NAME
AnyEvent::Intro - an introductory tutorial to AnyEvent
Introduction to AnyEvent
This is a tutorial that will introduce you to the features of AnyEvent.
The first part introduces the core AnyEvent module (after swamping you a bit in evangelism), which might already provide all you ever need: If you are only interested in AnyEvent's event handling capabilities, read no further.
The second part focuses on network programming using sockets, for which AnyEvent offers a lot of support you can use, and a lot of workarounds around portability quirks.
What is AnyEvent?
If you don't care for the whys and want to see code, skip this section!
AnyEvent is first of all just a framework to do event-based programming. Typically such frameworks are an all-or-nothing thing: If you use one such framework, you can't (easily, or even at all) use another in the same program.
AnyEvent is different - it is a thin abstraction layer on top of other of event loops, just like DBI is an abstraction of many different database APIs. Its main purpose is to move the choice of the underlying framework (the event loop) from the module author to the program author using the module.
That means you can write code that uses events to control what it does, without forcing other code in the same program to use the same underlying framework as you do - i.e. you can create a Perl module that is event-based using AnyEvent, and users of that module can still choose between using Gtk2, Tk, Event (or run inside Irssi or rxvt-unicode) or any other supported event loop. AnyEvent even comes with its own pure-perl event loop implementation, so your code works regardless of other modules that might or might not be installed. The latter is important, as AnyEvent does not have any hard dependencies to other modules, which makes it easy to install, for example, when you lack a C compiler. No mater what environment, AnyEvent will just cope with it.
A typical limitation of existing Perl modules such as Net::IRC is that they come with their own event loop: In Net::IRC, the program who uses it needs to start the event loop of Net::IRC. That means that one cannot integrate this module into a Gtk2 GUI for instance, as that module, too, enforces the use of its own event loop (namely Glib).
Another example is LWP: it provides no event interface at all. It's a pure blocking HTTP (and FTP etc.) client library, which usually means that you either have to start another process or have to fork for a HTTP request, or use threads (e.g. Coro::LWP), if you want to do something else while waiting for the request to finish.
The motivation behind these designs is often that a module doesn't want to depend on some complicated XS-module (Net::IRC), or that it doesn't want to force the user to use some specific event loop at all (LWP), out of fear of severly limiting the usefulness of the module: If your module requires Glib, it will not run in a Tk program.
AnyEvent solves this dilemma, by not forcing module authors to either:
- - write their own event loop (because it guarantees the availability of an event loop everywhere - even on windows with no extra modules installed).
- - choose one specific event loop (because AnyEvent works with most event loops available for Perl).
If the module author uses AnyEvent for all his (or her) event needs (IO events, timers, signals, ...) then all other modules can just use his module and don't have to choose an event loop or adapt to his event loop. The choice of the event loop is ultimately made by the program author who uses all the modules and writes the main program. And even there he doesn't have to choose, he can just let AnyEvent choose the most efficient event loop available on the system.
Read more about this in the main documentation of the AnyEvent module.
Introduction to Event-Based Programming
So what exactly is programming using events? It quite simply means that instead of your code actively waiting for something, such as the user entering something on STDIN:
$| = 1; print "enter your name> ";
my $name = <STDIN>;
You instead tell your event framework to notify you in the event of some data being available on STDIN, by using a callback mechanism:
use AnyEvent;
$| = 1; print "enter your name> ";
my $name;
my $wait_for_input = AnyEvent->io (
fh => \*STDIN, # which file handle to check
poll => "r", # which event to wait for ("r"ead data)
cb => sub { # what callback to execute
$name = <STDIN>; # read it
}
);
# do something else here
Looks more complicated, and surely is, but the advantage of using events is that your program can do something else instead of waiting for input (side note: combining AnyEvent with a thread package such as Coro can recoup much of the simplicity, effectively getting the best of two worlds).
Waiting as done in the first example is also called "blocking" the process because you "block"/keep your process from executing anything else while you do so.
The second example avoids blocking by only registering interest in a read event, which is fast and doesn't block your process. Only when read data is available will the callback be called, which can then proceed to read the data.
The "interest" is represented by an object returned by AnyEvent->io
called a "watcher" object - called like that because it "watches" your file handle (or other event sources) for the event you are interested in.
In the example above, we create an I/O watcher by calling the AnyEvent->io
method. Disinterest in some event is simply expressed by forgetting about the watcher, for example, by undef
'ing the only variable it is stored in. AnyEvent will automatically clean up the watcher if it is no longer used, much like Perl closes your file handles if you no longer use them anywhere.
