/** @file */
/***********************************************

 !!!! DO NOT EDIT THIS FILE !!!!

 All content has been auto-generated by 
 the boilerplater.pl utility.

 See boilerplater's documentation for details.

 ***********************************************/



#ifndef R_KINO_SCORERDOCQUEUE
#define R_KINO_SCORERDOCQUEUE 1

#include "KinoSearch/Search/ScorerDocQueue.h"

#define KINO_SCORERDOCQUEUE_BOILERPLATE

typedef void
(*kino_ScorerDocQ_destroy_t)(kino_ScorerDocQueue *self);

typedef void
(*kino_ScorerDocQ_put_t)(kino_ScorerDocQueue *self, struct kino_Scorer *scorer);

typedef chy_bool_t
(*kino_ScorerDocQ_insert_t)(kino_ScorerDocQueue *self, struct kino_Scorer *scorer);

typedef chy_bool_t
(*kino_ScorerDocQ_top_next_t)(kino_ScorerDocQueue *self);

typedef chy_bool_t
(*kino_ScorerDocQ_top_skip_to_t)(kino_ScorerDocQueue *self, chy_u32_t target);

typedef struct kino_Scorer*
(*kino_ScorerDocQ_pop_t)(kino_ScorerDocQueue *self);

typedef void
(*kino_ScorerDocQ_adjust_top_t)(kino_ScorerDocQueue *self);

#define Kino_ScorerDocQ_Clone(self) \
    kino_Obj_clone((kino_Obj*)self)

#define Kino_ScorerDocQ_Destroy(self) \
    kino_ScorerDocQ_destroy((kino_ScorerDocQueue*)self)

#define Kino_ScorerDocQ_Equals(self, other) \
    kino_Obj_equals((kino_Obj*)self, other)

#define Kino_ScorerDocQ_Hash_Code(self) \
    kino_Obj_hash_code((kino_Obj*)self)

#define Kino_ScorerDocQ_Is_A(self, target_vtable) \
    kino_Obj_is_a((kino_Obj*)self, target_vtable)

#define Kino_ScorerDocQ_To_String(self) \
    kino_Obj_to_string((kino_Obj*)self)

#define Kino_ScorerDocQ_Serialize(self, target) \
    kino_Obj_serialize((kino_Obj*)self, target)

#define Kino_ScorerDocQ_Put(self, scorer) \
    kino_ScorerDocQ_put((kino_ScorerDocQueue*)self, scorer)

#define Kino_ScorerDocQ_Insert(self, scorer) \
    kino_ScorerDocQ_insert((kino_ScorerDocQueue*)self, scorer)

#define Kino_ScorerDocQ_Top_Next(self) \
    kino_ScorerDocQ_top_next((kino_ScorerDocQueue*)self)

#define Kino_ScorerDocQ_Top_Skip_To(self, target) \
    kino_ScorerDocQ_top_skip_to((kino_ScorerDocQueue*)self, target)

#define Kino_ScorerDocQ_Pop(self) \
    kino_ScorerDocQ_pop((kino_ScorerDocQueue*)self)

#define Kino_ScorerDocQ_Adjust_Top(self) \
    kino_ScorerDocQ_adjust_top((kino_ScorerDocQueue*)self)

struct KINO_SCORERDOCQUEUE_VTABLE {
    KINO_OBJ_VTABLE *_;
    chy_u32_t refcount;
    KINO_OBJ_VTABLE *parent;
    const char *class_name;
    kino_Obj_clone_t clone;
    kino_Obj_destroy_t destroy;
    kino_Obj_equals_t equals;
    kino_Obj_hash_code_t hash_code;
    kino_Obj_is_a_t is_a;
    kino_Obj_to_string_t to_string;
    kino_Obj_serialize_t serialize;
    kino_ScorerDocQ_put_t put;
    kino_ScorerDocQ_insert_t insert;
    kino_ScorerDocQ_top_next_t top_next;
    kino_ScorerDocQ_top_skip_to_t top_skip_to;
    kino_ScorerDocQ_pop_t pop;
    kino_ScorerDocQ_adjust_top_t adjust_top;
};

extern KINO_SCORERDOCQUEUE_VTABLE KINO_SCORERDOCQUEUE;

