NAME
Primitives Demonstration and Testing
DESCRIPTION
This script demonstrates the capabilities of the Graphics::Framebuffer module
SYNOPSIS
perl threaded_primitives.pl [--dev=device number] [--x=X emulated resolution] [--y=Y emulated resolution] [--pixel=pixel size] [--noaccel]
Examples:
perl primitives.pl --dev=1
perl primitives.pl --pixel=2
OPTIONS
- --dev=
device number -
By default, it uses "/dev/fb0", but you can tell it to use any framebuffer device number. Only the number 0 - 31 is needed here.
- --pixel=
pixel size -
This tells the module to draw with larger pixels (larger means slower)
- --noaccel
-
Turns off C acceleration. Uses only the Perl routines.
NOTES
Any benchmarking numbers are written to STDERR. Animations have benchmarking.
Place any other animated GIFs in the "examples/images/" directory and it will include it in the testing
AUTHOR
Richard Kelsch <rich@rk-internet.com>
COPYRIGHT
Copyright 2003-2019 Richard Kelsch All Rights Reserved
LICENSE
Perl Artistic License
This program must always be included as part of the Graphics::Framebuffer package.