TYPEMAP
## BEGIN NORMAL TYPEMAPS
AnimableObject * O_ANIMABLEOBJECT
AnimableValue * O_ANIMABLEVALUE
Animation * O_ANIMATION
AnimationControllerFunction * O_ANIMATIONCONTROLLERFUNCTION
AnimationState * O_ANIMATIONSTATE
AnimationStateSet * O_ANIMATIONSTATESET
AnimationTrack * O_ANIMATIONTRACK
AxisAlignedBox * O_AXISALIGNEDBOX
AxisAlignedBoxSceneQuery * O_AXISALIGNEDBOXSCENEQUERY
Billboard * O_BILLBOARD
BillboardChain * O_BILLBOARDCHAIN
BillboardSet * O_BILLBOARDSET
Bone * O_BONE
BorderPanelOverlayElement * O_BORDERPANELOVERLAYELEMENT
Camera * O_CAMERA
ColourValue * O_COLOURVALUE
ConfigFile * O_CONFIGFILE
ControllerFunctionReal * O_CONTROLLERFUNCTIONREAL
ControllerManager * O_CONTROLLERMANAGER
ControllerReal * O_CONTROLLERREAL
ControllerValueReal * O_CONTROLLERVALUEREAL
DataStream * O_DATASTREAM
DegRad * O_DEGRAD
Degree * O_DEGREE
EdgeData * O_EDGEDATA
Entity * O_ENTITY
FrameEvent * O_FRAMEEVENT
Frustum * O_FRUSTUM
GpuProgram * O_GPUPROGRAM
GpuProgramParameters * O_GPUPROGRAMPARAMETERS
HardwareBuffer * O_HARDWAREBUFFER
HardwareBufferManager * O_HARDWAREBUFFERMANAGER
HardwareIndexBuffer * O_HARDWAREINDEXBUFFER
HardwareOcclusionQuery * O_HARDWAREOCCLUSIONQUERY
HardwarePixelBuffer * O_HARDWAREPIXELBUFFER
HardwareVertexBuffer * O_HARDWAREVERTEXBUFFER
IndexData * O_INDEXDATA
InstancedGeometry * O_INSTANCEDGEOMETRY
IntersectionSceneQuery * O_INTERSECTIONSCENEQUERY
KeyFrame * O_KEYFRAME
Light * O_LIGHT
Log * O_LOG
LogManager * O_LOGMANAGER
ManualObject * O_MANUALOBJECT
ManualResourceLoader * O_MANUALRESOURCELOADER
Material * O_MATERIAL
MaterialManager * O_MATERIALMANAGER
Matrix3 * O_MATRIX3
Matrix4 * O_MATRIX4
Mesh * O_MESH
MeshManager * O_MESHMANAGER
MeshPtr * O_MESHPTR
MovableObject * O_MOVABLEOBJECT
MultiRenderTarget * O_MULTIRENDERTARGET
Node * O_NODE
NodeAnimationTrack * O_NODEANIMATIONTRACK
NumericAnimationTrack * O_NUMERICANIMATIONTRACK
Overlay * O_OVERLAY
OverlayContainer * O_OVERLAYCONTAINER
OverlayElement * O_OVERLAYELEMENT
OverlayManager * O_OVERLAYMANAGER
PanelOverlayElement * O_PANELOVERLAYELEMENT
Particle * O_PARTICLE
ParticleAffector * O_PARTICLEAFFECTOR
ParticleEmitter * O_PARTICLEEMITTER
ParticleSystem * O_PARTICLESYSTEM
ParticleSystemRenderer * O_PARTICLESYSTEMRENDERER
Pass * O_PASS
PassthroughControllerFunction * O_PASSTHROUGHCONTROLLERFUNCTION
PatchMesh * O_PATCHMESH
Plane * O_PLANE
PlaneBoundedVolume * O_PLANEBOUNDEDVOLUME
PlaneBoundedVolumeListSceneQuery * O_PLANEBOUNDEDVOLUMELISTSCENEQUERY
Pose * O_POSE
Quaternion * O_QUATERNION
Radian * O_RADIAN
Ray * O_RAY
RaySceneQuery * O_RAYSCENEQUERY
RegionSceneQuery * O_REGIONSCENEQUERY
RenderOperation * O_RENDEROPERATION
RenderQueue * O_RENDERQUEUE
RenderSystem * O_RENDERSYSTEM
RenderSystemCapabilities * O_RENDERSYSTEMCAPABILITIES
RenderTarget * O_RENDERTARGET
RenderTexture * O_RENDERTEXTURE
RenderWindow * O_RENDERWINDOW
Renderable * O_RENDERABLE
Resource * O_RESOURCE
ResourceGroupManager * O_RESOURCEGROUPMANAGER
ResourceManager * O_RESOURCEMANAGER
RibbonTrail * O_RIBBONTRAIL
Root * O_ROOT
ScaleControllerFunction * O_SCALECONTROLLERFUNCTION
