MODULE = Ogre PACKAGE = Ogre::Entity
## note: if constructor/destructor ever added, refer to BillboardSet.xs
const Mesh *
Entity::getMesh()
CODE:
RETVAL = THIS->getMesh().getPointer();
OUTPUT:
RETVAL
SubEntity *
Entity::getSubEntity(...)
CODE:
if (looks_like_number(ST(1))) {
unsigned int index = (unsigned int)SvUV(ST(1));
RETVAL = THIS->getSubEntity(index);
}
else {
char * xstmpchr = (char *) SvPV_nolen(ST(1));
String name = xstmpchr;
RETVAL = THIS->getSubEntity(name);
}
OUTPUT:
RETVAL
unsigned int
Entity::getNumSubEntities()
Entity *
Entity::clone(name)
String name
void
Entity::setMaterialName(name)
String name
void
Entity::setRenderQueueGroup(uint8 queueID)
## const AxisAlignedBox & getBoundingBox (void) const
## AxisAlignedBox getChildObjectsBoundingBox (void) const
String
Entity::getMovableType()
AnimationState *
Entity::getAnimationState(name)
String name
AnimationStateSet *
Entity::getAllAnimationStates()
void
Entity::setDisplaySkeleton(display)
bool display
bool
Entity::getDisplaySkeleton()
Entity *
Entity::getManualLodLevel(index)
size_t index
size_t
Entity::getNumManualLodLevels()
void
Entity::setMeshLodBias(factor, maxDetailIndex=0, minDetailIndex=99)
Real factor
unsigned short maxDetailIndex
unsigned short minDetailIndex
void
Entity::setMaterialLodBias(factor, maxDetailIndex=0, minDetailIndex=99)
Real factor
unsigned short maxDetailIndex
unsigned short minDetailIndex
void
Entity::setPolygonModeOverrideable(PolygonModeOverrideable)
bool PolygonModeOverrideable
TagPoint *
Entity::attachObjectToBone(boneName, pMovable, offsetOrientation=&Quaternion::IDENTITY, offsetPosition=&Vector3::ZERO)
String boneName
MovableObject * pMovable
const Quaternion * offsetOrientation
const Vector3 * offsetPosition
CODE:
RETVAL = THIS->attachObjectToBone(boneName, pMovable, *offsetOrientation, *offsetPosition);
OUTPUT:
RETVAL
MovableObject *
Entity::detachObjectFromBone(...)
CODE:
if (sv_isobject(ST(1)) && sv_derived_from(ST(1), "Ogre::MovableObject")) {
MovableObject *obj = (MovableObject *) SvIV((SV *) SvRV(ST(1))); // TMOGRE_IN
THIS->detachObjectFromBone(obj);
// probably shouldn't do this, but the return value has to be
// ignored here, but not below when a String is passed,
// so for convenience I just stick the old object in RETVAL
RETVAL = obj;
}
else {
char * xstmpchr = (char *) SvPV_nolen(ST(1));
String movableName = xstmpchr;
RETVAL = THIS->detachObjectFromBone(movableName);
}
OUTPUT:
RETVAL
void
Entity::detachAllObjectsFromBone()
## ChildObjectListIterator Entity::getAttachedObjectIterator()
Real
Entity::getBoundingRadius()
## const AxisAlignedBox & Entity::getWorldBoundingBox(bool derive=false)
## const Sphere & Entity::getWorldBoundingSphere(bool derive=false)
##void
##Entity::setNormaliseNormals(bool normalise)
##
##bool
##Entity::getNormaliseNormals()
EdgeData *
Entity::getEdgeList()
bool
Entity::hasEdgeList()
## ShadowRenderableListIterator Entity::getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0)
bool
Entity::hasSkeleton()
SkeletonInstance *
Entity::getSkeleton()
bool
Entity::isHardwareAnimationEnabled()
int
Entity::getSoftwareAnimationRequests()
int
Entity::getSoftwareAnimationNormalsRequests()
void
Entity::addSoftwareAnimationRequest(bool normalsAlso)
void
Entity::removeSoftwareAnimationRequest(bool normalsAlso)
void
Entity::shareSkeletonInstanceWith(entity)
Entity * entity
bool
Entity::hasVertexAnimation()
void
Entity::stopSharingSkeletonInstance()
bool
Entity::sharesSkeletonInstance()
## xxx: std::set<Entity*>
## const EntitySet * Entity::getSkeletonInstanceSharingSet()
void
Entity::refreshAvailableAnimationState()
uint32
Entity::getTypeFlags()
VertexData *
Entity::getVertexDataForBinding()
int
Entity::chooseVertexDataForBinding(bool hasVertexAnim)
bool
Entity::isInitialised()
void
Entity::backgroundLoadingComplete(res)
Resource * res