# Microsoft Developer Studio Project File - Name="sdbm" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=sdbm - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sdbm.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sdbm.mak" CFG="sdbm - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sdbm - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "sdbm - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe !IF "$(CFG)" == "sdbm - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "LibR" # PROP BASE Intermediate_Dir "LibR" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "LibR" # PROP Intermediate_Dir "LibR" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 # ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MD /W3 /O2 /I "..\..\include" /I "..\..\os\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fd"LibR\sdbm" /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "sdbm - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "LibD" # PROP BASE Intermediate_Dir "LibD" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "LibD" # PROP Intermediate_Dir "LibD" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 # ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "..\..\include" /I "..\..\os\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SHARED_MODULE" /Fd"LibD\sdbm" /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "sdbm - Win32 Release" # Name "sdbm - Win32 Debug" # Begin Source File SOURCE=.\sdbm.c # End Source File # Begin Source File SOURCE=.\sdbm.h # End Source File # Begin Source File SOURCE=.\sdbm_hash.c # End Source File # Begin Source File SOURCE=.\sdbm_lock.c # End Source File # Begin Source File SOURCE=.\sdbm_pair.c # End Source File # Begin Source File SOURCE=.\sdbm_pair.h # End Source File # Begin Source File SOURCE=.\sdbm_tune.h # End Source File # End Target # End Project