SceneManager * O_SCENEMANAGER
SceneNode * O_SCENENODE
SceneQuery * O_SCENEQUERY
ScriptLoader * O_SCRIPTLOADER
ShadowCaster * O_SHADOWCASTER
Skeleton * O_SKELETON
SkeletonInstance * O_SKELETONINSTANCE
SkeletonManager * O_SKELETONMANAGER
Sphere * O_SPHERE
SphereSceneQuery * O_SPHERESCENEQUERY
StaticGeometry * O_STATICGEOMETRY
StringInterface * O_STRINGINTERFACE
SubEntity * O_SUBENTITY
SubMesh * O_SUBMESH
TagPoint * O_TAGPOINT
Technique * O_TECHNIQUE
TextAreaOverlayElement * O_TEXTAREAOVERLAYELEMENT
Texture * O_TEXTURE
TextureManager * O_TEXTUREMANAGER
TextureUnitState * O_TEXTUREUNITSTATE
TimeIndex * O_TIMEINDEX
TransformKeyFrame * O_TRANSFORMKEYFRAME
Vector2 * O_VECTOR2
Vector3 * O_VECTOR3
Vector4 * O_VECTOR4
VertexAnimationTrack * O_VERTEXANIMATIONTRACK
VertexBufferBinding * O_VERTEXBUFFERBINDING
VertexData * O_VERTEXDATA
VertexDeclaration * O_VERTEXDECLARATION
VertexElement * O_VERTEXELEMENT
Viewport * O_VIEWPORT
WaveformControllerFunction * O_WAVEFORMCONTROLLERFUNCTION
WindowEventListener * O_WINDOWEVENTLISTENER
const AnimationControllerFunction * O_ANIMATIONCONTROLLERFUNCTION
const AnimationStateSet * O_ANIMATIONSTATESET
const AnimationTrack * O_ANIMATIONTRACK
const AxisAlignedBox * O_AXISALIGNEDBOX
const Billboard * O_BILLBOARD
const Bone * O_BONE
const BorderPanelOverlayElement * O_BORDERPANELOVERLAYELEMENT
const Camera * O_CAMERA
const Camera * O_CAMERA
const ColourValue * O_COLOURVALUE
const ControllerFunctionReal * O_CONTROLLERFUNCTIONREAL
const ControllerManager * O_CONTROLLERMANAGER
const ControllerReal * O_CONTROLLERREAL
const ControllerValueReal * O_CONTROLLERVALUEREAL
const DataStream * O_DATASTREAM
const HardwareVertexBuffer * O_HARDWAREVERTEXBUFFER
const Light * O_LIGHT
const Material * O_MATERIAL
const Matrix4 * O_MATRIX4
const Mesh * O_MESH
const Node * O_NODE
const NodeAnimationTrack * O_NODEANIMATIONTRACK
const NumericAnimationTrack * O_NUMERICANIMATIONTRACK
const OverlayElement * O_OVERLAYELEMENT
const PanelOverlayElement * O_PANELOVERLAYELEMENT
const Pass * O_PASS
const PassthroughControllerFunction * O_PASSTHROUGHCONTROLLERFUNCTION
const Plane * O_PLANE
const PlaneBoundedVolume * O_PLANEBOUNDEDVOLUME
const Quaternion * O_QUATERNION
const Radian * O_RADIAN
const Ray * O_RAY
const RenderSystemCapabilities * O_RENDERSYSTEMCAPABILITIES
const Renderable * O_RENDERABLE
const Resource * O_RESOURCE
const ScaleControllerFunction * O_SCALECONTROLLERFUNCTION
const SkeletonManager * O_SKELETONMANAGER
const Sphere * O_SPHERE
const SubEntity * O_SUBENTITY
const SubMesh * O_SUBMESH
const Technique * O_TECHNIQUE
const TextAreaOverlayElement * O_TEXTAREAOVERLAYELEMENT
const Texture * O_TEXTURE
const TextureUnitState * O_TEXTUREUNITSTATE
const TimeIndex * O_TIMEINDEX
const Vector3 * O_VECTOR3
const Vector4 * O_VECTOR4
const VertexAnimationTrack * O_VERTEXANIMATIONTRACK
const VertexElement * O_VERTEXELEMENT
const WaveformControllerFunction * O_WAVEFORMCONTROLLERFUNCTION
## END NORMAL TYPEMAPS
String STRING
const String STRING
uint32 T_U_LONG
uint16 T_U_SHORT
uint8 T_UV
