Revision history for Games-Maze-SVG
0.78 Sat Jul 20 23:10:00 2013
- Corrected test to match some formatting and copyright corrections.
0.77 Sat Jul 20 10:10:00 2013
- Fixed mistake in MANIFEST.SKIP that removed Makefile.PL from
distribution.
0.76 Wed Jul 17 10:20:00 2013
- Corrected some typos and other deficiencies in the manual.
- Changed the toString method to to_string to be consistent with other
capitalization. Made alias to old name that I can deprecate later.
- Corrected POD error found by CPANTESTERs.
- Moved POD tests so that they don't stop install.
0.75 6/2006
- Corrected dependency on Test::MockModule that was causing CPAN
tests to fail. If you don't have Test::MockModule, some tests
will be skipped.
0.74 6/2006
- Cleaned up event handling a little further in the script code.
Now supports Batik and ASV a bit better.
- Minor code cleanups to satisfy Perl::Critic.
0.73 6/2006
- Finally added support for FireFox. The problem was caused by the
keystroke handling interface. Corrected based on examples from the
SVG Developers mailing list.
0.72 12/2005 (not released)
- Added support for maze:board element which allowed bigger mazes on
Batik and cleaned up initialization code.
- Swapped the arrow buttons back.
- Fixed problem with very short mazes cutting off the help.
- Change background on non-interactive mazes for easier printing.
0.71 12/2005
- Various code clean ups
- Extend testing to cover new hex shapes.
- Corrected drawing anomally when running on a hex maze.
0.7 12/2005
- Coverage testing to flush out remaining bugs.
- Fix a few bugs in error-handling found by coverage testing.
- Factor out common code from RectHex and Hex.
- Remove obsolete Ascii.pm module.
- Convert to new hex cell definitions.
0.6 11/2005
Reorganized the SVG and code to give better separation of static
and interactive portions. Converted the quick JavaScript into more OO
design. Release on CPAN.
0.5 11/2005
Refactor into multiple classes. Not released.
0.4 10/2005
Rewrite earlier versions as a Perl module. Not released.
0.1 04/2004
Initial hack, developed for fun. Not released as a module.