A short note on callbacks
A common issue that hits people is the problem of passing parameters to callbacks. Programmers used to languages such as C or C++ are often used to a style where one passes the address of a function (a function reference) and some data value, e.g.:
sub callback {
my ($arg) = @_;
$arg->method;
}
my $arg = ...;
call_me_back_later \&callback, $arg;
This is clumsy, as the place where behaviour is specified (when the callback is registered) is often far away from the place where behaviour is implemented. It also doesn't use Perl syntax to invoke the code. There is also an abstraction penalty to pay as one has to name the callback, which often is unnecessary and leads to nonsensical or duplicated names.
In Perl, one can specify behaviour much more directly by using closures. Closures are code blocks that take a reference to the enclosing scope(s) when they are created. This means lexical variables in scope at the time of creating the closure can simply be used inside the closure:
my $arg = ...;
call_me_back_later sub { $arg->method };
Under most circumstances, closures are faster, use fewer resources and result in much clearer code then the traditional approach. Faster, because parameter passing and storing them in local variables in Perl is relatively slow. Fewer resources, because closures take references to existing variables without having to create new ones, and clearer code because it is immediately obvious that the second example calls the method
method when the callback is invoked.
Apart from these, the strongest argument for using closures with AnyEvent is that AnyEvent does not allow passing parameters to the callback, so closures are the only way to achieve that in most cases :->
A hint on debugging
AnyEvent does, by default, not do any argument checking. This can lead to strange and unexpected results especially if you are trying to learn your ways with AnyEvent.
AnyEvent supports a special "strict" mode - off by default - which does very strict argument checking, at the expense of being somewhat slower. During development, however, this mode is very useful.
You can enable this strict mode either by having an environment variable PERL_ANYEVENT_STRICT
with a true value in your environment:
PERL_ANYEVENT_STRICT=1 perl test.pl
Or you can write use AnyEvent::Strict
in your program, which has the same effect (do not do this in production, however).
Condition Variables
Back to the I/O watcher example: The code is not yet a fully working program, and will not work as-is. The reason is that your callback will not be invoked out of the blue, you have to run the event loop. Also, event-based programs sometimes have to block, too, as when there simply is nothing else to do and everything waits for some events, it needs to block the process as well until new events arrive.
In AnyEvent, this is done using condition variables. Condition variables are named "condition variables" because they represent a condition that is initially false and needs to be fulfilled.
You can also call them "merge points", "sync points", "rendezvous ports" or even callbacks and many other things (and they are often called like this in other frameworks). The important point is that you can create them freely and later wait for them to become true.
Condition variables have two sides - one side is the "producer" of the condition (whatever code detects and flags the condition), the other side is the "consumer" (the code that waits for that condition).
In our example in the previous section, the producer is the event callback and there is no consumer yet - let's change that right now:
use AnyEvent;
$| = 1; print "enter your name> ";
my $name;
my $name_ready = AnyEvent->condvar;
my $wait_for_input = AnyEvent->io (
fh => \*STDIN,
poll => "r",
cb => sub {
$name = <STDIN>;
$name_ready->send;
}
);
# do something else here
# now wait until the name is available:
$name_ready->recv;
undef $wait_for_input; # watche rno longer needed
print "your name is $name\n";
This program creates an AnyEvent condvar by calling the AnyEvent->condvar
method. It then creates a watcher as usual, but inside the callback it send
's the $name_ready
condition variable, which causes whoever is waiting on it to continue.
The "whoever" in this case is the code that follows, which calls $name_ready->recv
: The producer calls send
, the consumer calls recv
.
If there is no $name
available yet, then the call to $name_ready->recv
will halt your program until the condition becomes true.
As the names send
and recv
imply, you can actually send and receive data using this, for example, the above code could also be written like this, without an extra variable to store the name in:
use AnyEvent;
$| = 1; print "enter your name> ";
my $name_ready = AnyEvent->condvar;
my $wait_for_input = AnyEvent->io (
fh => \*STDIN, poll => "r",
cb => sub { $name_ready->send (scalar <STDIN>) }
);
# do something else here
# now wait and fetch the name
my $name = $name_ready->recv;
undef $wait_for_input; # watche rno longer needed
print "your name is $name\n";
You can pass any number of arguments to send
, and everybody call to recv
will return them.
The "main loop"
Most event-based frameworks have something called a "main loop" or "event loop run function" or something similar.
Just like in recv
AnyEvent, these functions need to be called eventually so that your event loop has a chance of actually looking for those events you are interested in.
