/*
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_CONTEXT_LOST 0x0507
*/
const char* const gl_error_symbol_strings[] = {
"GL_NO_ERROR",
"GL_INVALID_ENUM",
"GL_INVALID_VALUE",
"GL_INVALID_OPERATION",
"GL_STACK_OVERFLOW",
"GL_STACK_UNDERFLOW",
"GL_OUT_OF_MEMORY",
"GL_INVALID_FRAMEBUFFER_OPERATION",
"GL_CONTEXT_LOST",
};
int is_gl_error(int rval) {
int err;
err = rval & 0x0507 > 0 ? (rval & 0x07) + 1 : 0;
return err;
}
const char* gl_error_string(int err) {
return gl_error_symbol_strings[is_gl_error(err)];
}