uint T_UV
uchar T_U_CHAR
Real T_REAL
ResourceHandle T_UV
WorldFragment * S_WORLDFRAGMENT
const WorldFragment * S_WORLDFRAGMENT
ManualObjectSection * S_MANUALOBJECTSECTION
const ManualObjectSection * S_MANUALOBJECTSECTION
NameValuePairList T_MAPSTRSTR
INPUT
STRING
char * xstmpchr_$var = (char *) SvPV_nolen($arg);
$var = xstmpchr_$var;
T_REAL
$var = (Real)SvNV($arg);
## set a NameValuePairList from a hashref input
## this is not working yet, or at least not used anywhere
T_MAPSTRSTR
const char *key;
I32 klen;
SV *hval;
HV *paramsHash = (HV *)SvRV($arg);
hv_iterinit(paramsHash);
while ((hval = hv_iternextsv(paramsHash, (char **)&key, &klen))) {
// xxx: not sure if this checking is sufficient
if (SvPOK(hval))
$var[key] = SvPV(hval, klen);
}
S_WORLDFRAGMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SceneQuery::WorldFragment)
S_MANUALOBJECTSECTION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ManualObject::ManualObjectSection)
O_DEGRAD
TMOGRE_DEGRAD_IN($arg, $var, $Package, $func_name)
O_CONTROLLERFUNCTIONREAL
TMOGRE_CONTFUNC_IN($arg, $var)
O_CONTROLLERVALUEREAL
TMOGRE_CONTVAL_IN($arg, $var)
O_ANIMABLEOBJECT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimableObject)
O_ANIMABLEVALUE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimableValue)
O_ANIMATION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Animation)
O_ANIMATIONCONTROLLERFUNCTION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimationControllerFunction)
O_ANIMATIONSTATE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimationState)
O_ANIMATIONSTATESET
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimationStateSet)
O_ANIMATIONTRACK
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AnimationTrack)
O_AXISALIGNEDBOX
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AxisAlignedBox)
O_AXISALIGNEDBOXSCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, AxisAlignedBoxSceneQuery)
O_BILLBOARD
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Billboard)
O_BILLBOARDCHAIN
TMOGRE_IN($arg, $var, $type, $Package, $func_name, BillboardChain)
O_BILLBOARDSET
TMOGRE_IN($arg, $var, $type, $Package, $func_name, BillboardSet)
O_BONE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Bone)
O_BORDERPANELOVERLAYELEMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, BorderPanelOverlayElement)
O_CAMERA
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Camera)
O_COLOURVALUE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ColourValue)
O_CONFIGFILE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ConfigFile)
O_CONTROLLERMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ControllerManager)
O_CONTROLLERREAL
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ControllerReal)
O_DATASTREAM
TMOGRE_IN($arg, $var, $type, $Package, $func_name, DataStream)
O_DEGREE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Degree)
O_EDGEDATA
TMOGRE_IN($arg, $var, $type, $Package, $func_name, EdgeData)
O_ENTITY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Entity)
O_FRUSTUM