For example, in a Gtk2 program, the above example could also be written like this:
use Gtk2 -init;
use AnyEvent;
############################################
# create a window and some label
my $window = new Gtk2::Window "toplevel";
$window->add (my $label = new Gtk2::Label "soon replaced by name");
$window->show_all;
############################################
# do our AnyEvent stuff
$| = 1; print "enter your name> ";
my $name_ready = AnyEvent->condvar;
my $wait_for_input = AnyEvent->io (
fh => \*STDIN, poll => "r",
cb => sub {
# set the label
$label->set_text (scalar <STDIN>);
print "enter another name> ";
}
);
############################################
# Now enter Gtk2's event loop
main Gtk2;
No condition variable anywhere in sight - instead, we just read a line from STDIN and replace the text in the label. In fact, since nobody undef
's $wait_for_input
you can enter multiple lines.
Instead of waiting for a condition variable, the program enters the Gtk2 main loop by calling Gtk2->main
, which will block the program and wait for events to arrive.
This also shows that AnyEvent is quite flexible - you didn't have anything to do to make the AnyEvent watcher use Gtk2 (actually Glib) - it just worked.
Admittedly, the example is a bit silly - who would want to read names from standard input in a Gtk+ application. But imagine that instead of doing that, you would make a HTTP request in the background and display it's results. In fact, with event-based programming you can make many http-requests in parallel in your program and still provide feedback to the user and stay interactive.
And in the next part you will see how to do just that - by implementing an HTTP request, on our own, with the utility modules AnyEvent comes with.
Before that, however, let's briefly look at how you would write your program with using only AnyEvent, without ever calling some other event loop's run function.
In the example using condition variables, we used those to start waiting for events, and in fact, condition variables are the solution:
my $quit_program = AnyEvent->condvar;
# create AnyEvent watchers (or not) here
$quit_program->recv;
If any of your watcher callbacks decide to quit (this is often called an "unloop" in other frameworks), they can simply call $quit_program->send
. Of course, they could also decide not to and simply call exit
instead, or they could decide not to quit, ever (e.g. in a long-running daemon program).
If you don't need some clean quit functionality and just want to run the event loop, you can simply do this:
AnyEvent->condvar->recv;
And this is, in fact, closest to the idea of a main loop run function that AnyEvent offers.
Timers and other event sources
So far, we have only used I/O watchers. These are useful mainly to find out whether a socket has data to read, or space to write more data. On sane operating systems this also works for console windows/terminals (typically on standard input), serial lines, all sorts of other devices, basically almost everything that has a file descriptor but isn't a file itself. (As usual, "sane" excludes windows - on that platform you would need different functions for all of these, complicating code immensely - think "socket only" on windows).
However, I/O is not everything - the second most important event source is the clock. For example when doing an HTTP request you might want to time out when the server doesn't answer within some predefined amount of time.
In AnyEvent, timer event watchers are created by calling the AnyEvent->timer
method:
use AnyEvent;
my $cv = AnyEvent->condvar;
my $wait_one_and_a_half_seconds = AnyEvent->timer (
after => 1.5, # after how many seconds to invoke the cb?
cb => sub { # the callback to invoke
$cv->send;
},
);
# can do something else here
# now wait till our time has come
$cv->recv;
Unlike I/O watchers, timers are only interested in the amount of seconds they have to wait. When (at least) that amount of time has passed, AnyEvent will invoke your callback.
Unlike I/O watchers, which will call your callback as many times as there is data available, timers are normally one-shot: after they have "fired" once and invoked your callback, they are dead and no longer do anything.
To get a repeating timer, such as a timer firing roughly once per second, you can specify an interval
parameter:
my $once_per_second = AnyEvent->timer (
after => 0, # first invoke ASAP
interval => 1, # then invoke every second
cb => sub { # the callback to invoke
$cv->send;
},
);
More esoteric sources
AnyEvent also has some other, more esoteric event sources you can tap into: signal, child and idle watchers.
Signal watchers can be used to wait for "signal events", which simply means your process got send a signal (such as SIGTERM
or SIGUSR1
).
Child-process watchers wait for a child process to exit. They are useful when you fork a separate process and need to know when it exits, but you do not wait for that by blocking.
Idle watchers invoke their callback when the event loop has handled all outstanding events, polled for new events and didn't find any, i.e., when your process is otherwise idle. They are useful if you want to do some non-trivial data processing that can be done when your program doesn't have anything better to do.
All these watcher types are described in detail in the main AnyEvent manual page.
Sometimes you also need to know what the current time is: AnyEvent->now
returns the time the event toolkit uses to schedule relative timers, and is usually what you want. It is often cached (which means it can be a bit outdated). In that case, you can use the more costly AnyEvent->time
method which will ask your operating system for the current time, which is slower, but also more up to date.
Network programming and AnyEvent
So far you have seen how to register event watchers and handle events.
This is a great foundation to write network clients and servers, and might be all that your module (or program) ever requires, but writing your own I/O buffering again and again becomes tedious, not to mention that it attracts errors.
