0.6.2
- (version 0.6.1 was sacrificed to the CPAN gods.)
- Fixed a bug that would sometimes crash the parlor after a
Volity::Game object went away.
- Removed Tie::Exechash from dependency list.
0.6.0
- Rewrote all the modules' perldocs, based on user feedback. A
newcomer to the system should be able to "perldoc Volity" and go
on from there with little difficulty.
- Volity::Bot was rewritten to be actually useable by people
besides me. Additionally, Bot subclasses no longer define their
JIDs in their code; you now pass this info in when you run
volityd. Unfortunately it is not guaranteed to be backwards
compatible, but I have the sneaking suspicion that nobody else
had been using this module anyways.
- volityd now supports config files, as well as Getopt::Long-style
command-line options.
- Added support for admin.* RPCs, and some other methods that they
use. For the time being I just copied the admin RPCs that Andrew
Plotkin implemented for his own Python-based Volity libs.
- Friv has been removed from the distribution.
0.5.3
- Added our own fork of POE::Filter::XML::Node.
0.5.2
- More bugfixes, and small tweaks to keep up with minor
protocol changes.
- Got rid of the Build::Install process, replacing it with
ExtUtils::MakeMaker and ExtUtils::AutoInstall. Made
SpiderMonkey and other things that Friv needed optional,
rather than required.
- Changed the callback interface in Volity::Game for game state
requests. It's quietly backwards-compatible with the previous
interface. See that module's send_config_state_to_player and
send_game_state_to_player methods.
0.5.1
- Various bugfixes throughout the modules.
- Made the attemped-sexy accessors for array-based instance
variables in the Volity base class a little sexier.
- Added Volity::WinnersList, which makes the creation of
end-of-game winners lists (for inclusion in game records) easier.
0.5.0
- MAJOR changes all over the place, reflecting development with
the core Volity protocol between fall 2004 and summer 2005. This
includes implementatoin of several new concepts, including
readiness, table configuration, the game and UI finders, and
seats. See the Volity Wiki (http://volity.org/wiki) for more
information about any of these.
- Bugfix: The "smart" array hander in Volity.pm's get() accessor
method was actually kind of dumb. It's less so now.
0.4.1
- Bugfix: Wasn't requesting disco-info on multiple UI files
properly. Now it is.
- Started to implement player-to-player invitations. See the
"invite" and "accept" commands in Friv.
0.4.0
- Expanded the Bot base class's usefulness.
- Made service disocvery support actually work. Friv now uses
uses it to discover game UI files, and automatically fetch
and install them (unless the user has manually loaded local UI
files).
- Nice, configurable logging is now supported throughout the
modules. As a result, the module now requires the Log::Log4perl
module as an installation prerequisite.
- The game server daemon program is now named volityd, not
server.pl. And it's documented! And supports logging!
- Improved Friv's documentation, including clarification of how
one actually plays a game with it.
- Lots of bugfixes. Prior to this version, you could not
successfully run a game server using the most recent version
of the RPC::XML module... whoops.
0.3.0
- Added support for bot invitations.
- Greater support for forms in Volity::Jabber.
- Added send_presence method to Volity::Jabber.
- Volity::Server objects now listen for incoming presence
subscriptions, and automatically approve of them.
- Rewrote and renamed the text client. It's now 'Friv', under
the executable 'friv'.
- Added basic roster, service discovery support, and user
regsitration to Volity::Jabber.
- Added (most of) the above to Friv, too.
- Implemented support for ECMAScript throughout Friv and the
server modules. Friv now requires the JavaScript::SpiderMonnkey
module.
- All RPC calls are now in either the 'volity.*' or 'game.*'
namespaces.
- Rewrote lots of low-level stuff in Volity::Jabber and
elsewhere to cope with API change to the new (tentative v1.0)
pre-release version of POE::Component::Jabber.
0.2.2
- (distribution) Improved the test.pl script. It now more
properly takes advantage of Test::More's abilities, and is
easier to extend.
- More cruft removal from Game.pm, Server.pm.
- Fixed a bug in Volity::Jabber that prevented it from opening
connections to remote servers correctly (!) (The call to
POE::Component::Jabber's constructor lacked sufficient
information.)
- Eliminated dependency of my silly, non-CPAN Class::Accessor::Fields
module, and added dependency on CPAN's Class::Fields. This is better,
though it still means that pseudohashes are being used for now.
0.2.1
- Servers now keep track of referees they create, and provide the
appropriate accessor methods. A server that receives a 'stop'
message will pass this along to its referees.
- Added a 'stop' method to Server and Referee classes.
- Added lots of POD docs throughout the package.
- Added this Changes file to the package!
- Added a test suite, which can be run through the 'test' command
of the Build script.
- Rubbed out various hardcoded settings in Server and Referee.
- Changed messy debug print()s into debug() method calls.
- Added (unfortunately) "no warnings(deprecated)" to suppress
whinging about bad pseudohashes. We'll eject phashes later.
- Volity::Game now inherits from Class::Data::Inheritable, and is
now the place to set game configuration information such as the
game's URI and allowed player range.