MODULE = Ogre PACKAGE = Ogre::AnimationState
# this is all wrapped
# except the overridden == and != operators
String
AnimationState::getAnimationName()
Real
AnimationState::getTimePosition()
void
AnimationState::setTimePosition(Real timePos)
Real
AnimationState::getLength()
void
AnimationState::setLength(Real len)
Real
AnimationState::getWeight()
void
AnimationState::setWeight(Real weight)
void
AnimationState::addTime(Real offset)
bool
AnimationState::hasEnded()
bool
AnimationState::getEnabled()
void
AnimationState::setEnabled(bool enabled)
bool
AnimationState::getLoop()
void
AnimationState::setLoop(bool loop)
void
AnimationState::copyStateFrom(animState)
AnimationState * animState
C_ARGS:
*animState
AnimationStateSet *
AnimationState::getParent()