While the core AnyEvent module is still small and self-contained, the distribution comes with some very useful utility modules such as AnyEvent::Handle, AnyEvent::DNS and AnyEvent::Socket. These can make your life as non-blocking network programmer a lot easier.
Here is a quick overview over these three modules:
AnyEvent::DNS
This module allows fully asynchronous DNS resolution. It is used mainly by AnyEvent::Socket to resolve hostnames and service ports for you, but is a great way to do other DNS resolution tasks, such as reverse lookups of IP addresses for log files.
AnyEvent::Handle
This module handles non-blocking IO on (socket-, pipe- etc.) file handles in an event based manner. It provides a wrapper object around your file handle that provides queueing and buffering of incoming and outgoing data for you.
It also implements the most common data formats, such as text lines, or fixed and variable-width data blocks.
AnyEvent::Socket
This module provides you with functions that handle socket creation and IP address magic. The two main functions are tcp_connect
and tcp_server
. The former will connect a (streaming) socket to an internet host for you and the later will make a server socket for you, to accept connections.
This module also comes with transparent IPv6 support, this means: If you write your programs with this module, you will be IPv6 ready without doing anything special.
It also works around a lot of portability quirks (especially on the windows platform), which makes it even easier to write your programs in a portable way (did you know that windows uses different error codes for all socket functions and that Perl does not know about these? That "Unknown error 10022" (which is WSAEINVAL
) can mean that our connect
call was successful? That unsuccessful TCP connects might never be reported back to your program? That WSAEINPROGRESS
means your connect
call was ignored instead of being in progress? AnyEvent::Socket works around all of these Windows/Perl bugs for you).
Implementing a parallel finger client with non-blocking connects and AnyEvent::Socket
The finger protocol is one of the simplest protocols in use on the internet. Or in use in the past, as almost nobody uses it anymore.
It works by connecting to the finger port on another host, writing a single line with a user name and then reading the finger response, as specified by that user. OK, RFC 1288 specifies a vastly more complex protocol, but it basically boils down to this:
# telnet kernel.org finger
Trying 204.152.191.37...
Connected to kernel.org (204.152.191.37).
Escape character is '^]'.
The latest stable version of the Linux kernel is: [...]
Connection closed by foreign host.
So let's write a little AnyEvent function that makes a finger request:
use AnyEvent;
use AnyEvent::Socket;
sub finger($$) {
my ($user, $host) = @_;
# use a condvar to return results
my $cv = AnyEvent->condvar;
# first, connect to the host
tcp_connect $host, "finger", sub {
# the callback receives the socket handle - or nothing
my ($fh) = @_
or return $cv->send;
# now write the username
syswrite $fh, "$user\015\012";
my $response;
# register a read watcher
my $read_watcher; $read_watcher = AnyEvent->io (
fh => $fh,
poll => "r",
cb => sub {
my $len = sysread $fh, $response, 1024, length $response;
if ($len <= 0) {
# we are done, or an error occured, lets ignore the latter
undef $read_watcher; # no longer interested
$cv->send ($response); # send results
}
},
);
};
# pass $cv to the caller
$cv
}
That's a mouthful! Let's dissect this function a bit, first the overall function and execution flow:
sub finger($$) {
my ($user, $host) = @_;
# use a condvar to return results
my $cv = AnyEvent->condvar;
# first, connect to the host
tcp_connect $host, "finger", sub {
...
};
$cv
}
This isn't too complicated, just a function with two parameters, that creates a condition variable, returns it, and while it does that, initiates a TCP connect to $host
. The condition variable will be used by the caller to receive the finger response, but one could equally well pass a third argument, a callback, to the function.
Since we are programming event'ish, we do not wait for the connect to finish - it could block the program for a minute or longer!
Instead, we pass the callback it should invoke when the connect is done to tcp_connect
. If it is successful, that callback gets called with the socket handle as first argument, otherwise, nothing will be passed to our callback. The important point is that it will always be called as soon as the outcome of the TCP connect is known.
This style of programming is also called "continuation style": the "continuation" is simply the way the program continues - normally at the next line after some statement (the exception is loops or things like return
). When we are interested in events, however, we instead specify the "continuation" of our program by passing a closure, which makes that closure the "continuation" of the program.
The tcp_connect
call is like saying "return now, and when the connection is established or it failed, continue there".
Now let's look at the callback/closure in more detail:
# the callback receives the socket handle - or nothing
my ($fh) = @_
or return $cv->send;
The first thing the callback does is indeed save the socket handle in $fh
. When there was an error (no arguments), then our instinct as expert Perl programmers would tell us to die
:
my ($fh) = @_
or die "$host: $!";
While this would give good feedback to the user (if he happens to watch standard error), our program would probably stop working here, as we never report the results to anybody, certainly not the caller of our finger
function, and most event loops continue even after a die
!
