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Games:3D::World:

2003-03-07 v0.01 Tels - 51 tests (first version)
 added:
  * Game::3D::Brush - cubes, wedges, cylinders, pyramids; all as air, solid,
		      or water
  * Game::3D::Level - contain and render brushes
  * Game::3D::Vector - length, rotate, translate, scale, normalize, etc
  * rx,ry,rz and rotation() to Area

2003-03-11 v0.02 Tels - 51 tests
  * renamed to Games:: (not Game::)

2003-03-12 v0.03 Tels - 54 tests
  * Vector.pm: adedd cross(), dot() and copy()

2003-03-18 v0.04 Tels - 62 tests
  * Vector.pm: added method set()
  * added Mass.pm - physical mass with simulation and forces applied

2003-03-24 v0.05a Tels - 62 tests (not released)
  * Vector.pm: added add(), subtract(), divide()
  * added PhysEng.pm
  * added Attractor.pm
  * fixed Mass.pm a bit
2003-04-02 v0.05b Tels - 69 tests (not released)
  * added example with attractor and masses attracted to it
  * Mass.pm: added attracted_by
  * PhysEng: fixed to make it work
  * added Room.pm for portal rendering engine
2003-04-19 v0.05c Tels - 74 tests (not released)
  * fixed attractor.pl to use SDL::App::FPS w/ config, font, fps and console
  * Level: added _load(), _build_portals()
  * Brush: vertices_final() didn't work at all
  * Brush: vertices() negleted to unpack returned result
  * Brush: added faces()
  * World: made a Thingy; added _init(), render(), camera()
  * Room: added _build_vertices(), option $portals to render(), better render()
2003-04-20 v0.05 Tels - 104 tests
  * test for $brush->faces()
  * Brush: faces() scale/translate the faces to reflect real brush layout 
  * Vector.pm: added method mul()
  * fixed level->build() and level->render() a bit
  * Room: add_face() and add_portal() to add_faces() and add_portals(), resp.
  * Brush and Room: added default_texture
  * render rooms with scaled/repeated textures
  * World.pm: include a PhysEng
  * added: Object.pm: a mass with a size, that can render itself

Please send me test-reports, your experiences with this and your ideas - I love
to hear about my work!

Tels <http://bloodgate.com/>