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Frustum)
O_FRAMEEVENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, FrameEvent)
O_GPUPROGRAM
TMOGRE_IN($arg, $var, $type, $Package, $func_name, GpuProgram)
O_GPUPROGRAMPARAMETERS
TMOGRE_IN($arg, $var, $type, $Package, $func_name, GpuProgramParameters)
O_HARDWAREBUFFER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwareBuffer)
O_HARDWAREBUFFERMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwareBufferManager)
O_HARDWAREINDEXBUFFER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwareIndexBuffer)
O_HARDWAREOCCLUSIONQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwareOcclusionQuery)
O_HARDWAREPIXELBUFFER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwarePixelBuffer)
O_HARDWAREVERTEXBUFFER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, HardwareVertexBuffer)
O_INDEXDATA
TMOGRE_IN($arg, $var, $type, $Package, $func_name, IndexData)
O_INSTANCEDGEOMETRY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, InstancedGeometry)
O_INTERSECTIONSCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, IntersectionSceneQuery)
O_KEYFRAME
TMOGRE_IN($arg, $var, $type, $Package, $func_name, KeyFrame)
O_LIGHT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Light)
O_LOG
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Log)
O_LOGMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, LogManager)
O_MANUALOBJECT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ManualObject)
O_MANUALRESOURCELOADER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ManualResourceLoader)
O_MATERIAL
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Material)
O_MATERIALMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, MaterialManager)
O_MATRIX3
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Matrix3)
O_MATRIX4
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Matrix4)
O_MESH
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Mesh)
O_MESHMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, MeshManager)
O_MESHPTR
TMOGRE_IN($arg, $var, $type, $Package, $func_name, MeshPtr)
O_MOVABLEOBJECT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, MovableObject)
O_MULTIRENDERTARGET
TMOGRE_IN($arg, $var, $type, $Package, $func_name, MultiRenderTarget)
O_NODE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Node)
O_NODEANIMATIONTRACK
TMOGRE_IN($arg, $var, $type, $Package, $func_name, NodeAnimationTrack)
O_NUMERICANIMATIONTRACK
TMOGRE_IN($arg, $var, $type, $Package, $func_name, NumericAnimationTrack)
O_OVERLAY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Overlay)
O_OVERLAYCONTAINER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, OverlayContainer)
O_OVERLAYELEMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, OverlayElement)
O_OVERLAYMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, OverlayManager)
O_PANELOVERLAYELEMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, PanelOverlayElement)
O_PARTICLE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Particle)
O_PARTICLEAFFECTOR
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ParticleAffector)