This is why we instead return
, but also call $cv->send
without any arguments to signal to the condvar consumer that something bad has happened. The return value of $cv->send
is irrelevant, as is the return value of our callback. The return
statement is simply used for the side effect of, well, returning immediately from the callback. Checking for errors and handling them this way is very common, which is why this compact idiom is so handy.
As the next step in the finger protocol, we send the username to the finger daemon on the other side of our connection (the kernel.org finger service doesn't actually wait for a username, but the net is running out of finger servers fast):
syswrite $fh, "$user\015\012";
Note that this isn't 100% clean socket programming - the socket could, for whatever reasons, not accept our data. When writing a small amount of data like in this example it doesn't matter, as a socket buffer is almost always big enough for a mere "username", but for real-world cases you might need to implement some kind of write buffering - or use AnyEvent::Handle, which handles these matters for you, as shown in the next section.
What we do have to do is to implement our own read buffer - the response data could arrive late or in multiple chunks, and we cannot just wait for it (event-based programming, you know?).
To do that, we register a read watcher on the socket which waits for data:
my $read_watcher; $read_watcher = AnyEvent->io (
fh => $fh,
poll => "r",
There is a trick here, however: the read watcher isn't stored in a global variable, but in a local one - if the callback returns, it would normally destroy the variable and its contents, which would in turn unregister our watcher.
To avoid that, we undef
ine the variable in the watcher callback. This means that, when the tcp_connect
callback returns, perl thinks (quite correctly) that the read watcher is still in use - namely in the callback, and thus keeps it alive even if nothing else in the program refers to it anymore (it is much like Baron Münchhausen keeping himself from dying by pulling himself out of a swamp).
The trick, however, is that instead of:
my $read_watcher = AnyEvent->io (...
The program does:
my $read_watcher; $read_watcher = AnyEvent->io (...
The reason for this is a quirk in the way Perl works: variable names declared with my
are only visible in the next statement. If the whole AnyEvent->io
call, including the callback, would be done in a single statement, the callback could not refer to the $read_watcher
variable to undefine it, so it is done in two statements.
Whether you'd want to format it like this is of course a matter of style, this way emphasizes that the declaration and assignment really are one logical statement.
The callback itself calls sysread
for as many times as necessary, until sysread
returns either an error or end-of-file:
cb => sub {
my $len = sysread $fh, $response, 1024, length $response;
if ($len <= 0) {
Note that sysread
has the ability to append data it reads to a scalar, by specifying an offset, a feature of which we make good use of in this example.
When sysread
indicates we are done, the callback undef
ines the watcher and then send
's the response data to the condition variable. All this has the following effects:
Undefining the watcher destroys it, as our callback was the only one still having a reference to it. When the watcher gets destroyed, it destroys the callback, which in turn means the $fh
handle is no longer used, so that gets destroyed as well. The result is that all resources will be nicely cleaned up by perl for us.
Using the finger client
Now, we could probably write the same finger client in a simpler way if we used IO::Socket::INET
, ignored the problem of multiple hosts and ignored IPv6 and a few other things that tcp_connect
handles for us.
But the main advantage is that we can not only run this finger function in the background, we even can run multiple sessions in parallel, like this:
my $f1 = finger "trouble", "noc.dfn.de"; # check for trouble tickets
my $f2 = finger "1736" , "noc.dfn.de"; # fetch ticket 1736
my $f3 = finger "hpa" , "kernel.org"; # finger hpa
print "trouble tickets:\n" , $f1->recv, "\n";
print "trouble ticket #1736:\n", $f2->recv, "\n";
print "kernel release info: " , $f3->recv, "\n";
It doesn't look like it, but in fact all three requests run in parallel. The code waits for the first finger request to finish first, but that doesn't keep it from executing them parallel: when the first recv
call sees that the data isn't ready yet, it serves events for all three requests automatically, until the first request has finished.
The second recv
call might either find the data is already there, or it will continue handling events until that is the case, and so on.
By taking advantage of network latencies, which allows us to serve other requests and events while we wait for an event on one socket, the overall time to do these three requests will be greatly reduced, typically all three are done in the same time as the slowest of them would need to finish.
By the way, you do not actually have to wait in the recv
method on an AnyEvent condition variable - after all, waiting is evil - you can also register a callback:
$cv->cb (sub {
my $response = shift->recv;
# ...
});
The callback will only be invoked when send
was called. In fact, instead of returning a condition variable you could also pass a third parameter to your finger function, the callback to invoke with the response:
sub finger($$$) {
my ($user, $host, $cb) = @_;
How you implement it is a matter of taste - if you expect your function to be used mainly in an event-based program you would normally prefer to pass a callback directly. If you write a module and expect your users to use it "synchronously" often (for example, a simple http-get script would not really care much for events), then you would use a condition variable and tell them "simply ->recv
the data".