#ifdef KINO_USE_SHORT_NAMES
  #define ScorerDocQueue kino_ScorerDocQueue
  #define SCORERDOCQUEUE KINO_SCORERDOCQUEUE
  #define ScorerDocQ_new kino_ScorerDocQ_new
  #define ScorerDocQ_destroy_t kino_ScorerDocQ_destroy_t
  #define ScorerDocQ_destroy kino_ScorerDocQ_destroy
  #define ScorerDocQ_put_t kino_ScorerDocQ_put_t
  #define ScorerDocQ_put kino_ScorerDocQ_put
  #define ScorerDocQ_insert_t kino_ScorerDocQ_insert_t
  #define ScorerDocQ_insert kino_ScorerDocQ_insert
  #define ScorerDocQ_top_next_t kino_ScorerDocQ_top_next_t
  #define ScorerDocQ_top_next kino_ScorerDocQ_top_next
  #define ScorerDocQ_top_skip_to_t kino_ScorerDocQ_top_skip_to_t
  #define ScorerDocQ_top_skip_to kino_ScorerDocQ_top_skip_to
  #define ScorerDocQ_pop_t kino_ScorerDocQ_pop_t
  #define ScorerDocQ_pop kino_ScorerDocQ_pop
  #define ScorerDocQ_adjust_top_t kino_ScorerDocQ_adjust_top_t
  #define ScorerDocQ_adjust_top kino_ScorerDocQ_adjust_top
  #define ScorerDocQ_Clone Kino_ScorerDocQ_Clone
  #define ScorerDocQ_Destroy Kino_ScorerDocQ_Destroy
  #define ScorerDocQ_Equals Kino_ScorerDocQ_Equals
  #define ScorerDocQ_Hash_Code Kino_ScorerDocQ_Hash_Code
  #define ScorerDocQ_Is_A Kino_ScorerDocQ_Is_A
  #define ScorerDocQ_To_String Kino_ScorerDocQ_To_String
  #define ScorerDocQ_Serialize Kino_ScorerDocQ_Serialize
  #define ScorerDocQ_Put Kino_ScorerDocQ_Put
  #define ScorerDocQ_Insert Kino_ScorerDocQ_Insert
  #define ScorerDocQ_Top_Next Kino_ScorerDocQ_Top_Next
  #define ScorerDocQ_Top_Skip_To Kino_ScorerDocQ_Top_Skip_To
  #define ScorerDocQ_Pop Kino_ScorerDocQ_Pop
  #define ScorerDocQ_Adjust_Top Kino_ScorerDocQ_Adjust_Top
#endif /* KINO_USE_SHORT_NAMES */

#define KINO_SCORERDOCQUEUE_MEMBER_VARS \
    chy_u32_t  refcount; \
    kino_HeapedScorerDoc ** heap; \
    kino_HeapedScorerDoc ** pool; \
    char * blob; \
    kino_HeapedScorerDoc * top_hsd; \
    chy_u32_t  size; \
    chy_u32_t  max_size

#ifdef KINO_WANT_SCORERDOCQUEUE_VTABLE
KINO_SCORERDOCQUEUE_VTABLE KINO_SCORERDOCQUEUE = {
    (KINO_OBJ_VTABLE*)&KINO_VIRTUALTABLE,
    1,
    (KINO_OBJ_VTABLE*)&KINO_OBJ,
    "KinoSearch::Search::ScorerDocQueue",
    (kino_Obj_clone_t)kino_Obj_clone,
    (kino_Obj_destroy_t)kino_ScorerDocQ_destroy,
    (kino_Obj_equals_t)kino_Obj_equals,
    (kino_Obj_hash_code_t)kino_Obj_hash_code,
    (kino_Obj_is_a_t)kino_Obj_is_a,
    (kino_Obj_to_string_t)kino_Obj_to_string,
    (kino_Obj_serialize_t)kino_Obj_serialize,
    (kino_ScorerDocQ_put_t)kino_ScorerDocQ_put,
    (kino_ScorerDocQ_insert_t)kino_ScorerDocQ_insert,
    (kino_ScorerDocQ_top_next_t)kino_ScorerDocQ_top_next,
    (kino_ScorerDocQ_top_skip_to_t)kino_ScorerDocQ_top_skip_to,
    (kino_ScorerDocQ_pop_t)kino_ScorerDocQ_pop,
    (kino_ScorerDocQ_adjust_top_t)kino_ScorerDocQ_adjust_top
};
#endif /* KINO_WANT_SCORERDOCQUEUE_VTABLE */

#undef KINO_SCORERDOCQUEUE_BOILERPLATE


#endif /* R_KINO_SCORERDOCQUEUE */


/* Copyright 2007 Marvin Humphrey
 *
 * This program is free software; you can redistribute it and/or modify
 * under the same terms as Perl itself.
 */