/*******************************************************************************
*
* HEADER: list
*
********************************************************************************
*
* DESCRIPTION: Generic routines for a doubly linked ring list
*
********************************************************************************
*
* $Project: /Convert-Binary-C $
* $Author: mhx $
* $Date: 2006/01/01 10:38:26 +0100 $
* $Revision: 12 $
* $Source: /util/list.h $
*
********************************************************************************
*
* Copyright (c) 2002-2006 Marcus Holland-Moritz. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of either the Artistic License or the
* GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* THIS PROGRAM IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*******************************************************************************/
/**
* \file list.h
* \brief Generic implementation of Linked Lists
*
* The interface is laid out to make the linked lists look
* as they were arrays that can be manipulated in multiple
* ways. Internally, each array is represented by a doubly
* linked ring list, which is quite efficient for most cases.
* The following piece of code provides some examples of how
* the linked list functions can be used.
*
* \include LinkedList.c
*
* If you're familiar with Perl, you may notice a certain
* similarity between these routines and the functions
* Perl uses for manipulating arrays. This is absolutely
* intended.
*/
#ifndef _UTIL_LIST_H
#define _UTIL_LIST_H
/**
* Linked List Handle
*/
typedef struct _linkedList * LinkedList;
/**
* Destructor Function Pointer
*/
typedef void (* LLDestroyFunc)(void *);
/**
* Cloning Function Pointer
*/
typedef void * (* LLCloneFunc)(const void *);
/**
* Comparison Function Pointer
*/
typedef int (* LLCompareFunc)(const void *, const void *);
LinkedList LL_new( void );
void LL_delete( LinkedList list );
void LL_flush( LinkedList list, LLDestroyFunc destroy );
void LL_destroy( LinkedList list, LLDestroyFunc destroy );
LinkedList LL_clone( LinkedList list, LLCloneFunc func );
int LL_count( const LinkedList list );
void LL_push( const LinkedList list, void *pObj );
void * LL_pop( const LinkedList list );
void LL_unshift( const LinkedList list, void *pObj );
void * LL_shift( const LinkedList list );
void LL_insert( const LinkedList list, int item, void *pObj );
void * LL_extract( const LinkedList list, int item );
void * LL_get( const LinkedList list, int item );
LinkedList LL_splice( const LinkedList list, int offset, int length, LinkedList rlist );
void LL_reset( const LinkedList list );
void * LL_next( const LinkedList list );
void * LL_prev( const LinkedList list );
void LL_sort( const LinkedList list, LLCompareFunc cmp );
/**
* Loop over all list elements.
*
* The LL_foreach() macro is actually only a shortcut for the
* following loop:
*
* \code
* for( LL_reset(list); pObj = LL_next(list); ) {
* // do something with pObj
* }
* \endcode
*
* It is safe to use LL_foreach() even if \a list is NULL.
* In that case, the loop won't be executed.
*
* \param pObj Variable that will receive a pointer
* to the current object.
*
* \param list Handle to an existing linked list.
*
* \see LL_reset() and LL_next()
* \hideinitializer
*/
#define LL_foreach( pObj, list ) \
for( LL_reset(list); (pObj = LL_next(list)) != NULL; )
#endif