Tips of the Day

This section contains the Tips of the Day, ordered by most important to least important.

Tutorial

For first time users of Deliantra, consider skimming through the tutorial. You can also access it by pressing the Help button at the top.

Apply and Examine Keys

The Spacebar usually applies the topmost object on the ground, while the Return (or Enter) key examines it. See the keyboard for more keyboard mappings.

The Completer

You can type most commands by simply typing an abbreviation whenever the play area has the keyboard focus. See the keyboard for more info.

The Mouse

The left mouse button usually examines an item. The middle mouse button usually applies an item (which can mean a lot of things, such as drinking, wearing, wielding and so on). The right mouse button usually opens a menu with further options. For example, the right-mouse-button menu of the playing area gives you quick access to the playerbook and autopickup, while the RMB-menu in the skills window lets you create key bindings for using skills.

Autopickup

You can let your character automatically pick up stuff when you are moving over a map space: First select which items to pick up in the Setup/Pickup window, then enable/disable it using the right mouse button menu of the playing area.

It's customary to disable autopickup in civilised areas, to reduce the risk of taking an item you should not pick up.

Moving the Map

You can move the map (not the minimap) around by dragging it with the middle mouse button. This is useful when you rearrange your windows and want to move the center of the map.

Chat

You can communicate with other players via the "Chat" tab in the "Messages" window. Chat can be heard by anyone and anywhere. You can also chat by simply typing c some text+return, without having to activate the Chat entry.

Basic commands

You can move around using arrow keys, pickup items via "," (the comma-key), run and attack by holding down control and an arrow-key, and fire by holding down shift and an arrow key.

Weight

Each item has some weight, and having a lot of items in you inventory may slow you down.

Food

All characters (well, almost all) need to eat sometimes, watch the food bar to keep yourself fed.

Depletion

If your stats are damaged (depleted) you should use potion of life to restore them.

Signs and other Textual Information

Reading all kinds of things is important in this game. It could provide valuable advice or even save your life.

Shops

Specialized shops pay well for the items they are interested in and pay almost nothing for items which are not of their kind.

Identification of Items

Selling items identified may be more profitable than selling them plain. You can do it via spells, scrolls, altars and other means.

Stuck

If you don't know how to exit a location you can try to use transportation spells, ask for help in chat, or as last resort, type the "suicide" command.

Money

The most common currencies in Deliantra are silver coins, gold coins and platinum coins, which you can exchange in a bank. Also, other types of currencies are present in game.

Talking

Talk to all NPC (the ones with a speech bubble): not only it will help you to become familiar with game world, but they are also a source of quests and treasure hints.

Death and Beyond

Don't become upset when you die, you'll be resurrected at the last bed of reality you used, after having paid some penalty. To negate the penalty you can try to play a game with Death.

Saving

You must leave the game via "beds to reality", or savebeds, as they are usually called. If you simply disconnect, then monsters can do a harm to you.

Usually, these savebeds could be found in inns, houses and so on. Also, these beds for reality are "markers" where you will be resurrected after your death.

If you disconnect or are disconnected without having used a savebed, you'll have about 30 minutes to reconnect.

Exploration

It is very useful (but also interesting :) ) to explore the country. Don't visit a couple of dungeons on and on, try to find new ones!

Illumination

Deliantra has light levels and these light levels are changing with time, and some dungeons can be very dark. To be comfortable with it, you can use lanterns, or torches with flint and steel.

Newbie area

After character creation you'll start in a newbie area. You shouldn't try to leave it early, before you are at least level 5 (some characters may take more or less than that).

Diseases

You can catch a disease via traps, monsters, other players and just by visiting contaminated areas. All low-level diseases wear off with time, but it is recommended to cure them quickly. Although, if you survive long enough, you can acquire immunity to that disease.

Magic Resistances

Some monsters are unaffected by attacks of a certain type. For example, fire dragons cannot be hurt by fire. Try the opposite element instead. Experiment.

Poisoning

You can get poisoned via a bite of venomous creatures or magic attacks. In this case, you'll start loosing you HP and your food consumption rate will increase. You can try to wait until it wears off, or try to remove it via spells or potions.

Player Shop

You can sell interesting or unique items to other players. Please, don't fill it with regular junk and put each type of item in the section it deserves.

Quests

Quests in Deliantra are unique compared to other MMORPGs. You'll never see two similar quests or something like "Kill 20 silver bugs" or "Kill 30 golden bugs". No hours of mobslaying! Each quest requires creative approach. You can get your first quests in the palace or at the quest master.

