#include "cowl.h"
/**
* Allocate UVec_CowlObjectPtr on heap and assign new value to it.
*
* See also: uvec_CowlObjectPtr
*/
UVec(CowlObjectPtr) * COWL_WRAP_my_uvec_new_on_heap_CowlObjectPtr () {
UVec(CowlObjectPtr) * vec = (UVec(CowlObjectPtr) *)( malloc(sizeof(UVec(CowlObjectPtr))) );
*vec = uvec(CowlObjectPtr);
return vec;
}