NAME
Bio::Phylo::Adaptor - Object adaptor for compatibility
SYNOPSIS
# load adaptor class
use
Bio::Phylo::Adaptor;
# going to build Bio::Phylo tree
my
$tree
= Bio::Phylo::Forest::Tree->new;
$Bio::Phylo::COMPAT
=
'Bioperl'
;
my
$bptree
= Bio::Phylo::Adaptor->new(
$tree
);
# $tree is now bioperl compatible
"bioperl compatible!"
if
$bptree
->isa(
'Bio::Tree::TreeI'
);
DESCRIPTION
The adaptor architecture is used to make Bio::Phylo objects compatible with other software (currently only bioperl) using the Adaptor design pattern (e.g. see the page on the Portland Pattern Repository: http://www.c2.com/cgi/wiki?AdapterPattern). The compatibility mode can be defined globally at compile time by specifying:
In which case all objects are instantiated as adapted objects automatically from within their respective constructors. Alternatively, adapted objects can be created by setting the $Bio::Phylo::COMPAT
variable and passing 'raw' Bio::Phylo objects to the Bio::Phylo::Adaptor constructor.
METHODS
CONSTRUCTOR
- new
-
Type : Constructor
Title : new
Usage :
my
$adapted
= Bio::Phylo::Adaptor->new(
$obj
);
Function: Instantiates an adapted Bio::Phylo object.
Returns : An object compatible
with
whatever
$Bio::Phylo::COMPAT
is set to.
Args : An object to adapt
Comments: This method depends on a correct setting of the global
$Bio::Phylo::COMPAT
setting.
SEE ALSO
- Bio::Phylo::Manual
-
Also see the manual: Bio::Phylo::Manual.
REVISION
$Id
: Adaptor.pm 4265 2007-07-20 14:14:44Z rvosa $