MODULE = Ogre PACKAGE = Ogre::Viewport
# this is almost all wrapped
void
Viewport::update()
RenderTarget *
Viewport::getTarget()
Camera *
Viewport::getCamera()
void
Viewport::setCamera(cam)
Camera * cam
int
Viewport::getZOrder()
Real
Viewport::getLeft()
Real
Viewport::getTop()
Real
Viewport::getWidth()
Real
Viewport::getHeight()
int
Viewport::getActualLeft()
int
Viewport::getActualTop()
int
Viewport::getActualWidth()
int
Viewport::getActualHeight()
void
Viewport::setDimensions(left, top, width, height)
Real left
Real top
Real width
Real height
void
Viewport::setBackgroundColour(colour)
ColourValue *colour
C_ARGS:
*colour
# getBackgroundColour
void
Viewport::setClearEveryFrame(clear, buffers=FBT_COLOUR|FBT_DEPTH)
bool clear
unsigned int buffers
bool
Viewport::getClearEveryFrame()
unsigned int
Viewport::getClearBuffers()
void
Viewport::setMaterialScheme(schemeName)
String schemeName
String
Viewport::getMaterialScheme()
# this returns the values as a list instead of the C++ arg reference way
void
Viewport::getActualDimensions(OUTLIST int left, OUTLIST int top, OUTLIST int width, OUTLIST int height)
C_ARGS:
left, top, width, height
void
Viewport::setOverlaysEnabled(enabled)
bool enabled
bool
Viewport::getOverlaysEnabled()
void
Viewport::setSkiesEnabled(enabled)
bool enabled
bool
Viewport::getSkiesEnabled()
void
Viewport::setShadowsEnabled(enabled)
bool enabled
bool
Viewport::getShadowsEnabled()
void
Viewport::setVisibilityMask(mask)
uint32 mask
uint32
Viewport::getVisibilityMask()
# virtual
void
Viewport::setRenderQueueInvocationSequenceName(sequenceName)
String sequenceName
String
Viewport::getRenderQueueInvocationSequenceName()