0.05 - minor bug in adjust behavior
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- Push adjust value onto roll() return list only if adjust is non-zero,
instead of always pushing it as before (Ricardo)
0.04 - fixed minus-one bug, added +/- modfifiers
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- Fixed bug where a die would never roll its maximum value. I introduced
this in 0.03 somehow and never caught it. I thought I had a grasp on
basic arithmetic by now...
- Added Ricardo Signes' +/-N adjustment to "d" style specifier (e.e. 2d8+1)
0.03 - fixed random number generation
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- Wrote Die::roll the right way so there is no longer a limit to the number
of sides (thanks to Thomas R. Sibley). I am dumb. :)
0.02 - added D&D dice specification, Dice::roll, documentation
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- Increased die side limit from 100 to 10000 and documented the limit
- Added documentation for Games::Die::Dice
- Games::Die::Dice now supports "D&D style" die descriptors in its constructor
(such as "2d8" or "6d20")
- Games::Die::Dice::roll now returns the sum of the roll in scalar context,
as one would expect!
0.01 - initial release