O_PARTICLEEMITTER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ParticleEmitter)
O_PARTICLESYSTEM
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ParticleSystem)
O_PARTICLESYSTEMRENDERER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ParticleSystemRenderer)
O_PASS
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Pass)
O_PASSTHROUGHCONTROLLERFUNCTION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, PassthroughControllerFunction)
O_PATCHMESH
TMOGRE_IN($arg, $var, $type, $Package, $func_name, PatchMesh)
O_PLANE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Plane)
O_PLANEBOUNDEDVOLUME
TMOGRE_IN($arg, $var, $type, $Package, $func_name, PlaneBoundedVolume)
O_PLANEBOUNDEDVOLUMELISTSCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, PlaneBoundedVolumeListSceneQuery)
O_POSE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Pose)
O_QUATERNION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Quaternion)
O_RADIAN
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Radian)
O_RAY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Ray)
O_RAYSCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RaySceneQuery)
O_REGIONSCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RegionSceneQuery)
O_RESOURCE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Resource)
O_RESOURCEGROUPMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ResourceGroupManager)
O_RESOURCEMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ResourceManager)
O_RENDERABLE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Renderable)
O_RENDEROPERATION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderOperation)
O_RENDERQUEUE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderQueue)
O_RENDERSYSTEM
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderSystem)
O_RENDERSYSTEMCAPABILITIES
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderSystemCapabilities)
O_RENDERTARGET
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderTarget)
O_RENDERTEXTURE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderTexture)
O_RENDERWINDOW
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RenderWindow)
O_RIBBONTRAIL
TMOGRE_IN($arg, $var, $type, $Package, $func_name, RibbonTrail)
O_ROOT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Root)
O_SCALECONTROLLERFUNCTION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ScaleControllerFunction)
O_SCENEMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SceneManager)
O_SCENENODE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SceneNode)
O_SCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SceneQuery)
O_SCRIPTLOADER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ScriptLoader)
O_SHADOWCASTER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, ShadowCaster)
O_SKELETON
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Skeleton)
O_SKELETONINSTANCE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SkeletonInstance)
O_SKELETONMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SkeletonManager)
