MODULE = Ogre PACKAGE = Ogre::Bone
Bone *
Bone::createChild(handle, translate=&Vector3::ZERO, rotate=&Quaternion::IDENTITY)
unsigned short handle
const Vector3 * translate
const Quaternion * rotate
C_ARGS:
handle, *translate, *rotate
unsigned short
Bone::getHandle()
void
Bone::setBindingPose()
void
Bone::reset()
void
Bone::setManuallyControlled(bool manuallyControlled)
bool
Bone::isManuallyControlled()
void
Bone::needUpdate(bool forceParentUpdate=false)