Problems with the implementation and how to fix them
To make this example more real-world-ready, we would not only implement some write buffering (for the paranoid, or maybe denial-of-service aware security expert), but we would also have to handle timeouts and maybe protocol errors.
Doing this quickly gets unwieldy, which is why we introduce AnyEvent::Handle in the next section, which takes care of all these details for you and let's you concentrate on the actual protocol.
Implementing simple HTTP and HTTPS GET requests with AnyEvent::Handle
The AnyEvent::Handle module has been hyped quite a bit in this document so far, so let's see what it really offers.
As finger is such a simple protocol, let's try something slightly more complicated: HTTP/1.0.
An HTTP GET request works by sending a single request line that indicates what you want the server to do and the URI you want to act it on, followed by as many "header" lines (Header: data
, same as e-mail headers) as required for the request, ended by an empty line.
The response is formatted very similarly, first a line with the response status, then again as many header lines as required, then an empty line, followed by any data that the server might send.
Again, let's try it out with telnet
(I condensed the output a bit - if you want to see the full response, do it yourself).
# telnet www.google.com 80
Trying 209.85.135.99...
Connected to www.google.com (209.85.135.99).
Escape character is '^]'.
GET /test HTTP/1.0
HTTP/1.0 404 Not Found
Date: Mon, 02 Jun 2008 07:05:54 GMT
Content-Type: text/html; charset=UTF-8
<html><head>
[...]
Connection closed by foreign host.
The GET ...
and the empty line were entered manually, the rest of the telnet output is google's response, in which case a 404 not found
one.
So, here is how you would do it with AnyEvent::Handle
:
sub http_get {
my ($host, $uri, $cb) = @_;
# store results here
my ($response, $header, $body);
my $handle; $handle = new AnyEvent::Handle
connect => [$host => 'http'],
on_error => sub {
$cb->("HTTP/1.0 500 $!");
$handle->destroy; # explicitly destroy handle
},
on_eof => sub {
$cb->($response, $header, $body);
$handle->destroy; # explicitly destroy handle
};
$handle->push_write ("GET $uri HTTP/1.0\015\012\015\012");
# now fetch response status line
$handle->push_read (line => sub {
my ($handle, $line) = @_;
$response = $line;
});
# then the headers
$handle->push_read (line => "\015\012\015\012", sub {
my ($handle, $line) = @_;
$header = $line;
});
# and finally handle any remaining data as body
$handle->on_read (sub {
$body .= $_[0]->rbuf;
$_[0]->rbuf = "";
});
}
And now let's go through it step by step. First, as usual, the overall http_get
function structure:
sub http_get {
my ($host, $uri, $cb) = @_;
# store results here
my ($response, $header, $body);
my $handle; $handle = new AnyEvent::Handle
... create handle object
... push data to write
... push what to expect to read queue
}
Unlike in the finger example, this time the caller has to pass a callback to http_get
. Also, instead of passing a URL as one would expect, the caller has to provide the hostname and URI - normally you would use the URI
module to parse a URL and separate it into those parts, but that is left to the inspired reader :)
Since everything else is left to the caller, all http_get
does it to initiate the connection by creating the AnyEvent::Handle object (which calls tcp_connect
for us) and leave everything else to it's callback.
The handle object is created, unsurprisingly, by calling the new
method of AnyEvent::Handle:
my $handle; $handle = new AnyEvent::Handle
connect => [$host => 'http'],
on_error => sub {
$cb->("HTTP/1.0 500 $!");
$handle->destroy; # explicitly destroy handle
},
on_eof => sub {
$cb->($response, $header, $body);
$handle->destroy; # explicitly destroy handle
};
The connect
argument tells AnyEvent::Handle to call tcp_connect
for the specified host and service/port.
The on_error
callback will be called on any unexpected error, such as a refused connection, or unexpected connection while reading the header.
Instead of having an extra mechanism to signal errors, connection errors are signalled by crafting a special "response status line", like this:
HTTP/1.0 500 Connection refused
This means the caller cannot distinguish (easily) between locally-generated errors and server errors, but it simplifies error handling for the caller a lot.
The error callback also destroys the handle explicitly, because we are not interested in continuing after any errors. In AnyEvent::Handle callbacks you have to call destroy
explicitly to destroy a handle. Outside of those callbacks you cna just forget the object reference and it will be automatically cleaned up.
Last not least, we set an on_eof
callback that is called when the other side indicates it has stopped writing data, which we will use to gracefully shut down the handle and report the results. This callback is only called when the read queue is empty - if the read queue expects some data and the handle gets an EOF from the other side this will be an error - after all, you did expect more to come.
