disable certain features at compile time of the module by using the
perl Makefile.PL enable-feature disable-feature
syntax.
DEBUGGING
Like perl itself, Convert::Binary::C can be compiled with debugging support that can then be selectively enabled at runtime. You can specify whether you like to build Convert::Binary::C with debugging support or not by explicitly giving an argument to Makefile.PL. Use
perl Makefile.PL enable-debug
to enable debugging, or
perl Makefile.PL disable-debug
to disable debugging. The default will depend on how your perl binary was built. If it was built with -DDEBUGGING
, Convert::Binary::C will be built with debugging support, too.
Once you have built Convert::Binary::C with debugging support, you can use the following syntax to enable debug output. Instead of
use Convert::Binary::C;
you simply say
use Convert::Binary::C debug => 'all';
which will enable all debug output. However, I don't recommend to enable all debug output, because that can be a fairly large amount.
Debugging options
Instead of saying all
, you can pass a string that consists of one or more of the following characters:
m enable memory allocation tracing
M enable memory allocation & assertion tracing
h enable hash table debugging
H enable hash table dumps
d enable debug output from the XS module
c enable debug output from the ctlib
t enable debug output about type objects
l enable debug output from the C lexer
p enable debug output from the C parser
r enable debug output from the #pragma parser
y enable debug output from yacc (bison)
So the following might give you a brief overview of what's going on inside Convert::Binary::C:
use Convert::Binary::C debug => 'dct';
When you want to debug memory allocation using
use Convert::Binary::C debug => 'm';
you can use the Perl script check_alloc.pl that resides in the ctlib/util/tool directory to extract statistics about memory usage and information about memory leaks from the resulting debug output.
Redirecting debug output
By default, all debug output is written to stderr
. You can, however, redirect the debug output to a file with the debugfile
option:
use Convert::Binary::C debug => 'dcthHm',
debugfile => './debug.out';
If the file cannot be opened, you'll receive a warning and the output will go the stderr
way again.
Alternatively, you can use the environment variables CBC_DEBUG_OPT
and CBC_DEBUG_FILE
to turn on debug output.
If Convert::Binary::C is built without debugging support, passing the debug
or debugfile
options will cause a warning to be issued. The corresponding environment variables will simply be ignored.
ENVIRONMENT
CBC_ORDER_MEMBERS
Setting this variable to a non-zero value will globally turn on hash key ordering for compound members. Have a look at the OrderMembers
option for details.
Setting the variable to the name of a perl module will additionally use this module instead of the predefined modules for member ordering to tie the hashes to.
CBC_DEBUG_OPT
If Convert::Binary::C is built with debugging support, you can use this variable to specify the debugging options.
CBC_DEBUG_FILE
If Convert::Binary::C is built with debugging support, you can use this variable to redirect the debug output to a file.
CBC_DISABLE_PARSER
This variable is intended purely for development. Setting it to a non-zero value disables the Convert::Binary::C parser, which means that no information is collected from the file or code that is parsed. However, the preprocessor will run, which is useful for benchmarking the preprocessor.
FLEXIBLE ARRAY MEMBERS AND INCOMPLETE TYPES
Flexible array members are a feature introduced with ISO-C99. It's a common problem that you have a variable length data field at the end of a structure, for example an array of characters at the end of a message struct. ISO-C99 allows you to write this as:
struct message {
long header;
char data[];
};
The advantage is that you clearly indicate that the size of the appended data is variable, and that the data
member doesn't contribute to the size of the message
structure.