O_SPHERE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Sphere)
O_SPHERESCENEQUERY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SphereSceneQuery)
O_STATICGEOMETRY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, StaticGeometry)
O_STRINGINTERFACE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, StringInterface)
O_SUBENTITY
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SubEntity)
O_SUBMESH
TMOGRE_IN($arg, $var, $type, $Package, $func_name, SubMesh)
O_TAGPOINT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TagPoint)
O_TECHNIQUE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Technique)
O_TEXTAREAOVERLAYELEMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TextAreaOverlayElement)
O_TEXTURE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Texture)
O_TEXTUREMANAGER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TextureManager)
O_TEXTUREUNITSTATE
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TextureUnitState)
O_TIMEINDEX
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TimeIndex)
O_TRANSFORMKEYFRAME
TMOGRE_IN($arg, $var, $type, $Package, $func_name, TransformKeyFrame)
O_VECTOR2
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Vector2)
O_VECTOR3
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Vector3)
O_VECTOR4
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Vector4)
O_VERTEXANIMATIONTRACK
TMOGRE_IN($arg, $var, $type, $Package, $func_name, VertexAnimationTrack)
O_VERTEXBUFFERBINDING
TMOGRE_IN($arg, $var, $type, $Package, $func_name, VertexBufferBinding)
O_VERTEXDATA
TMOGRE_IN($arg, $var, $type, $Package, $func_name, VertexData)
O_VERTEXDECLARATION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, VertexDeclaration)
O_VERTEXELEMENT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, VertexElement)
O_VIEWPORT
TMOGRE_IN($arg, $var, $type, $Package, $func_name, Viewport)
O_WAVEFORMCONTROLLERFUNCTION
TMOGRE_IN($arg, $var, $type, $Package, $func_name, WaveformControllerFunction)
O_WINDOWEVENTLISTENER
TMOGRE_IN($arg, $var, $type, $Package, $func_name, WindowEventListener)
OUTPUT
STRING
sv_setpvn((SV*)$arg, (char *) ($var.data()), ($var.size()));
T_REAL
sv_setnv($arg, (Real)$var);
S_WORLDFRAGMENT
TMOGRE_OUT($arg, $var, SceneQuery::WorldFragment)
S_MANUALOBJECTSECTION
TMOGRE_OUT($arg, $var, ManualObject::ManualObjectSection)
O_ANIMABLEOBJECT
TMOGRE_OUT($arg, $var, AnimableObject)
O_ANIMABLEVALUE
TMOGRE_OUT($arg, $var, AnimableValue)
O_ANIMATION
TMOGRE_OUT($arg, $var, Animation)
O_ANIMATIONCONTROLLERFUNCTION
TMOGRE_OUT($arg, $var, AnimationControllerFunction)
O_ANIMATIONSTATE
TMOGRE_OUT($arg, $var, AnimationState)
O_ANIMATIONSTATESET
TMOGRE_OUT($arg, $var, AnimationStateSet)
O_ANIMATIONTRACK
TMOGRE_OUT($arg, $var, AnimationTrack)
O_AXISALIGNEDBOX
TMOGRE_OUT($arg, $var, AxisAlignedBox)
O_AXISALIGNEDBOXSCENEQUERY
TMOGRE_OUT($arg, $var, AxisAlignedBoxSceneQuery)
O_BILLBOARD
TMOGRE_OUT($arg, $var, Billboard)
O_BILLBOARDCHAIN
TMOGRE_OUT($arg, $var, BillboardChain)
O_BILLBOARDSET
TMOGRE_OUT($arg, $var, BillboardSet)
