MODULE = Ogre PACKAGE = Ogre::MovableObject
String
MovableObject::getName()
String
MovableObject::getMovableType()
Node *
MovableObject::getParentNode()
SceneNode *
MovableObject::getParentSceneNode()
bool
MovableObject::isAttached()
bool
MovableObject::isInScene()
## const AxisAlignedBox & MovableObject::getBoundingBox()
Real
MovableObject::getBoundingRadius()
## const AxisAlignedBox & MovableObject::getWorldBoundingBox(bool derive=false)
## const Sphere & MovableObject::getWorldBoundingSphere(bool derive=false)
void
MovableObject::setVisible(bool visible)
bool
MovableObject::getVisible()
bool
MovableObject::isVisible()
void
MovableObject::setRenderingDistance(Real dist)
Real
MovableObject::getRenderingDistance()
## xxx: cool
## void MovableObject::setUserObject(UserDefinedObject *obj)
## UserDefinedObject * MovableObject::getUserObject()
## void MovableObject::setUserAny(const Any &anything)
## const Any & MovableObject::getUserAny()
void
MovableObject::setRenderQueueGroup(uint8 queueID)
uint8
MovableObject::getRenderQueueGroup()
void
MovableObject::setQueryFlags(uint32 flags)
void
MovableObject::addQueryFlags(uint32 flags)
void
MovableObject::removeQueryFlags(unsigned long flags)
uint32
MovableObject::getQueryFlags()
void
MovableObject::setVisibilityFlags(uint32 flags)
void
MovableObject::addVisibilityFlags(uint32 flags)
void
MovableObject::removeVisibilityFlags(uint32 flags)
uint32
MovableObject::getVisibilityFlags()
## cool...
## void MovableObject::setListener(Listener *listener)
## Listener * MovableObject::getListener()
## const LightList & MovableObject::queryLights()
EdgeData *
MovableObject::getEdgeList()
bool
MovableObject::hasEdgeList()
## ShadowRenderableListIterator MovableObject::getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
## const AxisAlignedBox & MovableObject::getLightCapBounds()
## const AxisAlignedBox & MovableObject::getDarkCapBounds(const Light &light, Real dirLightExtrusionDist)
void
MovableObject::setCastShadows(bool enabled)
bool
MovableObject::getCastShadows()
Real
MovableObject::getPointExtrusionDistance(const Light *l)
uint32
MovableObject::getTypeFlags()