#include "spvm_native.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <inttypes.h>
#include <float.h>
#include <complex.h>
#include <memory.h>
#include <ctype.h>
#include <errno.h>
static const char* MFILE = "SPVM/Util.c";
int32_t SPNATIVE__SPVM__NumberUtil__FLT_MAX(SPVM_ENV* env, SPVM_VALUE* stack) {
(void)env;
(void)stack;
stack[0].fval = FLT_MAX;
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__FLT_MIN(SPVM_ENV* env, SPVM_VALUE* stack) {
(void)env;
(void)stack;
stack[0].fval = FLT_MIN;
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__DBL_MAX(SPVM_ENV* env, SPVM_VALUE* stack) {
(void)env;
(void)stack;
stack[0].dval = DBL_MAX;
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__DBL_MIN(SPVM_ENV* env, SPVM_VALUE* stack) {
(void)env;
(void)stack;
stack[0].dval = DBL_MIN;
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__srand(SPVM_ENV* env, SPVM_VALUE* stack) {
int64_t seed = stack[0].lval;
srand((unsigned)seed);
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__crand(SPVM_ENV* env, SPVM_VALUE* stack) {
stack[0].ival = rand();
return 0;
}
int32_t SPNATIVE__SPVM__NumberUtil__RAND_MAX(SPVM_ENV* env, SPVM_VALUE* stack) {
stack[0].ival = RAND_MAX;
return 0;
}