If you wanted to write a server using AnyEvent::Handle, you would use tcp_accept
and then create the AnyEvent::Handle with the fh
argument.
The write queue
The next line sends the actual request:
$handle->push_write ("GET $uri HTTP/1.0\015\012\015\012");
No headers will be sent (this is fine for simple requests), so the whole request is just a single line followed by an empty line to signal the end of the headers to the server.
The more interesting question is why the method is called push_write
and not just write. The reason is that you can always add some write data without blocking, and to do this, AnyEvent::Handle needs some write queue internally - and push_write
simply pushes some data onto the end of that queue, just like Perl's push
pushes data onto the end of an array.
The deeper reason is that at some point in the future, there might be unshift_write
as well, and in any case, we will shortly meet push_read
and unshift_read
, and it's usually easiest to remember if all those functions have some symmetry in their name. So push
is used as the opposite of unshift
in AnyEvent::Handle, not as the opposite of pull
- just like in Perl.
Note that we call push_write
right after creating the AnyEvent::Handle object, before it has had time to actually connect to the server. This is fine, pushing the read and write requests will simply queue them in the handle object until the connection has been established. Alternatively, we could do this "on demand" in the on_connect
callback.
If push_write
is called with more than one argument, then you can even do formatted I/O, which simply means your data will be transformed in some ways. For example, this would JSON-encode your data before pushing it to the write queue:
$handle->push_write (json => [1, 2, 3]);
Apart from that, this pretty much summarises the write queue, there is little else to it.
Reading the response is far more interesting, because it involves the more powerful and complex read queue:
The read queue
The response consists of three parts: a single line with the response status, a single paragraph of headers ended by an empty line, and the request body, which is simply the remaining data on that connection.
For the first two, we push two read requests onto the read queue:
# now fetch response status line
$handle->push_read (line => sub {
my ($handle, $line) = @_;
$response = $line;
});
# then the headers
$handle->push_read (line => "\015\012\015\012", sub {
my ($handle, $line) = @_;
$header = $line;
});
While one can simply push a single callback to parse the data the queue, formatted I/O really comes to our advantage here, as there is a ready-made "read line" read type. The first read expects a single line, ended by \015\012
(the standard end-of-line marker in internet protocols).
The second "line" is actually a single paragraph - instead of reading it line by line we tell push_read
that the end-of-line marker is really \015\012\015\012
, which is an empty line. The result is that the whole header paragraph will be treated as a single line and read. The word "line" is interpreted very freely, much like Perl itself does it.
Note that push read requests are pushed immediately after creating the handle object - since AnyEvent::Handle provides a queue we can push as many requests as we want, and AnyEvent::Handle will handle them in order.
There is, however, no read type for "the remaining data". For that, we install our own on_read
callback:
# and finally handle any remaining data as body
$handle->on_read (sub {
$body .= $_[0]->rbuf;
$_[0]->rbuf = "";
});
This callback is invoked every time data arrives and the read queue is empty - which in this example will only be the case when both response and header have been read. The on_read
callback could actually have been specified when constructing the object, but doing it this way preserves logical ordering.
The read callback simply adds the current read buffer to it's $body
variable and, most importantly, empties the buffer by assigning the empty string to it.
After AnyEvent::Handle has been so instructed, it will handle incoming data according to these instructions - if all goes well, the callback will be invoked with the response data, if not, it will get an error.
In general, you can implement pipelining (a semi-advanced feature of many protocols) very easy with AnyEvent::Handle: If you have a protocol with a request/response structure, your request methods/functions will all look like this (simplified):
sub request {
# send the request to the server
$handle->push_write (...);
# push some response handlers
$handle->push_read (...);
}
This means you can queue as many requests as you want, and while AnyEvent::Handle goes through its read queue to handle the response data, the other side can work on the next request - queueing the request just appends some data to the write queue and installs a handler to be called later.
You might ask yourself how to handle decisions you can only make after you have received some data (such as handling a short error response or a long and differently-formatted response). The answer to this problem is unshift_read
, which we will introduce together with an example in the coming sections.
Using http_get
Finally, here is how you would use http_get
:
http_get "www.google.com", "/", sub {
my ($response, $header, $body) = @_;
print
$response, "\n",
$body;
};
And of course, you can run as many of these requests in parallel as you want (and your memory supports).
HTTPS
Now, as promised, let's implement the same thing for HTTPS, or more correctly, let's change our http_get
function into a function that speaks HTTPS instead.
HTTPS is, quite simply, a standard TLS connection (Transport Layer Security is the official name for what most people refer to as SSL
) that contains standard HTTP protocol exchanges. The only other difference to HTTP is that by default it uses port 443
instead of port 80
.