Arrows

You can buy unlimited amounts of arrows in specialized archer shops.

Binding

It is vital to bind keys to some actions, such as applying healing potion to a key. You can do that by using the right-mouse-button popup menu on items, skills and spells, but also by recording a macro, or by writing it by hand.

Tooltips

This section contains some of the tooltips of the Deliantra client.

Keyboard Modifiers

This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently active ("pressed").

once/REPEAT

Ctrl determines wether an action invoked via the keyboard (moving, firing) is executed once per keypress or repeatedly as fast as possible.

In once mode, each time you press a key, your character will try to execute the action once. If you try to execute actions faster than your character is able to, the actions will be queued.

In REPEAT mode, your character keep executing the action as long as you keep the keys pressed, as fast as it is able to do. This allows you to run faster with a fast character, but msot importantly enables you to stop immediately, as no matter how fast your character is, stopping to press the keys will stop your character.

move/FIRE

Shift determines wether you move or fire when pressing an arrow key. For example, when you have applied a bow, then pressing Shift-Arrow will firean arrow instead of moving your character. Less obviously, this also works for anything else in your range slot, such as spells or skills.

alt

Shows wether the Alt key is pressed or not. The Alt key can be used together with the arrow keys to achieve diagonal movement. It is also commonly used to define keyboard macros.

num

NumLock isn't used by Deliantra, but on the Windows Operating System, having it on can make it impossible to use the numeric keypad for moving or firing. Likewise having it off on Mac OS X might cause problems with diagonal movement, so when you encounter keyboard issues, try to toggle NumLock.

Health points. Measures of how much damage you can take before dying. Hit points are determined from your overall level and are influenced by the value of your Con stat. Hp value may range between 1 to beyond 500, and higher values indicate a greater ability to withstand punishment.

Mana (Spell points). Measures of how much "fuel" you have for casting spells and incantations. Mana is calculated from your highest magic skill school level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.

Grace points - how favored you are by your god. In game terms, how much divine magic (prayers) you can cast. Your praying level, Wis and Pow effect what the value of grace is. Praying on an altar of your god can increase this value to twice your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.

Food. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 and your character cannot find some food to eat (e.g. in your inventory), it begins to die (health points decrease). Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.

Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 1 and may range up beyond 100.

Attack Slots - how you attack when you fire (shift-direction, spell, skill etc.) - your range slot, or you walk/run into something - your combat slot. You can apply both a ranged attack weapon (such as a spell, horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife etc.) at the same time, but only one of them - marked with a * - will be wielded at any one time. You can quickly toggle between the two slots by using KP-Plus, but usually the server will automatically switch between the two slots as needed.

Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack.

Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed.

Constitution, physical health and toughness. Determines how many healthpoints you can have.

Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have.

Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have.

Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up.

Charisma, how well you are received by NPCs. Affects buying and selling prices in shops, the oratory and singing skills and a few other things.

Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72.

Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.

Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack.

Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance.

Speed, how fast you can move. The value roughly means how many movements per second you can make. It may range between nearly 0 ("very slow") to higher than 40 ("lightning fast"). Base speed is determined from the Dex stat and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.

Weapon Speed, how many attacks you may make per second when combatting. Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed.

Enter a message here that you want to tell the NPC and press return.

Sometimes you have to tell an NPC something you cannot find out during a normal conversation (such as a password). In those cases you have to use this text entry. You can also enter responses manually instead of using the response buttons below.

The Command Completer

This is your central interface to send text commands to the server. To enter a verbatim command to send to the server, just type the command, followed by a space, and press return.

Typing the initial letters of words (or just any letters) displays guesses for commands you might want to use.

You can use the cursor-up and cursor-down keys to select between those guesses.

Right-Click opens a menu where you can select further options, sich as redefining key bindings.

Press a key (click on the entry to make sure it has keyboard focus)

User Interface Text Fragments

This section just contains some longer text fragment used by the Deliantra client.

Character Creation: Stats

Stats are a very important aspect of your character. You can use the tooltips to learn what each Stat governs.

The stats generated by the server are always sorted from Str (highest) to Cha (lowest). They will be modified later by both the race and the class you choose.

You can create another set of stats, swap two stat values with each other or accept the stats as shown below and continue.

Character Creation: Race

You can look at another race, or accept this race (you will cycle back to this race eventually, so you can take your time making this important choice.