/** @file */
/***********************************************
!!!! DO NOT EDIT THIS FILE !!!!
All content has been auto-generated by
the boilerplater.pl utility.
See boilerplater's documentation for details.
***********************************************/
#ifndef R_KINO_ANDSCORER
#define R_KINO_ANDSCORER 1
#include "KinoSearch/Search/ANDScorer.h"
#define KINO_ANDSCORER_BOILERPLATE
typedef void
(*kino_ANDScorer_destroy_t)(kino_ANDScorer *self);
typedef chy_bool_t
(*kino_ANDScorer_next_t)(kino_ANDScorer *self);
typedef chy_u32_t
(*kino_ANDScorer_doc_t)(kino_ANDScorer *self);
typedef struct kino_Tally*
(*kino_ANDScorer_tally_t)(kino_ANDScorer *self);
typedef chy_bool_t
(*kino_ANDScorer_skip_to_t)(kino_ANDScorer *self, chy_u32_t target);
typedef chy_u32_t
(*kino_ANDScorer_max_matchers_t)(kino_ANDScorer *self);
typedef void
(*kino_ANDScorer_add_subscorer_t)(kino_ANDScorer* self,
kino_Scorer* subscorer);
#define Kino_ANDScorer_Clone(self) \
(self)->_->clone((kino_Obj*)self)
#define Kino_ANDScorer_Destroy(self) \
(self)->_->destroy((kino_Obj*)self)
#define Kino_ANDScorer_Equals(self, other) \
(self)->_->equals((kino_Obj*)self, other)
#define Kino_ANDScorer_Hash_Code(self) \
(self)->_->hash_code((kino_Obj*)self)
#define Kino_ANDScorer_Is_A(self, target_vtable) \
(self)->_->is_a((kino_Obj*)self, target_vtable)
#define Kino_ANDScorer_To_String(self) \
(self)->_->to_string((kino_Obj*)self)
#define Kino_ANDScorer_Serialize(self, target) \
(self)->_->serialize((kino_Obj*)self, target)
#define Kino_ANDScorer_Next(self) \
(self)->_->next((kino_Scorer*)self)
#define Kino_ANDScorer_Doc(self) \
(self)->_->doc((kino_Scorer*)self)
#define Kino_ANDScorer_Tally(self) \
(self)->_->tally((kino_Scorer*)self)
#define Kino_ANDScorer_Skip_To(self, target) \
(self)->_->skip_to((kino_Scorer*)self, target)
#define Kino_ANDScorer_Collect(self, hc, start, end, hits_per_seg, seg_starts) \
(self)->_->collect((kino_Scorer*)self, hc, start, end, hits_per_seg, seg_starts)
#define Kino_ANDScorer_Max_Matchers(self) \
(self)->_->max_matchers((kino_Scorer*)self)
#define Kino_ANDScorer_Add_Subscorer(self, subscorer) \
(self)->_->add_subscorer((kino_ANDScorer*)self, subscorer)
struct KINO_ANDSCORER_VTABLE {
KINO_OBJ_VTABLE *_;
chy_u32_t refcount;
KINO_OBJ_VTABLE *parent;
const char *class_name;
kino_Obj_clone_t clone;
kino_Obj_destroy_t destroy;
kino_Obj_equals_t equals;
kino_Obj_hash_code_t hash_code;
kino_Obj_is_a_t is_a;
kino_Obj_to_string_t to_string;
kino_Obj_serialize_t serialize;
kino_Scorer_next_t next;
kino_Scorer_doc_t doc;
kino_Scorer_tally_t tally;
kino_Scorer_skip_to_t skip_to;
kino_Scorer_collect_t collect;
kino_Scorer_max_matchers_t max_matchers;