To implement these two differences we need two tiny changes, first, in the connect
parameter, we replace http
by https
to connect to the https port:
connect => [$host => 'https'],
The other change deals with TLS, which is something AnyEvent::Handle does for us, as long as you made sure that the Net::SSLeay module is around. To enable TLS with AnyEvent::Handle, we simply pass an additional tls
parameter to the call to AnyEvent::Handle::new
:
tls => "connect",
Specifying tls
enables TLS, and the argument specifies whether AnyEvent::Handle is the server side ("accept") or the client side ("connect") for the TLS connection, as unlike TCP, there is a clear server/client relationship in TLS.
That's all.
Of course, all this should be handled transparently by http_get
after parsing the URL. If you need this, see the part about exercising your inspiration earlier in this document. You could also use the AnyEvent::HTTP module from CPAN, which implements all this and works around a lot of quirks for you, too.
The read queue - revisited
HTTP always uses the same structure in its responses, but many protocols require parsing responses differently depending on the response itself.
For example, in SMTP, you normally get a single response line:
220 mail.example.net Neverusesendmail 8.8.8 <mailme@example.net>
But SMTP also supports multi-line responses:
220-mail.example.net Neverusesendmail 8.8.8 <mailme@example.net>
220-hey guys
220 my response is longer than yours
To handle this, we need unshift_read
. As the name (hopefully) implies, unshift_read
will not append your read request to the end of the read queue, but instead it will prepend it to the queue.
This is useful in the situation above: Just push your response-line read request when sending the SMTP command, and when handling it, you look at the line to see if more is to come, and unshift_read
another reader callback if required, like this:
my $response; # response lines end up in here
my $read_response; $read_response = sub {
my ($handle, $line) = @_;
$response .= "$line\n";
# check for continuation lines ("-" as 4th character")
if ($line =~ /^...-/) {
# if yes, then unshift another line read
$handle->unshift_read (line => $read_response);
} else {
# otherwise we are done
# free callback
undef $read_response;
print "we are don reading: $response\n";
}
};
$handle->push_read (line => $read_response);
This recipe can be used for all similar parsing problems, for example in NNTP, the response code to some commands indicates that more data will be sent:
$handle->push_write ("article 42");
# read response line
$handle->push_read (line => sub {
my ($handle, $status) = @_;
# article data following?
if ($status =~ /^2/) {
# yes, read article body
$handle->unshift_read (line => "\012.\015\012", sub {
my ($handle, $body) = @_;
$finish->($status, $body);
});
} else {
# some error occured, no article data
$finish->($status);
}
}
Your own read queue handler
Sometimes, your protocol doesn't play nice and uses lines or chunks of data not formatted in a way handled by AnyEvent::Handle out of the box. In this case you have to implement your own read parser.
To make up a contorted example, imagine you are looking for an even number of characters followed by a colon (":"). Also imagine that AnyEvent::Handle had no regex
read type which could be used, so you'd had to do it manually.
To implement a read handler for this, you would push_read
(or unshift_read
) just a single code reference.
This code reference will then be called each time there is (new) data available in the read buffer, and is expected to either successfully eat/consume some of that data (and return true) or to return false to indicate that it wants to be called again.
If the code reference returns true, then it will be removed from the read queue (because it has parsed/consumed whatever it was supposed to consume), otherwise it stays in the front of it.
The example above could be coded like this:
$handle->push_read (sub {
my ($handle) = @_;
# check for even number of characters + ":"
# and remove the data if a match is found.
# if not, return false (actually nothing)
$handle->{rbuf} =~ s/^( (?:..)* ) ://x
or return;
# we got some data in $1, pass it to whoever wants it
$finish->($1);
# and return true to indicate we are done
1
});
This concludes our little tutorial.
Where to go from here?
This introduction should have explained the key concepts of AnyEvent - event watchers and condition variables, AnyEvent::Socket - basic networking utilities, and AnyEvent::Handle - a nice wrapper around handles.
You could either start coding stuff right away, look at those manual pages for the gory details, or roam CPAN for other AnyEvent modules (such as AnyEvent::IRC or AnyEvent::HTTP) to see more code examples (or simply to use them).
If you need a protocol that doesn't have an implementation using AnyEvent, remember that you can mix AnyEvent with one other event framework, such as POE, so you can always use AnyEvent for your own tasks plus modules of one other event framework to fill any gaps.
And last not least, you could also look at Coro, especially Coro::AnyEvent, to see how you can turn event-based programming from callback style back to the usual imperative style (also called "inversion of control" - AnyEvent calls you, but Coro lets you call AnyEvent).
Authors
Robin Redeker <elmex at ta-sa.org>
, Marc Lehmann <schmorp@schmorp.de>.
1 POD Error
The following errors were encountered while parsing the POD:
- Around line 692:
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