// version: 2017-11-25 /** * o--------------------------------------------------------------------------------o * | This file is part of the RGraph package - you can learn more at: | * | | * | http://www.rgraph.net | * | | * | RGraph is licensed under the Open Source MIT license. That means that it's | * | totally free to use and there are no restrictions on what you can do with it! | * o--------------------------------------------------------------------------------o */ /** * Having this here means that the RGraph libraries can be included in any order, instead of you having * to include the common core library first. */ // Define the RGraph global variable RGraph = window.RGraph || {isRGraph: true}; RGraph.Drawing = RGraph.Drawing || {}; /** * The constructor. This function sets up the object. It takes the ID (the HTML attribute) of the canvas as the * first argument and the data as the second. If you need to change this, you can. * * @param string id The canvas tag ID * @param number x The X position of the rectangle * @param number y The Y position of the rectangle * @param number w The width of the rectangle * @param number h The height of the rectangle */ RGraph.Drawing.Rect = function (conf) { /** * Allow for object config style */ if ( typeof conf === 'object' && typeof conf.x === 'number' && typeof conf.y === 'number' && typeof conf.width === 'number' && typeof conf.height === 'number' && typeof conf.id === 'string') { var id = conf.id, x = conf.x, y = conf.y, width = conf.width, height = conf.height, parseConfObjectForOptions = true; // Set this so the config is parsed (at the end of the constructor) } else { var id = conf, x = arguments[1], y = arguments[2], width = arguments[3], height = arguments[4]; } // id, x, y, w, h this.id = id; this.canvas = document.getElementById(this.id); this.context = this.canvas.getContext('2d'); this.colorsParsed = false; this.canvas.__object__ = this; this.original_colors = []; this.coordsText = []; this.firstDraw = true; // After the first draw this will be false /** * This defines the type of this shape */ this.type = 'drawing.rect'; /** * This facilitates easy object identification, and should always be true */ this.isRGraph = true; /** * This adds a uid to the object that you can use for identification purposes */ this.uid = RGraph.createUID(); /** * This adds a UID to the canvas for identification purposes */ this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.CreateUID(); /** * Some example background properties */ this.properties = { 'chart.strokestyle': 'rgba(0,0,0,0)', 'chart.fillstyle': 'red', 'chart.events.click': null, 'chart.events.mousemove': null, 'chart.shadow': false, 'chart.shadow.color': 'gray', 'chart.shadow.offsetx': 3, 'chart.shadow.offsety': 3, 'chart.shadow.blur': 5, 'chart.highlight.stroke': 'black', 'chart.highlight.fill': 'rgba(255,255,255,0.7)', 'chart.tooltips': null, 'chart.tooltips.effect': 'fade', 'chart.tooltips.css.class':'RGraph_tooltip', 'chart.tooltips.event': 'onclick', 'chart.tooltips.highlight':true, 'chart.tooltips.coords.page': false, 'chart.tooltips.valign': 'top', 'chart.clearto': 'rgba(0,0,0,0)' } /** * A simple check that the browser has canvas support */ if (!this.canvas) { alert('[DRAWING.RECT] No canvas support'); return; } /** * This can be used to store the coordinates of shapes on the graph */ this.coords = [[ Math.round(x), Math.round(y), width, height ]]; /** * Create the dollar object so that functions can be added to them */ this.$0 = {}; /** * Translate half a pixel for antialiasing purposes - but only if it hasn't beeen * done already */ if (!this.canvas.__rgraph_aa_translated__) { this.context.translate(0.5,0.5); this.canvas.__rgraph_aa_translated__ = true; } // Short variable names var RG = RGraph, ca = this.canvas, co = ca.getContext('2d'), prop = this.properties, pa2 = RG.path2, win = window, doc = document, ma = Math; /** * "Decorate" the object with the generic effects if the effects library has been included */ if (RG.Effects && typeof RG.Effects.decorate === 'function') { RG.Effects.decorate(this); } /** * A setter method for setting graph properties. It can be used like this: obj.Set('chart.strokestyle', '#666'); * * @param name string The name of the property to set * @param value mixed The value of the property */ this.set = this.Set = function (name) { var value = typeof arguments[1] === 'undefined' ? null : arguments[1]; /** * the number of arguments is only one and it's an * object - parse it for configuration data and return. */ if (arguments.length === 1 && typeof name === 'object') { RG.parseObjectStyleConfig(this, name); return this; } /** * This should be done first - prepend the propertyy name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } // Convert uppercase letters to dot+lower case letter while(name.match(/([A-Z])/)) { name = name.replace(/([A-Z])/, '.' + RegExp.$1.toLowerCase()); } prop[name] = value; return this; }; /** * A getter method for retrieving graph properties. It can be used like this: obj.Get('chart.strokestyle'); * * @param name string The name of the property to get */ this.get = this.Get = function (name) { /** * This should be done first - prepend the property name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } // Convert uppercase letters to dot+lower case letter while(name.match(/([A-Z])/)) { name = name.replace(/([A-Z])/, '.' + RegExp.