O_BONE
TMOGRE_OUT($arg, $var, Bone)
O_BORDERPANELOVERLAYELEMENT
TMOGRE_OUT($arg, $var, BorderPanelOverlayElement)
O_CAMERA
TMOGRE_OUT($arg, $var, Camera)
O_COLOURVALUE
TMOGRE_OUT($arg, $var, ColourValue)
O_CONFIGFILE
TMOGRE_OUT($arg, $var, ConfigFile)
O_CONTROLLERMANAGER
TMOGRE_OUT($arg, $var, ControllerManager)
O_CONTROLLERREAL
TMOGRE_OUT($arg, $var, ControllerReal)
O_CONTROLLERFUNCTIONREAL
TMOGRE_OUT($arg, $var, ControllerFunctionReal)
O_CONTROLLERVALUEREAL
TMOGRE_OUT($arg, $var, ControllerValueReal)
O_DATASTREAM
TMOGRE_OUT($arg, $var, DataStream)
O_DEGREE
TMOGRE_OUT($arg, $var, Degree)
O_EDGEDATA
TMOGRE_OUT($arg, $var, EdgeData)
O_ENTITY
TMOGRE_OUT($arg, $var, Entity)
O_FRUSTUM
TMOGRE_OUT($arg, $var, Frustum)
O_FRAMEEVENT
TMOGRE_OUT($arg, $var, FrameEvent)
O_GPUPROGRAM
TMOGRE_OUT($arg, $var, GpuProgram)
O_GPUPROGRAMPARAMETERS
TMOGRE_OUT($arg, $var, GpuProgramParameters)
O_HARDWAREBUFFER
TMOGRE_OUT($arg, $var, HardwareBuffer)
O_HARDWAREBUFFERMANAGER
TMOGRE_OUT($arg, $var, HardwareBufferManager)
O_HARDWAREINDEXBUFFER
TMOGRE_OUT($arg, $var, HardwareIndexBuffer)
O_HARDWAREOCCLUSIONQUERY
TMOGRE_OUT($arg, $var, HardwareOcclusionQuery)
O_HARDWAREPIXELBUFFER
TMOGRE_OUT($arg, $var, HardwarePixelBuffer)
O_HARDWAREVERTEXBUFFER
TMOGRE_OUT($arg, $var, HardwareVertexBuffer)
O_INDEXDATA
TMOGRE_OUT($arg, $var, IndexData)
O_INSTANCEDGEOMETRY
TMOGRE_OUT($arg, $var, InstancedGeometry)
O_INTERSECTIONSCENEQUERY
TMOGRE_OUT($arg, $var, IntersectionSceneQuery)
O_KEYFRAME
TMOGRE_OUT($arg, $var, KeyFrame)
O_LIGHT
TMOGRE_OUT($arg, $var, Light)
O_LOG
TMOGRE_OUT($arg, $var, Log)
O_LOGMANAGER
TMOGRE_OUT($arg, $var, LogManager)
O_MANUALOBJECT
TMOGRE_OUT($arg, $var, ManualObject)
O_MANUALRESOURCELOADER
TMOGRE_OUT($arg, $var, ManualResourceLoader)
O_MATERIAL
TMOGRE_OUT($arg, $var, Material)
O_MATERIALMANAGER
TMOGRE_OUT($arg, $var, MaterialManager)
O_MATRIX3
TMOGRE_OUT($arg, $var, Matrix3)
O_MATRIX4
TMOGRE_OUT($arg, $var, Matrix4)
O_MESH
TMOGRE_OUT($arg, $var, Mesh)
O_MESHMANAGER
TMOGRE_OUT($arg, $var, MeshManager)
O_MESHPTR
TMOGRE_OUT($arg, $var, MeshPtr)
O_MOVABLEOBJECT
TMOGRE_OUT($arg, $var, MovableObject)
O_MULTIRENDERTARGET
TMOGRE_OUT($arg, $var, MultiRenderTarget)
O_NODE
TMOGRE_OUT($arg, $var, Node)
O_NODEANIMATIONTRACK
TMOGRE_OUT($arg, $var, NodeAnimationTrack)
O_NUMERICANIMATIONTRACK
TMOGRE_OUT($arg, $var, NumericAnimationTrack)
O_OVERLAY
TMOGRE_OUT($arg, $var, Overlay)
O_OVERLAYCONTAINER
TMOGRE_OUT($arg, $var, OverlayContainer)
O_OVERLAYELEMENT
TMOGRE_OUT($arg, $var, OverlayElement)
O_OVERLAYMANAGER
TMOGRE_OUT($arg, $var, OverlayManager)
O_PANELOVERLAYELEMENT
TMOGRE_OUT($arg, $var, PanelOverlayElement)
O_PARTICLE
TMOGRE_OUT($arg, $var, Particle)
O_PARTICLEAFFECTOR
TMOGRE_OUT($arg, $var, ParticleAffector)
O_PARTICLEEMITTER
TMOGRE_OUT($arg, $var, ParticleEmitter)
O_PARTICLESYSTEM
TMOGRE_OUT($arg, $var, ParticleSystem)
O_PARTICLESYSTEMRENDERER
TMOGRE_OUT($arg, $var, ParticleSystemRenderer)
O_PASS
TMOGRE_OUT($arg, $var, Pass)
O_PASSTHROUGHCONTROLLERFUNCTION
TMOGRE_OUT($arg, $var, PassthroughControllerFunction)
