src_dst 3 3
fill_noise 4 2 0.5
# draw some pyramids => [0.8, 1]
src_dst 1 1
src_blend 0
triangles 2 0.7
map_range 0.01 1 0.8 1
# draw (hollow) spheres => [0.4,0.8]
src_dst 3 0
src_blend P0.6,1
spheres 2 0.3
map_range 0.4 1 0 0 # cut out some parts of the core
map_range 0.01 0.4 0.4 0.8
# draw the pyramids into the spheres
src_dst 1 0
src_blend 1
src_range 0.001 1
fill
src_range 0 1
# draw some smaller hollow spheres => [0.2, 0.4]
src_dst 0 1
src_blend 0
fill 0
spheres 1 0.4
map_range 0.15 1 0 0
map_range 0.001 0.15 0.2 0.4
# draw only potions of the pyramids/spheres over:
src_dst 0 2
src_blend 1
cantor_dust 2
# blend in the smaller hollow sphere:
src_dst 1 2
src_range 0.0001 1
src_blend 1
fill
#show_range_sector_type C3 2