When packing or unpacking data, Convert::Binary::C deals with flexible array members as if their length was adjustable. For example, unpack
will adapt the length of the array depending on the input string:
$msg1 = $c->unpack('message', 'abcdefg');
$msg2 = $c->unpack('message', 'abcdefghijkl');
The following data is unpacked:
$msg1 = {
'data' => [
101,
102,
103
],
'header' => 1633837924
};
$msg2 = {
'data' => [
101,
102,
103,
104,
105,
106,
107,
108
],
'header' => 1633837924
};
Similarly, pack will adjust the length of the output string according to the data you feed in:
use Data::Hexdumper;
$msg = {
header => 4711,
data => [0x10, 0x20, 0x30, 0x40, 0x77..0x88],
};
$data = $c->pack('message', $msg);
print hexdump(data => $data);
This would print:
0x0000 : 00 00 12 67 10 20 30 40 77 78 79 7A 7B 7C 7D 7E : ...g..0@wxyz{|}~
0x0010 : 7F 80 81 82 83 84 85 86 87 88 : ..........
Incomplete types such as
typedef unsigned long array[];
are handled in exactly the same way. Thus, you can easily
$array = $c->unpack('array', '?'x20);
which will unpack the following array:
$array = [
1061109567,
1061109567,
1061109567,
1061109567,
1061109567
];
FLOATING POINT VALUES
When using Convert::Binary::C to handle floating point values, you have to be aware of some limitations.
You're usually safe if all your platforms are using the IEEE floating point format. During the Convert::Binary::C build process, the ieeefp
feature will automatically be enabled if the host is using IEEE floating point. You can check for this feature at runtime using the feature
function:
if (Convert::Binary::C::feature('ieeefp')) {
# do something
}
When IEEE floating point support is enabled, the module can also handle floating point values of a different byteorder.
If your host platform is not using IEEE floating point, the ieeefp
feature will be disabled. Convert::Binary::C then will be more restrictive, refusing to handle any non-native floating point values.
However, Convert::Binary::C cannot detect the floating point format used by your target platform. It can only try to prevent problems in obvious cases. If you know your target platform has a completely different floating point format, don't use floating point conversion at all.
Whenever Convert::Binary::C detects that it cannot properly do floating point value conversion, it will issue a warning and will not attempt to convert the floating point value.
BITFIELDS
Bitfields are currently not supported by Convert::Binary::C, because I generally don't use them. I plan to support them in a later release, when I will have found an easy way of integrating them into the module.
Whenever a method has to deal with bitfields, it will issue a warning message that bitfields are unsupported. Thus, you may use bitfields in your C source code, but you won't be annoyed with warning messages unless you really use a type that actually contains bitfields in a method call like sizeof
or pack
.
While bitfields are not appropriately handled by the conversion routines yet, they are already parsed correctly. This means that you can reliably use the declarator fields as returned by the struct
or typedef
methods. Given the following source
struct bitfield {
int seven:7;
int :1;
int four:4, :0;
int integer;
};
a call to struct
will return
@struct = (
{
'identifier' => 'bitfield',
'align' => 1,
'context' => 'bitfields.c(1)',
'pack' => 0,
'type' => 'struct',
'declarations' => [
{
'declarators' => [
{
'declarator' => 'seven:7'
}
],
'type' => 'int'
},
{
'declarators' => [
{
'declarator' => ':1'
}
],
'type' => 'int'
},
{
'declarators' => [
{
'declarator' => 'four:4'
},
{
'declarator' => ':0'
}
],
'type' => 'int'
},
{
'declarators' => [
{
'declarator' => 'integer',
'size' => 4,
'offset' => 0
}
],
'type' => 'int'
}
],
'size' => 4
}
);
No size/offset keys will be returned for bitfield entries. Also, the size of a structure containing bitfields is not valid, as bitfields internally do not increase the size of a structure yet.
MULTITHREADING
Convert::Binary::C was designed to be thread-safe.
INHERITANCE
If you wish to derive a new class from Convert::Binary::C, this is relatively easy. Despite their XS implementation, Convert::Binary::C objects are actually blessed hash references.
The XS data is stored in a read-only hash value for the key that is the empty string. So it is safe to use any non-empty hash key when deriving your own class. In addition, Convert::Binary::C does quite a lot of checks to detect corruption in the object hash.
If you store private data in the hash, you should override the clone
method and provide the necessary code to clone your private data. You'll have to call SUPER::clone
, but this will only clone the Convert::Binary::C part of the object.