kino_ANDScorer_add_subscorer_t add_subscorer;
};
extern KINO_ANDSCORER_VTABLE KINO_ANDSCORER;
#ifdef KINO_USE_SHORT_NAMES
#define ANDScorer kino_ANDScorer
#define ANDSCORER KINO_ANDSCORER
#define ANDScorer_new kino_ANDScorer_new
#define ANDScorer_destroy kino_ANDScorer_destroy
#define ANDScorer_next kino_ANDScorer_next
#define ANDScorer_doc kino_ANDScorer_doc
#define ANDScorer_tally kino_ANDScorer_tally
#define ANDScorer_skip_to kino_ANDScorer_skip_to
#define ANDScorer_max_matchers kino_ANDScorer_max_matchers
#define ANDScorer_add_subscorer_t kino_ANDScorer_add_subscorer_t
#define ANDScorer_add_subscorer kino_ANDScorer_add_subscorer
#define ANDScorer_Clone Kino_ANDScorer_Clone
#define ANDScorer_Destroy Kino_ANDScorer_Destroy
#define ANDScorer_Equals Kino_ANDScorer_Equals
#define ANDScorer_Hash_Code Kino_ANDScorer_Hash_Code
#define ANDScorer_Is_A Kino_ANDScorer_Is_A
#define ANDScorer_To_String Kino_ANDScorer_To_String
#define ANDScorer_Serialize Kino_ANDScorer_Serialize
#define ANDScorer_Next Kino_ANDScorer_Next
#define ANDScorer_Doc Kino_ANDScorer_Doc
#define ANDScorer_Tally Kino_ANDScorer_Tally
#define ANDScorer_Skip_To Kino_ANDScorer_Skip_To
#define ANDScorer_Collect Kino_ANDScorer_Collect
#define ANDScorer_Max_Matchers Kino_ANDScorer_Max_Matchers
#define ANDScorer_Add_Subscorer Kino_ANDScorer_Add_Subscorer
#endif /* KINO_USE_SHORT_NAMES */
#define KINO_ANDSCORER_MEMBER_VARS \
chy_u32_t refcount; \
struct kino_Similarity * sim; \
float coord; \
struct kino_Tally * tally; \
kino_Scorer ** subscorers; \
size_t cap; \
chy_u32_t num_subs; \
chy_bool_t more; \
chy_bool_t first_time; \
struct kino_ByteBuf * raw_prox_bb
#ifdef KINO_WANT_ANDSCORER_VTABLE
KINO_ANDSCORER_VTABLE KINO_ANDSCORER = {
(KINO_OBJ_VTABLE*)&KINO_VIRTUALTABLE,
1,
(KINO_OBJ_VTABLE*)&KINO_SCORER,
"KinoSearch::Search::ANDScorer",
(kino_Obj_clone_t)kino_Obj_clone,
(kino_Obj_destroy_t)kino_ANDScorer_destroy,
(kino_Obj_equals_t)kino_Obj_equals,
(kino_Obj_hash_code_t)kino_Obj_hash_code,
(kino_Obj_is_a_t)kino_Obj_is_a,
(kino_Obj_to_string_t)kino_Obj_to_string,
(kino_Obj_serialize_t)kino_Obj_serialize,
(kino_Scorer_next_t)kino_ANDScorer_next,
(kino_Scorer_doc_t)kino_ANDScorer_doc,
(kino_Scorer_tally_t)kino_ANDScorer_tally,
(kino_Scorer_skip_to_t)kino_ANDScorer_skip_to,
(kino_Scorer_collect_t)kino_Scorer_collect,
(kino_Scorer_max_matchers_t)kino_ANDScorer_max_matchers,
(kino_ANDScorer_add_subscorer_t)kino_ANDScorer_add_subscorer
};
#endif /* KINO_WANT_ANDSCORER_VTABLE */
#undef KINO_ANDSCORER_BOILERPLATE
#endif /* R_KINO_ANDSCORER */
/* Copyright 2007 Marvin Humphrey
*
* This program is free software; you can redistribute it and/or modify
* under the same terms as Perl itself.
*/