package Loverl::Create::File_Content; # ABSTRACT: Will be used when preocessing file content use v5.36; sub file_content() { my %file_content = ( "main.lua" => <<~EOF, function love.load() end function love.update(dt) end function love.draw() love.graphics.print("Hello World", 400, 300) end EOF "conf.lua" => <<~EOF, function love.conf(t) t.title = "Untitled" t.window.width = 1280 t.window.height = 720 end EOF "README.md" => <<~EOF, # New LÖVE2D Project EOF "LICENSE" => <<~EOF, Enter the project's licensing policy here EOF ".gitignore" => <<~EOF, # Compiled Lua sources luac.out # luarocks build files *.src.rock *.zip *.tar.gz # LÖVE2D build files *.love # Object files *.o *.os *.ko *.obj *.elf # Precompiled Headers *.gch *.pch # Libraries *.lib *.a *.la *.lo *.def *.exp # Shared objects (inc. Windows DLLs) *.dll *.so *.so.* *.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex .vscode .DS_Store EOF ); return %file_content; } 1; __END__ =pod =encoding UTF-8 =head1 NAME Loverl::Create::File_Content - Will be used when preocessing file content =head1 VERSION version 0.003 =head1 DESCRIPTION THe File Content Module is called by the Directory module write to to the proper files. =head1 AUTHOR Nobunaga <nobunaga@cpan.org> =head1 COPYRIGHT AND LICENSE This software is Copyright (c) 2023 by Nobunaga. This is free software, licensed under: The MIT (X11) License =cut