MODULE = Ogre PACKAGE = Ogre::OverlayElement
void
OverlayElement::initialise()
String
OverlayElement::getName()
void
OverlayElement::show()
void
OverlayElement::hide()
bool
OverlayElement::isVisible()
bool
OverlayElement::isEnabled()
void
OverlayElement::setEnabled(bool b)
void
OverlayElement::setDimensions(Real width, Real height)
void
OverlayElement::setPosition(Real left, Real top)
void
OverlayElement::setWidth(Real width)
Real
OverlayElement::getWidth()
void
OverlayElement::setHeight(Real height)
Real
OverlayElement::getHeight()
void
OverlayElement::setLeft(Real left)
Real
OverlayElement::getLeft()
void
OverlayElement::setTop(Real top)
Real
OverlayElement::getTop()
String
OverlayElement::getMaterialName()
void
OverlayElement::setMaterialName(String matName)
## const MaterialPtr & getMaterial (void)
## void getWorldTransforms (Matrix4 *xform)
## const Quaternion & getWorldOrientation (void)
## const Vector3 & getWorldPosition (void)
String
OverlayElement::getTypeName()
## XXX: Caption methods actually take DisplayString,
## which typedefs to either String or UTFString (utf-16),
## but the code I see in the examples just uses String,
## and UTFString converts back and forth with String automatically,
## and it is easier so thats what I used.
void
OverlayElement::setCaption(String text)
String
OverlayElement::getCaption()
void
OverlayElement::setColour(col)
ColourValue * col
C_ARGS:
*col
## const ColourValue & getColour (void) const
void
OverlayElement::setMetricsMode(int gmm)
C_ARGS:
(GuiMetricsMode)gmm
int
OverlayElement::getMetricsMode()
void
OverlayElement::setHorizontalAlignment(int gha)
C_ARGS:
(GuiHorizontalAlignment)gha
int
OverlayElement::getHorizontalAlignment()
void
OverlayElement::setVerticalAlignment(int gva)
C_ARGS:
(GuiVerticalAlignment)gva
int
OverlayElement::getVerticalAlignment()
bool
OverlayElement::contains(Real x, Real y)
OverlayElement *
OverlayElement::findElementAt(Real x, Real y)
bool
OverlayElement::isContainer()
bool
OverlayElement::isKeyEnabled()
bool
OverlayElement::isCloneable()
void
OverlayElement::setCloneable(bool c)
OverlayContainer *
OverlayElement::getParent()
unsigned short
OverlayElement::getZOrder()
Real
OverlayElement::getSquaredViewDepth(cam)
Camera * cam
## const LightList & getLights (void) const
void
OverlayElement::copyFromTemplate(templateOverlay)
OverlayElement * templateOverlay
OverlayElement *
OverlayElement::clone(instanceName)
String instanceName
const OverlayElement *
OverlayElement::getSourceTemplate()