For an example of a derived class, you can have a look at Convert::Binary::C::Cached.
PORTABILITY
Convert::Binary::C should build and run on most of the platforms that Perl runs on:
Various Linux systems
Various BSD systems
HP-UX
Compaq/HP Tru64 Unix
Mac-OS X
Cygwin
Windows 98/NT/2000/XP
Also, many architectures are supported:
Various Intel Pentium and Itanium systems
Various Alpha systems
HP PA-RISC
Power-PC
StrongARM
The module should build with any perl binary from 5.5.3 up to the latest development version.
COMPARISON WITH SIMILAR MODULES
Most of the time when you're really looking for Convert::Binary::C you'll actually end up finding one of the following modules. Some of them have different goals, so it's probably worth pointing out the differences.
C::Include
Like Convert::Binary::C, this module aims at doing conversion from an to binary data based on C types. However, its configurability is very limited compared to Convert::Binary::C. Also, it does not parse all C code correctly. It's slower than Convert::Binary::C, doesn't have a preprocessor. On the plus side, it's written in pure Perl.
C::DynaLib::Struct
This module doesn't allow you to reuse your C source code. One main goal of Convert::Binary::C was to avoid code duplication or, even worse, having to maintain different representations of your data structures. Like C::Include, C::DynaLib::Struct is rather limited in its configurability.
Win32::API::Struct
This module has a special purpose. It aims at building structs for interfacing Perl code with Windows API code.
CREDITS
My love Jennifer for always being there, for filling my life with joy and last but not least for proofreading the documentation.
Alain Barbet <alian@cpan.org> for testing and debugging support.
Mitchell N. Charity for giving me pointers into various interesting directions.
Alexis Denis for making me improve (externally) and simplify (internally) floating point support. He can also be blamed (indirectly) for the
initializer
method, as I need it in my effort to support bitfields some day.Michael J. Hohmann <mjh@scientist.de> for endless discussions on our way to and back home from work, and for making me think about supporting
pack
andunpack
for compound members.Thorsten Jens <thojens@gmx.de> for testing the package on various platforms.
Mark Overmeer <mark@overmeer.net> for suggesting the module name and giving invaluable feedback.
Thomas Pornin <pornin@bolet.org> for his excellent
ucpp
preprocessor library.Marc Rosenthal for his suggestions and support.
James Roskind, as his C parser was a great starting point to fix all the problems I had with my original parser based only on the ANSI ruleset.
Gisbert W. Selke for spotting some interesting bugs and providing extensive reports.
Steffen Zimmermann for a prolific discussion on the cloning algorithm.
BUGS
I'm sure there are still lots of bugs in the code for this module. If you find any bugs, Convert::Binary::C doesn't seem to build on your system or any of its tests fail, please use the CPAN Request Tracker at http://rt.cpan.org/ to create a ticket for the module. Alternatively, just send a mail to <mhx@cpan.org>.
TODO
If you're interested in what I currently plan to improve (or fix), have a look at the TODO file.
POSTCARDS
If you're using my module and like it, you can show your appreciation by sending me a postcard from where you live. I won't urge you to do it, it's completely up to you. To me, this is just a very nice way of receiving feedback about my work. Please send your postcard to:
Marcus Holland-Moritz
Kuppinger Weg 28
71116 Gaertringen
GERMANY
If you feel that sending a postcard is too much effort, you maybe want to rate the module at http://cpanratings.perl.org/.
COPYRIGHT
Copyright (c) 2002-2004 Marcus Holland-Moritz. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
The ucpp
library is (c) 1998-2002 Thomas Pornin. For license and redistribution details refer to ctlib/ucpp/README.
Portions copyright (c) 1989, 1990 James A. Roskind.
The include files located in t/include/include, which are used in some of the test scripts are (c) 1991-1999, 2000, 2001 Free Software Foundation, Inc. They are neither required to create the binary nor linked to the source code of this module in any other way.
SEE ALSO
See ccconfig, perl, perldata, perlop, perlvar, Data::Dumper and Scalar::Util.