#!/usr/bin/ruby
#
## http://rosettacode.org/wiki/Numerical_integration/Gauss-Legendre_Quadrature
#
func legendre_pair((1), x) { (x, 1) }
func legendre_pair( n, x) {
var (m1, m2) = legendre_pair(n - 1, x);
var u = (1 - 1/n);
((1 + u)*x*m1 - u*m2, m1);
}
func legendre((0), _) { 1 }
func legendre( n, x) { [legendre_pair(n, x)][0] }
func legendre_prime({ .is_zero }, _) { 0 }
func legendre_prime({ .is_one }, _) { 1 }
func legendre_prime(n, x) {
var (m0, m1) = legendre_pair(n, x);
(m1 - x*m0) * n / (1 - x**2);
}
func approximate_legendre_root(n, k) {
# Approximation due to Francesco Tricomi
var t = ((4*k - 1) / (4*n + 2));
(1 - ((n - 1)/(8 * n**3))) * (Num.pi * t -> cos);
}
func newton_raphson(f, f_prime, r, eps = 2e-16) {
while (var dr = (-f(r) / f_prime(r)) -> abs >= eps) {
r += dr.float!;
}
return r;
}
func legendre_root(n, k) {
newton_raphson(legendre.method(:call, n), legendre_prime.method(:call, n),
approximate_legendre_root(n, k));
}
func weight(n, r) { 2 / ((1 - r**2) * legendre_prime(n, r)**2) }
func nodes(n) {
gather {
take(Pair(0, weight(n, 0))) if n.is_odd;
for i in (1 .. n>>1) {
var r = legendre_root(n, i);
var w = weight(n, r);
take(Pair(r, w), Pair(-r, w));
}
}
}
func quadrature(n, f, a, b, nds = nodes(n)) {
func scale(x) { (x*(b - a) + a + b) / 2 }
(b - a) / 2 * nds.map{ .second * f(scale(.first)) }.sum
}
[@|(5..10), 20].each { |i|
printf("Gauss-Legendre %2d-point quadrature ∫₋₃⁺³ exp(x) dx ≈ %.15f\n",
i, quadrature(i, {.exp}, -3, +3))
}