MODULE = Ogre PACKAGE = Ogre::StaticGeometry
String
StaticGeometry::getName()
## XXX: no defaults yet
## void addEntity(Entity *ent, const Vector3 &position, const Quaternion &orientation=Quaternion::IDENTITY, const Vector3 &scale=Vector3::UNIT_SCALE)
void
StaticGeometry::addEntity(ent, position, orientation, scale)
Entity * ent
Vector3 * position
Quaternion * orientation
Vector3 * scale
C_ARGS:
ent, *position, *orientation, *scale
void
StaticGeometry::addSceneNode(node)
SceneNode * node
void
StaticGeometry::build()
void
StaticGeometry::destroy()
void
StaticGeometry::reset()
void
StaticGeometry::setRenderingDistance(dist)
Real dist
Real
StaticGeometry::getRenderingDistance()
Real
StaticGeometry::getSquaredRenderingDistance()
void
StaticGeometry::setVisible(visible)
bool visible
bool
StaticGeometry::isVisible()
void
StaticGeometry::setCastShadows(castShadows)
bool castShadows
bool
StaticGeometry::getCastShadows()
void
StaticGeometry::setRegionDimensions(size)
Vector3 * size
C_ARGS:
*size
## const Vector3 & getRegionDimensions (void) const
void
StaticGeometry::setOrigin(origin)
Vector3 * origin
C_ARGS:
*origin
## const Vector3 & getOrigin (void) const
void
StaticGeometry::setRenderQueueGroup(queueID)
uint8 queueID
uint8
StaticGeometry::getRenderQueueGroup()
## RegionIterator getRegionIterator (void)
void
StaticGeometry::dump(filename)
String filename