O_PATCHMESH
TMOGRE_OUT($arg, $var, PatchMesh)
O_PLANE
TMOGRE_OUT($arg, $var, Plane)
O_PLANEBOUNDEDVOLUME
TMOGRE_OUT($arg, $var, PlaneBoundedVolume)
O_PLANEBOUNDEDVOLUMELISTSCENEQUERY
TMOGRE_OUT($arg, $var, PlaneBoundedVolumeListSceneQuery)
O_POSE
TMOGRE_OUT($arg, $var, Pose)
O_QUATERNION
TMOGRE_OUT($arg, $var, Quaternion)
O_RADIAN
TMOGRE_OUT($arg, $var, Radian)
O_RAY
TMOGRE_OUT($arg, $var, Ray)
O_RAYSCENEQUERY
TMOGRE_OUT($arg, $var, RaySceneQuery)
O_REGIONSCENEQUERY
TMOGRE_OUT($arg, $var, RegionSceneQuery)
O_RESOURCE
TMOGRE_OUT($arg, $var, Resource)
O_RESOURCEGROUPMANAGER
TMOGRE_OUT($arg, $var, ResourceGroupManager)
O_RESOURCEMANAGER
TMOGRE_OUT($arg, $var, ResourceManager)
O_RENDERABLE
TMOGRE_OUT($arg, $var, Renderable)
O_RENDEROPERATION
TMOGRE_OUT($arg, $var, RenderOperation)
O_RENDERQUEUE
TMOGRE_OUT($arg, $var, RenderQueue)
O_RENDERSYSTEM
TMOGRE_OUT($arg, $var, RenderSystem)
O_RENDERSYSTEMCAPABILITIES
TMOGRE_OUT($arg, $var, RenderSystemCapabilities)
O_RENDERTARGET
TMOGRE_OUT($arg, $var, RenderTarget)
O_RENDERTEXTURE
TMOGRE_OUT($arg, $var, RenderTexture)
O_RENDERWINDOW
TMOGRE_OUT($arg, $var, RenderWindow)
O_RIBBONTRAIL
TMOGRE_OUT($arg, $var, RibbonTrail)
O_ROOT
TMOGRE_OUT($arg, $var, Root)
O_SCALECONTROLLERFUNCTION
TMOGRE_OUT($arg, $var, ScaleControllerFunction)
O_SCENEMANAGER
TMOGRE_OUT($arg, $var, SceneManager)
O_SCENENODE
TMOGRE_OUT($arg, $var, SceneNode)
O_SCENEQUERY
TMOGRE_OUT($arg, $var, SceneQuery)
O_SCRIPTLOADER
TMOGRE_OUT($arg, $var, ScriptLoader)
O_SHADOWCASTER
TMOGRE_OUT($arg, $var, ShadowCaster)
O_SKELETON
TMOGRE_OUT($arg, $var, Skeleton)
O_SKELETONINSTANCE
TMOGRE_OUT($arg, $var, SkeletonInstance)
O_SKELETONMANAGER
TMOGRE_OUT($arg, $var, SkeletonManager)
O_SPHERE
TMOGRE_OUT($arg, $var, Sphere)
O_SPHERESCENEQUERY
TMOGRE_OUT($arg, $var, SphereSceneQuery)
O_STATICGEOMETRY
TMOGRE_OUT($arg, $var, StaticGeometry)
O_STRINGINTERFACE
TMOGRE_OUT($arg, $var, StringInterface)
O_SUBENTITY
TMOGRE_OUT($arg, $var, SubEntity)
O_SUBMESH
TMOGRE_OUT($arg, $var, SubMesh)
O_TAGPOINT
TMOGRE_OUT($arg, $var, TagPoint)
O_TECHNIQUE
TMOGRE_OUT($arg, $var, Technique)
O_TEXTAREAOVERLAYELEMENT
TMOGRE_OUT($arg, $var, TextAreaOverlayElement)
O_TEXTURE
TMOGRE_OUT($arg, $var, Texture)
O_TEXTUREMANAGER
TMOGRE_OUT($arg, $var, TextureManager)
O_TEXTUREUNITSTATE
TMOGRE_OUT($arg, $var, TextureUnitState)
O_TIMEINDEX
TMOGRE_OUT($arg, $var, TimeIndex)
O_TRANSFORMKEYFRAME
TMOGRE_OUT($arg, $var, TransformKeyFrame)
O_VECTOR2
TMOGRE_OUT($arg, $var, Vector2)
O_VECTOR3
TMOGRE_OUT($arg, $var, Vector3)
O_VECTOR4
TMOGRE_OUT($arg, $var, Vector4)
O_VERTEXANIMATIONTRACK
TMOGRE_OUT($arg, $var, VertexAnimationTrack)
O_VERTEXBUFFERBINDING
TMOGRE_OUT($arg, $var, VertexBufferBinding)
O_VERTEXDATA
TMOGRE_OUT($arg, $var, VertexData)
O_VERTEXDECLARATION
TMOGRE_OUT($arg, $var, VertexDeclaration)
O_VERTEXELEMENT
TMOGRE_OUT($arg, $var, VertexElement)
O_VIEWPORT
TMOGRE_OUT($arg, $var, Viewport)
O_WAVEFORMCONTROLLERFUNCTION
TMOGRE_OUT($arg, $var, WaveformControllerFunction)
O_WINDOWEVENTLISTENER
TMOGRE_OUT($arg, $var, WindowEventListener)