MODULE = Ogre PACKAGE = Ogre::RenderSystem
String
RenderSystem::getName()
## ConfigOptionMap & RenderSystem::getConfigOptions()
void
RenderSystem::setConfigOption(name, value)
String name
String value
HardwareOcclusionQuery *
RenderSystem::createHardwareOcclusionQuery()
void
RenderSystem::destroyHardwareOcclusionQuery(hq)
HardwareOcclusionQuery * hq
String
RenderSystem::validateConfigOptions()
##RenderWindow *
##RenderSystem::initialise(autoCreateWindow, windowTitle=String("OGRE Render Window"))
## bool autoCreateWindow
## String windowTitle
void
RenderSystem::reinitialise()
void
RenderSystem::shutdown()
# why are these not Real ?
void
RenderSystem::setAmbientLight(float r, float g, float b)
void
RenderSystem::setShadingType(int so)
C_ARGS:
(ShadeOptions)so
void
RenderSystem::setLightingEnabled(bool enabled)
void
RenderSystem::setWBufferEnabled(bool enabled)
bool
RenderSystem::getWBufferEnabled()
#### xxx: left off final NameValuePairList arg for now
#### RenderWindow * RenderSystem::createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, NameValuePairList *miscParams)
##RenderWindow *
##RenderSystem::createRenderWindow(name, width, height, fullScreen)
## String name
## unsigned int width
## unsigned int height
## bool fullScreen
## C_ARGS:
## name, width, height, fullScreen, 0
##
#### xxx: left off final NameValuePairList arg for now
#### RenderTexture * RenderSystem::createRenderTexture(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, NameValuePairList *miscParams)
##RenderTexture *
##RenderSystem::createRenderTexture(name, width, height, texType=TEX_TYPE_2D, internalFormat=PF_X8R8G8B8)
## String name
## unsigned int width
## unsigned int height
## int texType
## int internalFormat
## C_ARGS:
## name, width, height, (TextureType)texType, (PixelFormat)internalFormat, 0
MultiRenderTarget *
RenderSystem::createMultiRenderTarget(name)
String name
void
RenderSystem::destroyRenderWindow(name)
String name
void
RenderSystem::destroyRenderTexture(name)
String name
void
RenderSystem::destroyRenderTarget(name)
String name
void
RenderSystem::attachRenderTarget(target)
RenderTarget * target
C_ARGS:
*target
RenderTarget *
RenderSystem::getRenderTarget(name)
String name
RenderTarget *
RenderSystem::detachRenderTarget(name)
String name
## RenderTargetIterator RenderSystem::getRenderTargetIterator()
String
RenderSystem::getErrorDescription(long errorNumber)
void
RenderSystem::setWaitForVerticalBlank(bool enabled)
bool
RenderSystem::getWaitForVerticalBlank()
## void RenderSystem::convertColourValue(const ColourValue &colour, uint32 *pDest)
int
RenderSystem::getColourVertexElementType()
void
RenderSystem::setStencilCheckEnabled(bool enabled)
void
RenderSystem::setStencilBufferParams(int func=CMPF_ALWAYS_PASS, uint32 refValue, uint32 mask=0xFFFFFFFF, int stencilFailOp=SOP_KEEP, int depthFailOp=SOP_KEEP, int passOp=SOP_KEEP, bool twoSidedOperation=false)
C_ARGS:
(CompareFunction)func, refValue, mask, (StencilOperation)stencilFailOp, (StencilOperation)depthFailOp, (StencilOperation)passOp, twoSidedOperation
void
RenderSystem::setVertexDeclaration(VertexDeclaration *decl)
void
RenderSystem::setVertexBufferBinding(VertexBufferBinding *binding)
void
RenderSystem::setNormaliseNormals(bool normalise)
const RenderSystemCapabilities *
RenderSystem::getCapabilities()
void
RenderSystem::bindGpuProgram(GpuProgram *prg)
void
RenderSystem::bindGpuProgramParameters(gptype, params)
int gptype
GpuProgramParameters * params
CODE:
GpuProgramParametersSharedPtr paramsPtr = GpuProgramParametersSharedPtr(params);
THIS->bindGpuProgramParameters((GpuProgramType)gptype, paramsPtr);
void
RenderSystem::bindGpuProgramPassIterationParameters(int gptype)
C_ARGS:
(GpuProgramType)gptype
void
RenderSystem::unbindGpuProgram(int gptype)
C_ARGS:
(GpuProgramType)gptype
bool
RenderSystem::isGpuProgramBound(int gptype)
C_ARGS:
(GpuProgramType)gptype
## void RenderSystem::setClipPlanes(const PlaneList &clipPlanes)
#### void RenderSystem::setClipPlane(ushort index, Plane &p)
#### void RenderSystem::setClipPlane(ushort index, Real A, Real B, Real C, Real D)
##void
##RenderSystem::setClipPlane(index, ...)
## unsigned short index
## CODE:
## if (items == 3 && sv_isobject(ST(2)) && sv_derived_from(ST(2), "Ogre::Plane")) {
## unsigned short index = (unsigned short)SvUV(ST(1));
## Plane *p = (Plane *) SvIV((SV *) SvRV(ST(2)));
## THIS->setClipPlane(index, *p);
## }
## else if (items == 6) {
## THIS->setClipPlane((unsigned short)SvUV(ST(1)), (Real)SvNV(ST(2)), (Real)SvNV(ST(3)), (Real)SvNV(ST(4)), (Real)SvNV(ST(5)));
## }
## else {
## croak("Usage: Ogre::RenderSystem::setClipPlane(THIS, index, plane) or (THIS, index, A, B, C, D)\n");
## }
##
##void
##RenderSystem::enableClipPlane(unsigned short index, bool enable)
void
RenderSystem::setInvertVertexWinding(bool invert)
void
RenderSystem::setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)
void
RenderSystem::clearFrameBuffer(buffers, colour=&ColourValue::Black, depth=1.0f, stencil=0)
unsigned int buffers
const ColourValue * colour
Real depth
unsigned short stencil
C_ARGS:
buffers, *colour, depth, stencil
Real
RenderSystem::getHorizontalTexelOffset()
Real
RenderSystem::getVerticalTexelOffset()
Real
RenderSystem::getMinimumDepthInputValue()
Real
RenderSystem::getMaximumDepthInputValue()
void
RenderSystem::setCurrentPassIterationCount(size_t count)
## void RenderSystem::addListener(Listener *l)
## void RenderSystem::removeListener(Listener *l)
## xxx: const StringVector & RenderSystem::getRenderSystemEvents()
void
RenderSystem::preExtraThreadsStarted()
void
RenderSystem::postExtraThreadsStarted()
void
RenderSystem::registerThread()
void
RenderSystem::unregisterThread()