$1.toLowerCase()); } return prop[name.toLowerCase()]; }; /** * Draws the rectangle */ this.draw = this.Draw = function () { /** * Fire the onbeforedraw event */ RG.fireCustomEvent(this, 'onbeforedraw'); /** * Stop this growing uncntrollably */ this.coordsText = []; /** * Parse the colors. This allows for simple gradient syntax */ if (!this.colorsParsed) { this.parseColors(); // Don't want to do this again this.colorsParsed = true; } /** * Draw the rect here */ pa2(co, ['b']); if (prop['chart.shadow']) { pa2(co, [ 'sc',prop['chart.shadow.color'], 'sx',prop['chart.shadow.offsetx'], 'sy',prop['chart.shadow.offsety'], 'sb',prop['chart.shadow.blur' ]]); } pa2(co, [ 'r',this.coords[0][0], this.coords[0][1], this.coords[0][2], this.coords[0][3], 'f',prop['chart.fillstyle' ]]); // No shaadow to stroke the rectangle RG.NoShadow(this); pa2(co, ['s',prop['chart.strokestyle']]); /** * This installs the event listeners */ RG.installEventListeners(this); /** * Fire the onfirstdraw event */ if (this.firstDraw) { this.firstDraw = false; RG.fireCustomEvent(this, 'onfirstdraw'); this.firstDrawFunc(); } /** * Fire the ondraw event */ RG.fireCustomEvent(this, 'ondraw'); return this; }; /** * Used in chaining. Runs a function there and then - not waiting for * the events to fire (eg the onbeforedraw event) * * @param function func The function to execute */ this.exec = function (func) { func(this); return this; }; /** * The getObjectByXY() worker method */ this.getObjectByXY = function (e) { if (this.getShape(e)) { return this; } }; /** * Not used by the class during creating the graph, but is used by event handlers * to get the coordinates (if any) of the selected bar * * @param object e The event object * @param object OPTIONAL You can pass in the bar object instead of the * function using "this" */ this.getShape = function (e) { var mouseXY = RG.getMouseXY(e), mouseX = mouseXY[0], mouseY = mouseXY[1]; for (var i=0,len=this.coords.length; i<len; i++) { var coords = this.coords[i]; var left = coords[0], top = coords[1], width = coords[2], height = coords[3]; if (mouseX >= left && mouseX <= (left + width) && mouseY >= top && mouseY <= (top + height)) { return { 0: this, 1: left, 2: top, 3: width, 4: height, 5: 0, 'object': this, 'x': left, 'y': top, 'width': width, 'height': height, 'index': 0, 'tooltip': prop['chart.tooltips'] ? prop['chart.tooltips'][0] : null }; } } return null; }; /** * Each object type has its own Highlight() function which highlights the appropriate shape * * @param object shape The shape to highlight */ this.highlight = this.Highlight = function (shape) { if (typeof prop['chart.highlight.style'] === 'function') { (prop['chart.highlight.style'])(shape); } else { RG.Highlight.rect(this, shape); } }; /** * This allows for easy specification of gradients */ this.parseColors = function () { // Save the original colors so that they can be restored when the canvas is reset if (this.original_colors.length === 0) { this.original_colors['chart.fillstyle'] = RG.array_clone(prop['chart.fillstyle']); this.original_colors['chart.strokestyle'] = RG.array_clone(prop['chart.strokestyle']); this.original_colors['chart.highlight.stroke'] = RG.array_clone(prop['chart.highlight.stroke']); this.original_colors['chart.highlight.fill'] = RG.array_clone(prop['chart.highlight.fill']); } /** * Parse various properties for colors */ prop['chart.fillstyle'] = this.parseSingleColorForGradient(prop['chart.fillstyle']); prop['chart.strokestyle'] = this.parseSingleColorForGradient(prop['chart.strokestyle']); prop['chart.highlight.stroke'] = this.parseSingleColorForGradient(prop['chart.highlight.stroke']); prop['chart.highlight.fill'] = this.parseSingleColorForGradient(prop['chart.highlight.fill']); }; /** * Use this function to reset the object to the post-constructor state. Eg reset colors if * need be etc */ this.reset = function () { }; /** * This parses a single color value */ this.parseSingleColorForGradient = function (color) { if (!color) { return color; } if (typeof color === 'string' && color.match(/^gradient\((.*)\)$/i)) { var parts = RegExp.$1.split(':'), grad = co.createLinearGradient(0,0,ca.width,0), diff = 1 / (parts.length - 1); grad.addColorStop(0, RG.trim(parts[0])); for (var j=1,len=parts.length; j<len; ++j) { grad.addColorStop(j * diff, RG.trim(parts[j])); } } return grad ? grad : color; }; /** * Using a function to add events makes it easier to facilitate method chaining * * @param string type The type of even to add * @param function func */ this.on = function (type, func) { if (type.substr(0,2) !== 'on') { type = 'on' + type; } if (typeof this[type] !== 'function') { this[type] = func; } else { RG.addCustomEventListener(this, type, func); } return this; }; /** * This function runs once only * (put at the end of the file (before any effects)) */ this.firstDrawFunc = function () { }; /** * Objects are now always registered so that the chart is redrawn if need be. */ RG.register(this); /** * This is the 'end' of the constructor so if the first argument * contains configuration data - handle that. */ if (parseConfObjectForOptions) { RG.parseObjectStyleConfig(this, conf.options); } };