#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
MODULE = SDL::Audio PACKAGE = SDL::Audio PREFIX = audio_
int
audio_open ( desired, obtained )
SDL_AudioSpec *desired
SDL_AudioSpec *obtained
CODE:
RETVAL = SDL_OpenAudio(desired, obtained);
OUTPUT:
RETVAL
void
audio_pause ( pause_on )
int pause_on
CODE:
SDL_PauseAudio(pause_on);
Uint32
audio_get_status ()
CODE:
RETVAL = SDL_GetAudioStatus ();
OUTPUT:
RETVAL
void
audio_lock ()
CODE:
SDL_LockAudio();
void
audio_unlock ()
CODE:
SDL_UnlockAudio();
AV *
audio_load_wav ( filename, spec )
char *filename
SDL_AudioSpec *spec
CODE:
SDL_AudioSpec *temp = safemalloc(sizeof(SDL_AudioSpec));
Uint8 *buf;
Uint32 len;
SV * asref = newSV( sizeof(SDL_AudioSpec *) );
memcpy( temp, spec, sizeof(SDL_AudioSpec) );
temp = SDL_LoadWAV(filename,temp,&buf,&len);
if ( temp == NULL )
{
croak("Error in SDL_LoadWAV: %s", SDL_GetError());
}
else
{
RETVAL = newAV();
av_push(RETVAL, sv_setref_pv( asref, "SDL::AudioSpec", (void *)temp));
av_push(RETVAL,newSViv(PTR2IV(buf)));
av_push(RETVAL,newSViv(len));
}
OUTPUT:
RETVAL
void
audio_free_wav ( audio_buf )
Uint8 *audio_buf
CODE:
SDL_FreeWAV(audio_buf);
int
audio_convert( cvt, data, len )
SDL_AudioCVT *cvt
Uint8 *data
int len
CODE:
cvt->buf = (Uint8 *)safemalloc(len * cvt->len_mult);
cvt->len = len;
memcpy(cvt->buf, data, cvt->len);
RETVAL = SDL_ConvertAudio(cvt);
OUTPUT:
RETVAL
void
audio_close ()
CODE:
SDL_CloseAudio();